











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Archer |
| Level / Exp | 23 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Emerissra the venom drake hatchling at level 23 on the 11st Dearth 122nd year of Ascendancy at 11:23 / 1 |
Primary Stats
| Strength | 37 (base 27) |
| Dexterity | 75 (base 51) |
| Constitution | 18 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 43 (base 27) |
Resources
| Life | -282/619 |
| Stamina | 144/194 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 2.4100567985851 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 69.066476116202 |
| See Invisible | 69.066476116202 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 71 |
| Crit Chance | 22% |
| APR | 7 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Acid | +18% |
| Nature | +9% |
| Darkness | +9% |
| Cold | +15% |
| Physical | +14% |
| Mind | +18% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 18 (69.687909656376%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 11 |
| Mental Save | 29 |
Defense: Resistances
| Acid | 46%( 70%) |
| Blight | 3%( 70%) |
| Arcane | 5%( 70%) |
| Cold | 3%( 70%) |
| All | 0%( 70%) |
| Lightning | 27%( 70%) |
| Temporal | 6%( 70%) |
| Physical | 4%( 70%) |
| Darkness | 3%( 70%) |
| Nature | 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -634 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1555 life, 17 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm& | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Eden&LASTEden& 2.0 T2 feet armor [Unique] Master While equipped: Stats +3(-) Cun ----- def ----- Armour +1 (-) Defense +2 (+0 eff.) (-) Fatigue +2% (-) ---------- misc Masteries +0.20(-) Cunning/Survival Boost speed by 42% (based on Cunning). Uses 42 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | [vs. Strikepierce (9/15, 21-29 power, 7 apr) (Quiver, 1 of 2)]Strikepierce (9/15, 21-29 power, 7 apr) 3.0 T2 arrow ammo Reqs Dex 16 [Random Unique] Nature/Psionic Power 21.0 - 29.4 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 (-) Crit +1.5% (-) Capacity 15 (-) Proj.spd +200% (-) Ranged+ +15(-) physical On Hit.r1 +16(-) lightning On Crit.r2 +8(-) lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 123 physical damage * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. Light of Revelation (Light source)]Light of Revelation 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% (-)Horror ----- def ----- D.Red.from +25% (-)Horror ---------- misc Light +7 (-) See.Stealth +35 (-) See.Invis +35 (-) Sometimes reveals the hidden truths you&WHITEANTIQUE_WHITE |
| On head | [vs. Winternigh (0 def, 3 armour) (On head)]Winternigh (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2(-) Dex +3(-) Con dps ---------- Phys.pwr +20 (+7 eff.) (-) Dmg.mod +9%(-) cold +3%(-) physical Acc +15 (+4 eff.) (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +3%(-) cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. soothing elm totem of healing [power 110] (13 cooldown) (Tool)]soothing elm totem of healing [power 110] (13 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 cooldown 100% to heal for 32. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. copper ring &039; (On fingers, 1 of 2)]copper ring &039; 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +12 (+4 eff.) (-) Spell.pwr +5 (+2 eff.) (-) Mind.pwr +6 (+3 eff.) (-) ----- def ----- Armour +4 (-) Die.at -80.00 life (-) ---------- misc Mana/turn +0.08 (-) Vim/s.crit +2.00 (-) Max.stam +10.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring &039; (On fingers, 1 of 2)]gold ring &039; 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +3 Wil dps ---------- Phys.pwr +10 (+3 eff.) (-2 (-1 eff.)) Spell.pwr +5 (+2 eff.) (-) Mind.pwr +8 (+4 eff.) (+2 (+1 eff.)) Dmg.mod +12% acid +12% lightning +6% all ----- def ----- Armour +0 (-4) Resists +30% acid +24% lightning Crit.chn- 5.00% Die.at +0.00 life (+80.00 life) ---------- misc Mana/turn +0.00 (-0.08) Vim/s.crit +0.00 (-2.00) Max.stam +0.00 (-10.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Sootshaper (Around waist)]Sootshaper 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% (-) Crit.mult +6.00% (-) Phys.pwr +3 (+1 eff.) (-) Dmg.mod +3%(-) darkness ----- def ----- Resists +3%(-) blight +5%(-) arcane +3%(-) darkness Phys.save +3 (+1 eff.) (-) Max.HP +100.00 (-) Confus- +10% (-) A belt that goes around your waist. |
| In main hand | [vs. Surefire (In main hand, 1 of 2)]Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 105% (-) Range +9 (-) While equipped: Stats +3(-) Dex dps ---------- Phys.crit +5.0% (-) Dmg.mod +5%(-) physical Acc +12 (+3 eff.) (-) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
| On hands | [vs. steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3(-) Str dps ---------- Phys.pwr +7 (+2 eff.) (-) Acc +6 (+1 eff.) (-) ----- def ----- Armour +2 (-) Fatigue +3% (-) Phys.save +5 (+2 eff.) (-) Mind.save +7 (+4 eff.) (-) Disarm- +30% (-) Unarmed combat: Power 26.5 - 37.1 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +7 (-) Apr +9 (-) Crit +8.0% (-) Atk.spd 83% (-) On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]Lisyriatta the Scumripper (12 def, 8 armour) 9.0 T2 light armor Reqs Str 14 [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +4(-) Str +4(-) Dex +3(-) Mag +5(-) Wil +7(-) Cun dps ---------- Dmg.mod +3%(-) nature +12%(-) mind ----- def ----- Armour +8 (-) Defense +12 (+4 eff.) (-) Fatigue +7% (-) Resists +16%(-) acid +3%(-) nature Mind.save +10 (+5 eff.) (-) Max.HP +34.00 (-) A suit of armour made of leather. |
| Cloak | [vs. Xanissra the Sparknigh (11 def, 0 armour) (Cloak)]Xanissra the Sparknigh (11 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% (-) Phys.pwr +2 (+1 eff.) (-) ----- def ----- Defense +11 (+3 eff.) (-) Fatigue -3% (-) Resists +3%(-) lightning +4%(-) physical +6%(-) temporal Crit.chn- 15.00% (-) Max.HP +20.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. wanderer&LASTwanderer& 0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4(-) Dex +4(-) Cun +4(-) Con dps ---------- Mov.spd +10% (-) ----- def ----- Fatigue -4% (-) HP.reg +2.00 (-) ---------- misc Stam/turn +0.40 (-) Amulets make your neck look great! |
Inventory
[vs. Infusion: Healing [healing infusion of the duelist (heal 193; cd 11)] (on body)]healing infusion (heal 65; cd 15) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 65 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the duelist (heal 193; cd 11)] (on body)]healing infusion of the sneak (heal 141; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Heroism [heroism infusion of the sneak (die at -613; dur 7; cd 27)] (on body)]heroism infusion (die at -192; dur 7; cd 26) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -192 life. The duration and life will increase by 1% for every 1% life you have lost (currently 471 life, 17 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Heroism [heroism infusion of the sneak (die at -613; dur 7; cd 27)] (on body)]heroism infusion of the sneak (die at -533; dur 6; cd 30) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -533 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1308 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 193; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 371; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 13; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 17; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the sneak (damage 213; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 213.11 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 7; resist 10%; move 34%; dur 5; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 34% faster, and you are invisible (power 7). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. wanderer&LASTEilinovena the Windspitter 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +0(-4) Dex +0(-4) Cun +0(-4) Con dps ---------- Mov.spd +0% (-10%) Dmg.mod +3% light Res.pen +10% light Melee Ret 6 nature ----- def ----- Fatigue +0% (+4%) Resists +11% lightning +6% nature HP.reg +0.00 (-2.00) Stun/Frz- +22% ---------- misc Stam/turn +0.00 (-0.40) Amulets make your neck look great! |
[vs. wanderer&LASTcopper amulet of magic (+3) =3m= 0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +0(-4) Dex +3 Mag +0(-4) Cun +0(-4) Con dps ---------- Mov.spd +0% (-10%) ----- def ----- Fatigue +0% (+4%) HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.40) Amulets make your neck look great! |
[vs. wanderer&LASTclarifying steel amulet of healing 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-4) Dex +0(-4) Cun +0(-4) Con dps ---------- Mov.spd +0% (-10%) ----- def ----- Fatigue +0% (+4%) Resists +11% mind HP.reg +0.00 (-2.00) Heal.mod +10% Cut- +50% Confus- +20% ---------- misc Stam/turn +0.00 (-0.40) Heal: Puts all charms on 29 cooldown Level 3.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 229 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
[vs. copper ring &039; (On fingers, 1 of 2)]copper citrine ring 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 12 light Ranged+ 11 light Dmg.mod +11% light ----- def ----- Armour +0 (-4) Die.at +0.00 life (+80.00 life) ---------- misc Mana/turn +0.00 (-0.08) Vim/s.crit +0.00 (-2.00) Max.stam +0.00 (-10.00) Light +4 Infravis +4 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring &039; (On fingers, 1 of 2)]copper citrine ring 0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Acc +8 (+2 eff.) Apr +8 ----- def ----- Armour +0 (-4) Defense +8 (+2 eff.) Die.at +0.00 life (+80.00 life) ---------- misc Mana/turn +0.00 (-0.08) Vim/s.crit +0.00 (-2.00) Max.stam +0.00 (-10.00) Light +4 Infravis +4 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring &039; (On fingers, 1 of 2)]copper citrine ring 0.1 T1 ring jewelry [Ego+] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Armour +0 (-4) Resists +11% acid +11% fire +10% lightning +13% cold Die.at +0.00 life (+80.00 life) ---------- misc Mana/turn +0.00 (-0.08) Vim/s.crit +0.00 (-2.00) Max.stam +0.00 (-10.00) Light +4 Infravis +4 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring &039; (On fingers, 1 of 2)]marksman& 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +11% lightning Acc +6 (+2 eff.) ----- def ----- Armour +0 (-4) Resists +22% lightning Die.at +0.00 life (+80.00 life) ---------- misc Mana/turn +0.00 (-0.08) Vim/s.crit +0.00 (-2.00) Max.stam +0.00 (-10.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring &039; (On fingers, 1 of 2)]mule& 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Armour +0 (-4) Fatigue -4% Die.at +0.00 life (+80.00 life) ---------- misc Max.enc +21 Mana/turn +0.00 (-0.08) Vim/s.crit +0.00 (-2.00) Max.stam +0.00 (-10.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring &039; (On fingers, 1 of 2)]Sleetonslaught the steel ring 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +21% cold +11% physical Res.pen +10% darkness Melee Ret 2 darkness ----- def ----- Armour +0 (-4) Resists +11% physical +6% darkness +6% cold Die.at +0.00 life (+80.00 life) ---------- misc Mana/turn +0.00 (-0.08) Vim/s.crit +0.00 (-2.00) Max.stam +0.00 (-10.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring &039; (On fingers, 1 of 2)]marksman& 0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 5 physical Ranged+ 10 physical Acc +6 (+2 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 21 On Hit (Ranged): * 11% chance to reduce all saves and defense by 21 ----- def ----- Armour +0 (-4) Die.at +0.00 life (+80.00 life) ---------- misc Mana/turn +0.00 (-0.08) Vim/s.crit +0.00 (-2.00) Hate/m.crit +2.00 Max.stam +0.00 (-10.00) Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring &039; (On fingers, 1 of 2)]steel ring &039; 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +6% temporal +22% fire Res.pen +20% temporal ----- def ----- Armour +6 (+2) Resists +3% acid +44% fire Die.at +0.00 life (+80.00 life) ---------- misc Mana/turn +0.00 (-0.08) Vim/s.crit +0.00 (-2.00) Max.stam +0.00 (-10.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring &039; (On fingers, 1 of 2)]steel ring &039; 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +12% cold Res.pen +10% darkness +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 21 ----- def ----- Armour +0 (-4) Resists +9% acid +24% cold +3% darkness Die.at +0.00 life (+80.00 life) ---------- misc Mana/turn +0.00 (-0.08) Vim/s.crit +0.00 (-2.00) Max.stam +0.00 (-10.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Eclipse (18-22 power, 4 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6(+18.0 - +21.6) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Spell.crit +8% Spell.pwr +12 (+6 eff.) Dmg.mod +15% darkness +15%(+10%) physical +15% light +15% temporal Acc +0 (+0 eff.) (-12 (-3 eff.)) ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Ulemayon the ash magestaff (15-18 power, 3 apr, lightning element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 15.0 - 18.0(+15.0 - +18.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex +2 Mag dps ---------- Phys.crit +0.0% (-5.0%) Spell.crit +2% Spell.pwr +10 (+5 eff.) Dmg.mod +15% lightning +0%(-5%) physical Acc +20 (+5 eff.) (+8 (+2 eff.)) ----- def ----- Resists +9% nature +15% fire Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.16 Max.mana +43.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]cruel yew starstaff of fate (20-24 power, 4 apr, darkness element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane/Master Power 20.0 - 24.0(+20.0 - +24.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Spell.crit +15% Crit.mult +10.00% Spell.pwr +9 (+5 eff.) Dmg.mod +20% darkness +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) ----- def ----- Phys.save +6 (+3 eff.) Spell.save +8 (+8 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]yew magestaff of might (20-24 power, 4 apr, fire element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0(+20.0 - +24.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Spell.crit +10% Spell.pwr +9 (+5 eff.) Dmg.mod +0%(-5%) physical +20% fire Acc +0 (+0 eff.) (-12 (-3 eff.)) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]balanced dwarven-steel battleaxe (34-50 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Master Power 33.5 - 50.2(+33.5 - +50.2) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +9 (+2 eff.) (-3 (-1 eff.)) ----- def ----- Defense +13 (+4 eff.) Disarm- +28% Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]warbringer& 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego+] Master Power 39.5 - 59.2(+39.5 - +59.2) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex +5 Con dps ---------- Phys.crit +0.0% (-5.0%) Phys.pwr +9 (+2 eff.) Dmg.mod +0%(-5%) physical Res.pen +9% physical Acc +0 (+0 eff.) (-12 (-3 eff.)) ----- def ----- Disarm- +21% Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Boltraptor (37-59 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Master Power 37.0 - 59.2(+37.0 - +59.2) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% (-5%) Range +0 (-9) Melee+ +20 acid +8 mind On Hit.r1 +12 acid On Hit: * 20% chance to reduce armor by 23% While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Res.pen +5% lightning Acc +0 (+0 eff.) (-12 (-3 eff.)) ----- def ----- Resists +3% mind Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]slime-covered steel greatsword (24-38 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Disrupt Power 24.0 - 38.4(+24.0 - +38.4) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% (-5%) Range +0 (-9) On Hit: * 12% chance to slow global speed by 47% While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]balanced dwarven-steel greatsword of erosion (34-55 power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Nature/Master Power 34.5 - 55.2(+34.5 - +55.2) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% (-5%) Range +0 (-9) Melee+ +7 nature While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +10 (+3 eff.) (-2 (+0 eff.)) ----- def ----- Defense +12 (+3 eff.) Disarm- +36% Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Gloramitha the Sparkwend (18-24 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Arcane/Master/Psionic Power 17.5 - 24.5(+17.5 - +24.5) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% (-5%) Range +0 (-9) Melee+ +7 darkness Against +7% Living On Crit.r2 +8 lightning On Hit: + Create an explosion dealing 34 lightning damage (1/turn) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +13% lightning +0%(-5%) physical Res.pen +9% lightning +6% all Acc +10 (+3 eff.) (-2 (+0 eff.)) Apr +5 ----- def ----- Resists +15% temporal Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Porymina the Floestoker (14-20 power, 5 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Arcane Power 14.0 - 19.6(+14.0 - +19.6) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +3.0% Atk.spd 100% (-5%) Range +0 (-9) On Hit.r1 +16 physical On Crit: + Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Res.pen +25% cold Acc +0 (+0 eff.) (-12 (-3 eff.)) ----- def ----- Resists +3% physical Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Unralach (16-22 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Arcane Power 16.0 - 22.4(+16.0 - +22.4) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% (-5%) Range +0 (-9) Melee+ +10 cold While equipped: Stats +1 Cun +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) ----- def ----- Armour +6 Resists +12% blight Die.at -40.00 life Heal.mod +15% Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]chilling steel longsword of corruption (15-21 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego+] Arcane Power 15.0 - 21.0(+15.0 - +21.0) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% (-5%) Range +0 (-9) Melee+ +8 cold On Hit: 20% Curse of Death 2 While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Hanudogar the Sootbore (14-20 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Psionic Power 14.0 - 19.6(+14.0 - +19.6) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% (-5%) Range +0 (-9) Melee+ +16 darkness On Hit: + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Str +0(-3) Dex +4 Cun +2 Con dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +3% mind +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) ---------- misc Light +3 One-handed war axes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]arcing steel waraxe (14-19 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Power 13.5 - 18.9(+13.5 - +18.9) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% (-5%) Range +0 (-9) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 34 damage While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) One-handed war axes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]steel waraxe of dampening (12-18 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Disrupt Power 12.5 - 17.5(+12.5 - +17.5) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) ----- def ----- Resists +9% acid +9% lightning +9% cold +7% fire +3% all Spell.save +8 (+8 eff.) One-handed war axes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]truestriking steel waraxe (12-16 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Master Power 11.5 - 16.1(+11.5 - +16.1) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Res.pen +7% physical Acc +7 (+2 eff.) (-5 (-1 eff.)) Apr +7 One-handed war axes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]balanced dwarven-steel dagger of massacre (26-34 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Power 26.5 - 34.5(+26.5 - +34.5) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +5 (+1 eff.) (-7 (-2 eff.)) ----- def ----- Defense +7 (+2 eff.) Disarm- +25% Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]inquisitor& 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature/Disrupt Power 17.5 - 22.8(+17.5 - +22.8) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% (-5%) Range +0 (-9) Melee+ +11 nature On Crit: + Deals 53 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]mossy mindstar of balance (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 2.5 - 2.8(+2.5 - +2.8) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) ----- def ----- Phys.save +3 (+2 eff.) Spell.save +3 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]balanced steel steamsaw of projection (14-20 power, 0 apr) 3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego+] Master/Psionic/Steamtech Power 13.5 - 20.2(+13.5 - +20.2) Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% (-5%) Block +24 Range +0 (-9) On Hit: + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +7 (+2 eff.) (-5 (-1 eff.)) ----- def ----- Armour +3 Defense +11 (+3 eff.) Fatigue +6% Disarm- +27% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]exposing dwarven-steel steamsaw of winter (22-34 power, 0 apr) 3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego+] Nature/Psionic/Steamtech Power 22.5 - 33.8(+22.5 - +33.8) Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% (-5%) Block +41 Range +0 (-9) Uses 1.0 Steam When used to Attack: Melee+ +13 cold While equipped: Stats +0(-3) Dex +2 Wil dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) On shield block: + Deals 106 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On Hit (Melee): * 6% chance to reduce all saves and defense by 21 On Melee Ret: * 13% chance to reduce all saves and defense by 21 ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +11% cold ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]ash longbow &039; 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% (-5%) Range +7 (-2) On Hit.r1 +16 darkness On Crit.r2 +8 lightning While equipped: Stats +5 Str +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Phys.pwr +36 (+9 eff.) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) Apr +2 ---------- misc Stam/turn +3.00 Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Strikepierce (9/15, 21-29 power, 7 apr) (Quiver, 1 of 2)]Vorimira (14/14, 14-19 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Rare] Arcane Power 13.5 - 18.9(-7.5 - -10.5) Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-2) Crit +1.0% (-0.5%) Capacity 14 (-1) Rld cld 3 Proj.spd +0% (-200%) Ranged+ +4 blight +20 mind +0(-15) physical On Hit.r1 +0(-16) lightning On Crit.r2 +20 mind +0(-8) lightning On Hit: * 20% chance to reduce strength, dexterity, and constitution by 13 - 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage - 20% chance to knock the target back 3 spaces and deal 123 physical damage - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. Strikepierce (9/15, 21-29 power, 7 apr) (Quiver, 1 of 2)]Elenudunakath the pouch of voratun shots (23/23, 56-67 power, 6 apr) 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Psionic Power 55.5 - 66.6(+34.5 - +37.2) Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +6 (-1) Crit +7.0% (+5.5%) Capacity 23 (8) Proj.spd +0% (-200%) Ranged+ +20 acid +13 darkness +0(-15) physical Against +13% Living On Hit.r1 +0(-16) lightning On Crit.r2 +20 acid +0(-8) lightning On Hit: * 10% chance to reduce armor by 23% + 25% chance for lightning to strike from the target to a second target dealing 34 damage - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) - 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage - 20% chance to knock the target back 3 spaces and deal 123 physical damage On Crit: + Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
iron shield &039; (15 def, 2 armour, 12-14 power, 17.5 block)7.0 T1 shield armor Reqs Shield usage training Str 11 [Rare] Nature When used to Attack: Power 11.5 - 13.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Apr +7 Crit +2.5% Block +18 While equipped: dps ---------- Res.pen +15% light On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +15 (+4 eff.) Fatigue +8% Resists +11% temporal Phys.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 Talents +1 Block Handheld deflection devices. |
swashbuckler&7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego++] Arcane/Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +43 Melee+ +12 light +11 darkness While equipped: Stats +3 Str +3 Dex +1 Mag +3 Cun dps ---------- Dmg.mod +12% light +11% darkness Acc +10 (+3 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +13% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +0(-5) Wil +0(-7) Cun dps ---------- Spell.pwr +5 (+3 eff.) Mov.spd +15% Dmg.mod +10% cold +0%(-3%) nature +0%(-12%) mind Res.pen +8% cold Melee Ret 10 cold ----- def ----- Armour +0 (-8) Defense +12 (+4 eff.) (-) Fatigue +0% (-7%) Resists +0%(-16%) acid +15% cold +0%(-3%) nature +7% all Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-34.00) ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]stormwoven linen robe (0 def, 0 armour) =4m= 2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +4(-) Str +0(-4) Dex +4(+1) Mag +4(-1) Wil +0(-7) Cun dps ---------- Dmg.mod +6% lightning +5% physical +8% cold +0%(-3%) nature +0%(-12%) mind ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +0% (-7%) Resists +6% lightning +0%(-16%) acid +5% cold +0%(-3%) nature +7% all Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-34.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]dreamer& 2.0 T2 cloth armor [Ego+] Psionic While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +0(-5) Wil +0(-7) Cun dps ---------- Dmg.mod +0%(-3%) nature +0%(-12%) mind ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +0% (-7%) Resists +0%(-16%) acid +12% darkness +0%(-3%) nature +11% mind +9% all Phys.save +11 (+6 eff.) Spell.save +11 (+10 eff.) Mind.save +22 (+11 eff.) (+12 (+6 eff.)) Max.HP +0.00 (-34.00) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]woollen robe &039; (0 def, 0 armour) 2.0 T2 cloth armor [Rare] Nature While equipped: Stats +0(-4) Str +5(+1) Dex +0(-3) Mag +0(-5) Wil +0(-7) Cun dps ---------- Dmg.mod +13% physical +0%(-3%) nature +0%(-12%) mind Acc +10 (+3 eff.) Apr +4 ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +0% (-7%) Resists +9% lightning +15% physical +0%(-16%) acid +0%(-3%) nature +9% all Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-34.00) ---------- misc Stam/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]cashmere robe of life (0 def, 0 armour) 2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +0(-5) Wil +0(-7) Cun dps ---------- Dmg.mod +0%(-3%) nature +0%(-12%) mind ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +0% (-7%) Resists +11% blight +0%(-16%) acid +0%(-3%) nature +11% all Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +40.00 (+6.00) HP.reg +1.50 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]dreamer& 2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +0(-5) Wil +0(-7) Cun dps ---------- Dmg.mod +15% lightning +0%(-3%) nature +0%(-12%) mind ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +0% (-7%) Resists +22% lightning +11% darkness +0%(-3%) nature +0%(-16%) acid +10% mind +11% all Phys.save +12 (+6 eff.) Spell.save +11 (+10 eff.) Mind.save +22 (+11 eff.) (+12 (+6 eff.)) Max.HP +0.00 (-34.00) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]stargazer& 2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +0(-5) Wil +1(-6) Cun dps ---------- Spell.crit +7% Spell.pwr +7 (+4 eff.) Dmg.mod +7% acid +8% physical +11% light +0%(-12%) mind +5% fire +11% cold +0%(-3%) nature +9% darkness ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +0% (-7%) Resists +11%(-5%) acid +11% physical +12% cold +10% fire +0%(-3%) nature +11% all Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-34.00) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]verdant silk robe of alchemy (0 def, 0 armour) 2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +0(-5) Wil +0(-7) Cun +4 Con dps ---------- Dmg.mod +9% acid +9% physical +0%(-12%) mind +9% fire +10%(+7%) nature +8% cold ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +0% (-7%) Resists +13%(-3%) acid +12% physical +11% cold +12% fire +0%(-3%) nature +13% all Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-34.00) Poison- +32% Disease- +30% ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]Skyravager (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Rare] Arcane While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +0(-5) Wil +0(-7) Cun dps ---------- Dmg.mod +15% lightning +9% fire +0%(-3%) nature +0%(-12%) mind Res.pen +20% lightning ----- def ----- Armour +4 (-4) Defense +6 (+2 eff.) (-6 (-2 eff.)) Fatigue +7% (-) Resists +0%(-16%) acid +0%(-3%) nature +6% fire +7% arcane +6% mind Spell.save +13 (+11 eff.) Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-34.00) A suit of armour made of leather. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]cured leather armour (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Normal] While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +0(-5) Wil +0(-7) Cun dps ---------- Dmg.mod +0%(-3%) nature +0%(-12%) mind ----- def ----- Armour +4 (-4) Defense +6 (+2 eff.) (-6 (-2 eff.)) Fatigue +7% (-) Resists +0%(-16%) acid +0%(-3%) nature Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-34.00) A suit of armour made of leather. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]rejuvenating hardened leather armour of fire resistance (9 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Ego] Nature/Master While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +0(-5) Wil +0(-7) Cun dps ---------- Dmg.mod +0%(-3%) nature +0%(-12%) mind ----- def ----- Armour +6 (-2) Defense +9 (+3 eff.) (-3 (-1 eff.)) Fatigue +8% (+1%) Resists +0%(-16%) acid +18% fire +0%(-3%) nature Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-34.00) HP.reg +2.90 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]radiant iron mail armour of command (7 def, 8 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego++] Nature/Psionic While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +2(-3) Wil +2(-5) Cun dps ---------- Dmg.mod +0%(-3%) nature +0%(-12%) mind ----- def ----- Armour +8 (-) Defense +7 (+3 eff.) (-5 (-1 eff.)) Fatigue +12% (+5%) Resists +11% blight +0%(-3%) nature +11% darkness +0%(-16%) acid Mind.save +11 (+5 eff.) (+1 (+0 eff.)) Max.HP +0.00 (-34.00) ---------- misc Light +1 A suit of armour made of mail. |
[vs. Lisyriatta the Scumripper (12 def, 8 armour) (Main armor)]dwarven-steel mail armour of fire resistance (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: Stats +0(-4) Str +0(-4) Dex +0(-3) Mag +0(-5) Wil +0(-7) Cun dps ---------- Dmg.mod +0%(-3%) nature +0%(-12%) mind ----- def ----- Armour +8 (-) Defense +3 (+1 eff.) (-9 (-3 eff.)) Fatigue +12% (+5%) Resists +0%(-16%) acid +24% fire +0%(-3%) nature Mind.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-34.00) A suit of armour made of mail. |
[vs. Sootshaper (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-6.00%) Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-3%) darkness ----- def ----- Armour +4 Fatigue -10% Resists +0%(-3%) blight +0%(-5%) arcane +0%(-3%) darkness Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Max.HP +40.00 (-60.00) Confus- +0% (-10%) Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Sootshaper (Around waist)]rough leather belt &039; 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +0.0% (-4.0%) Crit.mult +0.00% (-6.00%) Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-3%) darkness Res.pen +10% darkness +5% mind Melee Ret 6 darkness 10 mind On Hit (Melee): * 20% chance to reduce damage dealt by 17% * 20% chance to reduce all saves and defense by 21 ----- def ----- Resists +6% acid +0%(-3%) darkness +0%(-5%) arcane +0%(-3%) blight Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Max.HP +34.00 (-66.00) Confus- +0% (-10%) A belt that goes around your waist. |
[vs. Xanissra the Sparknigh (11 def, 0 armour) (Cloak)]linen cloak &039; (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Wil +4 Cun +3 Con dps ---------- Phys.crit +0.0% (-2.0%) Phys.pwr +10 (+3 eff.) (+8 (+2 eff.)) ----- def ----- Defense +7 (+2 eff.) (-4 (-1 eff.)) Fatigue +0% (+3%) Resists +0%(-3%) lightning +0%(-4%) physical +0%(-6%) temporal Crit.chn- 0.00% (-15.00%) Phys.save +6 (+3 eff.) Max.HP +0.00 (-20.00) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Eden&LASTRadiancewind the pair of rough leather boots (5 def, 3 armour) =3m= 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil +0(-3) Cun dps ---------- On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +3 (+2) Defense +5 (+1 eff.) (+3 (+1 eff.)) Fatigue +0% (-2%) Resists +6% acid Blind- +10% ---------- misc Light +3 Masteries +0.00(-0.20) Cunning/Survival Blink to a nearby random location (rad 7) Puts all charms on 21 cooldown A pair of boots made of leather. |
[vs. Eden&LASTFrost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4(+1) Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 (+3) Defense +1 (+0 eff.) (-1 (+0 eff.)) Fatigue +7% (+5%) Resists +10% nature +20% cold ---------- misc Light +1 Masteries +0.00(-0.20) Cunning/Survival Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
[vs. Eden&LASTpair of hardened leather boots &039; (5 def, 6 armour) 2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +0(-3) Cun dps ---------- Dmg.mod +15% darkness Res.pen +15% temporal ----- def ----- Armour +6 (+5) Defense +5 (+1 eff.) (+3 (+1 eff.)) Fatigue +0% (-2%) HP.reg +4.00 Heal.mod +16% ---------- misc Infravis +2 Masteries +0.00(-0.20) Cunning/Survival Evasion: (Instant) Puts all charms on 25 cooldown Level 4.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
[vs. Eden&LASTrestorative pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +0(-3) Cun ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-2 (+0 eff.)) Fatigue +2% (-) HP.reg +2.00 Heal.mod +11% ---------- misc Masteries +0.00(-0.20) Cunning/Survival Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Eden&LASTtraveler& 3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-3) Cun ----- def ----- Armour +4 (+3) Defense +0 (+0 eff.) (-2 (+0 eff.)) Fatigue -2% (-4%) Phys.save +7 (+4 eff.) ---------- misc Max.enc +25 Masteries +0.00(-0.20) Cunning/Survival Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]blighted hardened leather gloves of strength (+4) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +4(+1) Str dps ---------- Phys.pwr +8 (+2 eff.) (+1 (+0 eff.)) Melee+ 10 blight Dmg.mod +5% blight Acc +0 (+0 eff.) (-6 (-1 eff.)) ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Resists +6% blight Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Disarm- +0% (-30%) Unarmed combat: Power 19.5 - 21.5(-7.0 - -15.6) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +1 (-6) Apr +3 (-6) Crit +3.0% (-5.0%) Atk.spd 100% (+17%) On Crit.r2 +7 blight On Hit: 10% Perfect Control 3 On Hit: 20% Soul Rot 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]corrosive hardened leather gloves of magic (+2) (0 def, 2 armour) =2m= 1.0 T2 hands armor [Ego] Arcane/Nature While equipped: Stats +0(-3) Str +2 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Melee+ 5 acid Dmg.mod +4% arcane +4% acid Acc +0 (+0 eff.) (-6 (-1 eff.)) ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Resists +7% acid Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Disarm- +0% (-30%) Unarmed combat: Power 16.0 - 17.6(-10.5 - -19.5) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +1 (-6) Apr +3 (-6) Crit +3.0% (-5.0%) Atk.spd 100% (+17%) Melee+ +6 arcane On Crit.r2 +6 arcane +5 acid On Hit: 10% Perfect Control 3 On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]hardened leather gloves of dexterity (+4) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Master While equipped: Stats +0(-3) Str +4 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Acc +12 (+3 eff.) (+6 (+2 eff.)) ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Disarm- +0% (-30%) Unarmed combat: Power 18.5 - 20.4(-8.0 - -16.8) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 (-2) Apr +3 (-6) Crit +7.0% (-1.0%) Atk.spd 100% (+17%) On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]cinder dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +0(-3) Str +4 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Melee+ 7 fire Dmg.mod +5% fire Acc +14 (+3 eff.) (+8 (+2 eff.)) ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +7% fire Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Disarm- +0% (-30%) Unarmed combat: Power 19.0 - 26.6(-7.5 - -10.5) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +8 (+1) Apr +9 (-) Crit +14.0% (+6.0%) Atk.spd 83% (-) On Crit.r2 +5 fire On Hit: 10% Perfect Control 3 On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]dwarven-steel gauntlets &039; (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +0(-3) Str dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Melee+ 11 light Dmg.mod +6% light +9% blight Res.pen +5% fire Acc +0 (+0 eff.) (-6 (-1 eff.)) Melee Ret 2 fire ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +20% light Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Disarm- +0% (-30%) ---------- misc Light +2 Unarmed combat: Power 19.5 - 27.3(-7.0 - -9.8) Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +1 (-6) Apr +9 (-) Crit +8.0% (-) Atk.spd 83% (-) On Hit: 10% Perfect Control 3 On Hit: 20% Searing Light 3 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +7 (+2 eff.) (-) Acc +0 (+0 eff.) (-6 (-1 eff.)) ----- def ----- Armour +2 (-) Fatigue +3% (-) Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Disarm- +0% (-30%) Unarmed combat: Power 26.0 - 36.4(-0.5 - -0.7) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +1 (-6) Apr +9 (-) Crit +8.0% (-) Atk.spd 83% (-) On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]temporal dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +0(-3) Str +4 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Melee+ 8 temporal Ranged+ 7 temporal Dmg.mod +5% arcane +5% temporal Acc +0 (+0 eff.) (-6 (-1 eff.)) ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +9% temporal Phys.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-7 (-4 eff.)) Disarm- +0% (-30%) Unarmed combat: Power 18.5 - 25.9(-8.0 - -11.2) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +1 (-6) Apr +9 (-) Crit +8.0% (-) Atk.spd 83% (-) Melee+ +11 arcane On Crit.r2 +7 arcane On Hit: 10% Perfect Control 3 On Hit: * 7% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Winternigh (0 def, 3 armour) (On head)]psion& 2.0 T3 head armor [Ego++] Psionic While equipped: Stats +0(-2) Dex +4 Wil +3 Cun +0(-3) Con dps ---------- Mind.crit +1% Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Mind.pwr +9 (+5 eff.) Dmg.mod +0%(-3%) physical +5% mind +0%(-9%) cold Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Armour +0 (-3) Defense +2 (+1 eff.) Fatigue +0% (-5%) Resists +8% mind +0%(-3%) cold Phys.save +6 (+3 eff.) Mind.save +9 (+4 eff.) ---------- misc Max.psi +16.00 A pointy cloth hat, very wizardly... |
[vs. Winternigh (0 def, 3 armour) (On head)]rough leather cap of knowledge (0 def, 1 armour) 2.0 T1 head armor [Ego+] Psionic While equipped: Stats +0(-2) Dex +2 Wil +3 Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Mind.pwr +4 (+2 eff.) Dmg.mod +0%(-9%) cold +0%(-3%) physical Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +0%(-3%) cold A cap made of leather. |
[vs. Winternigh (0 def, 3 armour) (On head)]thaloren rough leather cap of trickery (0 def, 1 armour) 2.0 T1 head armor [Ego++] Master While equipped: Stats +2(-) Dex +3 Wil +3 Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Dmg.mod +0%(-9%) cold +0%(-3%) physical Acc +0 (+0 eff.) (-15 (-4 eff.)) Apr +5 ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +6% blight +0%(-3%) cold Mind.save +6 (+3 eff.) A cap made of leather. |
[vs. Winternigh (0 def, 3 armour) (On head)]thaloren rough leather cap of trickery (0 def, 1 armour) 2.0 T1 head armor [Ego++] Master While equipped: Stats +3(+1) Dex +3 Wil +3 Cun +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Dmg.mod +0%(-9%) cold +0%(-3%) physical Acc +0 (+0 eff.) (-15 (-4 eff.)) Apr +5 ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +6% blight +0%(-3%) cold Mind.save +6 (+3 eff.) A cap made of leather. |
[vs. Winternigh (0 def, 3 armour) (On head)]stabilizing iron helm of might (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +0(-2) Dex +3(-) Con dps ---------- Phys.pwr +4 (+2 eff.) (-16 (-5 eff.)) Dmg.mod +0%(-9%) cold +0%(-3%) physical Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +0%(-3%) cold Phys.save +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Winternigh (0 def, 3 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +0(-2) Dex +4 Wil +5(+2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-20 (-7 eff.)) Dmg.mod +0%(-9%) cold +10%(+7%) physical Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Armour +6 (+3) Fatigue +8% (+3%) Resists +0%(-3%) cold Phys.save +12 (+6 eff.) Spell.save +12 (+10 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. Strikepierce (9/15, 21-29 power, 7 apr) (Quiver, 1 of 2)]186 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-7) Crit +0.0% (-1.5%) Capacity 0 (-15) Proj.spd +0% (-200%) Ranged+ +0(-15) physical On Hit.r1 +0(-16) lightning On Crit.r2 +0(-8) lightning On Hit: - 20% chance to knock the target back 3 spaces and deal 123 physical damage - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) - 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Light of Revelation (Light source)]Breginik 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +3% physical Against +0% (-25% )Horror Apr +4 ----- def ----- Armour +6 Defense +20 (+5 eff.) D.Red.from +0% (-25% )Horror Mind.save +6 (+3 eff.) ---------- misc Light +3 (-4) Infravis +1 See.Stealth +7 (-28) See.Invis +7 (-28) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Light of Revelation (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light Against +0% (-25% )Horror ----- def ----- Resists +30% light D.Red.from +0% (-25% )Horror Heal.mod +10% ---------- misc Light +5 (-2) See.Stealth +0 (-35) See.Invis +0 (-35) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Light of Revelation (Light source)]brass lantern &039; =3m= 2.0 T1 lite [Rare] Nature While equipped: Stats +3 Mag +4 Wil dps ---------- Against +0% (-25% )Horror Melee Ret 4 temporal ----- def ----- Resists +3% darkness D.Red.from +0% (-25% )Horror Phys.save +5 (+3 eff.) Heal.mod +10% ---------- misc Light +3 (-4) See.Stealth +0 (-35) See.Invis +0 (-35) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Light of Revelation (Light source)]watchleader& 2.0 T1 lite [Ego+] Master While equipped: dps ---------- Against +0% (-25% )Horror ----- def ----- D.Red.from +0% (-25% )Horror Blind- +23% Confus- +11% ---------- misc Light +7 (-) See.Stealth +8 (-27) See.Invis +6 (-29) Track: Puts all charms on 34 cooldown Level 3.6 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. soothing elm totem of healing [power 110] (13 cooldown) (Tool)]Stormreek (dig speed 29 turns) 3.0 T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +4 Wil dps ---------- Phys.crit +6.0% Mind.crit +6% Dmg.mod +18% lightning +9% temporal Res.pen +25% acid On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Resists +6% acid +6% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. soothing elm totem of healing [power 110] (13 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. soothing elm totem of healing [power 110] (13 cooldown) (Tool)]iron pickaxe &039; (dig speed 39 turns) =2m= 3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag +2 Wil dps ---------- Spell.crit +4% Crit.mult +5.00% Dmg.mod +9% mind ----- def ----- Resists +5% arcane ---------- misc Mana/turn +0.04 Max.mana +80.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. soothing elm totem of healing [power 110] (13 cooldown) (Tool)]Prox& 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 168 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. soothing elm totem of healing [power 110] (13 cooldown) (Tool)]yew totem of stinging &039; [power 290] (13 cooldown) 2.0 T3 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +12% acid +6% light +6% darkness +5% arcane Sting an enemy dealing 316 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
[vs. soothing elm totem of healing [power 110] (13 cooldown) (Tool)]extending elm wand of lightning storm [power 122] (13 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 28 lightning damage and will be dazed for 1 turn (143 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azeal the Drem Archer level 10
7th Profit 122nd year of Ascendancy at 14:39 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azeal the Drem Archer level 10
23rd Voratun 122nd year of Ascendancy at 15:43 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azeal the Drem Archer level 20
18th Wealth 122nd year of Ascendancy at 12:05 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Azeal the Drem Archer level 19
44th Profit 122nd year of Ascendancy at 10:46 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Azeal the Drem Archer level 2
18th Voratun 122nd year of Ascendancy at 01:05 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azeal the Drem Archer level 6
19th Voratun 122nd year of Ascendancy at 14:25 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azeal the Drem Archer level 10
25th Voratun 122nd year of Ascendancy at 18:23 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azeal the Drem Archer level 16
29th Profit 122nd year of Ascendancy at 02:48 see stats
Log
Venom drake hatchling recovers sight.
War hound misses Azeal.
Bleeding from Emerissra the venom drake hatchling hits Azeal for 71 physical damage.
Thorn Grab from Emerissra the venom drake hatchling hits Azeal for 17 nature damage.
War hound misses Azeal.
--------------------------------
Azeal shoots!
Azeal&WHITELASTLAST{bold}039;s Shoot killed War hound!
Talent Steady Shot is ready to use.
Bleeding from Emerissra the venom drake hatchling hits Azeal for 73 physical damage.
Thorn Grab from Emerissra the venom drake hatchling hits Azeal for 17 nature damage.
Venom drake hatchling hits Azeal for 53 physical damage.
--------------------------------
Azeal uses Infusion: Movement.
Azeal is moving at extreme speed!
Azeal shoots!
Azeal slows down.
Azeal&WHITELASTLASTTalent Flare is ready to use.
Azeal&
Bleeding from Emerissra the venom drake hatchling hits Azeal for 112 physical damage.
Thorn Grab from Emerissra the venom drake hatchling hits Azeal for 17 nature damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits Azeal for 132 fire damage.
Bleeding from Emerissra the venom drake hatchling hits Azeal for 112 physical damage.
Thorn Grab from Emerissra the venom drake hatchling hits Azeal for 17 nature damage.
Azeal the level 23 drem archer was bled to death by Emerissra the venom drake hatchling on level 4 of The Maze.

























































































































