








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Marauder |
| Level / Exp | 11 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Mayanne the polar bear at level 11 on the 1st Profit 122nd year of Ascendancy at 10:30 / 1 |
Primary Stats
| Strength | 37 (base 28) |
| Dexterity | 30 (base 24) |
| Constitution | 13 (base 11) |
| Magic | 12 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 28 (base 19) |
Resources
| Life | -11/264 |
| Stamina | 52/132 |
| Healing Factor | 1.3483363011315 |
| Regeneration | 6.6742646906011 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 43 |
| Crit Chance | 13% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 43 |
| Crit Chance | 12% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +10% |
| Blight | +3% |
| Mind | +15% |
| All | +0% |
Offense: Damage Penetration
| Arcane | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 12 (38.594633868923%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 14 |
| Mental Save | 19 |
Defense: Resistances
| Lightning | 15%( 70%) |
| Light | 30%( 70%) |
| Darkness | 6%( 70%) |
| Physical | 3%( 70%) |
| Mind | 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Stun Resistance | 40% |
| Poison Resistance | 50% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 236 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by giant eel. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm& | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of rough leather boots &039; (0 def, 1 armour) (On feet)]pair of rough leather boots &039; (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +1(-) Con ----- def ----- Armour +1 (-) Resists +2%(-) physical Crit.chn- 5.00% (-) HP.reg +2.00 (-) Heal.mod +11% (-) Stun/Frz- +20% (-) A pair of boots made of leather. |
| On hands | [vs. hardened leather gloves of strength (+3) (0 def, 2 armour) (On hands)]hardened leather gloves of strength (+3) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-) ----- def ----- Armour +2 (-) Unarmed combat: Power 20.5 - 22.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. iron helm &039; (0 def, 3 armour) (On head)]iron helm &039; (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Cun +3(-) Dex dps ---------- S.pwr/crit +8 (-) Dmg.mod +3%(-) blight Apr +5 (-) Melee Ret 4(-) light 2(-) blight ----- def ----- Armour +3 (-) Fatigue +5% (-) Spell.save +6 (+6 eff.) (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. powerful ash wand of shielding [power 170] (20 cooldown) (Tool)]powerful ash wand of shielding [power 170] (20 cooldown) 2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Lightningsun (On fingers)]Lightningsun 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3(-) Str dps ---------- Melee+ 0(-10) item darkness numbing Dmg.mod +12%(-) lightning +6%(-) mind On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Armour +6 (-) Resists +3%(-) mind Rings make your fingers look great! |
| Around waist | [vs. rough leather belt &039; (Around waist)]rough leather belt &039; 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9%(-) mind Res.pen +10%(-) darkness +10%(-) arcane ----- def ----- HP.reg +0.70 (-) Heal.mod +11% (-) A belt that goes around your waist. |
| In main hand | [vs. steel dagger &039; (18-23 power, 6 apr) (In main hand, 1 of 2)]steel dagger &039; (18-23 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (-) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +8(-) blight On Crit.r2 +4(-) arcane On Hit: * 7% chance to reduce strength, dexterity, and constitution by 7 * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Resists +6%(-) darkness +1%(-) physical Mind.save +6 (+6 eff.) (-) HP.reg +2.00 (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| In off hand | [vs. steel dagger &039; (18-23 power, 6 apr) (In main hand, 1 of 2)]Dagydubers the iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Psionic Power 10.0 - 13.0(-8.0 - -10.4) Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-1) Crit +4.0% (-1.0%) Atk.spd 100% (-) Melee+ +0(-8) blight +11 mind On Crit.r2 +0(-4) arcane On Hit: * 0% chance to reduce strength, dexterity, and constitution by 7 * 10% chance to reduce all saves and defense by 12 - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +3 Cun +2 Wil ----- def ----- Resists +0%(-6%) darkness +0%(-1%) physical Mind.save +0 (+0 eff.) (-6 (-6 eff.)) HP.reg +0.00 (-2.00) Silence- +20% Sharp, short and deadly. Tap to cycle through comparison choices |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Main armor | [vs. Eel-skin armour (16 def, 0 armour) (Main armor)]Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3(-) Cun +2(-) Dex ----- def ----- Defense +16 (+8 eff.) (-) Fatigue +2% (-) Resists +15%(-) lightning Poison- +50% (-) Pinning- +50% (-) On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 32.91 to 98.72 lightning damage (65.81 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
acid wave rune of the titan (damage 81; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 80.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Lightningsun (On fingers)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: Stats +0(-3) Str dps ---------- Melee+ 0(-10) item darkness numbing Dmg.mod +0%(-12%) lightning +0%(-6%) mind ----- def ----- Armour +0 (-6) Resists +0%(-3%) mind Rings make your fingers look great! |
[vs. steel dagger &039; (18-23 power, 6 apr) (In main hand)]iron greatmaul (17-26 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Normal] Power 17.0 - 25.5(-1.0 - +2.1) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-5) Crit +0.5% (-4.5%) Atk.spd 100% (-) Melee+ +0(-8) blight On Crit.r2 +0(-4) arcane On Hit: * 0% chance to reduce strength, dexterity, and constitution by 7 - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Resists +0%(-6%) darkness +0%(-1%) physical Mind.save +0 (+0 eff.) (-6 (-6 eff.)) HP.reg +0.00 (-2.00) Massive two-handed mauls. |
[vs. steel dagger &039; (18-23 power, 6 apr) (In main hand)]iron longsword (11-15 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.0 - 15.4(-7.0 - -8.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-4) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-8) blight On Crit.r2 +0(-4) arcane On Hit: * 0% chance to reduce strength, dexterity, and constitution by 7 - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Resists +0%(-6%) darkness +0%(-1%) physical Mind.save +0 (+0 eff.) (-6 (-6 eff.)) HP.reg +0.00 (-2.00) Sharp, long, and deadly. |
[vs. steel dagger &039; (18-23 power, 6 apr) (In main hand)]flaming iron mace of paradox (14-20 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 14.0 - 19.6(-4.0 - -3.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-4) Crit +0.5% (-4.5%) Atk.spd 100% (-) Melee+ +0(-8) blight +7 temporal On Hit.r1 +7 fire On Crit.r2 +0(-4) arcane On Hit: * 0% chance to reduce strength, dexterity, and constitution by 7 - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Resists +6% temporal +0%(-6%) darkness +0%(-1%) physical Mind.save +0 (+0 eff.) (-6 (-6 eff.)) HP.reg +0.00 (-2.00) Blunt and deadly. |
[vs. steel dagger &039; (18-23 power, 6 apr) (In main hand, 1 of 2)]iron dagger of crippling (11-14 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego+] Master Power 11.0 - 14.3(-7.0 - -9.1) Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-1) Crit +4.0% (-1.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Crit.r2 +0(-4) arcane On Hit: * 0% chance to reduce strength, dexterity, and constitution by 7 - 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% ----- def ----- Resists +0%(-6%) darkness +0%(-1%) physical Mind.save +0 (+0 eff.) (-6 (-6 eff.)) HP.reg +0.00 (-2.00) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Eel-skin armour (16 def, 0 armour) (Main armor)]volcanic rough leather armour of Toknor (3 def, 8 armour) 9.0 T1 light armor Reqs Str 10 [Ego++] Nature/Master While equipped: Stats +0(-3) Cun +0(-2) Dex dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) Melee+ 5 fire Ranged+ 5 fire ----- def ----- Armour +8 Defense +3 (+2 eff.) (-13 (-6 eff.)) Fatigue +6% (+4%) Resists +0%(-15%) lightning +11% fire +12% physical Poison- +0% (-50%) Disease- +15% Pinning- +0% (-50%) A suit of armour made of leather. It was changed by the digestive sack. |
[vs. Eel-skin armour (16 def, 0 armour) (Main armor)]Lorozilasus the iron mail armour (2 def, 4 armour) =con= 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: Stats +0(-2) Dex +0(-3) Cun +5 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) (-14 (-7 eff.)) Fatigue +12% (+10%) Resists +3%(-12%) lightning +16% fire +3% nature Poison- +0% (-50%) Pinning- +0% (-50%) A suit of armour made of mail. |
[vs. rough leather belt &039; (Around waist)]insulating rough leather belt 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-9%) mind Res.pen +0%(-10%) darkness +0%(-10%) arcane ----- def ----- Resists +5% fire +6% cold HP.reg +0.00 (-0.70) Heal.mod +0% (-11%) A belt that goes around your waist. |
[vs. rough leather belt &039; (Around waist)]rough leather belt of unlife =wtr= 1.0 T1 belt armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +0%(-9%) mind Res.pen +0%(-10%) darkness +0%(-10%) arcane ----- def ----- Resists +5% blight HP.reg +0.00 (-0.70) Heal.mod +0% (-11%) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. pair of rough leather boots &039; (0 def, 1 armour) (On feet)]Sunwire (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-1) Con dps ---------- Dmg.mod +3% fire Res.pen +5% light +20% cold ----- def ----- Armour +5 (+4) Fatigue +2% Resists +0%(-2%) physical Crit.chn- 0.00% (-5.00%) HP.reg +0.00 (-2.00) Heal.mod +0% (-11%) Stun/Frz- +0% (-20%) ---------- misc Light +2 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. hardened leather gloves of strength (+3) (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +4 Wil +4 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +2 (+2 eff.) Dmg.mod +5% nature ----- def ----- Armour +0 (-2) Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7(-13.5 - -14.8) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 (+4) Crit +4.0% (+1.0%) Atk.spd 100% (-) On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
[vs. hardened leather gloves of strength (+3) (0 def, 2 armour) (On hands)]sand rough leather gloves of dexterity (+2) (0 def, 7 armour) 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +0(-3) Str +2 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 6 physical Dmg.mod +3% physical Acc +11 (+4 eff.) ----- def ----- Armour +7 (+5) Unarmed combat: Power 7.0 - 7.7(-13.5 - -14.8) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 (-2) Crit +5.0% (+2.0%) Atk.spd 100% (-) On Hit.r1 +6 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. iron helm &039; (0 def, 3 armour) (On head)]Isleritira the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +0(-3) Dex +0(-3) Cun dps ---------- S.pwr/crit +0 (-8) Dmg.mod +0%(-3%) blight Res.pen +15% physical Apr +0 (-5) Melee Ret 0(-4) light 0(-2) blight ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +3% blight +3% temporal +3% nature Spell.save +0 (+0 eff.) (-6 (-6 eff.)) A cap made of leather. |
[vs. iron helm &039; (0 def, 3 armour) (On head)]Eloranor the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-3) Cun +0(-3) Dex dps ---------- Mind.crit +1% Mind.pwr +20 (+11 eff.) S.pwr/crit +0 (-8) Dmg.mod +0%(-3%) blight Apr +0 (-5) Melee Ret 0(-2) blight 6 mind 0(-4) light ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +6% fire +5% cold Spell.save +0 (+0 eff.) (-6 (-6 eff.)) Mind.save +3 (+2 eff.) ---------- misc Psi/ret +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. iron helm &039; (0 def, 3 armour) (On head)]stabilizing iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-3) Cun +0(-3) Dex dps ---------- S.pwr/crit +0 (-8) Dmg.mod +0%(-3%) blight Apr +0 (-5) Melee Ret 0(-4) light 0(-2) blight ----- def ----- Armour +3 (-) Fatigue +5% (-) Phys.save +11 (+7 eff.) Spell.save +0 (+0 eff.) (-6 (-6 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
72 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal& |
[vs. powerful ash wand of shielding [power 170] (20 cooldown) (Tool)]Lisegavena (dig speed 38 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Dmg.mod +6% nature ----- def ----- Resists +17% nature Spell.save +3 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. powerful ash wand of shielding [power 170] (20 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. powerful ash wand of shielding [power 170] (20 cooldown) (Tool)]iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azeal the Drem Marauder level 10
26th Voratun 122nd year of Ascendancy at 11:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azeal the Drem Marauder level 6
19th Voratun 122nd year of Ascendancy at 03:54 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azeal the Drem Marauder level 10
29th Voratun 122nd year of Ascendancy at 01:03 see stats
Log
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Azeal performs a melee critical strike against Xulegakira the rattlesnake!
Azeal hits Xulegakira the rattlesnake for 57 physical damage.
Azeal killed Xulegakira the rattlesnake!
Ritch flamespitter spits flames!
Your shield crumbles under the damage!
The shield around Azeal crumbles.
Azeal is recovering from the damage!
Ritch flamespitter hits Azeal for (21 absorbed), 54 fire (54 total damage).
War hound misses Azeal.
--------------------------------
Azeal uses Feint.
War hound shrugs off the effect &039;!
War hound is dazed!
Azeal picks up (o.): Eloranor the iron helm (0 def, 3 armour).
Ritch flamespitter spits flames!
Ritch flamespitter&
Ritch flamespitter hits Azeal for 109 fire damage.
Mayanne the polar bear uses Wing Buffet.
Mayanne the polar bear performs a melee critical strike against Ritch flamespitter!
Ritch flamespitter is knocked back!
Ritch flamespitter is knocked back!
Azeal is knocked back!
Azeal is knocked back!
Melee retaliation hits Mayanne the polar bear for 4 light, 2 blight, 4 light, 2 blight (11 total damage).
Mayanne the polar bear hits Ritch flamespitter for 33 physical, 1 mind, 3 darkness, 21 physical, 1 mind, 3 darkness (61 total damage).
Mayanne the polar bear hits Azeal for 26 physical, 2 mind, 2 darkness, 26 physical (56 total damage).
Azeal the level 11 drem marauder was dissected to death by Mayanne the polar bear on level 2 of Norgos Lair.






















































































