











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 19 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 19 on the 66th Dusk 122nd year of Ascendancy at 18:25 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 20 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 56 (base 42) |
| Cunning | 59 (base 34) |
Resources
| Life | -19/575 |
| Hate | 73/100 |
| Healing Factor | 0.88439073758894 |
| Regeneration | 5.5274421099309 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 37 |
| Crit Chance | 17% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 37 |
| Crit Chance | 22% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +24% |
| Nature | +21% |
| Darkness | +6% |
| Mind | +21% |
| Cold | +39% |
| All | +0% |
Offense: Damage Penetration
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 40 |
| Mental Save | 50 |
Defense: Resistances
| Blight | 21%( 70%) |
| Arcane | 17%( 70%) |
| Mind | 27%( 70%) |
| All | 13%( 70%) |
| Lightning | 70%( 70%) |
| Physical | 13%( 70%) |
| Temporal | 13%( 70%) |
| Darkness | 23%( 70%) |
| Cold | 49%( 70%) |
| Fire | 31%( 70%) |
| Nature | 46%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 69% |
| Fear Resistance | 45% |
| Disarm Resistance | 20% |
| Poison Resistance | 65% |
| Knockback Resistance | 55% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 119 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITELIGHT_GREEN039;ve found the needed sandworm tooth. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITESLATE039;Needed: one vial of greater demon bile. Don&039; | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots &039; (Madness) (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Cun / +3 Wil Changes resistances: +6% lightning / +6% nature Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Stun/Freeze immunity: +10% Maximum life: +100.00 Maximum stamina: +30.00 Curse of Madness A pair of boots made of leather. |
| Light source | BlastwardenCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 lightning / 2 fire Changes resistances: +9% fire Changes damage: +3% lightning / +6% darkness Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Polamira the linen wizard hat (Madness) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% nature / +12% lightning Changes damage: +11% nature / +9% mind Mental save: +12 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +10% Life regen: +2.00 Curse of Madness A pointy cloth hat, very wizardly... |
| On hands | steady rough leather gloves (Nightmares) (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+5 eff.) Armour: +1 Physical save: +5 (+3 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of mindblast &039; [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +6% mind Life regen: +4.00 Mana when firing critical spell: +1.00 It can be used to blast the opponent&LASTORCHIDLASTANTIQUE_WHITE |
| On fingers | steel ring &039; (Nightmares)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +20% lightning / +6% nature / +6% blight / +12% fire / +5% arcane / +20% cold Changes damage: +10% lightning / +10% cold Poison immunity: +15% Disease immunity: +13% Curse of Nightmares Rings make your fingers look great! |
| On fingers | Scabwill the steel ring (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str / +4 Wil / +5 Cun Changes resistances penetration: +20% nature Changes damage: +6% cold Mental save: +6 (+2 eff.) Confusion immunity: +24% Mindpower: +5 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
| Around neck | Zubuna the FloeweeperInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% lightning Changes damage: +9% cold Spell save: +15 (+5 eff.) Stun/Freeze immunity: +26% Vim when firing critical spell: +1.00 Spell crit. chance: +4% Amulets make your neck look great! |
| In main hand | mossy mindstar of resolve (Shrouds) (2-2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Talent granted: +1 Attune Mindstar Spell save: +3 (+1 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | noble&Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage against: +19% Summoned Reduced damage from: +20% Summoned Curse of Shrouds A belt that goes around your waist. |
| In off hand | Serpent&Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Misfortune It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 111.21 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | enveloping linen cloak of mindcraft (Shrouds) (7 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) Changes stats: +3 Cun / +2 Wil Physical save: +6 (+3 eff.) Mental crit. chance: +5% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chybar (Corpses) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 28 Changes resistances: +16% lightning / +12% darkness / +3% blight / +21% cold / +10% mind / +9% all Changes damage: +11% lightning / +14% cold / +12% mind Physical save: +11 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +21 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
gladiator&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+7 eff.) Changes stats: +5 Str / +5 Con Curse of Madness Rings make your fingers look great! |
Beaderand the Coalscar (Shrouds) (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Changes stats: +4 Cun / +5 Wil Changes damage: +3% mind / +3% darkness Critical mult.: +10.00% Mental save: +3 (+1 eff.) Infravision radius: +2 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of rough leather boots &039; (Madness) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 lightning Changes resistances: +3% temporal / +3% mind / +3% darkness Changes damage: +12% mind Infravision radius: +1 Curse of Madness A pair of boots made of leather. |
Bregindur the Duathelbrace (Madness) (0 def, 7 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Damage (Melee): 6 physical Changes stats: +11 Cun Changes resistances: +6% darkness Changes resistances penetration: +15% mind / +10% darkness Changes damage: +4% physical Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic! (Madness (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Dooooom! the Cornac Doomed level 19
43rd Dusk 122nd year of Ascendancy at 02:07 see stats
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dooooom! the Cornac Doomed level 8
2nd Summertide 122nd year of Ascendancy at 07:26 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Dooooom! the Cornac Doomed level 10
1st Dusk 122nd year of Ascendancy at 09:51 see stats
Poisonous (Madness (Roguelike) difficulty)
Sided with the assassin lord.By Dooooom! the Cornac Doomed level 19
53rd Dusk 122nd year of Ascendancy at 19:23 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Dooooom! the Cornac Doomed level 14
21st Dusk 122nd year of Ascendancy at 19:23 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Dooooom! the Cornac Doomed level 7
78th Pyre 122nd year of Ascendancy at 19:34 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Dooooom! the Cornac Doomed level 8
5th Flare 122nd year of Ascendancy at 21:57 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dooooom! the Cornac Doomed level 16
24th Dusk 122nd year of Ascendancy at 07:36 see stats
Log
The Withering Thing hits Dooooom! for (27 deflected), 94 mind (94 total damage).
Terror has heard the hateful whisper!
Talent Dark Tendrils is ready to use.
Hateful Whisper from The Withering Thing hits Terror for 371 mind damage.
Hateful Whisper from The Withering Thing killed Terror!
You have deflected 25 incoming damage!
Shadow hits Dooooom! for (25 deflected), 27 physical (27 total damage).
Melee retaliation hits Shadow for 3 lightning, 3 fire (7 total damage).
The air around Dooooom! grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Shadow slows down.
The Withering Thing slows down.
Dooooom! receives 13 healing from Dooooom!&LAST039;s purging blight area effect hits Terror for 28 blight damage.
Dooooom!&DARK_GREENLASTLASTLIGHT_GREENLAST039;s purging blight area effect.
Shadow receives 15 healing from Dooooom!&LAST039;s purging blight area effect hits Terror for 22 blight damage.
Shadow receives 31 healing from Dooooom!&LAST039;s nightmare area effect hits Shadow for 0 darkness damage.
Dooooom!&ORANGELASTGREYLAST98 total damage).
Dooooom!&ORANGELASTLAST039;s nightmare area effect hits Shadow for 98 mind, 0 darkness (98 total damage).
The Withering Thing overcomes the madness.
Shadow casts Phase Door.
Shadow casts Shadow Flames.
You have deflected 1 incoming damage!
The Withering Thing receives 24 healing from Unnatural Body.
Agony from Dooooom! hits The Withering Thing for 345 mind damage.
Shadow hits Dooooom! for (1 deflected), 134 fire (134 total damage).
Dooooom! the level 19 cornac doomed was fried to death by a shadow on level 3 of Heart of the Gloom.




























































