Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Steamtech UI 1.0.5 Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 25 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 25 on the 1st Decay 122nd year of Ascendancy at 12:37 / 1 |
Primary Stats
| Strength | 74.103815848664 (base 22) |
| Dexterity | 30.147372341509 (base 10) |
| Constitution | 40 (base 17) |
| Magic | 16 (base 10) |
| Willpower | 68 (base 45) |
| Cunning | 50 (base 31) |
Resources
| Life | -5/497 |
| Psi | 98/118 |
| Equilibrium | 18 |
| Healing Factor | 1.4 |
| Regeneration | 3.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.7836465099% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 51 |
| Crit Chance | 43% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53.533333333333 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 102 (100%) |
| Defense | 31.525790159764 |
| Ranged Defense | 37.525790159764 |
| Fatigue | 61 |
| Physical Save | 40.978778515677 |
| Spell Save | 32.7 |
| Mental Save | 42.1 |
Defense: Resistances
| All | 14%( 70%) |
Defense: Immunities
| Stun Resistance | 47% |
| Silence Resistance | 10% |
| Pinning Resistance | 24% |
| Poison Resistance | 5% |
| Knockback Resistance | 94% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 163 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 557% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Augmentation |
| talent | Skate |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Charged Shield |
| talent | Beyond the Flesh |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lone alchemist from death by shadow. Escort: lone alchemist (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj&WHITEREDWHITELIGHT_GREEN039;ve found the needed xorn fragment. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITEGREEN | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | reshaped(10,10) dwarven-steel greatmaul &039; (54-81 power, 2 apr) reshaped(10,10) dwarven-steel greatmaul &039; (54-81 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Changes resistances: +6% blight Changes resistances penetration: +15% blight Changes damage: +6% darkness Massive two-handed mauls. |
| Quiver | Arcrebel the pouch of stralite shots (106/106, 53.5-64.2 power, 20 apr) Arcrebel the pouch of stralite shots (106/106, 53.5-64.2 power, 20 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 53.5 - 64.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +5.5% Capacity: 106 Turns elapse between self-loadings: 1 On weapon hit: * 40% chance to daze * 40% chance to corrode armor On weapon crit: * wounds the target Damage (Ranged): +8 lightning / +6 bleed / +4 acid Burst (radius 1) on hit: +4 lightning Shots are used with slings to pummel your foes to death. |
| On hands | Isolevena (0 def, 2 armour) Isolevena (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Armour: +2 Changes stats: +4 Dex / +1 Mag Critical mult.: +5.00% Vim when firing critical spell: +1.00 Maximum mana: +20.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | alchemist&039;Cracklemarrow& alchemist&039;Cracklemarrow&Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Con Changes resistances: +8% blight / +8% light / +3% lightning Changes resistances penetration: +15% lightning Changes damage: +8% darkness / +12% lightning Damage affinity(heal): +5% darkness Physical save: +9 Life regen: +2.50 Light radius: +3 Infravision radius: +3 Healing mod.: +10% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 64.42 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fulorath the dwarven-steel helm (0 def, 4 armour) Fulorath the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +1 Str / +3 Wil / +4 Cun Grants telepathy: Dragon Mindpower: +4 Light radius: +1 Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item& |
| Tool | Startrencher (dig speed 16 turns) Startrencher (dig speed 16 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +2 Str Changes resistances: +3% light Changes resistances penetration: +5% fire Changes damage: +7% mind / +8% fire Mental save: +7 Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Starbile the copper ring Starbile the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +2 Ranged Defense: +2 Changes stats: +5 Cun / +5 Wil Changes damage: +6% light Reduces incoming crit damage: 15.00% Poison immunity: +5% Silence immunity: +10% Mindpower: +6 Rings can have magical properties. |
| On fingers | Ivonne IvonneInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Mag / +6 Wil / +6 Cun Changes damage: +12% arcane Critical mult.: +5.00% Spell save: +10 Mindpower: +10 Rings can have magical properties. |
| Around neck | Muckworm the steel amulet Muckworm the steel amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes stats: +2 Con Changes resistances: +7% physical / +10% temporal Changes damage: +12% nature Pinning immunity: +24% Knockback immunity: +29% Stamina each turn: +0.40 Amulets can have magical properties. |
| In main hand | reshaped(10,10) Undeathworm the voratun longsword (53-74.2 power, 6 apr) reshaped(10,10) Undeathworm the voratun longsword (53-74.2 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 53.0 - 74.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +10 Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 10% On weapon crit: * cripple the target Damage (Melee): +13 temporal / +16 nature When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 light Changes resistances: +9% nature Changes damage: +6% light Sharp, long, and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | reshaped[10,-5%] Titanic (20 def, 28 armour, 320 block) reshaped[10,-5%] Titanic (20 def, 28 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +28 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +25% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Cun / +2 Dex Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | reshaped[11,-5%] Cyronor the dwarven-steel plate armour (5 def, 28 armour) reshaped[11,-5%] Cyronor the dwarven-steel plate armour (5 def, 28 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +28 Defense: +5 Fatigue: +20% Damage when hit (Melee): 4 arcane Changes stats: +7 Str / +6 Mag / +5 Wil / +2 Cun / +7 Con Changes resistances: +12% lightning / +10% fire / -13% light / +8% darkness Physical save: +14 Spell save: +6 Mental save: +18 Maximum hate: +2.00 Spellpower: +14 Spell crit. chance: +7% Mindpower: +13 Mental crit. chance: +6% A suit of armour made of metal plates. This item has been sent to the Item& |
Inventory
This item will automatically be transmogrified when you leave the level. lightning rune of the duelist (343 lightning damage)lightning rune of the duelist (343 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 114.34 to 343.02 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Adymivea the Growreaper Adymivea the GrowreaperRequires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 20 nature Changes stats: +7 Dex / +7 Cun / +6 Con Changes resistances: +6% lightning / +22% fire / +22% cold / +17% temporal Changes resistances penetration: +10% lightning Pinning immunity: +29% Knockback immunity: +28% Life regen: +1.10 Stamina each turn: +1.20 Movement speed: +10% Amulets can have magical properties. This item has been sent to the Item& |
grounding gold amulet of willpower (+3) grounding gold amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +15% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
steel amulet &039; steel amulet &039;Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +2 Str Changes resistances: +6% lightning Changes resistances penetration: +10% nature Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. DourwildDourwild Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +5 Wil / +5 Mag Spell save: +6 Poison immunity: +5% Cut immunity: +15% Spellpower: +8 Rings can have magical properties. |
Toramas the Skyreek Toramas the SkyreekPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 12 lightning Changes stats: +3 Wil / +1 Con Changes resistances: +26% darkness Changes damage: +13% darkness Grants telepathy: Humanoid/Orc Maximum encumbrance: +21 Mental save: +6 Infravision radius: +2 Rings can have magical properties. |
psionicist& psionicist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
steel ring &039; steel ring &039;Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% acid / +10% mind / +6% darkness Changes damage: +10% mind Physical save: +14 Spell save: +7 Mental save: +10 Disease immunity: +5% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Lighttooth (34-51 power, 2 apr)Lighttooth (34-51 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 111% Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +19 Defense: +12 Changes stats: +5 Dex / +2 Mag / +2 Cun Changes resistances: +3% light Grants telepathy: Demon/Minor Demon/Major Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of erosion (18.5-24.05 power, 7 apr)dwarven-steel dagger of erosion (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +7 nature / +7 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Getukalthohell the Blindobeisance (28-42 power, 2 apr)Getukalthohell the Blindobeisance (28-42 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 13% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Changes resistances penetration: +10% light Stun/Freeze immunity: +20% Only die when reaching: -40.00 life Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel greatsword of phasing (38.5-61.6 power, 12 apr)chilling dwarven-steel greatsword of phasing (38.5-61.6 power, 12 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +16 cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of massacre (47.5-76 power, 2 apr)dwarven-steel greatsword of massacre (47.5-76 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite longsword of projection (33.5-46.9 power, 5 apr)slime-covered stralite longsword of projection (33.5-46.9 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 9% Damage (Melee): +8 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Flashripper (15.5-21.7 power, 3 apr)Flashripper (15.5-21.7 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +8 darkness Damage against: +8% Living When wielded/worn: Damage when hit (Melee): 12 nature Changes resistances penetration: +10% light Light radius: +3 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Oozeream the dwarven-steel mace (26.5-37.1 power, 4 apr)Oozeream the dwarven-steel mace (26.5-37.1 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +14 cold When wielded/worn: Changes resistances: +6% fire Changes resistances penetration: +5% nature Cut immunity: +30% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace (26.5-37.1 power, 4 apr)dwarven-steel mace (26.5-37.1 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Blunt and deadly. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 41 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
gifted vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage) gifted vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +2 Spell save: +2 Mental save: +4 Equilibrium when hit: +0.80 Mindpower: +6 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Hanudor the Brandmortal (20-24 power, 4 apr, cold element)Hanudor the Brandmortal (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 fire When wielded/worn: Armour: +6 Defense: +6 Damage when hit (Melee): 8 arcane Maximum wards: +2 cold Changes damage: +6% arcane / +20% cold Talents granted: +1 Command Staff +3 Ward Spellpower: +17 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. hardened leather belthardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level. Polatta (0 def, 3 armour)Polatta (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 8 blight Changes stats: +3 Cun / +3 Con Changes resistances: +6% acid Physical save: +12 Mental save: +16 A pair of boots made of leather. |
Gunatir the Lightningclash (0 def, 3 armour) Gunatir the Lightningclash (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to daze Changes stats: +2 Cun Changes resistances: +19% lightning / +8% temporal Hate when firing a critical mind attack: +1.00 Maximum hate: +2.00 A cap made of leather. |
rough leather cap of the depths (0 def, 1 armour) rough leather cap of the depths (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of dexterity (+4) (0 def, 3 armour)stabilizing hardened leather cap of dexterity (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex Physical save: +12 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of fire resistance (3 def, 6 armour)rejuvenating hardened leather armour of fire resistance (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +17% fire Life regen: +2.10 Stamina each turn: +1.10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Layothra the steel plate armour (4 def, 9 armour)Layothra the steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +1 Str / +2 Mag / +2 Wil Changes resistances: +19% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel shield of temporal resistance (+10%) (8 def, 2 armour, 81 block)acidic dwarven-steel shield of temporal resistance (+10%) (8 def, 2 armour, 81 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 7 acid Effects when hit in melee: * 13% chance to gain 10% of a turn Damage when hit (Melee): 10 acid Changes resistances: +10% temporal Talent granted: +3 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
47 alchemist agate 47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Haledunablek (dig speed 30 turns) Haledunablek (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +4 Damage when hit (Melee): 4 physical Changes stats: +1 Str Stamina each turn: +0.40 Maximum stamina: +5.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 7.53 cold damage and 8.66 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item& |
Scorpionroar ScorpionroarInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% nature Changes resistances penetration: +15% nature Changes damage: +3% nature Physical save: +8 Light radius: +3 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist&039;Voruda& alchemist&039;Voruda&Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +5% arcane / +6% temporal Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +4 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox& Prox&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. deadly pouch of dwarven-steel shots (20/20, 39.5-47.4 power, 3 apr)deadly pouch of dwarven-steel shots (20/20, 39.5-47.4 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 39.5 - 47.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots &039; (19/19, 36.5-43.8 power, 12 apr)pouch of dwarven-steel shots &039; (19/19, 36.5-43.8 power, 12 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 36.5 - 43.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Physical crit. chance: +12.0% Capacity: 19 Travel speed: +200% Burst (radius 1) on hit: +8 arcane Shots are used with slings to pummel your foes to death. |
Isabretira [power 29] (15 cooldown) Isabretira [power 29] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +1 Dex Changes damage: +18% physical It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 29 for 7 turns, placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Furnacequick [power 44] (20 cooldown)Furnacequick [power 44] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +1 Wil Changes resistances: +3% fire Changes resistances penetration: +10% blight / +10% arcane Spell crit. chance: +1% It can be used to harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. yew wand of clairvoyance &039; [power 10] (5 cooldown)yew wand of clairvoyance &039; [power 10] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances penetration: +15% mind / +5% acid Changes damage: +9% mind It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
63rd Haze 122nd year of Ascendancy at 00:46 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By DieHard the Thalore Mindslayer level 5
4th Mirth 122nd year of Ascendancy at 04:34 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By DieHard the Thalore Mindslayer level 21
59th Haze 122nd year of Ascendancy at 02:26 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By DieHard the Thalore Mindslayer level 23
67th Haze 122nd year of Ascendancy at 08:27 see stats
Home sweet home (Insane (Roguelike) difficulty)
63rd Haze 122nd year of Ascendancy at 00:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By DieHard the Thalore Mindslayer level 10
18th Dusk 122nd year of Ascendancy at 09:44 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By DieHard the Thalore Mindslayer level 20
38th Haze 122nd year of Ascendancy at 03:27 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By DieHard the Thalore Mindslayer level 18
22nd Haze 122nd year of Ascendancy at 18:20 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By DieHard the Thalore Mindslayer level 25
68th Haze 122nd year of Ascendancy at 09:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By DieHard the Thalore Mindslayer level 9
15th Dusk 122nd year of Ascendancy at 04:50 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By DieHard the Thalore Mindslayer level 23
63rd Haze 122nd year of Ascendancy at 00:46 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By DieHard the Thalore Mindslayer level 21
56th Haze 122nd year of Ascendancy at 01:41 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By DieHard the Thalore Mindslayer level 23
66th Haze 122nd year of Ascendancy at 05:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By DieHard the Thalore Mindslayer level 17
54th Dusk 122nd year of Ascendancy at 18:47 see stats
Log
Barrow wight misses DieHard.
Grave wight&fbd578LAST1133F3LAST1133F3LASTLAST039;s glacial vapour area effect hits Emperor wight for 7 cold damage.
Grave wight&1133F3LASTLAST039;s glacial vapour area effect hits Barrow wight for 7 cold damage.
Grave wight&SLATELAST1133F3LASTLAST039;s glacial vapour area effect hits Ghoul for 25 cold damage.
DieHard hits Ghoul for 3 lightning, 3 light, 2 arcane (8 total damage).
DieHard uses Infusion: Wild.
DieHard is not stunned anymore.
DieHard is cured!
DieHard lessens the pain.
Barrow wight is not cripple anymore.
Emperor wight hits DieHard for (22 to psi shield), 5 lightning (5 total damage).
Emperor wight hits Barrow wight for 9 lightning damage.
Emperor wight hits Emperor wight for 9 lightning damage.
Emperor wight hits Barrow wight for 9 lightning damage.
Talent Mindlash is ready to use.
Talent Telekinetic Grasp is ready to use.
Talent Dig is ready to use.
DieHard hits Barrow wight for 148 physical damage.
Grave wight&fbd578LAST1133F3LAST1133F3LASTLAST039;s glacial vapour area effect hits Emperor wight for 7 cold damage.
Grave wight&1133F3LASTLAST039;s glacial vapour area effect hits Barrow wight for 7 cold damage.
Grave wight&SLATELAST1133F3LASTLAST039;s glacial vapour area effect hits Ghoul for 25 cold damage.
Barrow wight misses DieHard.
Saving game...
