










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Cultist of Entropy |
| Level / Exp | 23 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 23 on the 25th Wealth 122nd year of Ascendancy at 12:06 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 53 (base 44) |
| Magic | 70 (base 51) |
| Willpower | 21 (base 10) |
| Cunning | 27 (base 13) |
Resources
| Life | -177/604 |
| Insanity | 18/100 |
| Vim | 188/188 |
| Healing Factor | 1.44457841929 |
| Regeneration | 3.2503014434024 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 9 |
| Crit Chance | 9% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +50% |
| Light | +22% |
| Nature | +3% |
| Arcane | +5% |
| Acid | +9% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +10% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 32.659386747067 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 37 |
| Mental Save | 16 |
Defense: Resistances
| Acid | 14%( 70%) |
| Lightning | 14%( 70%) |
| Nature | 39%( 70%) |
| Darkness | 14%( 70%) |
| Blight | 29%( 70%) |
| Physical | 14%( 70%) |
| Cold | 29%( 70%) |
| All | 11%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 20% |
| Disarm Resistance | 20% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 741% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 598 damage for 7 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Calamity | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm& | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Cyrodhetha the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue -7% Resists +3% acid Phys.save +3 (+1 eff.) Max.HP +30.00 Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.20 A pair of boots made of leather. |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% physical Crit.chn- 5.00% Max.HP +43.00 Silence- +20% Pinning- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Broduhek (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil ----- def ----- Armour +12 Fatigue +4% Resists +3% lightning Phys.save +18 (+8 eff.) Die.at -80.00 life Disarm- +20% Knockbk- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Fogvalor [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature +12% darkness Apr +2 Melee Ret 4 physical ----- def ----- Defense +10 (+5 eff.) Resists +3% nature +3% darkness Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
| On fingers | copper citrine ring0.1 T1 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +2 Cun dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 5 physical Ranged+ 5 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 15 On Hit (Ranged): * 11% chance to reduce all saves and defense by 15 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Light +4 Infravis +4 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | copper citrine ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | ethereal yew vilestaff of breaching (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+3 eff.) Dmg.mod +20% darkness Res.pen +10% darkness Phasing +13% ----- def ----- Defense +10 (+5 eff.) Shield.pwr +6% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | spellstreaming dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +7 (+2 eff.) Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% ---------- misc Mana/turn +0.13 Unarmed combat: Power 18.0 - 25.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +15 arcane On Crit.r2 +6 arcane On Hit: 10% Elemental Bolt 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Dazzlemaim the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +6 Cun dps ---------- Spell.crit +19% Spell.pwr +17 (+4 eff.) Dmg.mod +9% acid +22% light +18% darkness Res.pen +20% acid ----- def ----- Resists +11% all Spell.save +18 (+7 eff.) ---------- misc Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cobravice (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +7 Mag +2 Wil +1 Con ----- def ----- Defense +1 (+0 eff.) Resists +9% nature Crit.chn- 5.00% Spell.save +6 (+3 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer&0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +4 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Inventory
healing infusion of the psychic (heal 99; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 99 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 188; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 188.13 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 106; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 106.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 77; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 124; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 124 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 280; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 280 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Strikefiend0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Masteries +0.13 Demented/Madness Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of vision0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +14% ---------- misc Infravis +3 Sight +2 See.Invis +5 Amulets make your neck look great! |
Brenyrab the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Dex +2 Wil dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Resists +6% lightning +12% cold +3% acid Mind.save +5 (+4 eff.) Confus- +12% Amulets make your neck look great! |
copper citrine ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+6 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
wizard&0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Arthirak the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) S.pwr/crit +4 Dmg.mod +23% acid Phasing +10% On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +46% acid Rings make your fingers look great! |
solipsist&0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) Rings make your fingers look great! |
mule&0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +1.00 Stun/Frz- +21% ---------- misc Max.enc +23 Rings make your fingers look great! |
savage&0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +1 Cun +1 Con dps ---------- Melee+ 9 physical Ranged+ 10 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 15 On Hit (Ranged): * 11% chance to reduce all saves and defense by 15 ----- def ----- Spell.save +15 (+6 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +15.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
wizard&0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) Rings make your fingers look great! |
Bregosarim the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Str +1 Dex +1 Cun +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +11% nature +10% blight Mind.save +13 (+8 eff.) Max.HP +82.00 HP.reg +15.00 Heal.mod +17% Poison- +27% Disease- +20% Confus- +34% Rings make your fingers look great! |
blighted yew vilestaff of invocation (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +20 (+5 eff.) S.pwr/crit +7 Dmg.mod +20% acid ---------- misc Vim/s.crit +3.00 Max.vim +13.00 Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 27.14 to 32.56 acid damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
magewarrior&5.0 T3 staff 1H weapon [Ego+] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +5% Phys.pwr +8 (+7 eff.) Spell.pwr +15 (+4 eff.) Dmg.mod +20% blight Acc +6 (+6 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe of massacre (22-34 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 22.5 - 33.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
steel battleaxe of massacre (26-40 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Master Power 26.5 - 39.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
Eleneldir the Rotlash (38-58 power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Rare] Master Power 38.5 - 57.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit.r2 +12 nature While equipped: Stats +1 Str dps ---------- Crit.mult +15.00% ----- def ----- Resists +3% acid Spell.save +9 (+4 eff.) Die.at -60.00 life Massive two-handed mauls. |
balanced dwarven-steel greatsword of erosion (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Nature/Master Power 36.5 - 58.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Acc +7 (+7 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +35% Massive two-handed swords. |
chilling dwarven-steel greatsword (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane Power 34.5 - 55.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 cold Massive two-handed swords. |
flaming iron longsword of paradox (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 temporal On Hit.r1 +7 fire While equipped: ----- def ----- Resists +6% temporal Sharp, long, and deadly. |
Getuyon the Frigidbutcher (24-33 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Arcane Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +4 cold On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: dps ---------- Melee Ret 4 cold ----- def ----- Resists +9% mind +12% fire Pinning- +20% Sharp, long, and deadly. |
dwarven-steel longsword of amnesia (22-31 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Psionic Power 22.5 - 31.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, long, and deadly. |
balanced steel mace (12-17 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Master Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+7 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +27% Blunt and deadly. |
steel mace &039; (14-20 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Nature Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +11 nature While equipped: Stats +5 Con dps ---------- Dmg.mod +9% fire Res.pen +10% physical Acc +20 (+15 eff.) Apr +3 ---------- misc Max.stam +30.00 Blunt and deadly. |
arcing dwarven-steel mace (27-38 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane Power 27.0 - 37.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage Blunt and deadly. |
chilling dwarven-steel mace of massacre (35-49 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 35.0 - 49.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 cold Blunt and deadly. |
thought-forged steel waraxe (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Psionic Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 mind On Hit: * 15% chance to reduce all saves and defense by 15 While equipped: Stats +1 Cun +2 Wil One-handed war axes. |
Brenedralar (20-28 power, 7 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Psionic Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.5% Atk.spd 100% Melee+ +11 mind On Hit: * 21% chance to reduce all saves and defense by 15 While equipped: Stats +3 Cun +3 Wil dps ---------- Acc +25 (+17 eff.) Apr +4 ---------- misc Light +3 One-handed war axes. |
dwarven-steel waraxe of phasing (18-24 power, 12 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane Power 17.5 - 24.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +4.5% Atk.spd 100% Phasing +15% One-handed war axes. |
arcing steel dagger of daylight (13-17 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 13.0 - 16.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 light Against +7% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage Sharp, short and deadly. |
dwarven-steel dagger of disruption (20-26 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Disrupt Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Against +7% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, short and deadly. |
dwarven-steel dagger of shearing (20-25 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all Acc +8 (+8 eff.) Apr +7 Sharp, short and deadly. |
truestriking dwarven-steel dagger of crippling (15-20 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Power 15.0 - 19.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Res.pen +7% physical Acc +8 (+8 eff.) Apr +10 Sharp, short and deadly. |
thorny mindstar (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Normal] Nature Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced ash longbow of cold4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego+] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 cold While equipped: Stats +8 Str +5 Dex +6 Mag +8 Wil +6 Cun +8 Con dps ---------- Dmg.mod +15% cold Longbows are used to shoot arrows at your foes. |
Mucusransom the quiver of ash arrows (12/12, 22-31 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Rare] Master Power 22.0 - 30.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Acc +15 Apr +7 Crit +1.5% Capacity 12 Ranged+ +20 fire On Hit.r1 +4 nature On Crit.r2 +20 nature On Hit: * 20% chance to slow global speed by 41% Arrows are used with bows to pierce your foes to death. |
chilling quiver of yew arrows of amnesia (23/23, 30-43 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego+] Arcane/Psionic Power 30.5 - 42.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 23 Ranged+ +17 cold On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
Berolen the steel shield (10 def, 16 armour, 16-19 power, 76 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Rare] Psionic When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +76 While equipped: dps ---------- On Hit (Melee): * 7% chance to reduce all saves and defense by 15 On Melee Ret: * 13% chance to reduce all saves and defense by 15 ----- def ----- Armour +16 Defense +10 (+5 eff.) Fatigue +8% Resists +6% lightning +6% darkness Blind- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
acidic steel shield (0 def, 4 armour, 15-18 power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature When used to Attack: Power 15.0 - 18.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 On Hit: * 11% chance to reduce armor by 38% While equipped: dps ---------- Melee+ 5 acid Melee Ret 3 acid ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
acidic steel shield of purity (0 def, 4 armour, 20-24 power, 42 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature When used to Attack: Power 20.0 - 24.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 On Hit: * 12% chance to reduce armor by 38% While equipped: dps ---------- Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +4 Fatigue +8% Resists +11% nature +11% blight ---------- misc Talents +1 Block Handheld deflection devices. |
icy steel shield (0 def, 4 armour, 16-20 power, 38.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature When used to Attack: Power 16.5 - 19.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 While equipped: dps ---------- Melee+ 5 cold Melee Ret 3 ice ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
shocking steel shield of the stars (0 def, 4 armour, 16-19 power, 41 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego+] Arcane/Nature When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 Melee+ +10 light +11 darkness While equipped: Stats +4 Cun +2 Mag dps ---------- Melee+ 5 lightning Dmg.mod +11% light +12% darkness Melee Ret 5 lightning ----- def ----- Armour +4 Fatigue +8% Resists +10% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Yvidhewen the dwarven-steel shield (0 def, 12 armour, 36-43 power, 142 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Random Unique] Nature/Master When used to Attack: Power 36.0 - 43.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +142 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Mag +6 Wil +4 Con dps ---------- Phys.crit +5.0% Phys.pwr +7 (+7 eff.) Melee+ 5 cold Melee Ret 10 ice ----- def ----- Armour +12 Fatigue +8% Phys.save +7 (+3 eff.) ---------- misc Equi/ret +0.08 Talents +1 Block Handheld deflection devices. |
voratun shield &039; (0 def, 21 armour, 66-80 power, 301.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Master/Psionic When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +302 Melee+ +4 acid +30 physical On Hit.r1 +16 acid While equipped: Stats +2 Wil +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Armour +21 Fatigue +8% Resists +30% lightning +18% physical +3% acid Shield.near.proj +63 Phys.save +11 (+5 eff.) Proj.slow +39% ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +6% blight +9% all Mind.save +21 (+12 eff.) Max.HP +40.00 HP.reg +2.60 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Muckumbra the cured leather armour (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Rare] Nature While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +20% nature Melee Ret 6 acid 4 nature On Hit (Melee): * 10% chance to slow global speed by 41% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% HP.reg +3.20 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +19% lightning A suit of armour made of leather. |
rejuvenating hardened leather armour of stability (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +6% physical Phys.save +11 (+5 eff.) HP.reg +2.60 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Tundragrit (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Melee Ret 2 cold On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning +5% physical +12% darkness +6% nature +3% light Spell.save +9 (+4 eff.) Max.HP +24.00 ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
dwarven-steel mail armour of command (10 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +14 Defense +10 (+5 eff.) Fatigue +12% Mind.save +13 (+8 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +10% blight +15% darkness ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of temporal resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Arcane/Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% temporal HP.reg +2.90 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
Sootschism the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +12% darkness On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +3% lightning +9% cold HP.reg +1.10 Heal.mod +13% A belt that goes around your waist. |
Tempestglean (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +3% mind Max.HP +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer&2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Cun +1 Dex dps ---------- Acc +4 (+4 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer&2.0 T3 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +5 (+5 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness +12% temporal Spell.save +7 (+3 eff.) Def/telep +18 Res/telep +11% Dur/telep +15% ---------- misc Max.mana +46.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rheleg (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +6 Dex +3 Mag +1 Wil +2 Cun dps ---------- Res.pen +13% darkness +11% temporal Melee Ret 2 temporal ----- def ----- Armour +3 Resists +16% darkness +15% temporal Def/telep +15 Res/telep +15% Dur/telep +19% A pair of boots made of leather. |
Samelerim the Blindrend (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Spell.crit +6% Dmg.mod +6% light Phasing +20% ----- def ----- Armour +3 ---------- misc Stam/turn +0.80 Vim/s.crit +2.00 Max.stam +18.00 A pair of boots made of leather. |
Umbraward (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.crit +2.0% ----- def ----- Armour +4 Fatigue +3% Resists +2% physical +9% fire +6% darkness +8% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
rough leather gloves &039; (0 def, 7 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +15 (+11 eff.) ----- def ----- Armour +7 Die.at -60.00 life HP.reg +3.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.50 Max.stam +32.00 Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Branagen (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Cun +4 Con dps ---------- Apr +10 ----- def ----- Armour +1 Fatigue +1% Phys.save +7 (+3 eff.) ---------- misc Stam/turn +2.00 Cooldown Double Strike -1 Unarmed combat: Power 12.0 - 16.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +4 Apr +3 Crit +7.0% Atk.spd 83% On Hit: 10% Set Up 1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets &039; (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +6% lightning +23% fire +9% arcane Res.pen +15% lightning ----- def ----- Armour +1 Fatigue +1% Resists +18% lightning +6% fire Unarmed combat: Power 12.0 - 16.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 fire On Hit: 10% Fire Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Jethue the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% cold On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Defense +2 (+1 eff.) Resists +15% acid +19% cold +6% light Heal.mod +20% Blind- +20% A pointy cloth hat, very wizardly... |
Lustreterror (0 def, 1 armour) =wtr=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +15% mind Melee Ret 4 light 2 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Armour +1 Fatigue +1% Resists +9% cold ---------- misc Light +2 Breathe water A cap made of leather. |
Xanovea (20 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Melee Ret 2 physical ----- def ----- Armour +1 Defense +20 (+10 eff.) Fatigue +1% Resists +3% temporal +6% fire Phys.save +11 (+5 eff.) A cap made of leather. |
Urukhad the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +3 Fatigue +3% Resists +4% physical +17% cold Teleport- +20% ---------- misc Psi/ret +0.12 Breathe water A cap made of leather. |
bladed hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +3 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
hardened leather cap of constitution (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
Stormsmasher the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Wil dps ---------- Dmg.mod +3% lightning +12% arcane Res.pen +15% mind +15% lightning ----- def ----- Armour +4 Fatigue +4% Resists +7% blight +3% mind Mind.save +8 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
158 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Aryma the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Acc +15 (+12 eff.) ----- def ----- Defense +15 (+7 eff.) Phys.save +9 (+4 eff.) Heal.mod +13% ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist&039;Rainkarma&1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% lightning +9% cold Melee Ret 10 cold ----- def ----- Resists +6% cold Mind.save +8 (+6 eff.) ---------- misc Light +4 See.Stealth +11 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Glogabreth the iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +9% mind Res.pen +5% mind Acc +5 (+5 eff.) ----- def ----- Armour +4 ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 158.52 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp& |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Samelar the steel torque of gale force [power 155] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +5 (+5 eff.) Dmg.mod +3% blight Melee Ret 4 blight ----- def ----- Die.at -20.00 life Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 155 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 12% chance to evade weapon attacks for 2 turns. 100% to heal for 46. Torques are made by powerful psionics to store psionic powers. |
piercing elm wand of shielding [power 122] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 129 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending ash wand of lightning storm [power 206] (15 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 41 lightning damage and will be dazed for 1 turn (206 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azeal the Drem Cultist of Entropy level 10
3rd Profit 122nd year of Ascendancy at 08:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azeal the Drem Cultist of Entropy level 10
24th Voratun 122nd year of Ascendancy at 00:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azeal the Drem Cultist of Entropy level 20
3rd Wealth 122nd year of Ascendancy at 02:34 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Azeal the Drem Cultist of Entropy level 23
25th Wealth 122nd year of Ascendancy at 12:05 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azeal the Drem Cultist of Entropy level 6
19th Voratun 122nd year of Ascendancy at 12:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azeal the Drem Cultist of Entropy level 10
26th Voratun 122nd year of Ascendancy at 05:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azeal the Drem Cultist of Entropy level 17
33rd Profit 122nd year of Ascendancy at 10:35 see stats
Log
Azeal receives 52 healing from Fatebreaker from Azeal.
Fatebreaker from Azeal hits Aerybressra the maulotaur for (52 absorbed), 26 temporal, (69 absorbed), 46 darkness (72 total damage).
Prophecy of Ruin from Azeal hits Aerybressra the maulotaur for (45 absorbed), 23 darkness (23 total damage).
Fatebreaker from Azeal hits Aerybressra the maulotaur for 3 temporal, 5 darkness (9 total damage).
Armoured skeleton warrior hits Azeal for 0 physical, 0 acid (0 total damage).
Aerybressra the maulotaur uses Stunning Blow.
Aerybressra the maulotaur performs a melee critical strike against Azeal!
Aerybressra the maulotaur casts Flame.
Azeal is on fire!
Azeal resists the effect &039;!
Prophecy of Ruin from Azeal hits Aerybressra the maulotaur for 67 darkness, 67 darkness (135 total damage).
Melee retaliation hits Aerybressra the maulotaur for 4 physical damage.
Fatebreaker from Azeal hits Aerybressra the maulotaur for 47 temporal, 68 darkness, 11 temporal, 16 darkness, 72 temporal, 106 darkness (321 total damage).
Aerybressra the maulotaur hits Azeal for 0 physical, 0 fire, 0 fire (0 total damage).
Azeal loses 5 health to the entropy.
Fatebreaker from Azeal hits Aerybressra the maulotaur for 14 temporal, 20 darkness, 18 temporal, 26 darkness, 17 temporal, 25 darkness (118 total damage).
Impending Doom from Aerybressra the maulotaur hits Azeal for 0 cold, 0 darkness (0 total damage).
Burning from Aerybressra the maulotaur hits Azeal for 0 fire damage.
--------------------------------
Azeal casts Netherblast.
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
You collect a new ingredient: minotaur nose (1).
Azeal&LIGHT_STEEL_BLUELASTLAST{bold}039;s Netherblast killed Aerybressra the maulotaur!
Armoured skeleton warrior uses Shield Pummel.
Azeal is stunned!
Melee retaliation hits Armoured skeleton warrior for 4 physical, 4 physical (9 total damage).
Armoured skeleton warrior hits Azeal for 151 physical damage.
Azeal the level 23 drem cultist of entropy was chopped into tiny pieces to death by an armoured skeleton warrior on level 1 of The Maze.

























































































































