












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Arena |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Shadowblade |
| Level / Exp | 38 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Az at level 38 on the 1st Mirth 122nd year of Ascendancy at 10:26 / 1 |
Primary Stats
| Strength | 30 (base 10) |
| Dexterity | 92 (base 60) |
| Constitution | 10 (base 10) |
| Magic | 62 (base 30) |
| Willpower | 34 (base 10) |
| Cunning | 79 (base 60) |
Resources
| Life | -28/810 |
| Mana | 372/372 |
| Stamina | 56/251 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | +15.461993865312% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | +15.461993865312% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 73 |
| Crit Chance | 31% |
| APR | 33 |
| Speed | 0.69 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 73 |
| Crit Chance | 38% |
| APR | 42 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 27% |
| Speed | 0.86608585779881 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +20% |
Offense: Damage Penetration
| Nature | +20% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 7 (63.720930232558%) |
| Defense | 76 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 14 |
| Spell Save | 31 |
| Mental Save | 29 |
Defense: Resistances
| All | 15%( 70%) |
Defense: Immunities
| Silence Resistance | 49% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 308 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 63 up to 4 times. |
Class Talents
| Cunning / Shadow magic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Shadow Combat |
| beneficial effect | Parrying melee and ranged attacks: Has a 32% chance to deflect up to 20 damage from the next 1.0 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Shadowstrike |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of dwarven-steel boots of spellbinding (0 def, 4 armour)3.0 T3 feet armor [Ego+] Arcane While equipped: Stats +3 Mag ----- def ----- Armour +4 Fatigue +3% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | shielding cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil +4 Cun dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Spell.save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
| On hands | drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +9 (+3 eff.) Apr +12 ----- def ----- Armour +3 Learn an unarmed attack talent or enable &039; to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | soothing dragonbone wand of shielding [power 440] (20 cooldown)2.0 T5 wand charm [Ego] Arcane Create a shield absorbing up to 440 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 52. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | rogue&0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Cun dps ---------- Acc +8 (+2 eff.) Apr +10 ----- def ----- Defense +15 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | gold amulet of magic (+4)0.1 T3 amulet jewelry [Ego] Arcane While equipped: Stats +4 Mag Amulets can have magical properties. |
| In main hand | Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Cun, 20% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
| Around waist | drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +9 Mag +6 Wil dps ---------- Spell.crit +5% A belt that goes around your waist. |
| In off hand | stralite dagger of projection (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Psionic Power 30.0 - 39.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | focusing elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +13 Mag +10 Wil dps ---------- Spell.pwr +17 (+4 eff.) S.pwr/crit +3 ----- def ----- Resists +15% all Silence- +49% ---------- misc Mana/turn +0.25 Psi/turn +0.30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
solipsist&0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +56.00 HP.reg +7.00 Heal.mod +12% Rings can have magical properties. |
treant&0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +13% lightning ----- def ----- Resists +12% blight +13% nature +26% lightning Poison- +24% Disease- +30% Rings can have magical properties. |
focusing silk robe of frost (+15%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +10% cold ----- def ----- Resists +13% all +15% cold ---------- misc Mana/turn +0.27 Psi/turn +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sand dwarven-steel gauntlets (0 def, 8 armour)1.5 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 physical Dmg.mod +5% physical ----- def ----- Armour +8 Fatigue +3% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
462 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
evasive elven-wood wand of conjuration [power 350] (15 cooldown)2.0 T4 wand charm [Ego] Arcane Fire a magical bolt dealing 350 fire damage Puts all charms on 15 cooldown 100% to gain a 33% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded dragonbone wand of clairvoyance [power 16] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +4 lightning +5 acid +5 mind +4 darkness Talents +1 Ward Reveal the area around you, dispelling darkness (radius 16, power 75 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Insane (Roguelike) difficulty)
Got to wave 20 in the arena.By Az the Skeleton Shadowblade level 15
75th Pyre 122nd year of Ascendancy at 22:11 see stats
Arena Battler 50 (Insane (Roguelike) difficulty)
Got to wave 50 in the arena.By Az the Skeleton Shadowblade level 32
79th Pyre 122nd year of Ascendancy at 01:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Az the Skeleton Shadowblade level 10
75th Pyre 122nd year of Ascendancy at 00:15 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Az the Skeleton Shadowblade level 20
76th Pyre 122nd year of Ascendancy at 16:40 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Az the Skeleton Shadowblade level 30
78th Pyre 122nd year of Ascendancy at 11:38 see stats
Master of Arena (Insane (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Az the Skeleton Shadowblade level 37
1st Mirth 122nd year of Ascendancy at 08:44 see stats
Log
Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 8th Flare of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 10th Flare of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 6th Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 8th Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 10th Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 12nd Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 14th Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 16th Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 18th Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 20th Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Today is the 22nd Dusk of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:00.
Az deactivates Shadow Combat.
Az deactivates Shadow Feed.









































































