









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.3Official Expansion!Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 32 / 61% |
| Size | big |
| Lifes / Deaths | Killed by Azeal at level 27 on the 27th Steel 123rd year of Ascendancy at 22:18 / 4Killed by Khoand the wretchling at level 29 on the 34th Steel 123rd year of Ascendancy at 01:31 Killed by Bethilaith the eternal bone giant at level 32 on the 19th Stralite 123rd year of Ascendancy at 09:49 Killed by Xerudhenne the skeleton warrior at level 32 on the 19th Stralite 123rd year of Ascendancy at 12:56 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 52 (base 27) |
| Constitution | 11 (base 10) |
| Magic | 103 (base 60) |
| Willpower | 82 (base 50) |
| Cunning | 45 (base 11) |
Resources
| Life | -777/642 |
| Mana | 425/722 |
| Soul | 16/18 |
| Healing Factor | 1.1097162075846 |
| Regeneration | 0.27742905189616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 43 |
| Crit Chance | 14% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +20% |
| Acid | +26% |
| Light | +15% |
| Darkness | +29% |
| Blight | +20% |
| Physical | +3% |
| Mind | +21% |
| All | +0% |
Offense: Damage Penetration
| Acid | +10% |
| Cold | +10% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 17 |
| Physical Save | 19 |
| Spell Save | 61 |
| Mental Save | 61 |
Defense: Resistances
| Darkness | 37%( 70%) |
| Cold | 37%( 70%) |
| All | 15%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 10% |
| Silence Resistance | 35% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 478 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Glacial waste | 1.44 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.40 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Master necromancer | 1.40 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Lich | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Spell / Spectre | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.54 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by ritch flamespitter. Escort: temporal explorer (level 3 of Old Forest) | failed |
You failed to protect the worried loremaster from death by greater shivgoroth. Escort: worried loremaster (level 2 of Norgos Lair) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have &039; the heart of one of your fellow necromancers. * Yiilkgur the Sher&WHITELIGHT_GREENWHITELIGHT_GREENWHITECRIMSON | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITEREDWHITEREDWHITELIGHT_GREEN039;ve found the needed naga tongue. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one ritch stinger. Keep as much venom in it as possible.&WHITEGREENWHITEGREEN | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm& | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+6 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn&039;ve clearly seen extensive use. |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Acc +10 (+3 eff.) Apr +3 ----- def ----- Defense +5 (+1 eff.) Die.at -80.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Boltwedge (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% Dmg.mod +3% physical Melee Ret 6 lightning ----- def ----- Armour +1 Fatigue +1% Die.at -60.00 life Silence- +10% ---------- misc Max.stam +30.00 A cap made of leather. This object&GREYLAST |
| Tool | Eremidunanik [power 160] (12/15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Phys.pwr +15 (+7 eff.) Res.pen +5% physical ----- def ----- Phys.save +3 (+2 eff.) Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
| On fingers | Elylaith the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +9 Wil +8 Cun dps ---------- Spell.pwr +6 (+1 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +3 (+1 eff.) Silence- +25% ---------- misc Mana/turn +0.14 Equi/ret +0.04 Rings make your fingers look great! |
| On fingers | Morningrigor0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Dex +4 Mag +4 Cun dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% light Apr +3 ----- def ----- Phys.save +6 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| Around waist | Gunusarin the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +10% acid ----- def ----- Defense +20 (+5 eff.) Spell.save +9 (+2 eff.) Die.at -60.00 life Heal.mod +5% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+5 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
| On hands | Belovea (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Dex +1 Wil +3 Cun dps ---------- Crit.mult +10.00% Dmg.mod +6% acid Acc +15 (+5 eff.) Melee Ret 4 mind ----- def ----- Armour +2 Mind.save +12 (+3 eff.) ---------- misc Psi/ret +0.08 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object&GREYLAST |
| Main armor | Issyharamadin the hardened leather armour (19 def, 6 armour) =stats=9.0 T3 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +13 Dex +3 Mag +6 Wil +7 Cun dps ---------- Mind.pwr +5 (+1 eff.) Mov.spd +40% Dmg.mod +15% mind ----- def ----- Armour +6 Defense +19 (+5 eff.) Fatigue +8% Max.HP +39.00 A suit of armour made of leather. This object&FFD700LAST |
| Cloak | Betilaith the Bleakravage (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness Spell.save +7 (+2 eff.) Die.at -40.00 life Heal.mod +5% Blind- +10% Pinning- +20% ---------- misc Max.mana +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object&GREYLAST |
| Around neck | Snowfoe0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% cold ----- def ----- Defense +30 (+8 eff.) Resists +6% cold Mind.save +6 (+1 eff.) Max.HP +80.00 ---------- misc Masteries +0.14 Spell/Glacial waste +0.14 Spell/Necrosis Amulets make your neck look great! |
Inventory
healing infusion (heal 68; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 19; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; lightning, temporal, cold, nature, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 5 temporal, 4 cold, 4 nature, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet &039;Nirilaith&0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +6 Con +6 Lck dps ---------- Mov.spd +10% Acc +6 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fatigue -5% Resists +6% blight +3% acid +9% darkness +14% mind Unseen.red 12% HP.reg +2.00 Confus- +26% ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
solipsist&0.1 T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Shiverdare =str=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +13 Str +2 Dex +2 Mag +6 Con dps ---------- Phys.pwr +9 (+4 eff.) Dmg.mod +9% arcane Res.pen +20% arcane +5% cold ----- def ----- Resists +5% arcane ---------- misc Infravis +1 Rings make your fingers look great! |
steel ring &039;0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +5 Wil +10 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +10% acid ----- def ----- Defense +8 (+2 eff.) Resists +23% acid +6% light Rings make your fingers look great! |
Daimathad (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Crit.mult +25.00% Spell.pwr +9 (+2 eff.) Dmg.mod +6% acid +20% cold Res.pen +20% arcane On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +10% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This object&FFD700LAST |
blighted elven-wood magestaff of invocation (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +27 (+7 eff.) S.pwr/crit +7 Dmg.mod +25% cold ---------- misc Vim/s.crit +3.00 Max.vim +24.00 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 48.08 to 57.70 cold damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
stralite battleaxe &039; (44-65 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Random Unique] Arcane/Nature/Master Power 43.5 - 65.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +16 fire On Crit.r2 +24 lightning +20 cold While equipped: dps ---------- Mov.spd +50% Res.pen +16% lightning +13% cold +13% physical Acc +24 (+8 eff.) Apr +19 ----- def ----- Armour +10 Die.at -60.00 life ---------- misc Max.stam +20.00 Massive two-handed battleaxes. |
slime-covered steel greatsword of enduring (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature/Disrupt Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 13% chance to slow global speed by 58% While equipped: Stats +12 Con +7 Wil ----- def ----- Max.HP +54.00 Massive two-handed swords. |
quick stralite greatsword of paradox (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +19 temporal While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +14 (+5 eff.) ----- def ----- Resists +14% temporal Massive two-handed swords. |
elemental steel dagger of evisceration (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane/Master Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 106 acid damage (1/turn) On Crit: * Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+3 eff.) Dmg.mod +14% acid Res.pen +7% acid Sharp, short and deadly. |
steel dagger of enduring (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con +7 Wil ----- def ----- Max.HP +40.00 Sharp, short and deadly. |
mighty ash longbow of true flight4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +5 Str dps ---------- Phys.crit +11.0% Phys.pwr +9 (+4 eff.) Acc +14 (+5 eff.) Longbows are used to shoot arrows at your foes. |
Robe of the Worm of life (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature While equipped: ----- def ----- Resists +7% blight +7% all Max.HP +44.00 HP.reg +1.90 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Lightningmarrow (5 def, 5 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +4 Wil +10 Mag dps ---------- Spell.pwr +13 (+3 eff.) S.pwr/crit +4 Dmg.mod +12% lightning +12% blight +20% darkness +13% light Res.pen +5% blight ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +3% blight +39% darkness +9% light +13% all Max.HP +38.00 Silence- +40% ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic cured leather armour of the wind (13 def, 4 armour)9.0 T2 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Apr +7 ----- def ----- Armour +4 Defense +13 (+3 eff.) Fatigue +7% Resists +12% light +12% darkness ---------- misc Stam/turn +0.70 Second Wind: (Instant) Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 101 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
rejuvenating reinforced leather armour of clarity (12 def, 7 armour)9.0 T4 light armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +5% mind Mind.save +13 (+3 eff.) HP.reg +3.90 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. This object&FFD700LAST |
augmenting linen wizard hat of the Brotherhood (1 def, 0 armour) =eye=2.0 T1 head armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +5% acid +4% lightning +4% cold +10% arcane +4% fire ----- def ----- Defense +1 (+0 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
329 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist&039;Velossra&ORANGE1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +10 (+2 eff.) Dmg.mod +17% darkness Res.pen +5% blight Phasing +20% ----- def ----- Resists +16% light Affinity +10% darkness Spell.save +9 (+2 eff.) Blind- +29% Confus- +14% ---------- misc Light +9 Infravis +6 See.Stealth +8 See.Invis +10 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(136 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Celia&2.0 heart misc [Unique] Arcane Extract a tiny part of Celia&LAST999900LASTANTIQUE_WHITE |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai&2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 506.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Erimaradig [power 284] (12/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Str dps ---------- Melee Ret 8 acid ----- def ----- Phys.save +12 (+6 eff.) Mind.save +6 (+1 eff.) HP.reg +4.00 Heal.mod +10% Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Manafang [power 116] (12/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Mag +1 Con dps ---------- Apr +3 ----- def ----- Defense +15 (+4 eff.) Resists +2% physical Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ivorinn [power 242] (12/15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +4 Wil +2 Mag ---------- misc Max.vim +30.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 48 lightning damage and will be dazed for 1 turn (242 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 20% for 2 turns. 100% to gain a 15% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azeal the Drem Necromancer level 7
7th Profit 122nd year of Ascendancy at 10:34 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Azeal the Lich Necromancer level 31
14th Stralite 123rd year of Ascendancy at 06:19 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Azeal the Drem Necromancer level 23
30th Shortage 122nd year of Ascendancy at 09:36 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Azeal the Lich Necromancer level 30
9th Gold 123rd year of Ascendancy at 22:24 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Azeal the Lich Necromancer level 29
6th Gold 123rd year of Ascendancy at 23:25 see stats
Home sweet home (Insane (Roguelike) difficulty)
16th Steel 123rd year of Ascendancy at 19:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azeal the Drem Necromancer level 10
29th Wealth 122nd year of Ascendancy at 09:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azeal the Drem Necromancer level 20
24th Shortage 122nd year of Ascendancy at 13:32 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Azeal the Lich Necromancer level 30
7th Gold 123rd year of Ascendancy at 06:34 see stats
Lichform (Insane (Roguelike) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Azeal the Lich Necromancer level 27
27th Steel 123rd year of Ascendancy at 22:18 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Azeal the Drem Necromancer level 16
16th Dearth 122nd year of Ascendancy at 11:00 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Azeal the Lich Necromancer level 28
33rd Steel 123rd year of Ascendancy at 13:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azeal the Drem Necromancer level 6
19th Voratun 122nd year of Ascendancy at 09:45 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azeal the Drem Necromancer level 6
21st Voratun 122nd year of Ascendancy at 04:27 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Azeal the Drem Necromancer level 21
26th Shortage 122nd year of Ascendancy at 20:30 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azeal the Drem Necromancer level 14
10th Dearth 122nd year of Ascendancy at 19:14 see stats
Log
Your summoned ghast disappears.
Your summoned ghast disappears.
Heavy bone giant slows down.
Melee retaliation hits Armoured skeleton warrior for (7 absorbed), 0 acid, (10 absorbed), 0 fire (0 total damage).
Gloruriaba the skeleton warrior&SLATELASTWHITELAST122 total damage).
Armoured skeleton warrior hits Bethilaith the eternal bone giant for (12 blocked), 0 physical (0 total damage).
Armoured skeleton warrior hits Xerudhenne the skeleton warrior for (18 flat reduction), 0 mind (0 total damage).
Armoured skeleton warrior hits Skeleton archer for (42 absorbed), 0 mind (0 total damage).
Xanudhema the skeleton archer seems more focused.
Ivukira the skeleton warrior is not silenced anymore.
The shield around skeleton archer crumbles.
Melee retaliation hits Skeleton archer for 8 blight damage.
Skeleton archer hits Heavy bone giant for 2 physical damage.
Xerudhenne the skeleton warrior&fbd578LASTWHITELASTWHITELASTLIGHT_STEEL_BLUELAST176 total damage).
Xerudhenne the skeleton warrior&fbd578LASTWHITELASTWHITELASTLIGHT_STEEL_BLUELAST541 total damage).
Armoured skeleton warrior hits Bethilaith the eternal bone giant for (24 blocked), 0 physical (0 total damage).
Melee retaliation hits Armoured skeleton warrior for (8 absorbed), 0 acid, (13 absorbed), 0 fire (0 total damage).
Ivukira the skeleton warrior activates Disintegration.
Gloruriaba the skeleton warrior uses Kneecapper.
Armoured skeleton warrior is pinned to the ground.
Azeal unleashes a blast of frostdusk as he crosses the veil!
LIFE LOST WARNING!
Azeal hits Ivukira the skeleton warrior for (100 absorbed), 0 cold, (107 absorbed), 0 darkness (0 total damage).
Azeal hits Xerudhenne the skeleton warrior for (25 flat reduction), 70 cold, (25 flat reduction), 57 darkness (127 total damage).
Azeal hits Bethilaith the eternal bone giant for (35 blocked), 0 cold, (51 blocked), 0 darkness (0 total damage).
Xerudhenne the skeleton warrior&fbd578LASTLIGHT_REDLASTLAST039;s fire area effect hits Skeleton mage for 153 fire damage.
Gloruriaba the skeleton warrior&WHITELASTLAST{bold}





























































































































