
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Menu Keys 1.7.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Cleaner Item Descriptions 1.7.0Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Light |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Brawler |
| Level / Exp | 50 / 13552% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 115 (base 60) |
| Dexterity | 94 (base 60) |
| Constitution | 62 (base 34) |
| Magic | 11 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 75 (base 60) |
Resources
| Life | 1810/1810 |
| Stamina | 272/272 |
| Paradox | 1000 |
| Healing Factor | 2.5 |
| Regeneration | 85.625 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11.132091952673 |
| Infravision | 5 |
| See Stealth | 39.956004335202 |
| See Invisible | 39.956004335202 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 180 |
| Accuracy | 83 |
| Crit Chance | 95% |
| APR | 32 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +39% |
| Blight | +26% |
| Physical | +29% |
| All | +8% |
| Lightning | +14% |
| Light | +23% |
| Temporal | +19% |
| Darkness | +28% |
| Nature | +18% |
Offense: Damage Penetration
| Acid | +35% |
| Temporal | +33% |
| Lightning | +35% |
| Physical | +32% |
| Mind | +51% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 13 (38.594633868923%) |
| Defense | 88 |
| Ranged Defense | 88 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 40 |
| Mental Save | 45 |
Defense: Resistances
| Lightning | 25%( 70%) |
| Light | 60%(100%) |
| Temporal | 30%( 70%) |
| Blight | 21%( 70%) |
| Nature | 47%( 70%) |
| Acid | 35%( 70%) |
| All | 19%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -757 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 757 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 761% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 558 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.60 |
| 4/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Finishing moves | 1.60 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.77 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Pugilism | 1.60 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.60 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.80 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Trained Reactions |
| talent | Energy Decomposition |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 53% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You have become whole. Now it is time to fulfill your wishes. FreedomNo longer will you be caged underground, by those who would condemn or kill you on sight. You will be free, and it will be g l o r i o u s. * With the network of runestones warding the Iron Gate sabotaged, you are confident you can succeed in your attempt to breach the fortress. * But beware: the magic that still lingers will make using your Rod of Recall impossible, and the dwarves will undoubtedly close off any escape routes. * This is it: freedom or death. Gather your strength, and fight your way past the High Guardian. To the surface, and towards freedom. * You have shattered the Iron Gate, fought past its High Guardian and obtained your freedom. | done |
You have entered... somewhere. It is always, and never. This place has existed for countless millennia, all in the span of a single breath. Places of Power: EternityDeep within, you can feel eternity gazing upon you. It finds you wanting. *You have taken the power that lingered in this place. | active |
You have entered a cleft in the side of a mountain, exposing a strange crystalline growth. Places of Power: The GeodeDeep within, you can sense something moving - seemingly aware of you. *You have taken the power that lingered in this place, gaining the Cunning/Scoundrel tree, unlocked. | done |
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining the Chronomancy/Energy tree, unlocked. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining improvements to the Technique/Conditioning tree. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. * You are whole. You are complete. Now take your last steps towards freedom. | done |
Once upon a time, Ralkur forged mighty champions to cover his retreat. The Slumbering ElevenHe was interrupted before he could finish his work. Yet these Eleven slumber - for now. They could prove a challenge for you to test yourself against, to grow even further. *The first group of the Eleven has fallen. A seal has broken, empowering the rest of them. *The second group of the Eleven has fallen. The second seal has shattered, empowering all four that are left to their old strength. *Ten of the Eleven have fallen. Only the Nameless remains. *None of the Eleven could stand against you. Ralkur& | active |
Equipment
| On feet | pair of voratun boots &039; (16 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +13 Dex +4 Cun +4 Con offense ------ Damage +6% physical On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Armor +5 Defense +16 (+4 eff.) Fatigue +4% other ------- Stamina/turn +4.10 Max stamina +37.00 Disengage: Puts all charms on 13 turn cooldown Effective talent level: 3.2 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 172% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| On hands | storm drakeskin leather gloves of war-making (living) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +11.0% Spell Crit +12% Mind Crit +7% Critical power +6.00% On-Hit 11 lightning Damage +6% lightning defense ------ Armor +3 Resistance +7% lightning Life Regen +14.00 Healmod +30% Unarmed combat: Weapon Damage 34.5 - 38.0 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +18.0% Attack Speed 125% On-crit, radius 2 +12 lightning On Hit: 10% Lightning Breath level 5 On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Strikesmash (living) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +10 Dex offense ------ Physical Power +30 (+6 eff.) Ignore resists +10% lightning When Hit 8 darkness defense ------ Armor +3 Fatigue +3% Life Regen +10.00 Healmod +29% Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.9 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
| Tool | dwarven-steel torque of psionic shield &039; [power 89] (22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +11 Str +5 Dex offense ------ Ignore resists +26% mind Ignore Armor +5 defense ------ Unlife -83.52 life other ------- Light +3 Setup a psionic shield, reducing all damage taken by 89 for 5 turns Puts all charms on 22 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | Ring of the War Master (of Ak&0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Combat Speed +10% Ignore Armor +15 defense ------ Category Bonus +0.30 Technique other ------- Talents +1 Animate Blade Cooldown Animate Blade +19 A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Poledhevea the steel amulet (shade-thirsty)0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+1 eff.) Spellpower +10 (+5 eff.) Combat Speed +10% Damage +20% darkness +5% physical Accuracy +15 (+3 eff.) defense ------ Armor +2 Resistance +14% temporal Pinning Resist +27% Knockbk Resist +20% other ------- Max stamina +30.00 Masteries +0.17 Technique/Grappling On Spell Hit: 10% Shadow Grasp level 2 Amulets make your neck look great! |
| Main armor | Budan the woollen robe (living) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats +2 Str +3 Mag +4 Con offense ------ Physical Power +20 (+4 eff.) Damage +6% acid +11% temporal +10% physical Ignore resists +8% temporal +7% physical Accuracy +20 (+4 eff.) defense ------ Resistance +9% all Anomaly Control +9 Life Regen +10.00 Healmod +29% other ------- Stamina/turn +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | The Beacon of the Sun The Beacon of the Sun0.0 Encumbrance unknown lite [Unique] Unknown While equipped: Stats +15 Str offense ------ Physical Crit +8.0% Physical Power +15 (+3 eff.) On-Hit 25 Lite Light Burst (radius 1) Damage +15% light +8% all defense ------ Resistance +50% light +10% all Max Resistance +30% light Affinity +20% light Physical save +32 (+8 eff.) Spell save +16 (+6 eff.) Mind save +16 (+5 eff.) Life +160.00 Healmod +40% Pinning Resist +100% other ------- Light +10 Unbreakable. Immovable. It is a bastion of solidity, an unshakeable foundation in a world that changes all too often. |
| Cloak | Destala&2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+3 eff.) Move Speed +20% Damage +15% acid Ignore resists +10% acid defense ------ Defense +23 (+5 eff.) Pinning Resist +50% other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 2.4 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around waist | Anayabar the Morbusmark (sludge-imbued)1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +4 Wil +5 Cun offense ------ Physical Power +9 (+1 eff.) Damage +18% blight +10% nature +10% acid defense ------ Defense +18 (+4 eff.) Resistance +3% blight +35% nature +20% acid Physical save +14 (+4 eff.) Spell save +25 (+9 eff.) Mind save +17 (+6 eff.) Stealth +10 other ------- Size +1 A belt that goes around your waist. |
Inventory
acid wave rune of the warrior (damage 596; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 596.31 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 471; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 471.21 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Beeromikan the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +10 Lck +1 Str offense ------ Physical Power +30 (+6 eff.) Damage +6% temporal Accuracy +13 (+2 eff.) defense ------ Defense +8 (+2 eff.) Physical save +3 (+1 eff.) Resist unseen 13% Unlife -80.00 life Amulets make your neck look great! |
Gildir the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +10 Dex +4 Mag +4 Cun +8 Con offense ------ Spell Crit +5% Spellpower +5 (+3 eff.) Damage +7% acid +7% fire +7% cold +6% lightning Ignore resists +26% temporal defense ------ Crit Resistance 15.66% Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+4 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 26 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 7 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall& |
grounding stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +25% lightning Blind Resist +32% Stun Resist +42% other ------- Infravision +6 Sight +2 See Invisibility +13 Amulets make your neck look great! |
serendipitous stralite amulet of perfection (0.34 Technique / Grappling,0.34 Technique / Combat training)0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +12 Lck offense ------ Accuracy +9 (+1 eff.) defense ------ Defense +10 (+2 eff.) Resist unseen 14% other ------- Masteries +0.34 Technique/Grappling +0.34 Technique/Combat training Amulets make your neck look great! |
Blindwish the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +7 (+1 eff.) defense ------ Defense +15 (+3 eff.) Resistance +15% mind +9% light Physical save +6 (+2 eff.) Cut Resist +20% Stun Resist +20% Rings make your fingers look great! |
Freezepiercer the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +1 Mag +8 Cun offense ------ Damage +3% cold Accuracy +6 (+1 eff.) other ------- Light +3 Rings make your fingers look great! |
Gynor0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +3 Dex offense ------ On-Hit 12 physical On-Ranged-Hit 7 physical Damage +6% acid On-Hit (Melee): * 11% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 22 other ------- Hate-on-crit +2.00 Max hate +7.00 See Invisibility +3 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.9 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.00 cold and 11.94 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
gladiator&0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +3 Mag +5 Con offense ------ Physical Power +7 (+1 eff.) On-Hit 16 light On-Ranged-Hit 13 light Damage +13% light Rings make your fingers look great! |
mule&0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +1.00 Stun Resist +23% other ------- Encumbrance +20 Rings make your fingers look great! |
sneakthief&0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +6 Dex offense ------ Accuracy +9 (+1 eff.) defense ------ Life +68.00 Life Regen +9.00 Healmod +14% Rings make your fingers look great! |
sneakthief&0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +10 Cun +10 Dex offense ------ Damage +17% acid Accuracy +15 (+3 eff.) defense ------ Resistance +34% acid Rings make your fingers look great! |
steel ring &039;0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Resistance +9% cold Physical save +3 (+1 eff.) Life Regen +3.00 Stun Resist +27% other ------- Light +3 Rings make your fingers look great! |
enhanced voratun dagger of massacre (52-68 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 52.5 - 68.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +11 Str +12 Dex +12 Mag +10 Wil +11 Cun +13 Con Sharp, short and deadly. |
Shadeimmortal the elven-wood vilestaff (25-30 power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +7 Wil offense ------ Spell Crit +4% Spellpower +48 (+23 eff.) Spellpower/crit +12 Damage +18% light +25% fire Ignore resists +18% blight +18% darkness +15% arcane On-Hit (Melee): * 25% chance to reduce damage dealt by 18% other ------- Mana/turn +0.12 Max mana +123.29 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Viperbliss (of the bursting pustule)1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Mag +6 Con offense ------ Physical Crit +6.0% Critical power +15.00% Physical Power +6 (+1 eff.) Spellpower +25 (+13 eff.) Mindpower +9 (+5 eff.) Spellpower/crit +6 Ignore resists +15% blight +10% cold +5% arcane +10% nature When Hit 20 phys.bleed When Hit: * 27% chance to reduce strength, dexterity, and constitution by 12 defense ------ Mind save +14 (+5 eff.) Life +54.00 Cut Resist -100% A belt that goes around your waist. |
murderer&2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Cun +2 Dex offense ------ Accuracy +5 (+1 eff.) Ignore Armor +6 defense ------ Defense +2 (+1 eff.) Resistance +14% darkness +10% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +12% Out-of-Phase Resilience +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bureran the Morningwinter (0 def, 19 armour)2.0 Encumbrance T4 cloth armor [Rare] Arcane While equipped: offense ------ Critical power +15.00% Physical Power +25 (+5 eff.) Damage +9% physical +26% temporal Accuracy +20 (+4 eff.) defense ------ Armor +19 Resistance +26% temporal +23% light +13% all other ------- See Invisibility +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+9 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world& |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+12 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+2 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 43 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 3 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Eden&2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Life Regen +10.00 Healmod +29% other ------- Masteries +0.20 Cunning/Survival Boost speed by 57% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Wanderer&0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of drakeskin leather boots &039; (30 def, 19 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Physical Power +25 (+5 eff.) Damage +9% arcane Ignore resists +25% physical defense ------ Armor +19 Defense +30 (+6 eff.) Resistance +15% fire +9% light +15% cold Physical save +9 (+3 eff.) other ------- Max stamina +31.03 A pair of boots made of leather. |
pair of drakeskin leather boots &039; (0 def, 16 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +7 Con offense ------ Damage +8% physical Ignore resists +20% darkness +17% temporal defense ------ Armor +16 Resistance +26% temporal +21% darkness +2% physical Physical save +12 (+3 eff.) Spell save +6 (+2 eff.) Cut Resist +20% Out-of-Phase Defense +21 Out-of-Phase Resistance +18% Out-of-Phase Resilience +28% other ------- Infravision +2 Size +1 A pair of boots made of leather. |
Ruthless Grip (0 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Unarmed combat: Weapon Damage 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Dominate level 3 On Hit: 5% Slash level 3 Instill Fear: Effective talent level: 3.0 Power cost 17 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 14.04 mind and 16.64 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 15. Terrified: Deals 3.24 mind and 3.84 darkness damage per turn and increases cooldowns by 25%. Haunted: Causes the target to suffer 5.52 mind and 6.54 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
brawler&1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun +2 Con offense ------ Damage +8% light +14% fire When Hit 22 light 19 fire defense ------ Armor +3 Fatigue +5% Physical save +24 (+6 eff.) Spell save +5 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +45% other ------- Light +3 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 29.5 - 41.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +15 Critical Rate +22.0% Attack Speed 100% On-hit +29 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Set Up level 5 Juggernaut: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 5.2 Power cost 26 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Haleromisus the Stormstone (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun +9 Wil offense ------ Mind Crit +8% Damage +12% lightning +15% temporal +15% light +15% physical +6% mind +14% darkness Ignore resists +15% mind When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+1 eff.) Resistance +9% temporal Mind save +26 (+9 eff.) Out-of-Phase Defense +19 Out-of-Phase Resistance +19% Out-of-Phase Resilience +19% other ------- EQ when Hit +2.90 Psi when Hit +3.00 Hate when Hit +3.00 Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target&ANTIQUE_WHITE |
Omniscience (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+9 eff.) Ignore resists +10% mind defense ------ Defense +7 (+2 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+8 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 26 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Un&039;s Cap (umbral) (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Mind Crit +10% Spellpower +8 (+4 eff.) Mindpower +19 (+9 eff.) defense ------ Defense +1 (+1 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 Blind Resist +50% other ------- Hate-on-crit +2.00 Masteries +0.20 Chronomancy/Timetravel +0.20 Cursed/Darkness Wormhole: Effective talent level: 1.0 Power cost 13 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 9 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
660 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe &039; (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Cun +2 Str offense ------ Mind Crit +2% Damage +6% acid Ignore resists +20% acid defense ------ Armor +3 Defense +4 (+1 eff.) Resistance +6% physical Mind save +9 (+3 eff.) other ------- Psi when Hit +0.08 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof&1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eternity&2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Damage +15% temporal defense ------ Resistance +0% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prothotipe&0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ararianne the Sparkterror [power 2] (22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% lightning Ignore resists +5% mind When Hit 6 lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Resistance +3% acid +9% temporal Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Elassra the stralite torque of mindblast [power 350] (13 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% mind defense ------ Resistance +6% darkness +9% fire Physical save +18 (+5 eff.) Life +100.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Fulovon [power 320] (13 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +4 Wil offense ------ Spell Crit +4% Spellpower +20 (+10 eff.) Damage +9% arcane +6% blight On-Hit (Melee): * 21% chance to reduce all saves and defense by 22 other ------- Mana/turn +0.24 Mana-on-crit +2.07 Max vim +51.72 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of stinging [power 530] (13 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Sting an enemy dealing 625 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Hellshack [power 360] (13 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Physical Crit +6.0% Critical power +20.00% Physical Power +30 (+6 eff.) Damage +12% fire Ignore Armor +3 When Hit 8 fire defense ------ Crit Resistance 15.00% Fire a magical bolt dealing 389 cold damage Puts all charms on 13 turn cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The High Guardian lies defeated before you, the power of the Iron Gate broken alongside her and you are finally free.
This is a fact the histories will agree on, but apart from that, the stories diverge wildly.
Some say you sought out the trail left behind by Ralkur and Branzir, or the Eleven that Ralkur abandoned.
Others say you fled this place, steadily approaching the surface.
Sometimes, adventurers glimpse a searing figure, shining with Light, in deep and forgotten places.
This seems to lend credibility towards the latter, but who really knows?
You may continue playing and enjoy the rest of the world.
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By LFB the Dwarf Brawler level 31
25th Profit 122nd year of Ascendancy at 21:57 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By LFB the Dwarf Brawler level 33
28th Profit 122nd year of Ascendancy at 11:48 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By LFB the Dwarf Brawler level 37
42nd Profit 122nd year of Ascendancy at 20:14 see stats
Gaze upon Eternity (Insane (Roguelike) difficulty)
Destroyed the Gaze of Eternity.By LFB the Dwarf Brawler level 40
2nd Wealth 122nd year of Ascendancy at 21:07 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By LFB the Dwarf Brawler level 10
23rd Voratun 122nd year of Ascendancy at 04:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By LFB the Dwarf Brawler level 20
2nd Acquisition 122nd year of Ascendancy at 14:32 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By LFB the Dwarf Brawler level 30
23rd Profit 122nd year of Ascendancy at 12:46 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By LFB the Dwarf Brawler level 40
2nd Wealth 122nd year of Ascendancy at 03:23 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By LFB the Dwarf Brawler level 50
13rd Wealth 122nd year of Ascendancy at 17:09 see stats
Made Whole (Insane (Roguelike) difficulty)
You survived the ambush in Old Mythrescar and became whole again.By LFB the Dwarf Brawler level 34
31st Profit 122nd year of Ascendancy at 07:43 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
23rd Profit 122nd year of Ascendancy at 12:46 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By LFB the Dwarf Brawler level 37
42nd Profit 122nd year of Ascendancy at 20:10 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By LFB the Dwarf Brawler level 28
22nd Profit 122nd year of Ascendancy at 01:12 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By LFB the Dwarf Brawler level 47
9th Wealth 122nd year of Ascendancy at 06:30 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By LFB the Dwarf Brawler level 31
26th Profit 122nd year of Ascendancy at 01:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By LFB the Dwarf Brawler level 17
29th Voratun 122nd year of Ascendancy at 10:44 see stats
When Iron Breaks (Insane (Roguelike) difficulty)
Defeated High Guardian Obosin and shattered the Iron Gate, gaining your freedom.By LFB the Dwarf Brawler level 50
14th Wealth 122nd year of Ascendancy at 13:38 see stats
Log
--------------------------------
Saving done.
There is an exit to the worldmap here (press &039; or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Saving game...
There is a A ruin dating back to the Age of Haze here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving game...
Saving done.
Saving game...
Today is the 21st Wealth of the 122nd year of the Age of Ascendancy of Maj&LASTLASTLASTLAST039;Eyal.
The time is 02:16.
--------------------------------
You cannot do that on the world map.
Today is the 23rd Wealth of the 122nd year of the Age of Ascendancy of Maj&LASTLASTLAST039;Eyal.
The time is 01:53.
--------------------------------
Today is the 25th Wealth of the 122nd year of the Age of Ascendancy of Maj&LAST


































































































































