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Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Menu Keys 1.7.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Time Shield Tracking 1.3.0Improves the status icon for the Time Shield effect conferred by the Time Shield and Temporal Shield talents, showing both the remaining strength and the remaining duration of the shield. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 34 / 67% |
| Size | huge |
| Lifes / Deaths | Killed by Sleeping Nerelramira at level 34 on the 16th Regrowth 123rd year of Ascendancy at 06:11 / 2Killed by Sleeping Nerelramira at level 34 on the 16th Regrowth 123rd year of Ascendancy at 09:03 |
| Antimagic | Follower |
Primary Stats
| Strength | 114 (base 60) |
| Dexterity | 65 (base 51) |
| Constitution | 66 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 53 (base 33) |
Resources
| Life | -154/1095 |
| Psi | 109/119 |
| Stamina | 119/292 |
| Equilibrium | 30 |
| Healing Factor | 1.4688369623247 |
| Regeneration | 16.524415826153 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +6.6613381477509E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 34.470023594311 |
| See Invisible | 34.470023594311 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 128 |
| Accuracy | 55 |
| Crit Chance | 23% |
| APR | 21 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +15% |
| Temporal | +12% |
| Mind | +6% |
| Physical | +8% |
| Fire | +18% |
| All | +0% |
Offense: Damage Penetration
| Cold | +25% |
| Acid | +25% |
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 30 (38.594633868923%) |
| Defense | 56 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 26 |
| Mental Save | 24 |
Defense: Resistances
| Acid | 0%( 70%) |
| Arcane | 10%( 70%) |
| All | 0%( 70%) |
| Lightning | 18%( 70%) |
| Light | 27%( 70%) |
| Temporal | 3%( 70%) |
| Darkness | 28%( 80%) |
| Fire | 6%( 70%) |
| Nature | 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 60% |
| Confusion Resistance | 0% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 550 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 942% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Finishing moves | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
Escort: injured seer (level 1 of Old Forest) | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed vial of elder vampire blood. The Brotherhood of Alchemists* &039;ve not encountered hummerhorns before, they&039; * You&WHITESLATE039;Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.&WHITELIGHT_GREEN039;ve found the needed vial of greater demon bile. * You& | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emelileba (15 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun offense ------ Critical power +5.00% defense ------ Armor +4 Defense +15 (+5 eff.) Fatigue -3% Resistance +12% light Physical save +10 (+4 eff.) Stun Resist +20% other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+3 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 25.0 - 35.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 105% On Hit: 20% Poisonous Bite level 3 On Hit: 10% Quick as Thought level 3 On Hit: 5% Implode level 1 Mindhook: Effective talent level: 4.0 Power cost 16 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| On head | Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet&WHITELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
| Tool | Ashvile the ash totem of healing [power 212] (14/15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +4 Str +4 Dex offense ------ Physical Power +10 (+3 eff.) Damage +18% fire +12% temporal Ignore Armor +4 defense ------ Defense +15 (+5 eff.) Heal yourself and all friendly characters within 10 spaces for 212 Puts all charms on 15 turn cooldown 100% to heal for 52. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper quartz ring0.1 Encumbrance T1 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +2 Dex +1 Cun +12 Con offense ------ Physical Power +12 (+3 eff.) Damage +12% acid defense ------ Life Regen +2.00 Stun Resist +51% other ------- Infravision +3 Rings make your fingers look great! |
| On fingers | Relgydor0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Wil offense ------ Damage +6% mind defense ------ Armor +6 Life +41.00 Life Regen +7.00 Healmod +11% Stun Resist +28% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
| Around neck | Vipermire0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str +5 Wil +7 Con offense ------ Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Resistance +9% nature +3% darkness Amulets make your neck look great! |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it&039;s a bit special... |
| Light source | Uradan the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +6% lightning +5% arcane Disarm Resist +20% Stun Resist +20% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Aerorin the Haildream (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Con offense ------ Ignore resists +25% acid +25% cold defense ------ Defense +2 (+1 eff.) Resistance +12% lightning +6% fire Spell save +15 (+8 eff.) other ------- Stamina/turn +0.90 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt &039; =size=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Dex +1 Cun +3 Con offense ------ Physical Power +3 (+1 eff.) Ignore resists +5% mind defense ------ Resistance +5% arcane +3% temporal Spell save +6 (+3 eff.) other ------- Light +2 Size +1 A belt that goes around your waist. |
Inventory
wild infusion of the psychic (res 22%; magical; dur 3; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 6; phase 13; cd 12)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Phoenixminister the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Physical Power +7 (+2 eff.) Combat Speed +10% Damage +9% fire +7% physical When Hit 6 acid defense ------ Resistance +12% mind +9% blight Disease Resist +20% Stun Resist +20% Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
serendipitous steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck offense ------ Accuracy +8 (+2 eff.) defense ------ Defense +10 (+3 eff.) Resist unseen 13% Healmod +12% Cut Resist +60% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 202 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing gold amulet of constitution (+5)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con defense ------ Resistance +14% temporal Pinning Resist +24% Knockbk Resist +28% Amulets make your neck look great! |
wanderer&0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +5 Cun +3 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.40 Masteries +0.17 Cunning/Survival Amulets make your neck look great! |
Dimrigor0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% cold When Hit 4 darkness defense ------ Resistance +6% light Spell save +3 (+2 eff.) Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
Eluvea the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil offense ------ When Hit 2 mind On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Mind save +6 (+3 eff.) other ------- Infravision +1 Rings make your fingers look great! |
Glownull0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +7 Mag +6 Cun offense ------ Ignore resists +10% light defense ------ Defense +8 (+3 eff.) Resistance +12% cold Crit Resistance 15.00% Rings make your fingers look great! |
Mardelatharek0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +12 Str +1 Dex +8 Con offense ------ Critical power +5.00% Physical Power +10 (+3 eff.) Mindpower +25 (+11 eff.) Damage +6% mind Ignore Armor +2 defense ------ Physical save +6 (+2 eff.) Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.56 cold and 12.49 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
gladiator&0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+2 eff.) Move Speed +12% Accuracy +6 (+2 eff.) defense ------ Defense +8 (+3 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.6 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
pixie&0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +8 (+8 eff.) defense ------ Life +23.00 Disarm Resist +28% Pinning Resist +26% Knockbk Resist +25% Rings make your fingers look great! |
psionicist&0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
solipsist&0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +6 (+3 eff.) Rings make your fingers look great! |
stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
elemental stralite battleaxe of crippling (43-64 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Arcane/Master Weapon Damage 43.0 - 64.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Damage +14% lightning Ignore resists +21% lightning Massive two-handed battleaxes. |
quick stralite battleaxe of massacre (63-94 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Master Weapon Damage 63.0 - 94.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +13 (+4 eff.) Massive two-handed battleaxes. |
warbringer&3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Arcane/Master Weapon Damage 45.5 - 68.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: 20% Curse of Impotence level 4 While equipped: Stats +6 Con offense ------ Physical Power +7 (+2 eff.) Ignore resists +14% physical defense ------ Disarm Resist +29% Massive two-handed battleaxes. |
Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 43.00 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Spectral Blade (26-42 power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon Reqs Mag 18 [Unique] Arcane/Master Weapon Damage 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+5 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
slime-covered dwarven-steel greatsword of dampening (38-61 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Disrupt Weapon Damage 38.0 - 60.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 16% chance to slow global speed by 48% While equipped: defense ------ Resistance +17% acid +13% lightning +13% cold +14% fire +6% all Spell save +13 (+7 eff.) Massive two-handed swords. |
Yaribar the thorny mindstar (8-8 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Spell Crit +3% Mind Crit +3% Critical power +20.00% Mindpower +6 (+3 eff.) Spellpower/crit +4 On-Hit 11 mind 8 darkness Damage +11% mind +7% darkness Ignore Shields +30% defense ------ Mind save +6 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caustic hardened leather sling of cunning (+3)4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Ego+] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-crit, radius 2 +11 acid +13 nature While equipped: Stats +3 Cun offense ------ Ignore resists +7% acid +7% physical +14% nature Ignore Armor +7 Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling &039;4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +13 lightning While equipped: Stats +7 Dex +4 Mag +2 Wil offense ------ Damage +15% lightning Ignore resists +20% acid On-Hit (Ranged): * 20% chance to reduce armor by 13% defense ------ Resistance +9% acid Slings are used to hurl stones or metal shots at your foes. |
cruel yew starstaff (20-24 power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +13.00% Spellpower +9 (+9 eff.) Damage +20% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff &039; (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Wil offense ------ Spell Crit +33% Critical power +10.00% Spellpower +15 (+13 eff.) Damage +30% lightning +6% arcane +6% blight other ------- Mana/turn +0.27 Max mana +68.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer&4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +10 Projectile Speed +600% On-crit, radius 2 +14 fire Uses 2.0 Steam While equipped: offense ------ Physical Crit +6.0% Global Speed +5% Ignore resists +20% fire Accuracy +5 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter&4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Disrupt/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +4 Cun +4 Wil offense ------ Steampower +11 (+5 eff.) Mindpower +7 (+3 eff.) On-Hit (Ranged): * 11 arcane resource burn other ------- Masteries +0.10 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel steamsaw of crippling (24-37 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 24.5 - 36.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +48 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +8.0% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quick stralite steamsaw (32-49 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 32.5 - 48.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +75 Uses 1.0 Steam While equipped: Stats +4 Dex offense ------ Combat Speed +10% Accuracy +9 (+3 eff.) defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Iseldalaith the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Wil +6 Cun +1 Con offense ------ Critical power +15.00% Against +27% Summoned Accuracy +30 (+8 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +5% arcane +3% fire Resist Against +20% Summoned A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
resilient cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Nature While equipped: defense ------ Defense +2 (+1 eff.) Life +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: offense ------ Damage +10% darkness Ignore resists +8% darkness defense ------ Defense +2 (+1 eff.) Resistance +11% darkness Physical save +8 (+3 eff.) Mind save +8 (+4 eff.) Stealth +10 Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urorand the silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Nature While equipped: offense ------ Damage +38% acid +19% physical defense ------ Resistance +63% acid +19% physical +3% lightning +13% all Unlife -20.00 life Stun Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe &039; (0 def, 6 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats +3 Cun +3 Mag offense ------ Physical Power +30 (+7 eff.) Damage +15% nature defense ------ Armor +6 Resistance +22% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Airumbra (0 def, 8 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Wil offense ------ Ignore resists +20% acid +15% mind On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Armor +8 Resistance +9% lightning other ------- Max hate +8.00 Infravision +1 A pair of boots made of leather. |
Baroredin (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Wil +4 Cun +4 Con offense ------ Critical power +10.00% Mindpower +6 (+3 eff.) Spellpower/crit +8 Ignore resists +10% blight +8% physical defense ------ Armor +3 Resistance +9% mind other ------- Hate-on-crit +3.00 Max vim +20.00 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
blood-soaked pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +5.0% Physical Power +4 (+1 eff.) Ignore Armor +7 defense ------ Armor +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
dreamer&3.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +3 Wil defense ------ Armor +4 Defense +8 (+3 eff.) Fatigue +3% Physical save +10 (+4 eff.) Spell save +6 (+3 eff.) Mind save +7 (+3 eff.) Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.2 Power cost 30 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 41 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
invigorating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +4 Fatigue -1% Life +43.00 other ------- Stamina/turn +0.90 Max stamina +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Unarmed combat: Weapon Damage 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 125% On-hit +10 fire Damage Conversion 100% fire On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 48.23 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 125% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 125% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 195.28 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Spellhunt Remnants (4 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil offense ------ Mind Crit +12% Mindpower +10 (+5 eff.) Damage +20% nature Ignore resists +20% nature defense ------ Armor +5 Defense +4 (+1 eff.) Spell save +10 (+5 eff.) Life +80.00 Unarmed combat: Weapon Damage 28.0 - 39.2 Physical Uses 40% Cun, 40% Dex, 40% Str Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On-hit +17 silence On Hit: 10% Mana Clash level 2 On Hit: * 35 arcane resource burn Can&PURPLELASTWHITEffff66PURPLELASTLAST999900LASTANTIQUE_WHITE |
alchemist&1.5 Encumbrance T4 hands armor [Ego++] Arcane While equipped: Stats +7 Mag +4 Wil +2 Cun offense ------ On-Hit 6 acid 5 fire 6 cold 3 lightning defense ------ Armor +3 Fatigue +5% Resistance +7% light +7% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 28.5 - 39.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On-hit +10 ice +13 fire +4 acid +15 lightning On-crit, radius 2 +27 light +36 darkness Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 27.30 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature While equipped: defense ------ Armor +3 Life Regen +3.10 other ------- Stamina/turn +0.80 Psi/turn +0.20 Unarmed combat: Weapon Damage 27.5 - 30.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 125% On Hit: 10% Second Wind level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta&2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+6 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.0 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 76.06 mind damage and cripples the target&ANTIQUE_WHITE |
Baresin (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +6 Wil +3 Cun offense ------ Critical power +15.00% Spellpower/crit +8 Ignore Shields +30% defense ------ Defense +2 (+1 eff.) Physical save +8 (+3 eff.) other ------- Max mana +40.00 See Invisibility +9 A pointy cloth hat, very wizardly... |
Giledan (15 def, 16 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Mindpower +20 (+9 eff.) Damage +21% physical defense ------ Armor +16 Defense +15 (+5 eff.) Fatigue +1% Resistance +6% acid +3% all Physical save +7 (+3 eff.) other ------- Psi when Hit +0.20 A cap made of leather. |
Leleyarion the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +3 Wil +2 Con offense ------ Mind Crit +4% Physical Power +15 (+4 eff.) Mindpower +17 (+8 eff.) Accuracy +20 (+6 eff.) defense ------ Defense +2 (+1 eff.) other ------- Psi/turn +0.19 A pointy cloth hat, very wizardly... |
Shinehunter the rough leather cap (0 def, 1 armour) =wtr=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% light defense ------ Armor +1 Fatigue +1% Resistance +6% nature +16% cold Unlife -20.00 life Life +20.00 Silence Resist +10% other ------- Light +1 Breathe water A cap made of leather. |
Unrubar the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Spell Crit +3% Damage +14% darkness +9% temporal +18% arcane +12% mind defense ------ Defense +2 (+1 eff.) Resistance +12% temporal +21% darkness +15% mind A pointy cloth hat, very wizardly... |
Xanerath the Moldstinger (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Damage +16% darkness +6% temporal +9% nature +6% mind Ignore resists +10% mind When Hit 6 mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+1 eff.) Resistance +24% darkness +12% nature +12% mind A pointy cloth hat, very wizardly... |
Xanyldanor the linen wizard hat (16 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Con offense ------ Mind Crit +2% Mindpower +3 (+1 eff.) When Hit 4 physical defense ------ Defense +16 (+5 eff.) Spell save +3 (+2 eff.) Unlife -60.00 life other ------- Psi/turn +0.12 A pointy cloth hat, very wizardly... |
dwarven-steel helm &039; (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str +9 Dex offense ------ Critical power +5.00% Physical Power +10 (+3 eff.) Damage +9% physical Ignore Armor +2 defense ------ Armor +4 Fatigue +4% Resistance +9% mind Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
werebeast&3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +9 Str +5 Dex +3 Cun +3 Con defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Normal] While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic stralite mail armour of cold resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +19% cold +14% light +14% darkness A suit of armour made of mail. |
radiant stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +18% blight +18% darkness Life +49.00 Life Regen +7.00 Healmod +14% other ------- Light +1 A suit of armour made of mail. |
radiant stralite mail armour of implacability (4 def, 16 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Master While equipped: Stats +1 Wil defense ------ Armor +16 Defense +4 (+1 eff.) Fatigue +6% Resistance +13% blight +13% darkness Physical save +9 (+3 eff.) other ------- Light +1 A suit of armour made of mail. |
stralite mail armour of command (10 def, 14 armour)14.0 Encumbrance T4 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun defense ------ Armor +14 Defense +10 (+3 eff.) Fatigue +12% Mind save +15 (+7 eff.) A suit of armour made of mail. |
Neraremina the reinforced leather armour (22 def, 7 armour)9.0 Encumbrance T4 light armor [Random Unique] Disrupt/Master While equipped: offense ------ Physical Crit +12.0% Critical power +14.00% Physical Power +5 (+1 eff.) Ignore Armor +12 On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Armor +7 Defense +22 (+6 eff.) Fatigue +8% Resistance +18% nature +15% blight Resist Against +13% Unnatural Life Regen +4.00 Blind Resist +10% Pinning Resist +20% other ------- Stamina/turn +0.70 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 4.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 161 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Normal] While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
nimble reinforced leather armour (18 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +6 Dex offense ------ Move Speed +20% defense ------ Armor +7 Defense +18 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
reinforced leather armour of Eyal (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Life +33.00 Life Regen +8.00 Healmod +10% A suit of armour made of leather. |
Borfast&17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+3 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+5 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
dwarven-steel shield (0 def, 6 armour, 31-37 power, 83.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Normal] When used to Attack: Weapon Damage 31.0 - 37.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +84 While equipped: defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
scouring dwarven-steel shield of physical resistance (+11%) (0 def, 6 armour, 32-38 power, 80 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego+] Disrupt/Master When used to Attack: Weapon Damage 31.5 - 37.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +80 While equipped: Stats +4 Con offense ------ On-Hit 10 acid 13 nature On-Hit (Melee): * 9 arcane resource burn When Hit: * 7 arcane resource burn defense ------ Armor +6 Fatigue +8% Resistance +11% acid +11% physical +8% nature other ------- Talents +1 Block Handheld deflection devices. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
766 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Normal] While equipped: Stats +2 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner&3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Skyraze the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Critical power +15.00% Damage +6% lightning Ignore resists +10% light defense ------ Resistance +6% lightning Unlife -60.00 life other ------- Max stamina +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist&1.0 Encumbrance T3 lite [Normal] While equipped: other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker&039;s lamp of health1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +10.00% Physical Power +7 (+2 eff.) defense ------ Life +52.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
piercing alchemist&1.0 Encumbrance T3 lite [Ego+] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +7% mind Ignore resists +8% all Ignore Armor +8 other ------- Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prox&2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frostobeisance (22/22, 53-64 power, 5 apr)3.0 Encumbrance T4 shot ammo [Random Unique] Arcane/Nature/Master Weapon Damage 53.0 - 63.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 22 On-ranged-hit +8 nature +4 mind On-Hit, radius 1 +17 fire +20 mind +12 cold On-crit, radius 2 +4 cold Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of crippling (23/23, 45-54 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Master Weapon Damage 45.0 - 54.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +10.5% Capacity 23 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
steel torque of clear mind &039; [power 2] (14/25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ When Hit 8 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Resistance +3% blight +15% fire +9% nature Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Gelaith the Noonlace [power 235] (14/25 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +6% light +6% fire Ignore resists +15% blight +10% light When Hit 10 fire defense ------ Resistance +15% light other ------- Light +3 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 625 Base Damage: 291 Armor: 21 All Resist: 22 Puts all charms on 25 turn cooldown 100% to gain a 27% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Hurehir [power 31] (14/20 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +12% physical defense ------ Resistance +3% physical Confus Resist +20% other ------- Stamina/turn +3.00 Harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Salewen the ash totem of healing [power 182] (14/15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: defense ------ Resistance +6% temporal other ------- EQ when Hit +0.08 Max psi +10.00 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to increase all damage by 11% for 2 turns. 100% to reduce fatigue by 25% for 2 turns. 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Azeal the Thalore Brawler level 30
64th Haze 122nd year of Ascendancy at 18:29 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azeal the Thalore Brawler level 11
3rd Flare 122nd year of Ascendancy at 16:25 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Azeal the Thalore Brawler level 32
9th Regrowth 123rd year of Ascendancy at 05:35 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Azeal the Thalore Brawler level 26
12nd Haze 122nd year of Ascendancy at 19:17 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Azeal the Thalore Brawler level 28
21st Haze 122nd year of Ascendancy at 05:34 see stats
Home sweet home (Insane (Roguelike) difficulty)
24th Haze 122nd year of Ascendancy at 13:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azeal the Thalore Brawler level 10
5th Mirth 122nd year of Ascendancy at 00:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azeal the Thalore Brawler level 20
42nd Dusk 122nd year of Ascendancy at 00:14 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Azeal the Thalore Brawler level 30
48th Haze 122nd year of Ascendancy at 17:48 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Azeal the Thalore Brawler level 29
40th Haze 122nd year of Ascendancy at 06:08 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Azeal the Thalore Brawler level 29
48th Haze 122nd year of Ascendancy at 10:13 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Azeal the Thalore Brawler level 14
10th Dusk 122nd year of Ascendancy at 11:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azeal the Thalore Brawler level 6
1st Mirth 122nd year of Ascendancy at 05:36 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Azeal the Thalore Brawler level 29
48th Haze 122nd year of Ascendancy at 03:08 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azeal the Thalore Brawler level 10
7th Mirth 122nd year of Ascendancy at 07:39 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Azeal the Thalore Brawler level 23
78th Dusk 122nd year of Ascendancy at 23:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azeal the Thalore Brawler level 17
15th Dusk 122nd year of Ascendancy at 15:53 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Azeal the Thalore Brawler level 34
16th Regrowth 123rd year of Ascendancy at 06:12 see stats
Log
Azeal resists the searing flame!
Azeal HEALS from nature damage!
Sleeping Nerelramira hits Azeal for (39 antimagic), (57 flat reduction), 106 fire, (39 antimagic), (57 flat reduction), 44 fire, (8 antimagic), 0 nature, 4 healing, (39 antimagic), (49 flat reduction), 0 fire (150 total damage) [4 healing].
Bleeding from Sleeping Nerelramira hits Azeal for (57 flat reduction), 171 physical (171 total damage).
Burning from Sleeping Nerelramira hits Azeal for (39 antimagic), (57 flat reduction), 68 fire (68 total damage).
Grappled from Azeal hits Azeal for (57 flat reduction), 25 physical (25 total damage).
Sleeping Nerelramira breathes ice!
Azeal reacts to damage from Sleeping Nerelramira, mitigating the blow!.
Azeal resists the freeze!
Sleeping Nerelramira hits Azeal for (39 antimagic), (57 flat reduction), (98 reacted , -5 stam), 239 cold (239 total damage).
LIFE LOST WARNING!
--------------------------------
Azeal uses Evasion.
Azeal tries to evade attacks.
Azeal activates his Ashvile the ash totem of healing!
Azeal hits Azeal for 311 healing, 76 healing (0 total damage) [388 healing].
Sleeping Nerelramira uses Dual Strike.
Sleeping Nerelramira performs a melee critical strike against Azeal!
Azeal reacts to an attack from Sleeping Nerelramira, mitigating the blow!.
Azeal resists the stunning strike!
Sleeping Nerelramira performs a melee critical strike against Azeal!
Azeal reacts to an attack from Sleeping Nerelramira, mitigating the blow!.
Azeal is no longer attuned.
Azeal HEALS from nature damage!
Bleeding from Sleeping Nerelramira hits Azeal for (57 flat reduction), 437 physical (437 total damage).
Burning from Sleeping Nerelramira hits Azeal for (39 antimagic), (57 flat reduction), 97 fire (97 total damage).
Sleeping Nerelramira hits Azeal for (57 flat reduction), (79 reacted , -5 stam), 188 physical, (9 antimagic), 0 nature, 4 healing, (57 flat reduction), (81 reacted , -5 stam), 194 physical (382 total damage) [4 healing].
Grappled from Azeal hits Azeal for (57 flat reduction), 25 physical (25 total damage).
Azeal the level 34 thalore brawler was minced to death by Sleeping Nerelramira on level 2 of Dreadfell.












































































































































