











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Interracial Masquerade 1.5.5Change the graphics of your characters, from one race to another! This change is purely cosmetic and doesn't affect stats or abilities. Choose your masquerades in Game Options/Masquerade Changelog
Originally inspired by Stuntofthelitter's "Look Like Shalore" addons. Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Sun Paladin |
| Level / Exp | 50 / 1024% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake at level 13 on the 67th Dusk 122nd year of Ascendancy at 20:03 0 / 9Killed by Urkis, the High Tempest at level 15 on the 74th Dusk 122nd year of Ascendancy at 19:55 Killed by Errianai the human at level 18 on the 2nd Haze 122nd year of Ascendancy at 14:48 Killed by skeleton warrior at level 25 on the 51st Haze 122nd year of Ascendancy at 12:16 Killed by multi-hued drake at level 33 on the 32nd Regrowth 123rd year of Ascendancy at 00:28 Killed by Isann the dredgling at level 50 on the 34th Regrowth 124th year of Ascendancy at 20:14 Killed by corrupted orc elite berserker at level 50 on the 35th Regrowth 124th year of Ascendancy at 16:22 Killed by Elandar at level 50 on the 38th Regrowth 124th year of Ascendancy at 05:40 Killed by Elandar at level 50 on the 38th Regrowth 124th year of Ascendancy at 05:43 |
Primary Stats
| Strength | 108 (base 60) |
| Dexterity | 71 (base 20) |
| Constitution | 90 (base 60) |
| Magic | 82 (base 60) |
| Willpower | 38 (base 16) |
| Cunning | 62 (base 20) |
Resources
| Mana | 834/834 |
| Equilibrium | 0 |
| Life | -81/1730 |
| Positive | 174/197 |
| Stamina | 327/327 |
| Healing Factor | 2.1015384615384 |
| Regeneration | 22.260071164142 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 12 |
| See Stealth | 59.406601261367 |
| See Invisible | 70.406601261367 |
| ESP Range | 10 |
| ESP Kinds | undead/blood |
Offense: Mainhand
| Damage | 167 |
| Accuracy | 74 |
| Crit Chance | 67% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30.5 |
| Crit Chance | 82% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +29% |
| Arcane | +68% |
| Cold | +18% |
| All | +14% |
| Lightning | +18% |
| Light | +35% |
| Temporal | +29% |
| Fire | +33% |
| Physical | +48% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +32% |
| Blight | +10% |
| Arcane | +35% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 66.268591263751 (99.859154929577%) |
| Defense | 64 |
| Ranged Defense | 74 |
| Fatigue | 49 |
| Physical Save | 70 |
| Spell Save | 78 |
| Mental Save | 65 |
Defense: Resistances
| Acid | 67%( 70%) |
| Blight | 16%( 70%) |
| Arcane | 26%( 70%) |
| Cold | 22%( 70%) |
| All | 2%( 70%) |
| Lightning | 52%( 70%) |
| Light | 23%( 70%) |
| Temporal | 17%( 70%) |
| Physical | 40%( 70%) |
| Darkness | 13%( 70%) |
| Fire | 60%( 70%) |
| Mind | 5%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 54% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 80% |
| Silence Resistance | 30% |
| Bleed Resistance | 100% |
| Disarm Resistance | 36% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 39% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 112 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 510 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 19. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.50 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by forest wight. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You failed to protect the lost tinker from death by skeleton warrior. Escort: lost tinker (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
Escort: repented thief (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Agrimley the hermit. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Duskbreeze of the Blightspawn (38 def, 5 armour) (On feet)]Duskbreeze of the Blightspawn (38 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) (-) Physical crit. chance: +4.0% (-) Armour: +5 (-) Defense: +38 (+11 eff.) (-) Ranged Defense: +19 (+5 eff.) (-) Fatigue: +4% (-) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Effects when hit in melee: * 34% chance to inflict 15% damage reduction * 34% chance to disease Damage when hit (Melee): 0(-34) item blight disease / 0(-34) item darkness numbing Changes stats: +4(-) Str / +3(-) Con Changes damage: +9%(-) physical Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | [vs. Unlighttickler of the Blightspawn (Light source)]Unlighttickler of the Blightspawn Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects when hit in melee: * 44% chance to inflict 15% damage reduction * 28% chance to disease Damage when hit (Melee): 0(-28) item blight disease / 0(-44) item darkness numbing Changes stats: +11(-) Cun Changes resistances: +14%(-) blight / +11%(-) darkness / +3%(-) mind Mental save: +18 (+4 eff.) (-) Equilibrium when hit: +0.08 (-) Psi when hit: +0.12 (-) Maximum hate: +4.00 (-) Maximum psi: +20.00 (-) Spellpower: +6 (+0 eff.) (-) Spell crit. chance: +6% (-) Light radius: -6 (-) Infravision radius: +12 (-) See stealth: +21 (-) See invisible: +32 (-) The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 21 cooldown : Effective talent level: 1.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 39 blight damage or heals 46 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | [vs. Sloppy Helmet (0 def, 5 armour) (On head)]Sloppy Helmet (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% (-) Armour: +5 (-) Fatigue: +5% (-) Effects on melee hit: * 35% chance to blind * 35% chance to daze at end of turn Damage (Melee): 0(-35) item lightning daze / 0(-35) item light blind Changes stats: +11(-) Lck / +9(-) Dex Changes resistances: +10%(-) acid / +15%(-) temporal / +12%(-) light / +15%(-) fire / +25%(-) lightning / +11%(-) cold Changes resistances penetration: +10%(-) lightning Spell crit. chance: +8% (-) Mental crit. chance: +7% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]Spellhunt Remnants (6 def, 8 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 (-) Defense: +6 (+1 eff.) (-) Spell save: +15 (+4 eff.) (-) Mindpower: +12 (+4 eff.) (-) Mental crit. chance: +5% (-) Light radius: +1 (-) When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +18 (-) Crit. chance: +12.0% (-) Attack speed: 83% (-) When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20(-) silence It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 240.24 arcane damage and stunned), costing 70 power out of 27/150. Attackspeed is 100% for non-Brawlers! These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | [vs. Lightningblood the dragonbone totem of thorny skin [power 90] (14 cooldown) (Tool)]Lightningblood the dragonbone totem of thorny skin [power 90] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze / 0(-40) item temporal energize Damage when hit (Melee): 12(-) arcane Changes damage: +18%(-) arcane / +12%(-) temporal Talents cooldown: Lay Web (-1(-) turn) Talents granted: +5.00(-) Lay Web Spell save: +39 (+10 eff.) (-) Mana when firing critical spell: +6.00 (-) Maximum mana: +60.00 (-) Spell crit. chance: +6% (-) Damage Shield penetration: +40% (-) It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Gambling never pays.... (On fingers, 1 of 2)]Gambling never pays.... Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) (-) Changes stats: +7(-) Str / +2(-) Dex / +1(-) Mag / +5(-) Wil / +10(-) Con Changes resistances penetration: +10%(-) blight Mental save: +35 (+10 eff.) (-) Confusion immunity: +44% (-) Stun/Freeze immunity: +50% (-) Life regen: +6.80 (-) Maximum life: +100.00 (-) Mental crit. chance: +7% (-) Healing mod.: +29% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Gambling never pays.... (On fingers, 1 of 2)]Void Orb Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-15 (-4 eff.)) Damage (Melee): 15 arcane Changes stats: +0(-7) Str / +0(-2) Dex / +0(-1) Mag / +0(-5) Wil / +0(-10) Con Changes resistances: +15% arcane Changes resistances penetration: +10% arcane / +0%(-10%) blight Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Mental save: +0 (+0 eff.) (-35 (-10 eff.)) Silence immunity: +30% Confusion immunity: +0% (-44%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-6.80) Maximum life: +0.00 (-100.00) Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +0% (-7%) Healing mod.: +0% (-29%) Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 4.4 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 183.95 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. Tap to cycle through comparison choices |
| Around neck | [vs. Fogspike of the Blightspawn (Around neck)]Fogspike of the Blightspawn Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 (+7 eff.) (-) Armour penetration: +20 (-) Physical crit. chance: +1.0% (-) Defense: +13 (+3 eff.) (-) Effects when hit in melee: * 37% chance to inflict 15% damage reduction * 38% chance to disease Damage when hit (Melee): 0(-38) item blight disease / 0(-37) item darkness numbing Changes stats: +3(-) Dex / +9(-) Cun / +20(-) Lck Changes resistances: +9%(-) light Critical mult.: +20.00% (-) Physical save: +30 (+8 eff.) (-) Spell save: +30 (+8 eff.) (-) Light radius: +3 (-) Healing mod.: +10% (-) Reduce all damage from unseen attackers: 19% (-) Amulets can have magical properties. |
| In main hand | [vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]Blood-Edge (46-64.4 power, 7 apr) Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 (-) Crit. chance: +6.0% (-) Attack speed: 100% (-) On weapon hit: * 15% chance to animate a bleeding foe&LASTLIGHT_GREENLASTLIGHT_GREENLASTDARK_GREENLASTYELLOWLASTLIGHT_GREENLASTDARK_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTLASTLIGHT_GREENLASTYELLOWLAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFFANTIQUE_WHITE039;s lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul&WHITETap to cycle through comparison choices |
| Around waist | [vs. Pitchnaught of the Blightspawn (Around waist)]Pitchnaught of the Blightspawn Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) (-) Armour penetration: +2 (-) Physical crit. chance: +11.0% (-) Effects when hit in melee: * 31% chance to inflict 15% damage reduction * 28% chance to disease Damage when hit (Melee): 0(-28) item blight disease / 0(-31) item darkness numbing Changes stats: +5(-) Dex / +4(-) Mag / +5(-) Cun Changes damage: +6%(-) light Physical save: +16 (+4 eff.) (-) Life regen: +0.40 (-) Stamina each turn: +0.80 (-) Mana each turn: +0.40 (-) Maximum mana: +44.00 (-) Mindpower: +8 (+2 eff.) (-) Mental crit. chance: +11% (-) Healing mod.: +25% (-) A belt that goes around your waist. |
| In off hand | [vs. Looks Kinda Weak (12 def, 17 armour, 66-79.2 power, 196 block) (In off hand)]Looks Kinda Weak (12 def, 17 armour, 66-79.2 power, 196 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.0 - 79.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% (-) Block value: +196 (-) On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * deal bonus physical damage equal to your armor Damage (Melee): +19(-) acid Burst (radius 1) on hit: +4(-) temporal Burst (radius 2) on crit: +4(-) fire When wielded/worn: Armour: +17 (-) Armour Hardiness: +10% (-) Defense: +12 (+3 eff.) (-) Ranged Defense: +12 (+3 eff.) (-) Fatigue: +14% (-) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-20) item temporal energize Effects when hit in melee: * 20% chance to corrode armour by 30% Damage when hit (Melee): 0(-20) item acid corrode Changes stats: +6(-) Con Changes resistances: +43%(-) acid / +16%(-) physical / +30%(-) fire Changes damage: +6%(-) fire / +3%(-) temporal Talents granted: +5.00(-) Block Defense after a teleport: +15 (-) Resist all after a teleport: +15% (-) New effects duration reduction after a teleport: +15% (-) Handheld deflection devices. This object&FFD700LAST |
| Cloak | [vs. I&LASTI& Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +24 (+6 eff.) (-) Ranged Defense: +6 (+2 eff.) (-) Changes stats: +6(-) Mag / +12(-) Wil / +6(-) Cun Changes resistances: +6%(-) lightning Changes resistances penetration: +15%(-) arcane Changes damage: +9%(-) fire / +15%(-) arcane / +6%(-) physical Critical mult.: +25.00% (-) Physical save: +15 (+4 eff.) (-) Spell save: +15 (+4 eff.) (-) Mental save: +32 (+9 eff.) (-) Maximum mana: +161.00 (-) Maximum stamina: +10.00 (-) Spellpower: +8 (+1 eff.) (-) Spell crit. chance: +6% (-) Mental crit. chance: +8% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object&FFD700LAST |
| Main armor | [vs. Emedatta the Glitterjustice (9 def, 16 armour) (Main armor)]Emedatta the Glitterjustice (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 (-) Defense: +9 (+2 eff.) (-) Fatigue: +26% (-) Changes stats: +6(-) Str / +6(-) Con Changes resistances: +13%(-) acid / +23%(-) physical / +9%(-) cold / +14%(-) fire / +10%(-) arcane / +20%(-) lightning Changes resistances penetration: +10%(-) arcane / +32%(-) light Changes damage: +15%(-) light / +6%(-) arcane Talents cooldown: Rush (-5(-) turns) Physical save: +24 (+6 eff.) (-) Spell save: +24 (+6 eff.) (-) Disarm immunity: +36% (-) Stun/Freeze immunity: +40% (-) Knockback immunity: +39% (-) A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 19%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level.heroism infusion (+8 for 12 turns, die at -671) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 12 turns. While Heroism is active, you will only die when reaching -671 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (302.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 389.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
[vs. Fogspike of the Blightspawn (Around neck)]Pendant of the Sun and Moons Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-29 (-7 eff.)) Armour penetration: +0 (-20) Physical crit. chance: +0.0% (-1.0%) Defense: +0 (+0 eff.) (-13 (-3 eff.)) Damage when hit (Melee): 0(-38) item blight disease / 0(-37) item darkness numbing Changes stats: +0(-3) Dex / +0(-9) Cun / +0(-20) Lck Changes resistances: +10%(+1%) light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Critical mult.: +0.00% (-20.00%) Physical save: +0 (+0 eff.) (-30 (-8 eff.)) Spell save: +0 (+0 eff.) (-30 (-8 eff.)) Spellpower: +8 (+1 eff.) Spell crit. chance: +5% Light radius: +0 (-3) Healing mod.: +0% (-10%) Reduce all damage from unseen attackers: 0% (-19%) All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 21 power out of 60/60) : Effective talent level: 3.0 Power cost: 21 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
[vs. Fogspike of the Blightspawn (Around neck)]Vox Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-29 (-7 eff.)) Armour penetration: +0 (-20) Physical crit. chance: +0.0% (-1.0%) Defense: +0 (+0 eff.) (-13 (-3 eff.)) Damage when hit (Melee): 0(-38) item blight disease / 0(-37) item darkness numbing Changes stats: +0(-3) Dex / +0(-9) Cun / +0(-20) Lck Changes resistances: +0%(-9%) light Critical mult.: +0.00% (-20.00%) Physical save: +0 (+0 eff.) (-30 (-8 eff.)) Spell save: +0 (+0 eff.) (-30 (-8 eff.)) Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% Light radius: +0 (-3) See invisible: +20 Casting speed: +15% Healing mod.: +0% (-10%) Reduce all damage from unseen attackers: 0% (-19%) No force can hope to silence the wearer of this amulet. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. Gambling never pays.... (On fingers, 1 of 2)]Elemental Fury Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-15 (-4 eff.)) Changes stats: +0(-7) Str / +0(-2) Dex / +3(+2) Mag / +0(-5) Wil / +3 Cun / +0(-10) Con Changes resistances penetration: +0%(-10%) blight Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold Mental save: +0 (+0 eff.) (-35 (-10 eff.)) Confusion immunity: +0% (-44%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-6.80) Maximum life: +0.00 (-100.00) Mental crit. chance: +0% (-7%) Healing mod.: +0% (-29%) All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item&WHITETap to cycle through comparison choices |
[vs. Gambling never pays.... (On fingers, 1 of 2)]Ring of the Dead Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +0 (+0 eff.) (-15 (-4 eff.)) Changes stats: +0(-7) Str / +0(-2) Dex / +0(-1) Mag / +0(-5) Wil / +0(-10) Con / +10 Lck Changes resistances penetration: +0%(-10%) blight Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-44%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-6.80) Only die when reaching: -100.00 life Maximum life: +0.00 (-100.00) Mental crit. chance: +0% (-7%) Healing mod.: +0% (-29%) Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. Tap to cycle through comparison choices |
[vs. Gambling never pays.... (On fingers, 1 of 2)]Writhing Ring of the Hunter Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +0 (+0 eff.) (-15 (-4 eff.)) Changes stats: +5(-2) Str / +5(+3) Dex / +5(+4) Mag / +5(-) Wil / +5 Cun / +5(-5) Con Changes resistances penetration: +0%(-10%) blight Talent granted: +1 Cauterize Physical save: -30 (-8 eff.) Spell save: -30 (-8 eff.) Mental save: -30 (-10 eff.) (-65 (-20 eff.)) Confusion immunity: +0% (-44%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-6.80) Maximum life: +0.00 (-100.00) Mental crit. chance: +0% (-7%) Healing mod.: +0% (-29%) You have set the ring to grant you Cauterize! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]voratun battleaxe &039; (55-82.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5(+9.0 - +18.1) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-3) Crit. chance: +8.0% (+2.0%) Attack speed: 100% (-) On weapon hit: + Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) - 15% chance to animate a bleeding foe&LASTLIGHT_GREENLASTREDLASTLIGHT_GREEN nature / +28 temporal Burst (radius 1) on hit: +4 lightning Damage conversion: 0%(-50%) blight When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +16 Changes stats: +3 Str / +2 Wil / +10 Cun Changes resistances penetration: +20% physical Changes damage: +12%(-3%) blight / +0%(-15%) physical Grants telepathy: Undead/Blood Maximum vim: +0.00 (-25.00) Spellpower: +0 (+0 eff.) (-21 (-3 eff.)) Spell crit. chance: +0% (-8%) Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 3)]Icy Kill (35-45.5 power, 10 apr) Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5(-11.0 - -18.9) Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (+3) Crit. chance: +15.0% (+9.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTGREENLASTGREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREEN cold Damage conversion: 0%(-50%) blight When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +0%(-15%) blight / +25% cold / +0%(-15%) physical Grants telepathy: Undead/Blood Hate per kill: +4.00 Maximum vim: +0.00 (-25.00) Spellpower: +0 (+0 eff.) (-21 (-3 eff.)) Spell crit. chance: +0% (-8%) Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 3)]Life Drinker (42-54.6 power, 11 apr) Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6(-4.0 - -9.8) Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 (+4) Crit. chance: +18.0% (+12.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTYELLOWLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTDARK_GREENLASTLIGHT_GREENLASTREDLASTWHITELASTLIGHT_GREEN darkness / +15% acid Grants telepathy: Undead/Blood Maximum vim: +0.00 (-25.00) Spellpower: +12 (+2 eff.) (-9 (-1 eff.)) Spell crit. chance: +10% (+2%) Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 28 power out of 50/50) : Effective talent level: 2.0 Power cost: 28 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 8.58 acid and 9.70 blight damage. If not cleared after five turns it will inflict 55.10 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target&ANTIQUE_WHITEWHITETap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 3)]Mandible of Ungolmor (40-52 power, 12 apr) Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0(-6.0 - -12.4) Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 (+5) Crit. chance: +22.0% (+16.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTGREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREEN darkness / 0%(-50%) blight When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +0%(-15%) blight / +0%(-15%) physical / +30% nature / +20% darkness Grants telepathy: Undead/Blood Maximum vim: +0.00 (-25.00) Spellpower: +0 (+0 eff.) (-21 (-3 eff.)) Spell crit. chance: +0% (-8%) Light radius: -2 It can be used to activate talent Creeping Darkness (costing 18 power out of 40/40) : Effective talent level: 3.0 Power cost: 18 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 26.46 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 3)]Shantiz the Stormblade (15-19.5 power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5(-31.0 - -44.9) Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 (+13) Crit. chance: +10.0% (+4.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTGREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTYELLOWLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTLIGHT_GREENLASTREDLASTWHITELASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLASTREDLASTLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTYELLOWLASTANTIQUE_WHITEWHITETap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 3)]Swordbreaker (25-32.5 power, 20 apr) Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5(-21.0 - -31.9) Uses stats: 50% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 (+13) Crit. chance: +15.0% (+9.0%) Attack speed: 111% (+11%) On weapon hit: - 15% chance to animate a bleeding foe&LASTGREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTYELLOWLASTLIGHT_GREENLASTLIGHT_GREENLASTLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTLIGHT_GREENLASTREDLASTWHITELASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLASTREDLASTLASTLIGHT_GREENLASTREDLASTROYAL_BLUELASTANTIQUE_WHITEWHITETap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. hateful voratun dagger (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4(-8.0 - -15.0) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (+2) Crit. chance: +10.0% (+4.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTLIGHT_GREENLASTREDLASTLIGHT_GREEN darkness Damage conversion: 0%(-50%) blight Damage against: +16% Living When wielded/worn: Changes damage: +0%(-15%) blight / +0%(-15%) physical Grants telepathy: Undead/Blood Maximum vim: +0.00 (-25.00) Spellpower: +0 (+0 eff.) (-21 (-3 eff.)) Spell crit. chance: +0% (-8%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of persecution (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8(+17.0 - +36.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-3) Crit. chance: +5.0% (-1.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTLIGHT_GREENLASTREDLASTLIGHT_GREEN insidious poison Damage conversion: 0%(-50%) blight Damage against: +42% Unnatural When wielded/worn: Changes stats: +10 Wil Changes damage: +0%(-15%) blight / +0%(-15%) physical Grants telepathy: Undead/Blood Maximum vim: +0.00 (-25.00) Spellpower: +0 (+0 eff.) (-21 (-3 eff.)) Spell crit. chance: +0% (-8%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]Butcher (48-67.2 power, 12 apr) Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2(+2.0 - +2.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 (+5) Crit. chance: +10.0% (+4.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTGREENLASTGREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTYELLOWLASTLIGHT_GREENLASTLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTLIGHT_GREENLASTREDLASTWHITELASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLASTREDLASTLASTLIGHT_GREENLASTREDLASTROYAL_BLUELASTANTIQUE_WHITE039;s do it again some time." Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]Charach (41.5-58.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1(-4.5 - -6.3) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 (-1) Crit. chance: +7.0% (+1.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTGREENLASTGREENLASTGREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREEN acid Damage conversion: 0%(-50%) blight When wielded/worn: Armour penetration: +2 Physical crit. chance: +10.0% Physical power: +7 (+2 eff.) Changes stats: +5 Str Changes damage: +0%(-15%) blight / +0%(-15%) physical Grants telepathy: Undead/Blood Life regen: +0.40 Stamina each turn: +0.20 Maximum vim: +0.00 (-25.00) Spellpower: +0 (+0 eff.) (-21 (-3 eff.)) Spell crit. chance: +0% (-8%) Sharp, long, and deadly. This object&FFD700LASTLASTTap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]Corpathus (40-56 power, 12 apr) Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0(-6.0 - -8.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 (+5) Crit. chance: +10.0% (+4.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTGREENLASTGREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREEN draining blight Damage conversion: 0%(-50%) blight When wielded/worn: Changes damage: +5%(-10%) blight / +0%(-15%) physical Grants telepathy: Undead/Blood Critical mult.: +8.00% Cut immunity: -25% Maximum vim: +20.00 (-5.00) Spellpower: +0 (+0 eff.) (-21 (-3 eff.)) Spell crit. chance: +0% (-8%) Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]Morrigor (50-70 power, 12 apr) Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0(+4.0 - +5.6) Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 (+5) Crit. chance: +7.0% (+1.0%) Attack speed: 100% (-) On weapon hit: + deal 68.88 arcane and 46.74 darkness damage (based on Magic) in a radius 1 around the target - 15% chance to animate a bleeding foe&LASTGREEN039;s soul, gaining a new power Lifesteal (this weapon only): +0% (-5%) Damage conversion: 0%(-50%) blight When wielded/worn: Changes damage: +0%(-15%) blight / +0%(-15%) physical Grants telepathy: Undead/Blood Talent granted: +1 Soul Purge Maximum vim: +0.00 (-25.00) Spellpower: +24 (+4 eff.) (+3 (+0 eff.)) Spell crit. chance: +12% (+4%) Activating this item is instant. It can be used to activate talent Slip Away (costing 6 power out of 8/8) : Effective talent level: 3.0 Power cost: 6 out of 8/8. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Using small steam motors to enhance your movements, you are able to slip past up to 3 foes in a line. After passing the targets, you will quickly run 4 tiles away. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]Thunderfall (50-70 power, 6 apr) Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0(+4.0 - +5.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (-1) Crit. chance: +3.0% (-3.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTLIGHT_GREENLASTREDLASTLIGHT_GREEN lightning / +50 physical Burst (radius 2) on crit: +100 lightning / +100 physical Damage conversion: 0%(-50%) blight When wielded/worn: Changes damage: +0%(-15%) blight / +0%(-15%) physical Grants telepathy: Undead/Blood Maximum vim: +0.00 (-25.00) Spellpower: +0 (+0 eff.) (-21 (-3 eff.)) Spell crit. chance: +0% (-8%) It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage, costing 42 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]Ureslak& Requires: - Strength 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak&LAST00FF00LAST00FF00LASTLIGHT_REDLASTGOLDLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTGREENLASTRED039;s blood Lifesteal (this weapon only): +0% (-5%) Damage conversion: 0%(-50%) blight When wielded/worn: Changes resistances: +45% fire Changes resistances penetration: +30% fire Changes damage: +0%(-15%) blight / +30% fire / +0%(-15%) physical Grants telepathy: Undead/Blood Maximum vim: +0.00 (-25.00) Spellpower: +0 (+0 eff.) (-21 (-3 eff.)) Spell crit. chance: +0% (-8%) Global speed: +30% A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 3)]Ivuwe (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 15.0 - 16.5(-31.0 - -47.9) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 (+33) Crit. chance: +5.0% (-1.0%) Attack speed: 100% (-) On weapon hit: * 25 arcane resource burn (+25) - 15% chance to animate a bleeding foe&LASTGREENLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTYELLOWLASTLIGHT_GREEN blight / +9% cold / +6% light / +6% fire Changes damage: +0%(-15%) blight / +0%(-15%) physical / +10% nature / +10% arcane Grants telepathy: Undead/Blood Physical save: +10 (+2 eff.) Spell save: +8 (+2 eff.) Disease immunity: +22% Cut immunity: +10% Hate when firing a critical mind attack: +6.00 Maximum hate: +25.00 Maximum vim: +0.00 (-25.00) Spellpower: +0 (+0 eff.) (-21 (-3 eff.)) Spell crit. chance: +0% (-8%) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Life leech chance: +24% Life leech: +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. earthen dragonbone starstaff of might (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0(-16.0 - -28.4) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-1) Crit. chance: +5.0% (-1.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTYELLOWLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLASTREDLASTLASTLIGHT_GREENLASTLIGHT_GREENLASTANTIQUE_WHITEWHITETap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2(+12.0 - +16.8) Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 (+9) Crit. chance: +7.0% (+1.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTYELLOWLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTLIGHT_GREENLASTREDLASTWHITELASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLASTREDLASTLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTANTIQUE_WHITEWHITETap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. voratun waraxe of massacre (52-72.8 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 52.0 - 72.8(+6.0 - +8.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (-1) Crit. chance: +7.0% (+1.0%) Attack speed: 100% (-) On weapon hit: - 15% chance to animate a bleeding foe&LASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTYELLOWLASTLIGHT_GREENLASTREDLASTDARK_GREENLASTLIGHT_GREENLASTREDLASTWHITELASTREDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLASTREDLASTLASTLIGHT_GREENLASTREDLASTANTIQUE_WHITEWHITETap to cycle through comparison choices |
[vs. Blood-Edge (46-64.4 power, 7 apr) (In main hand, 1 of 3)]Skeletal Claw (55-60.5 power, 8 apr) Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5(+9.0 - -3.9) Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 (+1) Crit. chance: +9.0% (+3.0%) Attack speed: 125% (+25%) When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). On weapon hit: - 15% chance to animate a bleeding foe&LASTLIGHT_GREENLASTREDLASTLIGHT_GREEN bleed Burst (radius 2) on crit: +50 bleed Damage conversion: 0%(-50%) blight When wielded/worn: Defense: +12 (+3 eff.) Changes damage: +0%(-15%) blight / +0%(-15%) physical Grants telepathy: Undead/Blood Talent mastery: +0.25 Corruption / Bone Maximum vim: +0.00 (-25.00) Spellpower: +4 (+0 eff.) (-17 (-2 eff.)) Spell crit. chance: +0% (-8%) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 14 power out of 20/20) : Effective talent level: 4.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 101.11 physical damage, and inflicting bleeding for another 50.56 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. Tap to cycle through comparison choices |
[vs. Pitchnaught of the Blightspawn (Around waist)]Hahir Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Armour penetration: +0 (-2) Physical crit. chance: +20.0% (+9.0%) Physical power: +6 (+2 eff.) Fatigue: -8% Damage when hit (Melee): 0(-28) item blight disease / 0(-31) item darkness numbing Changes stats: +6(+1) Dex / +3(-1) Mag / +5(-) Cun Changes damage: +6% mind / +0%(-6%) light Critical mult.: +14.00% Maximum encumbrance: +53 Physical save: +0 (+0 eff.) (-16 (-4 eff.)) Poison immunity: +15% Life regen: +0.00 (-0.40) Stamina each turn: +0.00 (-0.80) Mana each turn: +0.00 (-0.40) Maximum mana: +0.00 (-44.00) Spellpower: +10 (+2 eff.) Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +15% (+4%) Healing mod.: +0% (-25%) Damage Shield penetration: +58% A belt that goes around your waist. |
[vs. I&LASTCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Defense: +0 (+0 eff.) (-24 (-6 eff.)) Ranged Defense: +0 (+0 eff.) (-6 (-2 eff.)) Changes stats: +0(-6) Mag / +0(-12) Wil / +0(-6) Cun Changes resistances: +0%(-6%) lightning Changes resistances penetration: +0%(-15%) arcane Changes damage: +0%(-9%) fire / +0%(-15%) arcane / +0%(-6%) physical Critical mult.: +0.00% (-25.00%) Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +0 (+0 eff.) (-32 (-9 eff.)) Maximum mana: +0.00 (-161.00) Maximum stamina: +0.00 (-10.00) Spellpower: +5 (+1 eff.) (-3 (+0 eff.)) Spell crit. chance: +0% (-6%) Mindpower: +5 (+2 eff.) Mental crit. chance: +0% (-8%) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Duskbreeze of the Blightspawn (38 def, 5 armour) (On feet)]This item will automatically be transmogrified when you leave the level. scholar& Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-4.0%) Armour: +5 (-) Defense: +8 (+3 eff.) (-30 (-8 eff.)) Ranged Defense: +9 (+2 eff.) (-10 (-3 eff.)) Fatigue: +4% (-) Damage (Melee): 0(-30) item nature slow Damage when hit (Melee): 0(-34) item blight disease / 0(-34) item darkness numbing Changes stats: +0(-4) Str / +0(-3) Con Changes damage: +0%(-9%) physical Spellpower: +6 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]Ruthless Grip (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 (-3) Defense: +0 (+0 eff.) (-6 (-1 eff.)) Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Only die when reaching: -100.00 life Maximum hate: +20.00 Mindpower: +0 (+0 eff.) (-12 (-4 eff.)) Mental crit. chance: +0% (-5%) Light radius: +0 (-1) Healing mod.: -10% When used to modify unarmed attacks: Base power: 26.0 - 36.4(-8.0 - -11.2) Uses stats: 40% Wil, 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 (-3) Crit. chance: +10.0% (-2.0%) Attack speed: 83% (-) When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). When this weapon hits: Slash (5% chance level 3). When this weapon hits: Dominate (10% chance level 3). On weapon hit: * 0 arcane resource burn (-50) Damage (Melee): +0(-20) silence It can be used to activate talent Frost Grab (costing 14 power out of 30/30) : Effective talent level: 4.0 Power cost: 14 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 58.75 cold damage. The damage and chance to slow will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
[vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]Umbraspiker of the Blightspawn (0 def, 9 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +9 (+1) Defense: +0 (+0 eff.) (-6 (-1 eff.)) Effects on melee hit: * 20% chance to disease Effects when hit in melee: * 29% chance to inflict 15% damage reduction * 42% chance to disease Changes stats: +4 Dex / +6 Mag Changes resistances penetration: +20% blight Changes damage: +11% arcane Grants telepathy: Demon/Minor Demon/Major Physical save: +9 (+2 eff.) Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +23 (+6 eff.) Disarm immunity: +48% Maximum life: +80.00 Mindpower: +0 (+0 eff.) (-12 (-4 eff.)) Mental crit. chance: +0% (-5%) Light radius: +0 (-1) When used to modify unarmed attacks: Base power: 41.5 - 58.1(+7.5 - +10.5) Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +22 Armour Penetration: +15 (-3) Crit. chance: +10.0% (-2.0%) Attack speed: 83% (-) When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). On weapon hit: * 0 arcane resource burn (-50) Damage (Melee): +0(-20) silence / +4 temporal / +19 arcane Burst (radius 2) on crit: +8 arcane Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]Will of Ul& Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 (+7) Defense: +0 (+0 eff.) (-6 (-1 eff.)) Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-12 (-4 eff.)) Mental crit. chance: +0% (-5%) Light radius: +0 (-1) When used to modify unarmed attacks: Base power: 38.0 - 53.2(+4.0 - +5.6) Uses stats: 40% Cun, 40% Str, 10% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 (-8) Crit. chance: +7.0% (-5.0%) Attack speed: 83% (-) When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). When this weapon hits: Obliterating Smash (20% chance level 3). On weapon hit: * 0 arcane resource burn (-50) Damage (Melee): +0(-20) silence Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. Attackspeed is 100% for non-Brawlers! These massive gauntlets once belonged to a very powerful demon named Ul& |
[vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]This item will automatically be transmogrified when you leave the level. brawler& Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 (-5) Defense: +0 (+0 eff.) (-6 (-1 eff.)) Changes stats: +5 Str / +5 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+4 eff.) Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-12 (-4 eff.)) Mental crit. chance: +0% (-5%) Light radius: +0 (-1) When used to modify unarmed attacks: Base power: 28.5 - 39.9(-5.5 - -7.7) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 (-3) Crit. chance: +24.0% (+12.0%) Attack speed: 83% (-) When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). When this weapon hits: Set Up (10% chance level 5). On weapon hit: * 0 arcane resource burn (-50) Damage (Melee): +0(-20) silence Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]This item will automatically be transmogrified when you leave the level. radiant drakeskin leather gloves (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 (-5) Defense: +0 (+0 eff.) (-6 (-1 eff.)) Damage (Melee): 15 light Changes resistances: +10% light Changes damage: +11% light Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-12 (-4 eff.)) Mental crit. chance: +0% (-5%) Light radius: +0 (-1) When used to modify unarmed attacks: Base power: 25.5 - 28.1(-8.5 - -19.6) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-13) Crit. chance: +5.0% (-7.0%) Attack speed: 100% (+17%) When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 0 arcane resource burn (-50) * 15% chance to blind (+15%) Damage (Melee): +0(-20) silence Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sloppy Helmet (0 def, 5 armour) (On head)]Helm of Knowledge (0 def, 12 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +12 (+7) Fatigue: +8% (+3%) Damage (Melee): 0(-35) item lightning daze / 0(-35) item light blind Changes stats: +0(-9) Dex / +10 Wil / +10 Cun / +0(-11) Lck Changes resistances: +0%(-10%) acid / +0%(-15%) temporal / +15%(+3%) light / +0%(-25%) lightning / +0%(-11%) cold / +0%(-15%) fire / +15% mind / +10% arcane Changes resistances penetration: +0%(-10%) lightning Life regen: +2.00 Spell crit. chance: +0% (-8%) Mental crit. chance: +0% (-7%) It can be used without being worn. It can be used to sense the presence of unique objects, costing 14 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
[vs. Sloppy Helmet (0 def, 5 armour) (On head)]This item will automatically be transmogrified when you leave the level. voratun helm of constitution (+10) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-7.0%) Armour: +5 (-) Fatigue: +5% (-) Damage (Melee): 0(-35) item lightning daze / 0(-35) item light blind Changes stats: +0(-9) Dex / +10 Con / +0(-11) Lck Changes resistances: +0%(-10%) acid / +0%(-15%) temporal / +0%(-12%) light / +0%(-15%) fire / +0%(-25%) lightning / +0%(-11%) cold Changes resistances penetration: +0%(-10%) lightning Spell crit. chance: +0% (-8%) Mental crit. chance: +0% (-7%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Emedatta the Glitterjustice (9 def, 16 armour) (Main armor)]Plate of the Blackened Mind (15 def, 40 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 (+24) Defense: +15 (+4 eff.) (+6 (+2 eff.)) Fatigue: +17% (-9%) Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +0(-6) Str / +6 Wil / +4 Cun / +3(-3) Con Changes resistances: +0%(-20%) lightning / +15% light / +0%(-14%) fire / +15%(+2%) acid / +0%(-23%) physical / +0%(-10%) arcane / +20% blight / +0%(-9%) cold / +25% mind / +20% darkness Changes resistances penetration: +0%(-10%) arcane / +0%(-32%) light Changes damage: +0%(-15%) light / +0%(-6%) arcane Talent mastery: +0.20 Cursed / Gloom Talent cooldown: Rush ((+0(+5) turn) Physical save: +15 (+4 eff.) (-9 (-2 eff.)) Spell save: +0 (+0 eff.) (-24 (-6 eff.)) Mental save: +25 (+6 eff.) Disarm immunity: +0% (-36%) Confusion immunity: +100% Stun/Freeze immunity: +0% (-40%) Fear immunity: +100% Knockback immunity: +0% (-39%) Mindpower: +10 (+4 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 11 power out of 25/25) : Effective talent level: 2.0 Power cost: 11 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 7 Armour, 10 Defense and your attacks will gain 32% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
[vs. Emedatta the Glitterjustice (9 def, 16 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of natural resilience (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 (-) Defense: +9 (+2 eff.) (-) Fatigue: +26% (-) Changes stats: +0(-6) Str / +9 Wil / +9 Cun / +0(-6) Con Changes resistances: +0%(-13%) acid / +0%(-23%) physical / +0%(-9%) cold / +0%(-10%) arcane / +18% blight / +0%(-14%) fire / +19% nature / +0%(-20%) lightning Changes resistances penetration: +0%(-10%) arcane / +0%(-32%) light Changes damage: +0%(-15%) light / +0%(-6%) arcane Reduced damage from: +15% Unnatural Talent cooldown: Rush ((+0(+5) turn) Physical save: +0 (+0 eff.) (-24 (-6 eff.)) Spell save: +0 (+0 eff.) (-24 (-6 eff.)) Mental save: +25 (+6 eff.) Disarm immunity: +0% (-36%) Stun/Freeze immunity: +0% (-40%) Knockback immunity: +0% (-39%) A suit of armour made of metal plates. |
[vs. Emedatta the Glitterjustice (9 def, 16 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. voratun plate armour of implacability (9 def, 26 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 (+10) Defense: +9 (+2 eff.) (-) Fatigue: +17% (-9%) Changes stats: +0(-6) Str / +0(-6) Con Changes resistances: +0%(-13%) acid / +0%(-23%) physical / +0%(-9%) cold / +0%(-14%) fire / +0%(-10%) arcane / +0%(-20%) lightning Changes resistances penetration: +0%(-10%) arcane / +0%(-32%) light Changes damage: +0%(-15%) light / +0%(-6%) arcane Talent cooldown: Rush ((+0(+5) turn) Physical save: +15 (+4 eff.) (-9 (-2 eff.)) Spell save: +0 (+0 eff.) (-24 (-6 eff.)) Disarm immunity: +0% (-36%) Stun/Freeze immunity: +0% (-40%) Knockback immunity: +0% (-39%) A suit of armour made of metal plates. |
[vs. Looks Kinda Weak (12 def, 17 armour, 66-79.2 power, 196 block) (In off hand)]Black Mesh (8 def, 2 armour, 40-48 power, 120 block) Requires: - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0(-26.0 - -31.2) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% (-) Block value: +120 (-76) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) (-20%) - deal bonus physical damage equal to your armor Damage (Melee): +0(-19) acid Burst (radius 1) on hit: +0(-4) temporal Burst (radius 2) on crit: +0(-4) fire When wielded/worn: Armour: +2 (-15) Armour Hardiness: +0% (-10%) Defense: +8 (+2 eff.) (-4 (-1 eff.)) Ranged Defense: +8 (+2 eff.) (-4 (-1 eff.)) Fatigue: +6% (-8%) Damage (Melee): 0(-20) item temporal energize Damage when hit (Melee): 0(-20) item acid corrode Changes stats: +0(-6) Con / +5 Wil Changes resistances: +0%(-43%) acid / +0%(-16%) physical / +25% darkness / +25% blight / +0%(-30%) fire Changes damage: +0%(-6%) fire / +0%(-3%) temporal Talents granted: +3(+-2) Block Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
[vs. Looks Kinda Weak (12 def, 17 armour, 66-79.2 power, 196 block) (In off hand)]Blightstopper (18 def, 12 armour, 52-62.4 power, 240 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4(-14.0 - -16.8) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% (-0.5%) Block value: +240 (+44) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) (-20%) - deal bonus physical damage equal to your armor Damage (Melee): +0(-19) acid Burst (radius 1) on hit: +0(-4) temporal Burst (radius 2) on crit: +0(-4) fire Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 (-5) Armour Hardiness: +0% (-10%) Defense: +18 (+5 eff.) (+6 (+2 eff.)) Ranged Defense: +12 (+3 eff.) (-) Fatigue: +22% (+8%) Damage (Melee): 0(-20) item temporal energize Damage when hit (Melee): 15 nature / 0(-20) item acid corrode Changes stats: +0(-6) Con Changes resistances: +0%(-43%) acid / +0%(-16%) physical / +35% blight / +0%(-30%) fire / +15% nature Changes damage: +0%(-6%) fire / +0%(-3%) temporal Talent mastery: +0.20 Wild-gift / Antimagic Talents granted: +5.00(-) Block Spell save: +24 (+5 eff.) Disease immunity: +60% Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 17 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature& |
[vs. Looks Kinda Weak (12 def, 17 armour, 66-79.2 power, 196 block) (In off hand)]Lunar Shield (12 def, 7 armour, 45-63 power, 250 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 45.0 - 63.0(-21.0 - -16.2) Uses stat: 100% Str Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Crit. chance: +10.0% (+5.0%) Block value: +250 (+54) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) (-20%) - deal bonus physical damage equal to your armor Damage (Melee): +0(-19) acid Burst (radius 1) on hit: +0(-4) temporal Burst (radius 2) on crit: +0(-4) fire When wielded/worn: Armour: +7 (-10) Armour Hardiness: +0% (-10%) Defense: +12 (+3 eff.) (-) Ranged Defense: +5 (+1 eff.) (-7 (-2 eff.)) Fatigue: +2% (-12%) Damage (Melee): 0(-20) item temporal energize Damage when hit (Melee): 0(-20) item acid corrode Changes stats: +0(-6) Con Changes resistances: +0%(-43%) acid / +0%(-16%) physical / +25% darkness / +0%(-30%) fire Changes damage: +0%(-3%) temporal / +15% darkness / +0%(-6%) fire Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight Talents granted: +5.00(-) Block Spellpower: +10 (+2 eff.) Light radius: +1 Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Talent on hit(spell): Moonlight Ray (10% chance level 2). A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
[vs. Looks Kinda Weak (12 def, 17 armour, 66-79.2 power, 196 block) (In off hand)]Shieldsmaiden (5 def, 20 armour, 48-57.6 power, 150 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 48.0 - 57.6(-18.0 - -21.6) Uses stat: 100% Str Damage type: Ice Accuracy bonus: +2.5% procs dam / acc Crit. chance: +8.0% (+3.0%) Block value: +150 (-46) When this weapon hits: Ice Shards (15% chance level 3). On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) (-20%) - deal bonus physical damage equal to your armor Damage (Melee): +0(-19) acid Burst (radius 1) on hit: +0(-4) temporal Burst (radius 2) on crit: +0(-4) fire When wielded/worn: Armour: +20 (+3) Armour Hardiness: +0% (-10%) Defense: +5 (+2 eff.) (-7 (-1 eff.)) Ranged Defense: +12 (+3 eff.) (-) Fatigue: +10% (-4%) Damage (Melee): 0(-20) item temporal energize Damage when hit (Melee): 0(-20) item acid corrode Changes stats: +0(-6) Con Changes resistances: +0%(-43%) acid / +25%(-5%) fire / +0%(-16%) physical / +25% cold Changes damage: +0%(-6%) fire / +0%(-3%) temporal Talents granted: +1 Shieldsmaiden Aura +4(+-1) Block Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj&039;s heart is as cold and unbreakable as her shield. |
[vs. Lightningblood the dragonbone totem of thorny skin [power 90] (14 cooldown) (Tool)]Essence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal When wielded/worn: Damage (Melee): 0(-30) item lightning daze / 0(-40) item temporal energize Damage when hit (Melee): 0(-12) arcane Changes damage: +0%(-18%) arcane / +0%(-12%) temporal Talent cooldown: Lay Web ((+0(+1) turn) Talent granted: +0(+-5) Lay Web Spell save: +0 (+0 eff.) (-39 (-10 eff.)) Mana when firing critical spell: +0.00 (-6.00) Maximum mana: +0.00 (-60.00) Spell crit. chance: +0% (-6%) Damage Shield penetration: +0% (-40%) It can be used to invoke your inner bearness, costing 70 power out of 100/100. The very essence of bearness! |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
This item will automatically be transmogrified when you leave the level.sentry& Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 70.5 - 98.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +32 Crit. chance: +3.0% Capacity: 50 Turns elapse between self-loadings: 1 Arrows are used with bows to pierce your foes to death. |
74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Lightningblood the dragonbone totem of thorny skin [power 90] (14 cooldown) (Tool)]Pick of Dwarven Emperors (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage (Melee): 0(-30) item lightning daze / 0(-40) item temporal energize Damage when hit (Melee): 0(-12) arcane Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Changes damage: +0%(-18%) arcane / +0%(-12%) temporal Talent cooldown: Lay Web ((+0(+1) turn) Talent granted: +0(+-5) Lay Web Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) (-32 (-8 eff.)) Mental save: +7 (+2 eff.) Mana when firing critical spell: +0.00 (-6.00) Maximum life: +50.00 Maximum mana: +0.00 (-60.00) Spell crit. chance: +0% (-6%) Damage Shield penetration: +0% (-40%) When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 21 power out of 30/30) : Effective talent level: 4.0 Power cost: 21 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 226.95 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
[vs. Lightningblood the dragonbone totem of thorny skin [power 90] (14 cooldown) (Tool)]This is okay (dig speed 5 turns) Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 0(-30) item lightning daze / 0(-40) item temporal energize Damage when hit (Melee): 0(-12) arcane Changes stats: +3 Str / +5 Dex Changes resistances: +19% darkness / +9% fire / +15% nature / +6% temporal Changes damage: +0%(-12%) temporal / +14% mind / +14% fire / +0%(-18%) arcane / +10% nature Talent cooldown: Lay Web ((+0(+1) turn) Talent granted: +0(+-5) Lay Web Spell save: +0 (+0 eff.) (-39 (-10 eff.)) Mental save: +13 (+3 eff.) Mana when firing critical spell: +0.00 (-6.00) Maximum mana: +0.00 (-60.00) Spell crit. chance: +0% (-6%) Infravision radius: +3 See invisible: +9 Damage Shield penetration: +0% (-40%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 70 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 142 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Lightningblood the dragonbone totem of thorny skin [power 90] (14 cooldown) (Tool)]steel torque of mindblast &039; [power 141] (5 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item lightning daze / 0(-40) item temporal energize Damage when hit (Melee): 0(-12) arcane Changes resistances: +9% acid / +6% temporal Maximum wards: +2 physical / +3 mind / +2 darkness Changes damage: +0%(-12%) temporal / +9% mind / +0%(-18%) arcane Talents cooldown: Silence (-1 turn) Lay Web ((+0(+1) turn) Talents granted: +2 Silence +0(+-5) Lay Web +1 Ward Spell save: +36 (+9 eff.) (-3 (-1 eff.)) Mana when firing critical spell: +0.00 (-6.00) Maximum mana: +0.00 (-60.00) Spell crit. chance: +0% (-6%) Damage Shield penetration: +0% (-40%) It can be used to fire a blast of psionic energies in a range 7 beam dealing 80.37 to 160.74 mind damage, putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
[vs. Lightningblood the dragonbone totem of thorny skin [power 90] (14 cooldown) (Tool)]Artholin the Morningfist [power 15] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 34% * 34% chance to blind Damage (Melee): 0(-30) item lightning daze / 0(-40) item temporal energize Damage when hit (Melee): 0(-12) arcane Changes resistances penetration: +25% nature / +15% light Changes damage: +9% fire / +0%(-18%) arcane / +0%(-12%) temporal Talent cooldown: Lay Web ((+0(+1) turn) Talent granted: +0(+-5) Lay Web Spell save: +0 (+0 eff.) (-39 (-10 eff.)) Mana when firing critical spell: +0.00 (-6.00) Maximum mana: +0.00 (-60.00) Maximum vim: +20.00 Spell crit. chance: +0% (-6%) Light radius: +3 Damage Shield penetration: +0% (-40%) It can be used to reveal the area around you, dispelling darkness (radius 15, power 83 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 21 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Zubunn the Skeleton Sun Paladin level 30
16th Regrowth 123rd year of Ascendancy at 06:09 see stats
A different point of view (Nightmare (Adventure) difficulty)
37th Haze 122nd year of Ascendancy at 12:13 see stats
A living one! (Nightmare (Adventure) difficulty)
49th Haze 123rd year of Ascendancy at 05:44 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Zubunn the Skeleton Sun Paladin level 28
56th Haze 122nd year of Ascendancy at 08:08 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Zubunn the Skeleton Sun Paladin level 33
32nd Regrowth 123rd year of Ascendancy at 00:25 see stats
Back and there again (Nightmare (Adventure) difficulty)
76th Pyre 123rd year of Ascendancy at 20:22 see stats
Bookception! (Nightmare (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Zubunn the Skeleton Sun Paladin level 50
15th Regrowth 124th year of Ascendancy at 21:01 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Zubunn the Skeleton Sun Paladin level 32
26th Regrowth 123rd year of Ascendancy at 20:35 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Zubunn the Skeleton Sun Paladin level 31
21st Regrowth 123rd year of Ascendancy at 21:59 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Zubunn the Skeleton Sun Paladin level 30
2nd Regrowth 123rd year of Ascendancy at 05:05 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Zubunn the Skeleton Sun Paladin level 50
66th Haze 123rd year of Ascendancy at 20:49 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Zubunn the Skeleton Sun Paladin level 10
17th Dusk 122nd year of Ascendancy at 11:06 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Zubunn the Skeleton Sun Paladin level 31
23rd Regrowth 123rd year of Ascendancy at 06:43 see stats
Dethroned (Nightmare (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Zubunn the Skeleton Sun Paladin level 39
79th Pyre 123rd year of Ascendancy at 14:39 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Zubunn the Skeleton Sun Paladin level 38
71st Pyre 123rd year of Ascendancy at 18:05 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Zubunn the Skeleton Sun Paladin level 33
32nd Regrowth 123rd year of Ascendancy at 03:22 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Zubunn the Skeleton Sun Paladin level 18
79th Dusk 122nd year of Ascendancy at 17:37 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zubunn the Skeleton Sun Paladin level 15
74th Dusk 122nd year of Ascendancy at 21:21 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Zubunn the Skeleton Sun Paladin level 40
14th Dusk 123rd year of Ascendancy at 06:15 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Zubunn the Skeleton Sun Paladin level 50
30th Regrowth 124th year of Ascendancy at 01:55 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Zubunn the Skeleton Sun Paladin level 48
44th Haze 123rd year of Ascendancy at 08:36 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Zubunn the Skeleton Sun Paladin level 49
48th Haze 123rd year of Ascendancy at 03:57 see stats
Home sweet home (Nightmare (Adventure) difficulty)
37th Haze 122nd year of Ascendancy at 08:41 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Zubunn the Skeleton Sun Paladin level 50
14th Regrowth 124th year of Ascendancy at 09:55 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Zubunn the Skeleton Sun Paladin level 34
74th Regrowth 123rd year of Ascendancy at 13:54 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Zubunn the Skeleton Sun Paladin level 10
17th Dusk 122nd year of Ascendancy at 11:04 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Zubunn the Skeleton Sun Paladin level 20
12nd Haze 122nd year of Ascendancy at 09:15 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Zubunn the Skeleton Sun Paladin level 30
1st Regrowth 123rd year of Ascendancy at 19:25 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Zubunn the Skeleton Sun Paladin level 40
5th Dusk 123rd year of Ascendancy at 17:16 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Zubunn the Skeleton Sun Paladin level 50
52nd Haze 123rd year of Ascendancy at 00:00 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Zubunn the Skeleton Sun Paladin level 47
18th Haze 123rd year of Ascendancy at 15:41 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Zubunn the Skeleton Sun Paladin level 43
58th Dusk 123rd year of Ascendancy at 09:59 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Zubunn the Skeleton Sun Paladin level 11
59th Dusk 122nd year of Ascendancy at 03:22 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zubunn the Skeleton Sun Paladin level 29
58th Haze 122nd year of Ascendancy at 13:12 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Zubunn the Skeleton Sun Paladin level 37
45th Pyre 123rd year of Ascendancy at 20:38 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Zubunn the Skeleton Sun Paladin level 21
23rd Haze 122nd year of Ascendancy at 16:06 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Zubunn the Skeleton Sun Paladin level 32
23rd Regrowth 123rd year of Ascendancy at 14:29 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Zubunn the Skeleton Sun Paladin level 23
37th Haze 122nd year of Ascendancy at 12:13 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Zubunn the Skeleton Sun Paladin level 7
2nd Flare 122nd year of Ascendancy at 04:38 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Zubunn the Skeleton Sun Paladin level 23
37th Haze 122nd year of Ascendancy at 12:13 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Zubunn the Skeleton Sun Paladin level 9
6th Flare 122nd year of Ascendancy at 23:10 see stats
There and back again (Nightmare (Adventure) difficulty)
52nd Regrowth 123rd year of Ascendancy at 20:24 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Zubunn the Skeleton Sun Paladin level 23
35th Haze 122nd year of Ascendancy at 23:44 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Zubunn the Skeleton Sun Paladin level 13
68th Dusk 122nd year of Ascendancy at 15:12 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Zubunn the Skeleton Sun Paladin level 50
38th Regrowth 124th year of Ascendancy at 05:40 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zubunn the Skeleton Sun Paladin level 27
56th Haze 122nd year of Ascendancy at 02:24 see stats
You were not supposed to see that! (Nightmare (Adventure) difficulty)
Read a Forbidden Tome.By Zubunn the Skeleton Sun Paladin level 39
78th Pyre 123rd year of Ascendancy at 11:56 see stats
Log
Your bones magically knit back together. You are once more able to dish out pain to your foes!
The illusion covering Zubunn disappears.
Zubunn speeds up.
Zubunn is firmly planted in reality.
Zubunn deactivates Weapon of Light.
Zubunn deactivates Weapon of Wrath.
Zubunn stops burning.
Zubunn deactivates Chant of Fortress.
New Achievement: Unstoppable (Nightmare (Adventure) difficulty)!
Saving done.
Saving game...
Zubunn casts Wave of Power.
Zubunn is filled with the Sun&LASTZubunn performs a melee critical strike against Elandar!
Elandar slows down.
Zubunn steals life from Elandar!
Zubunn hits Elandar for 404 blight, 434 physical, 0 light, 14 arcane (852 total damage).
Talent Barrier is ready to use.
Elandar casts Twilight Surge.
--------------------------------
Saving done.
Zubunn&ORCHIDLASTLASTLASTLASTUID:69135:0fbd578LAST1133F3LASTLASTLAST{bold}039;s spell attains critical power!
Elandar hits Zubunn for 589 darkness damage.
Elandar casts Manathrust.
Saving game...




































































































































