












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Stone Warden |
| Level / Exp | 14 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Betimivena the cave bear at level 14 on the 27th Profit 122nd year of Ascendancy at 21:21 / 1 |
Primary Stats
| Strength | 22 (base 12) |
| Dexterity | 16 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 36 (base 29) |
| Willpower | 59 (base 40) |
| Cunning | 21 (base 10) |
Resources
| Life | -86/406 |
| Mana | 373/423 |
| Equilibrium | 45 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 2.3339014492508 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 42 |
| Crit Chance | 16% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 42 |
| Crit Chance | 16% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Blight | +15% |
| Arcane | +3% |
| Mind | +18% |
| All | +0% |
| Darkness | +4% |
| Light | +22% |
| Temporal | +5% |
| Physical | +4% |
| Fire | +24% |
| Nature | +7% |
Offense: Damage Penetration
| Physical | +15% |
| Light | +15% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 15 |
| Physical Save | 33 |
| Spell Save | 29 |
| Mental Save | 34 |
Defense: Resistances
| Acid | 23%( 70%) |
| Blight | 12%( 70%) |
| Physical | 10%( 70%) |
| Cold | 21%( 70%) |
| All | 9%( 70%) |
| Darkness | 14%( 70%) |
| Light | 14%( 70%) |
| Temporal | 12%( 70%) |
| Fire | 14%( 70%) |
| Mind | 12%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Silence Resistance | 10% |
| Poison Resistance | 24% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 6 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm& | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Brightsage the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +6% fire +3% arcane +18% light Res.pen +15% light ----- def ----- Armour +3 Fatigue +2% Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Emurewyn2.0 T1 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind Res.pen +20% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eremostir the Brandknave (15 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +9% fire ----- def ----- Armour +1 Defense +15 (+7 eff.) Fatigue +1% Resists +3% cold Phys.save +11 (+5 eff.) HP.reg +2.00 A cap made of leather. |
| On hands | Ulirabar the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +1 Wil dps ---------- Mind.crit +1% Phys.pwr +5 (+1 eff.) Dmg.mod +9% mind ----- def ----- Armour +1 Fatigue +1% Crit.dmg- 15.00% ---------- misc Hate/m.crit +1.00 Light +1 Unarmed combat: Power 14.0 - 19.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe &039; (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +6.0% Acc +5 (+1 eff.) ----- def ----- Armour +4 Fatigue -5% Die.at -60.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman&0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+1 eff.) Acc +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | steel ring &039;0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +9 Wil +8 Cun dps ---------- Mind.crit +1% Spell.pwr +7 (+3 eff.) Mind.pwr +6 (+2 eff.) Melee Ret 4 acid ----- def ----- Defense +6 (+3 eff.) ---------- misc Psi/ret +0.16 Rings make your fingers look great! |
| Around neck | starseer&0.1 T1 amulet jewelry [Ego++] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +3% Crit.mult +11.00% Spell.pwr +8 (+3 eff.) Dmg.mod +5% temporal +4% darkness +6% blight +6% fire +4% light +4% physical Amulets make your neck look great! |
| In main hand | iron shield &039; (0 def, 2 armour, 10-11 power, 19 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Block +19 On Crit.r2 +10 light +12 fire While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +9% blight Res.pen +15% physical On shield block: * Deals 99 light and fire damage to each enemy blocked ----- def ----- Armour +2 Fatigue +8% Resists +6% fire +6% light +1% physical ---------- misc Stam/turn +1.00 Talents +1 Block Handheld deflection devices. |
| Around waist | Porita the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +10 (+5 eff.) Mind.save +15 (+7 eff.) Die.at -20.00 life Max.HP +43.00 Disease- +20% Silence- +10% Teleport- +10% A belt that goes around your waist. |
| In off hand | Burnire the iron shield (0 def, 2 armour, 10-11 power, 21 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +3% fire Melee Ret 2 lightning 2 cold ----- def ----- Armour +2 Fatigue +8% Resists +3% mind ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Elatira (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +10 (+3 eff.) Dmg.mod +3% mind Melee Ret 8 mind ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Unrulaleg the woollen robe (2 def, 3 armour)2.0 T2 cloth armor [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +10% acid +7% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +15% acid +3% temporal +6% darkness +3% blight +9% all Phys.save +16 (+7 eff.) Poison- +24% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the titan (speed 472%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 340; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 340 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
prismatic iron mail armour of temporal resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% temporal +11% light +11% darkness A suit of armour made of mail. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of mindblast &039; [power 215] (15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil +3 Mag ----- def ----- Resists +5% arcane ---------- misc Infravis +1 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azeal the Drem Stone Warden level 10
7th Profit 122nd year of Ascendancy at 19:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azeal the Drem Stone Warden level 10
25th Voratun 122nd year of Ascendancy at 16:04 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azeal the Drem Stone Warden level 6
21st Voratun 122nd year of Ascendancy at 16:01 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azeal the Drem Stone Warden level 5
20th Voratun 122nd year of Ascendancy at 10:10 see stats
Log
Black Blood Bleeding from Azeal hits Betimivena the cave bear for 7 darkness damage.
--------------------------------
Betimivena the cave bear is seized by a stone vine.
Talent Rockwalk is ready to use.
Talent Dig is ready to use.
Talent Teleport: Kroshkkur is ready to use.
Stone Vine from Azeal hits Betimivena the cave bear for 13 nature, 8 arcane (22 total damage).
Black Blood Bleeding from Azeal hits Betimivena the cave bear for 7 darkness damage.
Azeal is not stunned anymore.
Betimivena the cave bear stops bleeding black blood.
Betimivena the cave bear has finished recovering.
Betimivena the cave bear is free from the stone vine.
Betimivena the cave bear has recovered!
Betimivena the cave bear uses Assault.
Betimivena the cave bear starts to bleed black blood.
Azeal counter attacks Betimivena the cave bear with his shield shards!
Azeal&LASTBetimivena the cave bear performs a melee critical strike against Azeal!
Azeal is dazed!
Betimivena the cave bear performs a melee critical strike against Azeal!
Azeal is not dazed anymore.
Azeal is dazed!
Greater Weapon Focus from Betimivena the cave bear performs a melee critical strike against Azeal!
Azeal is not dazed anymore.
Greater Weapon Focus from Betimivena the cave bear hits Azeal for 37 physical, 112 physical (149 total damage).
Betimivena the cave bear hits Azeal for 21 physical, 141 physical, 108 physical (271 total damage).
Melee retaliation hits Betimivena the cave bear for 2 lightning, 10 arcane, 1 cold, 7 mind, 4 acid, 2 lightning, 10 arcane, 1 cold, 7 mind, 4 acid, 2 lightning, 10 arcane, 1 cold, 7 mind, 4 acid, 2 lightning, 9 arcane, 1 cold, 6 mind, 4 acid, 2 lightning, 9 arcane, 1 cold, 6 mind, 4 acid (117 total damage).
Stone Vine from Azeal hits Betimivena the cave bear for 31 nature, 20 arcane (51 total damage).
Azeal hits Betimivena the cave bear for 6 nature, 7 lightning, 22 arcane, 5 nature, 7 lightning, 22 arcane, 16 fire (84 total damage).
Azeal the level 14 drem stone warden was torn limb from limb to death by Betimivena the cave bear on level 3 of Scintillating Caves.
































































