Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Skirmisher |
| Level / Exp | 15 / 71% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 26 (base 11) |
| Dexterity | 40 (base 34) |
| Constitution | 16 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 33 (base 31) |
| Cunning | 21 (base 18) |
Resources
| Life | 409/409 |
| Stamina | 190/190 |
| Healing Factor | 1.15 |
| Regeneration | 6.3922814862099 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 46 |
| Crit Chance | 26% |
| APR | 4 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.75 |
| Crit Chance | 13% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 17.5 |
| Ranged Defense | 20.75 |
| Fatigue | 2 |
| Physical Save | 37.85 |
| Spell Save | 14.35 |
| Mental Save | 22.45 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 24% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 205 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Trained Reactions |
| talent | Chant of Fortress |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITESLATE | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Bregayon the Oozequeller (0 def, 4 armour) Bregayon the Oozequeller (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 nature Changes resistances: +9% nature Stamina each turn: +0.40 Maximum life: +38.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | Dusklace the pouch of steel shots (18/18, 20.5-24.6 power, 2 apr) Dusklace the pouch of steel shots (18/18, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 On weapon hit: * 20% chance to inflict damage reduction On weapon crit: * splashes the target with acid Damage (Ranged): +11 acid When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
| On hands | dwarven-steel gauntlets &039; (0 def, 2 armour) dwarven-steel gauntlets &039; (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +2 Damage (Melee): 7 temporal Damage (Ranged): 10 temporal Changes stats: +4 Str / +3 Dex / +3 Cun Changes resistances: +6% temporal Changes damage: +7% temporal Talent cooldown: Double Strike (-1 turn) Critical mult.: +8.00% Reduces incoming crit damage: 15.00% Physical save: +7 (+3 eff.) Spell crit. chance: +8% Mental crit. chance: +9% See invisible: +9 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | stabilizing dwarven-steel helm of absorption (0 def, 4 armour) stabilizing dwarven-steel helm of absorption (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Physical save: +13 (+5 eff.) Stamina when hit: +0.90 Equilibrium when hit: +1.30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe &039; (dig speed 36 turns) iron pickaxe &039; (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 10 arcane resource burn Changes stats: +3 Str Changes resistances: +3% acid / +6% cold / +9% lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior& warrior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
| On fingers | copper ring of nature (+20%) copper ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
| Around neck | Aeraldaritira the Starbender Aeraldaritira the StarbenderInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +2 Str Changes resistances: +11% temporal / +6% physical Pinning immunity: +20% Knockback immunity: +24% Stamina each turn: +0.40 Light radius: +2 Amulets can have magical properties. |
| In main hand | Dredramas the Flashcutter Dredramas the FlashcutterRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +11 acid When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +2 Physical crit. chance: +8.0% Physical power: +8 (+3 eff.) Changes stats: +1 Str / +3 Con Changes damage: +10% acid / +3% lightning Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 154 life over 5 turns, putting all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
| In off hand | iron shield &039; (4 def, 2 armour, 7.5-9 power, 19.5 block) iron shield &039; (4 def, 2 armour, 7.5-9 power, 19.5 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 Burst (radius 1) on hit: +4 lightning When wielded/worn: Armour: +2 Defense: +4 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +3% blight / +12% fire / +16% cold Talent granted: +1 Block Handheld deflection devices. |
| Light source | Emyna EmynaInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Critical mult.: +3.00% Life regen: +0.40 Maximum life: +45.00 Light radius: +3 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
| Main armor | Gesewen (3 def, 2 armour) Gesewen (3 def, 2 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Changes stats: +2 Con Changes resistances: +10% physical Changes damage: +10% physical / +8% nature / +3% arcane Physical save: +15 (+6 eff.) Poison immunity: +24% Disease immunity: +21% Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Gekor GekorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% fire / +3% light / +10% cold Disarm immunity: +15% Knockback immunity: +5% Amulets can have magical properties. |
dwarven-steel mail armour &039; (3 def, 8 armour) dwarven-steel mail armour &039; (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 4 lightning / 13 physical / 8 arcane Changes stats: +6 Str Changes resistances: +24% lightning / +8% physical / +13% darkness / +5% arcane Changes damage: +6% arcane Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
prismatic hardened leather armour of temporal resistance (3 def, 6 armour) prismatic hardened leather armour of temporal resistance (3 def, 6 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Changes resistances: +18% temporal / +11% light / +12% darkness A suit of armour made of leather. |
Wrathroot& Wrathroot&Requires: - Cunning 25 - Talent Buckler Expertise (level 1) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 24.5 - 34.3 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+6 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
acidic stralite shield of cold resistance (+20%) (10 def, 2 armour, 46-55.2 power, 141.5 block) acidic stralite shield of cold resistance (+20%) (10 def, 2 armour, 46-55.2 power, 141.5 block)Requires: - Cunning 35 - Talent Buckler Expertise (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.0 - 55.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 On weapon hit: * 14% chance to corrode armour When wielded/worn: Armour: +2 Defense: +10 (+6 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 6 acid Damage when hit (Melee): 16 acid Changes resistances: +20% cold Talent granted: +4 Block Handheld deflection devices. |
reinforced dwarven-steel shield of physical resistance (+13%) (8 def, 9 armour, 34.5-41.4 power, 115 block) reinforced dwarven-steel shield of physical resistance (+13%) (8 def, 9 armour, 34.5-41.4 power, 115 block)Requires: - Cunning 24 - Talent Buckler Expertise (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.5 - 41.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +115 When wielded/worn: Armour: +9 Defense: +8 (+5 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +13% physical Talent granted: +3 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
75 alchemist agate 75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target&LASTANTIQUE_WHITE |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 330/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Liain the Thalore Skirmisher level 10
2nd Summertide 122nd year of Ascendancy at 17:35 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Liain the Thalore Skirmisher level 10
10th Mirth 122nd year of Ascendancy at 14:00 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Liain the Thalore Skirmisher level 10
4th Flare 122nd year of Ascendancy at 20:22 see stats
Log
There is an exit to the worldmap here (press &039; or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
You feel a surge of power as a powerful creature falls nearby.
Liain picks up (b.): insidious dwarven-steel mace of massacre (37.5-52.5 power, 4 apr).
Liain picks up (a.): teleportation rune of the sneak (range 47).
Liain picks up (c.): insidious dwarven-steel battleaxe of massacre (43.5-65.25 power, 2 apr).
Liain picks up (e.): dwarven-steel mail armour &039; (3 def, 8 armour).
Liain picks up (g.): rough leather armour of acid resistance (1 def, 2 armour).
Liain picks up (e.): acidic dwarven-steel waraxe (17.5-24.5 power, 4 apr).
Liain picks up (f.): arcing steel waraxe (12.5-17.5 power, 3 apr).
There is an exit to the worldmap here (press &039; or right click to use).
You gain 0.77 gold from the transmogrification of rough leather armour of acid resistance (1 def, 2 armour).
You gain 1.28 gold from the transmogrification of arcing steel waraxe (12.5-17.5 power, 3 apr).
You gain 1.53 gold from the transmogrification of acidic dwarven-steel waraxe (17.5-24.5 power, 4 apr).
You gain 3.10 gold from the transmogrification of insidious dwarven-steel mace of massacre (37.5-52.5 power, 4 apr).
You gain 2.99 gold from the transmogrification of insidious dwarven-steel battleaxe of massacre (43.5-65.25 power, 2 apr).
You gain 1.03 gold from the transmogrification of teleportation rune of the sneak (range 47).
There is a Last Hope (Town) here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Liain deactivates Chant of Fortress.
Liain deactivates Trained Reactions.
