









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 7 / 64% |
| Size | small |
| Lifes / Deaths | Killed by Vorilenor the thief at level 7 on the 59th Dusk 122nd year of Ascendancy at 05:29 / 1 |
Primary Stats
| Strength | 18 (base 13) |
| Dexterity | 32 (base 20) |
| Constitution | 18 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 38 (base 27) |
Resources
| Life | -34/254 |
| Stamina | 150/150 |
| Healing Factor | 1.163829787234 |
| Regeneration | 43.536046824189 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
Offense: Barehand
| Damage | 41 |
| Accuracy | 35 |
| Crit Chance | 44% |
| APR | 4 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 43% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 43% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Blight | +6% |
| Lightning | +9% |
| Light | +13% |
| Cold | +3% |
Offense: Damage Penetration
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 7 (52.131147540984%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 29 |
| Mental Save | 34 |
Defense: Resistances
| Cold | 3%( 70%) |
| Light | 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 6 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| beneficial effect | |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 42% chance to get an automatic counter attack when avoiding a melee attack. (1.5 counters remaining) Counter Attacking |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| detrimental effect | The target is poisoned, taking 39.68 nature damage per turn. Deadly Poison |
| beneficial effect | The target is in the middle of a combo chain and has earned 3 combo points. 3 Combo |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| beneficial effect | The target has 16 increased life regeneration. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
Various alchemists around Maj&WHITESLATE039;Needed: one bloated horror heart. Don&039;t get any on you.&WHITESLATE039;Needed: one ice ant stinger. If you&039; The Brotherhood of Alchemists* You& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. Blazehack the pair of iron boots (0 def, 3 armour) (On feet)]Blazehack the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Cun +3(-) Dex dps ---------- Dmg.mod +9%(-) lightning +6%(-) blight Res.pen +15%(-) cold Melee Ret 6(-) lightning ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +3%(-) cold Disengage: Puts all charms on 15 cooldown Level 1.3 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| On hands | [vs. iron gauntlets (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) Unarmed combat: Power 10.0 - 14.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 100% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. Noonbile the rough leather cap (0 def, 1 armour) (On head)]Noonbile the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Str dps ---------- Dmg.mod +3%(-) light +3%(-) cold Melee Ret 8(-) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) ---------- misc Light +3 (-) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
| Tool | [vs. iron torque of clear mind [power 1] (16.5/25 cooldown) (Tool)]iron torque of clear mind [power 1] (16.5/25 cooldown) 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| Around neck | [vs. restful copper amulet of mastery (0.15 Cunning / Dirty fighting) (Around neck)]restful copper amulet of mastery (0.15 Cunning / Dirty fighting) 0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% (-) HP.reg +1.00 (-) ---------- misc Masteries +0.15(-) Cunning/Dirty fighting Amulets can have magical properties. |
| Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | [vs. linen cloak of Eldoral (1 def, 0 armour) (Cloak)]linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Cun +1(-) Dex ----- def ----- Defense +1 (+0 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Halyblek (Around waist)]Halyblek 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1(-) Wil dps ---------- Mind.pwr +3 (+1 eff.) (-) Apr +1 (-) ----- def ----- Phys.save +6 (+3 eff.) (-) ---------- misc Stam/turn +3.00 (-) Max.stam +30.00 (-) Infravis +2 (-) A belt that goes around your waist. |
Inventory
hateful iron waraxe of massacre (16-22.4 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master/Psionic Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +5% Living One-handed war axes. |
[vs. Halyblek (Around waist)]Hanythel the Glowblight =3 mag= 1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +3 Mag +0(-1) Wil +2 Cun dps ---------- Mind.pwr +0 (+0 eff.) (-3 (-1 eff.)) Apr +0 (-1) On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Resists +9% acid +6% light +5% blight Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Stam/turn +0.00 (-3.00) Max.stam +0.00 (-30.00) Light +1 Infravis +0 (-2) A belt that goes around your waist. |
[vs. Noonbile the rough leather cap (0 def, 1 armour) (On head)]Blazewisp (0 def, 1 armour) 2.0 T1 head armor [Rare] Disrupt While equipped: Stats +1(-2) Str +5 Dex +1 Wil +2 Cun dps ---------- Dmg.mod +0%(-3%) light +0%(-3%) cold Res.pen +5% fire Melee Ret 0(-8) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6% nature +6% blight ---------- misc Light +1 (-2) A cap made of leather. |
[vs. Noonbile the rough leather cap (0 def, 1 armour) (On head)]rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +0(-3) Str +3 Dex dps ---------- Dmg.mod +0%(-3%) light +0%(-3%) cold Melee Ret 0(-8) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) ---------- misc Light +0 (-3) A cap made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. iron torque of clear mind [power 1] (16.5/25 cooldown) (Tool)]iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azeal the Halfling Brawler level 7
78th Pyre 122nd year of Ascendancy at 14:01 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azeal the Halfling Brawler level 7
1st Mirth 122nd year of Ascendancy at 16:27 see stats
Log
Azeal throws two quick punches.
Azeal performs a melee critical strike against Vorilenor the thief!
Azeal hits Vorilenor the thief for 17 physical, 7 light, 26 physical, 7 light (57 total damage).
Vorilenor the thief performs a melee critical strike against Azeal!
Vorilenor the thief hits Azeal for (3 flat reduction), 37 physical, (3 flat reduction), 61 physical (98 total damage).
Melee retaliation hits Vorilenor the thief for 3 lightning, 3 cold, 3 lightning, 3 cold (12 total damage).
Deadly Poison from Vorilenor the thief hits Azeal for (3 flat reduction), 6 nature (6 total damage).
Vorilenor the thief feels pain again.
Vorilenor the thief hits Azeal for (3 flat reduction), 39 physical, (3 flat reduction), 32 physical (71 total damage).
Melee retaliation hits Vorilenor the thief for 3 lightning, 4 cold, 3 lightning, 4 cold (13 total damage).
Azeal is not stunned anymore.
LIFE LOST WARNING!
Deadly Poison from Vorilenor the thief hits Azeal for (3 flat reduction), 15 nature (15 total damage).
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Azeal uses Infusion: Regeneration.
Azeal starts regenerating health quickly.
Vorilenor the thief performs a melee critical strike against Azeal!
Vorilenor the thief hits Azeal for (3 flat reduction), 47 physical (47 total damage).
Melee retaliation hits Vorilenor the thief for 7 lightning, 8 cold, 7 lightning, 8 cold (30 total damage).
Azeal the level 7 halfling brawler was swiped to death by Vorilenor the thief on level 1 of Dairudar.
Azeal stops regenerating health quickly.
Azeal is not crippled anymore.
Azeal is no longer poisoned.
Azeal&LASTLASTStriking Stance.
































































