









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Menu Keys 1.7.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Restart Sustains 1.7.0Time Shield Tracking 1.3.0Improves the status icon for the Time Shield effect conferred by the Time Shield and Temporal Shield talents, showing both the remaining strength and the remaining duration of the shield. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Cultist of Entropy |
| Level / Exp | 22 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Lisodheda the sandworm at level 22 on the 3rd Haze 122nd year of Ascendancy at 23:12 / 1 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 47 (base 30) |
| Magic | 54 (base 51) |
| Willpower | 8 (base 10) |
| Cunning | 31 (base 24) |
Resources
| Life | -193/593 |
| Insanity | 44/100 |
| Paradox | 300 |
| Healing Factor | 1.4123364354647 |
| Regeneration | 4.166392484621 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 28 |
| Crit Chance | 23% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +4% |
| Temporal | +20% |
| Acid | +9% |
| Physical | +5% |
| Cold | +10% |
| All | +0% |
Offense: Damage Penetration
| Arcane | +20% |
| Cold | +8% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 20.569102280953 (35.65183292883%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 22 |
| Mental Save | 13 |
Defense: Resistances
| Lightning | 22%( 70%) |
| Darkness | 14%( 70%) |
| Blight | 15%( 70%) |
| Physical | 12%( 70%) |
| Cold | 24%( 70%) |
| All | 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 22% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 80% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 370 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 145.41 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Nether | 1.42 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Calamity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Grand Oration |
| talent | Twofold Curse |
| beneficial effect | Increases spell critical chance by 2%. At 5 stacks, next Nether spell is empowered. 1 Halo of Ruin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed honey tree root. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +22% Confus Resist +20% Stun Resist +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Wretchsage the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Accuracy +10 (+5 eff.) When Hit 4 nature defense ------ Armor +3 Fatigue +5% Resistance +3% lightning Unlife -60.00 life Life Regen +2.00 Healmod +5% other ------- Stamina when Hit +0.90 EQ when Hit +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | overpowered elm totem of healing [power 182] (19 cooldown)2.0 Encumbrance T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +3 Mag offense ------ Spellpower +5 (+1 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
| On fingers | steel citrine ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +7 (+3 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
| Around waist | rough leather belt &039;1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Str +4 Con offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +3 (+1 eff.) Accuracy +10 (+5 eff.) defense ------ Unlife -80.00 life other ------- Stamina/turn +1.00 A belt that goes around your waist. |
| In main hand | Drarim the yew starstaff (20-24 power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Crit +7.0% Spell Crit +3% Critical power +5.00% Spellpower +26 (+8 eff.) Spellpower/crit +9 On-Hit 15 arcane Damage +20% temporal Ignore resists +20% arcane defense ------ Spell save +3 (+1 eff.) Life Regen +0.70 Healmod +10% other ------- Max mana +20.00 Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 25.85 to 31.03 temporal damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Velyth the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 7 darkness Damage +4% darkness +9% acid Ignore resists +10% temporal defense ------ Armor +1 Fatigue +1% Resistance +9% blight +3% cold +7% darkness Unlife -40.00 life Stun Resist +10% Knockbk Resist +10% Unarmed combat: Weapon Damage 11.0 - 15.4 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 20% Moonlight Ray level 1 On Hit: * 6% chance to reduce damage dealt by 11% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 1.2 Power cost 60 out of 1/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 101.63 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | grounding copper amulet of mastery (0.12 Demented / Nether)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +13% lightning Stun Resist +20% other ------- Masteries +0.12 Demented/Nether Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; physical, light, cold, nature, darkness)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 light, 3 cold, 5 nature, 5 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 95; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 95.26 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 304; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing steel amulet of cunning (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Cun defense ------ Resistance +14% nature +10% blight Poison Resist +24% Disease Resist +23% Amulets make your neck look great! |
copper ring &039;0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Physical Crit +2.0% Damage +6% physical Ignore resists +15% physical defense ------ Armor +2 Resistance +6% nature +6% blight Poison Resist +11% Disease Resist +11% other ------- Stamina/turn +1.00 Rings make your fingers look great! |
copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) Rings make your fingers look great! |
gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +7 (+7 eff.) Confus Resist +20% Rings make your fingers look great! |
marksman&0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) defense ------ Life +20.00 Disarm Resist +20% Pinning Resist +24% Knockbk Resist +23% Rings make your fingers look great! |
steel ring &039;0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +6 (+4 eff.) Damage +12% acid +11% nature +3% mind +3% lightning Ignore resists +15% lightning When Hit 6 mind defense ------ Resistance +24% acid +22% nature Rings make your fingers look great! |
Coalbrace (23-34 power, 2 apr) =5c=3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Arcane/Psionic Weapon Damage 23.0 - 34.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +9 mind +17 cold +12 arcane On-Hit, radius 1 +4 darkness On Hit: * 17% chance to reduce all saves and defense by 12 While equipped: Stats +3 Mag +6 Wil +5 Cun offense ------ Spellpower +12 (+4 eff.) defense ------ Resistance +5% arcane Massive two-handed battleaxes. |
dwarven-steel dagger of massacre (26-34 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Weapon Damage 26.5 - 34.5 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Sharp, short and deadly. |
flaming dwarven-steel dagger of enduring (18-24 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Nature Weapon Damage 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +9 fire While equipped: Stats +8 Con +7 Wil defense ------ Life +10.00 Sharp, short and deadly. |
plaguebringer&3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego++] Arcane/Master Weapon Damage 34.0 - 54.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +10 blight On Hit: 20% Epidemic level 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 26 On Critical: * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +7 (+3 eff.) defense ------ Disease Resist +25% Massive two-handed swords. |
thought-forged steel greatsword of massacre (32-52 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Master/Psionic Weapon Damage 32.5 - 52.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 mind On Hit: * 17% chance to reduce all saves and defense by 12 While equipped: Stats +3 Cun +2 Wil Massive two-handed swords. |
Glacierschism the yew longbow =stat=4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Random Unique] Nature/Disrupt Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +8 nature +4 cold On Critical: * silences the target While equipped: Stats +8 Str +8 Dex +8 Mag +14 Wil +13 Cun +6 Con offense ------ Mindpower +11 (+6 eff.) Damage +12% light +6% cold Ignore resists +12% nature On-Hit (Ranged): * 15 arcane resource burn other ------- Masteries +0.15 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
slime-covered dwarven-steel longsword (24-33 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego] Disrupt Weapon Damage 23.5 - 32.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Hit: * 7% chance to slow global speed by 37% Sharp, long, and deadly. |
creative vined mindstar (5-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +11.00% Mindpower +4 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of life (6-7 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +6.00% Mindpower +4 (+3 eff.) defense ------ Life +12.00 Life Regen +0.50 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of resolve (6-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +2% Critical power +9.00% Mindpower +4 (+3 eff.) defense ------ Spell save +4 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of flames (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+4 eff.) Global Speed +5% On-Hit 4 fire Damage +7% fire Ignore resists +6% fire defense ------ Resistance +7% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of gales (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+4 eff.) Damage +9% lightning +6% cold +6% physical defense ------ Defense +11 (+5 eff.) Pinning Resist +16% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xeroda the Woesear (15-18 power, 3 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Con offense ------ Spell Crit +2% Spellpower +11 (+3 eff.) Damage +15% physical +12% nature +6% darkness Ignore resists +10% light When Hit 4 darkness defense ------ Resistance +12% nature Life Regen +0.90 Healmod +13% other ------- Max positive +5.00 Max negative +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff &039; (15-18 power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Rare] Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Cun +3 Dex offense ------ Spell Crit +9% Critical power +12.00% Spellpower +6 (+2 eff.) Damage +15% lightning +6% mind Ignore resists +15% mind defense ------ Resistance +12% blight +6% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew starstaff of might (24-29 power, 4 apr, light element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +11 (+3 eff.) Damage +24% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew vilestaff (24-29 power, 4 apr, acid element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +11 (+3 eff.) Damage +24% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging yew starstaff (20-24 power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Spellpower/crit +2 Damage +20% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Umbrabraze (20-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 20% chance to reduce damage dealt by 11% While equipped: Stats +1 Dex +2 Con offense ------ Physical Crit +8.0% Critical power +13.00% Damage +6% lightning Ignore Armor +10 defense ------ Resistance +12% darkness Crit Resistance 10.00% One-handed war axes. |
Delydur the Dourtrencher1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +6 Dex +4 Cun +7 Lck offense ------ Physical Power +15 (+7 eff.) Accuracy +5 (+2 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 11% defense ------ Armor +6 Resistance +2% physical Stealth +7 other ------- Disarm Traps +13 Infravision +5 A belt that goes around your waist. |
Layewe the Abyssburst1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Power +7 (+3 eff.) Ignore resists +5% fire When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Armor +2 Spell save +7 (+3 eff.) Healmod +20% Cut Resist +20% other ------- Size +1 A belt that goes around your waist. |
nightruned rough leather belt of unlife =wtr=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight +5% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
noble&1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +3 Dex +5 Wil +8 Cun +5 Lck offense ------ Against +17% Summoned defense ------ Resist Against +18% Summoned Stealth +8 other ------- Disarm Traps +14 Infravision +5 A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Nimbusrigor the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% mind +6% darkness defense ------ Defense +1 (+0 eff.) Resistance +18% lightning Physical save +6 (+3 eff.) Mind save +6 (+6 eff.) Unlife -50.00 life other ------- Psi when Hit +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Weepsquall (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +3 Mag +6 Wil +4 Cun +2 Con defense ------ Defense +2 (+1 eff.) Resistance +9% nature Mind save +8 (+7 eff.) other ------- Infravision +2 See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer&2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +3 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mimnir the Icevile (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +12% lightning When Hit 2 cold defense ------ Resistance +18% lightning +3% temporal +3% darkness +9% all Mind save +3 (+3 eff.) Blind Resist +20% Silence Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) =3c=2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+5 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+6 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 23.52 to 29.40 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
verdant cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +2 Con offense ------ Damage +5% nature defense ------ Resistance +11% all Poison Resist +33% Disease Resist +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats +4 Con offense ------ Damage +9% nature defense ------ Resistance +9% all Poison Resist +23% Disease Resist +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emyrewen the pair of hardened leather boots (15 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +3 Dex +4 Wil +3 Con offense ------ Mindpower +18 (+10 eff.) Ignore resists +10% mind +7% physical defense ------ Armor +3 Defense +15 (+7 eff.) Resistance +3% physical Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Goda the pair of rough leather boots (0 def, 1 armour) =bl=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil offense ------ Mind Crit +3% defense ------ Armor +1 Resistance +6% acid Mind save +6 (+6 eff.) other ------- Hate-on-crit +2.00 Max psi +30.00 Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
Neretha the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +7 Mag offense ------ Spellpower +5 (+1 eff.) Damage +7% acid +7% blight defense ------ Armor +3 Resistance +6% blight +3% nature Crit Resistance 15.00% Mind save +6 (+6 eff.) Unlife -80.00 life Disease Resist +25% A pair of boots made of leather. |
pair of hardened leather boots &039; (0 def, 6 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +20% acid On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +6 Resistance +3% lightning +9% fire +5% arcane +6% nature other ------- Infravision +2 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) =4c=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+2 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
cinder hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +8 (+4 eff.) On-Hit 8 fire Damage +4% fire defense ------ Armor +2 Resistance +5% fire Unarmed combat: Weapon Damage 21.0 - 23.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +7 fire On Hit: 10% Fire Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of butchering (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ Physical Power +6 (+3 eff.) Accuracy +7 (+3 eff.) Ignore Armor +5 defense ------ Armor +2 Resistance +6% blight Spell save +9 (+4 eff.) Unarmed combat: Weapon Damage 16.0 - 17.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% On Hit: * 18% chance to slow global speed by 37% * 15% chance to reduce armor by 36% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Pologada the linen wizard hat (1 def, 0 armour) =2c=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Cun +5 Wil offense ------ Damage +11% physical defense ------ Defense +1 (+0 eff.) Resistance +3% lightning +11% physical +3% fire +5% arcane +3% nature Spell save +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Samerek the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str +4 Dex +3 Wil defense ------ Armor +4 Fatigue +4% Resistance +9% acid Crit Resistance 15.00% other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing hardened leather cap of strength (+3) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Disrupt/Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +3% Resistance +7% nature +6% blight A cap made of leather. |
hardened leather cap &039; (20 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +1 Con offense ------ Physical Crit +2.0% Ignore resists +10% fire defense ------ Armor +3 Defense +20 (+10 eff.) Fatigue +3% Physical save +18 (+9 eff.) other ------- Max hate +8.00 Max psi +30.00 A cap made of leather. |
Alomas the cured leather armour (11 def, 10 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +1 Dex offense ------ Physical Power +20 (+10 eff.) defense ------ Armor +10 Defense +11 (+5 eff.) Fatigue +7% Resistance +20% lightning +3% physical Physical save +9 (+4 eff.) A suit of armour made of leather. |
duelist&9.0 Encumbrance T1 light armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex defense ------ Armor +5 Defense +6 (+3 eff.) Fatigue +6% Life +26.00 Life Regen +2.00 Healmod +11% A suit of armour made of leather. |
hardened leather armour of clarity (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Psionic While equipped: defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +5% mind Mind save +12 (+9 eff.) A suit of armour made of leather. |
dwarven-steel plate armour &039; (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Disrupt While equipped: offense ------ Damage +15% cold Ignore resists +10% fire When Hit 4 light defense ------ Armor +11 Fatigue +22% Resistance +13% blight +14% nature +15% light Resist Against +7% Unnatural A suit of armour made of metal plates. |
dwarven-steel plate armour of command (7 def, 16 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego+] Psionic While equipped: Stats +3 Cun defense ------ Armor +16 Defense +7 (+3 eff.) Fatigue +22% Mind save +12 (+9 eff.) A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of cold resistance (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +11 Fatigue +22% Resistance +15% blight +17% cold +17% darkness other ------- Light +1 A suit of armour made of metal plates. |
dwarven-steel shield &039; (0 def, 10 armour, 28-34 power, 124 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Rare] Nature When used to Attack: Weapon Damage 28.5 - 34.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +124 On Hit: * Deal physical damage equal to your armor (21) While equipped: offense ------ When Hit 10 darkness defense ------ Armor +10 Fatigue +8% Resistance +6% acid +6% fire +6% cold other ------- Talents +1 Block Handheld deflection devices. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
273 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belann the Coalslicer (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str offense ------ Damage +9% lightning +6% darkness When Hit 2 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 11% defense ------ Fatigue -6% Resistance +18% darkness While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Blizzardworth (dig speed 5 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +7 Str offense ------ Damage +3% lightning +10% fire +9% mind +9% cold Ignore resists +25% cold +19% physical Ignore Armor +10 defense ------ Resistance +12% lightning Mind save +11 (+9 eff.) While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Hydas the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +4 Str +3 Mag +2 Wil +1 Cun offense ------ Damage +3% arcane When Hit 12 fire defense ------ Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Poronn2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +3% blight On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +5% arcane Mind save +5 (+5 eff.) Poison Resist +10% Stun Resist +20% other ------- Vim-on-crit +1.00 Light +3 See Stealth +8 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(45 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
powerful ash totem of healing [power 194] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 turn cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful elm wand of clairvoyance [power 9] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 9, power 65 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azeal the Ghoul Cultist of Entropy level 10
3rd Dusk 122nd year of Ascendancy at 04:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azeal the Ghoul Cultist of Entropy level 10
1st Summertide 122nd year of Ascendancy at 09:11 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azeal the Ghoul Cultist of Entropy level 20
51st Dusk 122nd year of Ascendancy at 16:33 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Azeal the Ghoul Cultist of Entropy level 21
1st Time of Equilibrium 122nd year of Ascendancy at 10:57 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azeal the Ghoul Cultist of Entropy level 6
5th Mirth 122nd year of Ascendancy at 08:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azeal the Ghoul Cultist of Entropy level 10
3rd Summertide 122nd year of Ascendancy at 09:40 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azeal the Ghoul Cultist of Entropy level 17
29th Dusk 122nd year of Ascendancy at 22:19 see stats
Log
Azeal is being ravaged by distortion!
Azeal&039;s Steady Shot, converting it into entropy!
Azeal is recovering from the damage!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Thought-forged bowman&fbd578LASTWHITEWHITELAST175 total damage).
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Azeal loses 15 health to the entropy.
Azeal has finished recovering.
Ravage from Lisodheda the sandworm hits Azeal for 36 physical damage.
--------------------------------
Azeal casts Rune: Shatter Afflictions.
Azeal is no longer distorted.
A shield forms around Azeal.
Thought-forged bowman shoots!
Lisodheda the sandworm converts some damage to Psi!
Lisodheda the sandworm receives 5 healing (5 psi heal).
Nihil from Azeal hits Lisodheda the sandworm for (4 resonance), 1 to psi, 2 temporal (3 total damage).
Voidburn from Azeal hits Lisodheda the sandworm for (8 resonance), 3 to psi, 4 temporal, (7 resonance), 2 to psi, 4 darkness (13 total damage).
Lisodheda the sandworm uses Mind Sear.
Your shield crumbles under the damage!
The shield around Azeal crumbles.
Lisodheda the sandworm hits Azeal for (38 absorbed), 184 mind (184 total damage).
Thought-forged bowman&fbd578LASTWHITELASTLASTAzeal loses 15 health to the entropy.
Ravage from Lisodheda the sandworm hits Azeal for 36 physical damage.
Azeal the level 22 ghoul cultist of entropy was crushed to death by Lisodheda the sandworm on level 1 of Sandworm lair.

















































































































