











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 33 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by Betita the forest troll at level 33 on the 21st Regrowth 123rd year of Ascendancy at 13:43 / 1 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 61 (base 36) |
| Magic | 23 (base 10) |
| Willpower | 99 (base 60) |
| Cunning | 60 (base 45) |
Resources
| Life | -514/844 |
| Hate | 110/110 |
| Healing Factor | 1.5102750228106 |
| Regeneration | 40.67967018239 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 51 |
| Crit Chance | 32% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 51 |
| Crit Chance | 32% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -18% |
| Arcane | -41% |
| Mind | +7% |
| All | -45% |
| Lightning | -42% |
| Light | -35% |
| Physical | -31% |
| Darkness | -14% |
| Fire | -31% |
| Nature | -30% |
Offense: Damage Penetration
| Physical | +16% |
| Darkness | +67% |
| Fire | +5% |
| Mind | +8% |
Defense: Base
| Armour (hardiness) | 27 (60%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 27 |
| Physical Save | 10 |
| Spell Save | 18 |
| Mental Save | 20 |
Defense: Resistances
| Acid | 26%( 70%) |
| Blight | 41%( 70%) |
| Arcane | 39%( 70%) |
| Mind | 39%( 70%) |
| All | 26%( 70%) |
| Darkness | 66%( 70%) |
| Temporal | 30%( 70%) |
| Physical | 45%( 70%) |
| Cold | 35%( 70%) |
| Fire | 47%( 70%) |
| Nature | 50%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Silence Resistance | 20% |
| Confusion Resistance | 80% |
| Fear Resistance | 50% |
| Knockback Resistance | 70% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 387 damage for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 713% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 252 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / Force of will | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.40 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Deflection |
| talent | Gesture of Pain |
| talent | Range Amplification Device |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Guarding against melee damage: Will dismiss up to 3 damage from the next 1.0 attack(s) with a 4% chance to counterattack. Guarded |
| detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 34. Exposed |
| beneficial effect | Cursed Form |
| detrimental effect | The target has been harassed by its stalker, reducing damage by 64%. Harassed |
| beneficial effect | Doomed champi is feeding from Betita the forest troll. Feeding |
| detrimental effect | The gloom has confused the target, making it act randomly (30% chance) and unable to perform complex actions. Confused by the gloom |
| detrimental effect | The target is in a state of growing fear. If they spend 1 more turns within range 8 and in sight of the source of this fear (Betita the forest troll), they will take 50 mind and darkness damage and be subjected to a new fear. Heighten Fear |
| detrimental effect | Slowed by the gloom |
| beneficial effect | An unseen force strikes from 3 to 4 targets in a range of 5 around this creature every turn, doing 124 damage and knocking them back for 2 tiles. Unseen Force |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITEREDWHITEGREENWHITELIGHT_GREEN039;ve found the needed snow giant kidney. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Manintir the Nightdream (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 4 darkness / 4 blight Changes stats: +4 Cun / +3 Str Changes damage: +6% darkness Life regen: +4.00 Light radius: +1 Healing mod.: +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | EbonyreekCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +25% darkness Changes damage: +3% lightning / +3% darkness Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | Unlightrage (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +7.0% Armour: +2 Effects on melee hit: * 20% chance to reduce damage dealt by 29% Damage (Melee): 6 darkness / 7 arcane Changes stats: +4 Mag / +4 Wil Changes resistances: +7% darkness / +3% arcane Changes resistances penetration: +5% darkness Changes damage: +11% darkness / +4% arcane Critical mult.: +7.00% Spellpower: +4 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +8% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Jetstone (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +5% arcane Changes resistances penetration: +5% darkness / +5% fire Stun/Freeze immunity: +20% Knockback immunity: +20% Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring &039;Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% temporal / +12% blight / +28% fire / +3% nature / +5% arcane Changes damage: +14% fire Physical save: +4 (+4 eff.) Life regen: +10.00 Maximum life: +58.00 Healing mod.: +14% Rings can have magical properties. |
| On fingers | Darkquake the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +12% cold / +15% mind / +9% darkness Changes resistances penetration: +25% darkness Changes damage: +15% mind / +12% acid Rings can have magical properties. |
| Around neck | CyrythInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +7% physical Changes damage: +12% mind Stamina each turn: +0.40 Maximum hate: +6.00 Mental crit. chance: +8% Amulets can have magical properties. |
| In main hand | hungering thorny mindstar of sand (9-9.9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 physical Changes resistances: +12% physical Changes resistances penetration: +6% physical Changes damage: +7% physical Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +2.00 Psi per kill: +3.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% It can be used to inflict 114.83 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | FogpiercerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 20% chance to reduce damage dealt by 29% Changes stats: +4 Dex / +2 Mag / +8 Cun / +5 Con Changes resistances: +9% darkness Changes damage: +6% darkness Mental crit. chance: +7% A belt that goes around your waist. |
| In off hand | hateful thorny mindstar of sand (9-9.9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 physical Changes resistances: +7% physical Changes resistances penetration: +10% physical / +8% mind / +7% darkness Changes damage: +7% physical / +10% mind / +5% darkness Talent granted: +1 Attune Mindstar Maximum hate: +4.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Ce&Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Str / +3 Mag / +8 Wil / +3 Cun / +3 Con Changes resistances: +5% arcane Silence immunity: +20% Life regen: +2.00 Only die when reaching: -40.00 life Spell crit. chance: +6% Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+0 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+10 eff.) Spell save: +10 (+6 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 90; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 90 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
gold amulet &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +2 Effects on melee hit: * 20% chance to reduce all saves and defense by 36 Changes stats: +8 Str / +6 Dex / +6 Wil / +2 Con Changes resistances: +21% lightning Changes resistances penetration: +10% mind Stamina each turn: +2.00 Only die when reaching: -80.00 life Amulets can have magical properties. |
DelolinPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +4 Changes stats: +3 Str / +7 Dex Changes resistances: +30% light Changes damage: +15% light / +15% physical Reduces incoming crit damage: 15.00% Knockback immunity: +20% Rings can have magical properties. |
Amobers the SkystokerPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 64% Damage when hit (Melee): 6 lightning Changes resistances: +18% lightning / +9% light / +8% darkness Changes damage: +12% lightning / +12% nature A belt that goes around your waist. |
noble&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +3 Wil Changes resistances: +6% blight Damage against: +16% Summoned Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable &039; to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 65.08 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Galepiercer (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 10 lightning / 10 darkness Changes resistances: +27% lightning Changes resistances penetration: +10% lightning Changes damage: +14% lightning / +9% mind A pointy cloth hat, very wizardly... |
134 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Doomed champi the Cornac Doomed level 20
9th Haze 122nd year of Ascendancy at 21:51 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Doomed champi the Cornac Doomed level 11
10th Flare 122nd year of Ascendancy at 04:49 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Doomed champi the Cornac Doomed level 32
13rd Regrowth 123rd year of Ascendancy at 20:59 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Doomed champi the Cornac Doomed level 23
63rd Haze 122nd year of Ascendancy at 23:28 see stats
Home sweet home (Insane (Roguelike) difficulty)
5th Decay 122nd year of Ascendancy at 20:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Doomed champi the Cornac Doomed level 10
7th Mirth 122nd year of Ascendancy at 10:24 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Doomed champi the Cornac Doomed level 20
8th Haze 122nd year of Ascendancy at 17:20 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Doomed champi the Cornac Doomed level 30
2nd Regrowth 123rd year of Ascendancy at 00:00 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Doomed champi the Cornac Doomed level 16
41st Dusk 122nd year of Ascendancy at 17:24 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Doomed champi the Cornac Doomed level 17
1st Haze 122nd year of Ascendancy at 12:16 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Doomed champi the Cornac Doomed level 8
78th Pyre 122nd year of Ascendancy at 12:20 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Doomed champi the Cornac Doomed level 23
24th Haze 122nd year of Ascendancy at 00:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Doomed champi the Cornac Doomed level 16
21st Dusk 122nd year of Ascendancy at 17:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Doomed champi the Cornac Doomed level 22
11st Haze 122nd year of Ascendancy at 05:37 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Doomed champi the Cornac Doomed level 16
17th Dusk 122nd year of Ascendancy at 09:14 see stats
Log
Your hatred grows even as your life fades! (+4 hate)
Doomed champi&LASTF53CBELAST039;s is vulnerable to attacks and effects!
Doomed champi&LASTUID:565574:0fbd578LASTWHITELASTSLATELASTWHITELASTWHITELASTWHITELAST185 total damage).
Melee retaliation hits Betita the forest troll for 1 nature, 3 darkness, 1 blight, 7 nature, 1 nature, 3 darkness, 1 blight, 7 nature (24 total damage).
Betita the forest troll is no longer writhing in agony.
Poison from Doomed champi hits Betita the forest troll for 5 nature damage.
Doomed champi uses Agony.
Doomed champi&
Betita the forest troll is writhing in agony!
Doomed champi&
Doomed champi hits Betita the forest troll for 96 physical damage.
Betita the forest troll uses Slash.
You have deflected 45 incoming damage!
Your hatred grows even as your life fades! (+33 hate)
Doomed champi is no longer being stalked by Betita the forest troll.
Betita the forest troll hits Doomed champi for (6 gestured), (45 deflected), 579 physical (579 total damage).
Melee retaliation hits Betita the forest troll for 1 nature, 3 darkness, 1 blight, 7 nature (12 total damage).
Doomed champi the level 33 cornac doomed was raked to death by Betita the forest troll on level 1 of Fulofang.
Doomed champi is no longer harassed.
Doomed champi is less vulnerable.
Doomed champi overcomes the gloom
Doomed champi deactivates Gesture of Pain.
Doomed champi deactivates Range Amplification Device.
The unseen force around Doomed champi subsides.
Doomed champi overcomes the gloom.
Doomed champi deactivates Deflection.
































































