















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 19 / 98% |
| Size | small |
| Lifes / Deaths | Killed by Xanylekira the skeleton warrior at level 19 on the 10th Haze 122nd year of Ascendancy at 17:55 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 8 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 74 (base 47) |
| Cunning | 63 (base 39) |
Resources
| Life | -162/359 |
| Psi | 0/373 |
| Healing Factor | 0.98314606741571 |
| Regeneration | 89.118608213592 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +853% |
| Spell | 0% |
| Global | +75.054396975235% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 44 |
| Crit Chance | 18% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 44 |
| Crit Chance | 19% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Arcane | +3% |
| Mind | +11% |
| All | +0% |
Offense: Damage Penetration
| Physical | +21% |
| Mind | +16% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 8 |
| Physical Save | 35.91 |
| Spell Save | 38.99 |
| Mental Save | 49 |
Defense: Resistances
| Darkness | 25%( 70%) |
| Lightning | 12%( 70%) |
| Temporal | 20%( 70%) |
| Nature | 14%( 70%) |
| Physical | 28%( 70%) |
| Acid | 28%( 70%) |
| All | 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Disarm Resistance | 21% |
| Confusion Resistance | 70% |
| Silence Resistance | 35% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 853% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Lucid Dreamer |
| beneficial effect | Moving at extreme speed (853% faster) and gains 100% stun, daze and pinning immunity. Any action other than movement will cancel it. Wild Speed |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target has 7 increased life regeneration. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 76.04 life per turn. Regeneration |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-50% global speed). Solipsism |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Mayonor the giant brown ant. Escort: lost warrior (level 3 of Trollmire) | failed |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITELIGHT_GREEN039;ve found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. pair of iron boots &039; (15 def, 5 armour) (On feet)]pair of iron boots &039; (15 def, 5 armour) 3.0 T1 feet armor [Rare] Master While equipped: Stats +5(-) Str +1(-) Mag +2(-) Wil +1(-) Cun ----- def ----- Armour +5 (-) Defense +15 (+7 eff.) (-) Fatigue +2% (-) ---------- misc Infravis +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | [vs. piercing brass lantern of health (Light source)]piercing brass lantern of health 2.0 T1 lite [Ego+] Nature/Master While equipped: dps ---------- Res.pen +6%(-) all Apr +6 (-) ----- def ----- Max.HP +43.00 (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. iron helm &039; (0 def, 3 armour) (On head)]iron helm &039; (0 def, 3 armour) 3.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Str +1(-) Dex +4(-) Wil +1(-) Cun ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +3%(-) temporal Max.HP +60.00 (-) HP.reg +4.00 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. iron gauntlets &039; (0 def, 1 armour) (On hands)]iron gauntlets &039; (0 def, 1 armour) 1.5 T1 hands armor [Rare] Psionic While equipped: Stats +2(-) Cun dps ---------- Dmg.mod +3%(-) arcane Acc +6 (+6 eff.) (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +9%(-) temporal +2%(-) physical +6%(-) nature +6%(-) darkness Spell.save +9 (+3 eff.) (-) HP.reg +2.00 (-) ---------- misc Infravis +2 (-) Learn an unarmed attack talent or enable &039; to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. soothing elm wand of lightning storm [power 116] (15 cooldown) (Tool)]soothing elm wand of lightning storm [power 116] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. psionicist&LASTpsionicist& 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2(-) Wil ----- def ----- Mind.save +4 (+2 eff.) (-) HP.reg +1.00 (-) Stun/Frz- +21% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. psionicist&LASTLayoba the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +0(-2) Wil +1 Cun dps ---------- Crit.mult +5.00% Res.pen +5% physical Apr +3 ----- def ----- Mind.save +9 (+3 eff.) (+5 (+1 eff.)) Max.HP +20.00 HP.reg +0.00 (-1.00) Disarm- +21% Pinning- +22% Stun/Frz- +0% (-21%) Knockbk- +24% Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Darkflash the copper amulet (Around neck)]Darkflash the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1(-) Str +4(-) Cun +2(-) Con dps ---------- Melee Ret 4(-) darkness ----- def ----- Resists +9%(-) darkness +7%(-) physical ---------- misc Stam/turn +0.30 (-) Max.hate +6.00 (-) Amulets can have magical properties. |
| In main hand | [vs. Runirain the mossy mindstar (3-3.3 power, 12 apr, mind damage) (In main hand, 1 of 2)]Runirain the mossy mindstar (3-3.3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +12(-) arcane While equipped: Stats +4(-) Cun +5(-) Wil dps ---------- Mind.crit +1% (-) Crit.mult +10.00% (-) Mind.pwr +2 (+1 eff.) (-) Dmg.mod +6%(-) mind ----- def ----- Spell.save +3 (+1 eff.) (-) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. Neroserin the rough leather belt (Around waist)]Neroserin the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: Stats +1(-) Mag +4(-) Wil +4(-) Cun +1(-) Con dps ---------- Against +15% (-)Summoned ----- def ----- Resists +3%(-) lightning +3%(-) darkness +6%(-) acid D.Red.from +15% (-)Summoned Die.at -40.00 life (-) A belt that goes around your waist. |
| In off hand | [vs. Runirain the mossy mindstar (3-3.3 power, 12 apr, mind damage) (In main hand, 1 of 2)]thorny mindstar of balance (10-11 power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 10.0 - 11.0(+7.0 - +7.7) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 (+12) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-12) arcane While equipped: Stats +0(-4) Cun +0(-5) Wil dps ---------- Mind.crit +3% (+2%) Crit.mult +0.00% (-10.00%) Mind.pwr +6 (+2 eff.) (+4 (+1 eff.)) Dmg.mod +0%(-6%) mind ----- def ----- Phys.save +4 (+2 eff.) Spell.save +3 (+1 eff.) (-) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +1.20 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak of implacability (7 def, 0 armour) (Cloak)]enveloping linen cloak of implacability (7 def, 0 armour) 2.0 T1 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +7 (+3 eff.) (-) Phys.save +14 (+5 eff.) (-) Mind.save +6 (+2 eff.) (-) Die.at -50.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Robe of Force (12 def, 8 armour) (Main armor)]Robe of Force (12 def, 8 armour) 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3(-) Cun +4(-) Wil dps ---------- Mind.crit +4% (-) Mind.pwr +8 (+3 eff.) (-) Dmg.mod +5%(-) mind +5%(-) physical Res.pen +10%(-) mind +10%(-) physical ----- def ----- Armour +8 (-) Defense +12 (+6 eff.) (-) Resists +15%(-) acid +12%(-) physical +9%(-) all Phys.save +10 (+4 eff.) (-) Send out a range 5 beam of kinetic energy, dealing 50.96 to 63.70 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Runirain the mossy mindstar (3-3.3 power, 12 apr, mind damage) (In main hand)]Dagyreldil the Furnacetrencher (41.5-62.25 power, 2 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Random Unique] Master/Psionic Power 41.5 - 62.3(+38.5 - +59.0) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-10) Crit +1.5% (-1.0%) Atk.spd 100% (-) Melee+ +0(-12) arcane +12 fire On Hit: + Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Str +0(-4) Cun +0(-5) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-10.00%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-6%) mind +7% physical Res.pen +10% all Acc +20 (+11 eff.) Apr +12 Melee Ret 2 fire ----- def ----- Resists +12% cold Spell.save +0 (+0 eff.) (-3 (-1 eff.)) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed mauls. |
[vs. Robe of Force (12 def, 8 armour) (Main armor)]rejuvenating cured leather armour of delving (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature/Master While equipped: Stats +5 Str +0(-3) Cun +0(-4) Wil dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-8 (-3 eff.)) Dmg.mod +0%(-5%) mind +0%(-5%) physical Res.pen +0%(-10%) mind +0%(-10%) physical ----- def ----- Armour +4 (-4) Defense +6 (+3 eff.) (-6 (-3 eff.)) Fatigue +7% Resists +0%(-15%) acid +7%(-5%) physical +11% darkness +0%(-9%) all Phys.save +0 (+0 eff.) (-10 (-4 eff.)) HP.reg +2.00 ---------- misc Stam/turn +0.60 Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
[vs. Robe of Force (12 def, 8 armour) (Main armor)]Gunolach the iron mail armour (2 def, 9 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Master While equipped: Stats +0(-3) Cun +0(-4) Wil dps ---------- Phys.crit +2.0% Mind.crit +0% (-4%) Crit.mult +10.00% Mind.pwr +5 (+2 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-5%) mind +0%(-5%) physical Res.pen +0%(-10%) mind +0%(-10%) physical Acc +5 (+3 eff.) ----- def ----- Armour +9 (+1) Defense +2 (+1 eff.) (-10 (-5 eff.)) Fatigue +7% Resists +15%(-) acid +6% cold +0%(-12%) physical +0%(-9%) all Phys.save +6 (+2 eff.) (-4 (-2 eff.)) A suit of armour made of mail. |
[vs. Neroserin the rough leather belt (Around waist)]rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +0(-1) Mag +0(-4) Wil +0(-4) Cun +0(-1) Con dps ---------- Against +0% (-15% )Summoned ----- def ----- Resists +6% blight +0%(-6%) acid +0%(-3%) darkness +0%(-3%) lightning D.Red.from +0% (-15% )Summoned Die.at +0.00 life (+40.00 life) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. iron gauntlets &039; (0 def, 1 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(+2) Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature +0%(-3%) arcane Acc +0 (+0 eff.) (-6 (-6 eff.)) ----- def ----- Armour +0 (-1) Fatigue +0% (-1%) Resists +0%(-9%) temporal +0%(-2%) physical +10%(+4%) nature +0%(-6%) darkness Spell.save +0 (+0 eff.) (-9 (-3 eff.)) HP.reg +0.00 (-2.00) Poison- +20% ---------- misc Infravis +0 (-2) Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable &039; to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. iron gauntlets &039; (0 def, 1 armour) (On hands)]heroic dwarven-steel gauntlets (0 def, 6 armour) 1.5 T2 hands armor [Ego+] Master While equipped: Stats +0(-2) Cun dps ---------- Dmg.mod +0%(-3%) arcane Acc +0 (+0 eff.) (-6 (-6 eff.)) ----- def ----- Armour +6 (+5) Fatigue +3% (+2%) Resists +0%(-9%) temporal +0%(-2%) physical +0%(-6%) nature +0%(-6%) darkness Spell.save +0 (+0 eff.) (-9 (-3 eff.)) Mind.save +5 (+1 eff.) Max.HP +40.00 HP.reg +0.00 (-2.00) ---------- misc Infravis +0 (-2) Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. iron helm &039; (0 def, 3 armour) (On head)]Belunn (0 def, 1 armour) =water= 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-3) Str +0(-1) Dex +0(-4) Wil +0(-1) Cun dps ---------- Dmg.mod +3% mind ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +6% blight +6% cold +0%(-3%) temporal +3% fire Phys.save +9 (+3 eff.) Max.HP +60.00 (-) HP.reg +0.00 (-4.00) Blind- +10% ---------- misc Breathe water A cap made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. piercing brass lantern of health (Light source)]Dagetomnir 2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Str +4 Mag dps ---------- Res.pen +0%(-6%) all Apr +0 (-6) Melee Ret 14 fire ----- def ----- Resists +3% temporal +6% fire Max.HP +0.00 (-43.00) ---------- misc Light +6 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. soothing elm wand of lightning storm [power 116] (15 cooldown) (Tool)]Eilinille the Flashspawn (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Wil +4 Cun dps ---------- Phys.pwr +4 (+2 eff.) Mov.spd +10% Dmg.mod +9% acid ----- def ----- Resists +3% light Crit.dmg- 15.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. soothing elm wand of lightning storm [power 116] (15 cooldown) (Tool)]Prox& 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. soothing elm wand of lightning storm [power 116] (15 cooldown) (Tool)]powerful iron torque of psionic shield [power 25] (25 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. soothing elm wand of lightning storm [power 116] (15 cooldown) (Tool)]evasive elm totem of healing [power 116] (15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Ay ay captain! (Madness (Roguelike) difficulty)
Turn into a pirate!By Az the Yeek Solipsist level 10
16th Dusk 122nd year of Ascendancy at 02:18 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Az the Yeek Solipsist level 10
13rd Dusk 122nd year of Ascendancy at 19:15 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Az the Yeek Solipsist level 9
1st Summertide 122nd year of Ascendancy at 22:33 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Az the Yeek Solipsist level 8
10th Mirth 122nd year of Ascendancy at 16:10 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Az the Yeek Solipsist level 15
58th Dusk 122nd year of Ascendancy at 23:26 see stats
Log
Az is moving at extreme speed!
Xanylekira the skeleton warrior&Lightning.
Xanylekira the skeleton warrior&Sunder Arms.
Xanylekira the skeleton warrior shrugs off the effect &039;!
The fabric of space around Xanylekira the skeleton warrior&LASTXanylekira the skeleton warrior&039;s Inner Demon&LASTAz converts some damage to Psi!
Xanylekira the skeleton warrior&WHITELASTLAST039;s Inner Demon&039;s Inner Demon for (69 teleported), 26 arcane (26 total damage).
Xanylekira the skeleton warrior&039;s aether beam hits Az for 27 to psi, 69 teleported (96 total damage).
Xanylekira the skeleton warrior&039;s aether beam hits Xanylekira the skeleton warrior for 3 arcane damage.
Xanylekira the skeleton warrior&ROYAL_BLUELASTLASTF53CBE039;s Inner Demon manifests!
Xanylekira the skeleton warrior&LASTLightning.
Az reacts immediately after taking severe wounds!
LIFE LOST WARNING!
Az converts some damage to Psi!
Xanylekira the skeleton warrior hits Xanylekira the skeleton warrior&ROYAL_BLUELASTLASTUID:472878:0fbd578LASTORANGELASTROYAL_BLUELAST155 total damage).
Talent Resonance Field is ready to use.
Az converts some damage to Psi!
Something hits Az for 36 to psi, 148 arcane (183 total damage).
Az the level 19 yeek solipsist was mana-torn to death by Xanylekira the skeleton warrior on level 3 of Ruins of Kor&
Az has finished recovering.
Az slows down.
Az deactivates Lucid Dreamer.
Az stops regenerating health quickly.






















































































