










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 16 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Porylegamira the deformed treant at level 16 on the 49th Dusk 122nd year of Ascendancy at 07:47 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 35 (base 30) |
| Magic | 52 (base 43) |
| Willpower | 24 (base 13) |
| Cunning | 11 (base 11) |
Resources
| Life | -548/201 |
| Mana | 296/355 |
| Soul | 12/14 |
| Healing Factor | 1.1916660017318 |
| Regeneration | 7.4479125108239 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Stealth | 7 |
| See Invisible | 11 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 6 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Nature | +6% |
| Fire | +3% |
| Arcane | +4% |
| Cold | +51% |
| All | +0% |
Offense: Damage Penetration
| Acid | +5% |
| Fire | +20% |
| Cold | +33% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 32 |
| Mental Save | 18 |
Defense: Resistances
| Acid | 25%( 70%) |
| Lightning | 28%( 70%) |
| Nature | 23%( 70%) |
| Temporal | 25%( 70%) |
| Blight | 25%( 70%) |
| Arcane | 23%( 70%) |
| Cold | 32%( 70%) |
| All | 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Disarm Resistance | 10% |
| Stun Resistance | 46% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 32 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (49 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.60 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Glacial waste | 1.60 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Escort: lost warrior (level 1 of Ruins of Kor'Pul) | done |
You failed to protect the temporal explorer from death by rattlesnake. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.&WHITESLATE039;Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.&WHITELIGHT_GREEN039;ve found the needed red crystal shard. The Brotherhood of Alchemists | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Snowvortex the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to slow global speed by 50% Damage when hit (Melee): 2 cold Changes resistances penetration: +5% cold Changes damage: +6% nature / +9% cold Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
| Light source | Polanne the BlazepulverizerCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Disarm immunity: +10% Pinning immunity: +10% Life regen: +4.00 Light radius: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Rimequick (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Changes damage: +6% cold Physical save: +5 (+3 eff.) Mindpower: +30 (+12 eff.) A pointy cloth hat, very wizardly... |
| Tool | Prox&Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Glarepride the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% blight / +6% temporal Silence immunity: +10% Stun/Freeze immunity: +23% Life regen: +2.00 Rings make your fingers look great! |
| On fingers | wizard&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Blindness immunity: +23% Infravision radius: +3 See stealth: +7 See invisible: +5 Rings make your fingers look great! |
| Around waist | RimespawnInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 cold Changes stats: +2 Wil Changes resistances penetration: +20% cold Changes damage: +3% cold Reduces incoming crit damage: 10.00% Maximum life: +31.00 Infravision radius: +1 See invisible: +6 A belt that goes around your waist. |
| In main hand | Dayfist the ash starstaff (17-20 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 17.0 - 20.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +17% cold Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +6 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+3 eff.) Mana each turn: +0.10 Maximum mana: +38.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +5% Mental crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves of spellstriking (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +3% arcane Changes damage: +4% arcane Spellpower: +4 (+2 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | Snowvengeance (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 cold Changes stats: +1 Mag / +1 Wil Changes resistances penetration: +5% acid / +20% fire Changes damage: +3% acid / +3% fire / +6% cold Spell save: +6 (+3 eff.) Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Sepsiswreck the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 33% Changes resistances: +10% lightning / +3% nature / +6% acid Stun/Freeze immunity: +23% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.Betuba the Rainroar (6 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +5 (+5 eff.) Defense: +6 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes stats: +4 Str Changes resistances: +6% nature / +15% cold Changes damage: +10% cold A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Darkhacker the rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes stats: +1 Cun Changes resistances: +3% darkness / +6% cold Allows you to breathe in: water Mental save: +3 (+2 eff.) Maximum psi: +10.00 Mental crit. chance: +1% A cap made of leather. |
This item will automatically be transmogrified when you leave the level.rough leather armour &039; (3 def, 2 armour) Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes resistances: +12% mind / +3% acid Changes resistances penetration: +15% acid / +10% mind Mental save: +12 (+7 eff.) Mindpower: +5 (+3 eff.) Mental crit. chance: +2% A suit of armour made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
woodsman&Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+6 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ghoul qwabegi the Cornac Necromancer level 11
10th Mirth 122nd year of Ascendancy at 06:34 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ghoul qwabegi the Cornac Necromancer level 10
3rd Mirth 122nd year of Ascendancy at 06:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ghoul qwabegi the Cornac Necromancer level 12
1st Dusk 122nd year of Ascendancy at 05:32 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ghoul qwabegi the Cornac Necromancer level 11
10th Flare 122nd year of Ascendancy at 08:04 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ghoul qwabegi the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 15:59 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ghoul qwabegi the Cornac Necromancer level 15
9th Dusk 122nd year of Ascendancy at 20:36 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ghoul qwabegi the Cornac Necromancer level 15
48th Dusk 122nd year of Ascendancy at 19:16 see stats
Log
Ghoul qwabegi killed Shadow!
Ghoul hits Porylegamira the deformed treant for 24 physical damage.
Ghast has heard the hateful whisper!
Ghoul qwabegi has regained its confidence.
Porylegamira the deformed treant is afflicted by a weakness disease!
Spikes of Decrepitude hits Porylegamira the deformed treant for 33 cold, 22 darkness (55 total damage).
Hateful Whisper from Porylegamira the deformed treant hits Ghast for 73 mind damage.
Ghoul hits Porylegamira the deformed treant for 129 cold, 91 darkness (220 total damage).
Weakness Disease from Ghoul qwabegi hits Porylegamira the deformed treant for 26 blight damage.
Porylegamira the deformed treant&fbd578LASTLIGHT_GREENLASTLASTLASTORANGELASTLASTLASTTalent Chill of the Tomb is ready to use.
Spikes of Decrepitude hits Porylegamira the deformed treant for 33 cold, 22 darkness (55 total damage).
Ghast hits Porylegamira the deformed treant for 118 cold, 79 darkness (197 total damage).
Ghoul qwabegi picks up (b.): Darkhacker the rough leather cap (0 def, 1 armour).
Ghast slows down.
Ghast hits Porylegamira the deformed treant for 22 physical damage.
Porylegamira the deformed treant&LIGHT_GREENLASTLASTUID:344818:0WHITELASTLASTDARK_GREENLASTLASTDARK_GREENLASTLASTOozebeam.
Porylegamira the deformed treant&
Ghast slows down.
Porylegamira the deformed treant hits Ghoul qwabegi for 88 nature damage.
Porylegamira the deformed treant hits Ghast for 117 nature damage.
Ghoul qwabegi the level 16 cornac necromancer was splurged to death by Porylegamira the deformed treant on level 2 of Heart of the Gloom.































































