Magical the level 27 Yeek Archmage by lec0ckgrande

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp27 / 25%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity17 (base 10)
Constitution51 (base 51)
Magic72 (base 58)
Willpower33 (base 13)
Cunning27 (base 11)

Resources

Life395/403
Mana292/292
Healing Factor1.15
Regeneration2.3575

Speed

Mental0%
Attack0%
Movement+41.20512205326%
Spell0%
Global+115%

Vision

Sight10
Lite11
See Stealth9
See Invisible9

Offense: Mainhand

Damage49
Accuracy22
Crit Chance29%
APR10
Speed1.00

Offense: Offhand

Damage7
Accuracy22
Crit Chance36%
APR10
Speed1.00

Offense: Spell

Spellpower62.163460384987
Crit Chance41%
Speed1

Offense: Mind

Mindpower28.45
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+6%
Physical-3%
Cold+15%
All+0%
Darkness+8%
Temporal+8%
Arcane+10%
Fire+49%
Lightning+12%

Offense: Damage Penetration

Acid+10%
Light+10%
Temporal+10%
Blight+9%
Physical+5%
Fire+76%
Darkness+10%

Defense: Base

Armour (hardiness)12 (30%)
Defense11.45
Ranged Defense27.873876608083
Fatigue0
Physical Save44.814729148115
Spell Save40.498062481448
Mental Save30.5

Defense: Resistances

Blight 25%( 70%)
Physical 23%( 70%)
Cold 43%( 70%)
All 12%( 70%)
Lightning 33%( 70%)
Light 17%( 70%)
Temporal 19%( 70%)
Darkness 19%( 70%)
Arcane 3%( 70%)
Fire 26%( 70%)
Nature 18%( 70%)

Defense: Immunities

Silence Resistance60%
Confusion Resistance100%
Instadeath Resistance100%
Stun Resistance30%
Poison Resistance10%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Wildfire1.30
1/5
1/5
4/5
5/5
Spell / Air1.30
1/5
1/5
5/5
0/5

Generic Talents

Spell / Aegis1.53
3/5
5/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
5/5
5/5
0/5
Technique / Combat training1.00
4/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
failed
done
done
done
done
active
done
active
active
failed
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A different point of view (Roguelike)
58th Dusk 122nd year of Ascendancy at 20:40
see stats
Can you bear it? So much bearness! (Roguelike) Killed Borius in the Bearscape.
By Magical the Yeek Archmage level 23
72nd Dusk 122nd year of Ascendancy at 20:25
see stats
Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Magical the Yeek Archmage level 14
13rd Dusk 122nd year of Ascendancy at 20:56
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Magical the Yeek Archmage level 19
54th Dusk 122nd year of Ascendancy at 17:42
see stats
Eye of the storm (Roguelike) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Magical the Yeek Archmage level 21
63rd Dusk 122nd year of Ascendancy at 04:03
see stats
Fear me not! (Roguelike) Survived the Fearscape!
By Magical the Yeek Archmage level 24
75th Dusk 122nd year of Ascendancy at 07:11
see stats
Home sweet home (Roguelike)
58th Dusk 122nd year of Ascendancy at 21:02
see stats
Level 10 (Roguelike) Got a character to level 10.
By Magical the Yeek Archmage level 10
2nd Mirth 122nd year of Ascendancy at 18:48
see stats
Level 20 (Roguelike) Got a character to level 20.
By Magical the Yeek Archmage level 20
57th Dusk 122nd year of Ascendancy at 00:08
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By Magical the Yeek Archmage level 26
35th Haze 122nd year of Ascendancy at 23:42
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Magical the Yeek Archmage level 26
45th Haze 122nd year of Ascendancy at 05:52
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Magical the Yeek Archmage level 11
1st Summertide 122nd year of Ascendancy at 12:38
see stats
The Legend of Garkul (Roguelike) Learned the five chapters of the Legend of Garkul.
By Magical the Yeek Archmage level 21
58th Dusk 122nd year of Ascendancy at 20:40
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Magical the Yeek Archmage level 15
26th Dusk 122nd year of Ascendancy at 00:37
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Magical the Yeek Archmage level 20
58th Dusk 122nd year of Ascendancy at 15:27
see stats

Log


You pickup 0.55 gold pieces.

There is a way to the previous level here (press &039; or right click to use).
Ran for 93 turns (stop reason: at exit).


Magical deactivates Burning Wake.

Magical activates Burning Wake.

Magical deactivates Chant of Fortitude.

Magical activates Chant of Fortitude.

Magical deactivates Arcane Power.

Magical activates Arcane Power.

Magical deactivates Wildfire.

Magical activates Wildfire.

Magical deactivates Shielding.

Magical activates Shielding.

Magical deactivates Feather Wind.

Magical activates Feather Wind.

You gain 0.10 gold from the transmogrification of
ash wand of firewall [power 113] (6 cooldown).
You gain 5.19 gold from the transmogrification of
elemental pouch of steel shots of crippling (18/18, 21-25.2 power, 2 apr).
You gain 0.65 gold from the transmogrification of
deadly pouch of steel shots of crippling (23/23, 23-27.6 power, 2 apr).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.55 gold from the transmogrification of
impenetrable steel mail armour (2 def, 11 armour).
You gain 0.35 gold from the transmogrification of
dwarven-steel helm (0 def, 4 armour).
You gain 10.00 gold from the transmogrification of
Staff of Destruction (20-24 power, 4 apr, fire damage).
You gain 3.11 gold from the transmogrification of
hateful dwarven-steel longsword of crippling (23.5-32.9 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (23.5-37.6 power, 2 apr).
You gain 2.00 gold from the transmogrification of
balanced steel greatsword (20.5-32.8 power, 2 apr).
You gain 0.66 gold from the transmogrification of
healing infusion (heal 54).
There is a way to the next level here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.