












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 18 / 83% |
| Size | medium |
| Lifes / Deaths | / 1 |
Primary Stats
| Strength | 33 (base 18) |
| Dexterity | 20 (base 12) |
| Constitution | 20 (base 12) |
| Magic | 36 (base 23) |
| Willpower | 47 (base 43) |
| Cunning | 30 (base 18) |
Resources
| Steam | 100/100 |
| Equilibrium | 100 |
| Vim | 145/168 |
| Life | -23/561 |
| Positive | 23/101 |
| Stamina | 144/244 |
| Psi | 127/137 |
| Healing Factor | 1.2970588855781 |
| Regeneration | 5.512500263707 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 50 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 50 |
| Crit Chance | 11% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Light | +10% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 70.36174050493 (81.898876157654%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 48 |
| Physical Save | 21 |
| Spell Save | 25 |
| Mental Save | 20 |
Defense: Resistances
| Acid | 22%( 70%) |
| Blight | 49%( 70%) |
| Arcane | 9%( 70%) |
| Cold | 18%( 70%) |
| All | 4%( 70%) |
| Physical | 22%( 70%) |
| Lightning | 41%( 70%) |
| Light | 36%( 70%) |
| Temporal | 14%( 70%) |
| Mind | 14%( 70%) |
| Darkness | 22%( 70%) |
| Fire | 42%( 70%) |
| Nature | 7%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 27% |
| Bleed Resistance | 50% |
| Disarm Resistance | 80% |
| Silence Resistance | 21% |
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 31% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Doom shield | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Guardian | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by ritch flamespitter. Escort: repented thief (level 3 of Norgos Lair) | failed |
From bellow, it devours | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| Psionic focus | Crooked Club (25-35 power, 4 apr) Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+4 eff.) Talent granted: +1 Flame Bolts An oddly twisted club with a hefty weight on the end. There& |
| On hands | hardened leather gloves of sorrow (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 14% chance to reduce all saves and defense by 22 Damage (Melee): 12 mind / 16 darkness Talent granted: +3 Iron Grip Mental save: -13 (-12 eff.) Disarm immunity: +80% Mindpower: +3 (+2 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(104 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Deepsschism (5 def, 13 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +13 Defense: +5 (+3 eff.) Fatigue: +5% Changes stats: +4 Cun Changes resistances penetration: +10% darkness Changes damage: +3% physical Mental save: +6 (+3 eff.) Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of rough leather boots &039; (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +2 Mag / +2 Con Physical save: +3 (+1 eff.) Pinning immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +5% Teleport immunity: +120% Life regen: +4.00 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Vim when hit: +3.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn& |
| On fingers | warrior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Silence immunity: +21% Mana each turn: +0.13 Vim when hit: +0.00 Vim when hitting in melee: +1.00 Rings make your fingers look great! |
| Around neck | stabilizing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% temporal Cut immunity: +50% Pinning immunity: +22% Knockback immunity: +26% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 206 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +19% blight / +15% cold / +19% physical / +29% fire Reduce damage by fixed amount: +9 blight / +9 fire / +9 physical Changes resistances penetration: +0% blight / +0% fire / +0% darkness Changes damage: +0% blight / +0% fire / +0% darkness Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Around waist | noble&Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Wil / +7 Cun / +6 Lck Damage against: +16% Summoned Reduced damage from: +19% Summoned Trap disarming bonus: +8 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | coruscating steel shield of mind resistance (+19%) (0 def, 4 armour, 11-13 power, 40.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 11.0 - 13.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 Damage (Melee): +12 fire When wielded/worn: Armour: +4 Fatigue: +8% Damage when hit (Melee): 4 fire Changes stats: +2 Str Changes resistances: +19% acid / +19% darkness / +19% blight / +11% fire / +10% mind Reduce damage by fixed amount: +9 acid / +9 darkness / +9 blight Talent granted: +1 Block Handheld deflection devices. |
| Cloak | linen cloak &039; (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +3 Dex Changes resistances: +39% lightning / +3% light / +9% blight / +5% arcane / +3% nature Stun/Freeze immunity: +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable iron plate armour (0 def, 25 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +25 Armour Hardiness: +0% Fatigue: +23% Damage when hit (Melee): 30 physical A suit of armour made of metal plates. |
Inventory
3 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal PlatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +6 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +3.00 Vim when hit: +0.00 Rings make your fingers look great! |
Sepsistrencher (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Effects on melee hit: * 10% chance to slow global speed by 48% Changes stats: +3 Str / +3 Mag Reduces incoming crit damage: 5.00% Mental save: +3 (+2 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
demon seed [uruivellas] (15, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Global speed: +13% Demon status: alive (100% life). The seed of a demon. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
136 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Yvera the ChargequickInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +2 Changes resistances penetration: +15% lightning Reduces incoming crit damage: 15.00% Mental save: +6 (+3 eff.) Light radius: +5 See stealth: +6 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
10th Profit 122nd year of Ascendancy at 21:47 see stats
Level 10 (Madness (Roguelike) difficulty)
2nd Acquisition 122nd year of Ascendancy at 15:29 see stats
The Arena (Madness (Roguelike) difficulty)
2nd Acquisition 122nd year of Ascendancy at 16:00 see stats
The secret city (Madness (Roguelike) difficulty)
28th Voratun 122nd year of Ascendancy at 00:32 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
28th Profit 122nd year of Ascendancy at 04:58 see stats
Log
A wave of icy water sprays out from Shield of Light towards Demon&LASTLASTfbd578039;s castanets!
Demon&039;s Inner Demon resists!
A wave of icy water sprays out from Melee retaliation towards Demon&039;s Inner Demon!
A wave of icy water sprays out from Shield of Light towards Demon&LASTLASTfbd578039;s castanets for 2 healing, 2 healing (0 total damage) [4 healing].
Melee retaliation hits Demon&039;s Inner Demon for (2 blocked), 0 fire, (6 to psi shield), (10 blocked), 0 physical, (16 blocked), 0 cold, (2 blocked), 0 fire, (6 to psi shield), (16 blocked), 0 cold, (10 blocked), 0 physical (0 total damage).
Demon&LAST039;s castanets&1133F3LAST1133F3LAST1133F3LAST1133F3LAST1133F3LAST1133F3LAST1133F3LAST1133F3LAST0 total damage).
Demon&LASTLIGHT_GREENLASTLASTDemon&LAST1133F3LASTLASTDemon&LAST039;Noma the thief for 11 cold damage.
Shield of Light hits Ce&1133F3LAST1133F3LAST1133F3LAST1133F3LAST77 total damage).
Shield of Light hits Demon&LASTYELLOWLASTYELLOWLASTLIGHT_REDLASTLIGHT_REDLAST1133F3LAST1133F3LASTGREYLASTGREYLASTSLATELASTORANGELASTYELLOWLASTYELLOWLAST1133F3LAST1133F3LAST1133F3LAST1133F3LAST1133F3LAST1133F3LAST8 total damage).
Demon&039;s Inner Demon receives 64 healing.
Demon&039;s Beyond the Flesh hits Demon&LASTWHITELASTWHITELASTWHITELASTWHITELASTWHITELASTWHITELASTGREYLASTGREYLASTSLATELASTORANGELASTYELLOWLASTYELLOWLAST2 total damage).
Waking Nightmare from Ce&fbd578039;s castanets for (36 blocked), 0 darkness (0 total damage).
Deadly Poison from Ce&fbd578039;s castanets for (23 to psi shield), (55 blocked), 0 nature (0 total damage).
A wave of icy water sprays out from Demon&LAST039;s castanets&LASTDemon&LAST039;s castanets&LASTDemon&LAST039;s castanets&LASTfbd578039;s castanets for 2 healing, 2 healing, 2 healing (0 total damage) [6 healing].
Melee retaliation hits Demon&039;s Inner Demon for (2 flat reduction), 0 fire, (6 to psi shield), (9 flat reduction), (1 turned into osmosis), 1 physical, (2 flat reduction), 0 fire, (6 to psi shield), (9 flat reduction), (1 turned into osmosis), 1 physical, (2 flat reduction), 0 fire, (6 to psi shield), (9 flat reduction), (1 turned into osmosis), 1 physical (2 total damage).
Demon&LAST039;s castanets&SLATELAST1133F3LASTSLATELAST1133F3LASTSLATELAST1133F3LAST49 total damage).
Shield of Light hits Demon&LASTYELLOWLASTYELLOWLASTLIGHT_REDLASTLIGHT_REDLASTGREYLASTGREYLASTSLATELASTORANGELASTYELLOWLASTYELLOWLAST8 total damage).
Demon&039;s Inner Demon hits Demon&LASTWHITELASTWHITELASTWHITELAST1133F3LAST1133F3LASTGREYLASTGREYLASTSLATELASTORANGELASTYELLOWLASTYELLOWLASTWHITELASTWHITELASTWHITELASTLIGHT_REDLASTLIGHT_REDLASTGREYLASTGREYLASTSLATELASTORANGELASTYELLOWLASTYELLOWLAST16 total damage).
Shield of Light hits Demon&039;s Inner Demon for 6 healing, 6 healing, 6 healing, 6 healing, 6 healing, 6 healing (0 total damage) [35 healing].
Ce&Condensate.
Demon&LASTLIGHT_GREENLASTLASTUID:456389:0039;Noma the thief hits Demon&LASTLIGHT_REDLASTLIGHT_REDLASTSLATELASTLIGHT_REDLAST262 total damage).
Demon&039;Noma the thief on level 1 of Unknown tunnels.





































































