









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 20 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by crimson crystal at level 20 on the 15th Haze 122nd year of Ascendancy at 19:39 / 1 |
Primary Stats
| Strength | 49 (base 44) |
| Dexterity | 6 (base 12) |
| Constitution | 9 (base 12) |
| Magic | 1 (base 12) |
| Willpower | 25 (base 30) |
| Cunning | 12 (base 25) |
Resources
| Life | -27/409 |
| Equilibrium | 42 |
| Psi | 105/105 |
| Healing Factor | 1.3916201117319 |
| Regeneration | 0.34790502793296 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 43 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0.5 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Arcane | +12% |
| All | +0% |
Offense: Damage Penetration
| Light | +10% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 30.198020067696 (74.117647058824%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 28 |
| Physical Save | 23 |
| Spell Save | 28 |
| Mental Save | 28 |
Defense: Resistances
| Acid | 20%( 70%) |
| Blight | 52%( 70%) |
| Arcane | 16%( 70%) |
| Cold | 39%( 70%) |
| All | 7%( 70%) |
| Darkness | 30%( 70%) |
| Light | 16%( 70%) |
| Lightning | 23%( 70%) |
| Physical | 15%( 70%) |
| Fire | 16%( 70%) |
| Nature | 36%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Bleed Resistance | 40% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Stun Resistance | 26% |
| Poison Resistance | 22% |
| Knockback Resistance | 22% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 208 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 487% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 144 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Augmentation |
| talent | Icy Skin |
| talent | Beyond the Flesh |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target has 6 reduced saves and defense, and 4% reduced critical chance. 3 Jinx |
| detrimental effect | Atrophy |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
Escort: repented thief (level 1 of Ruins of Kor'Pul) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITEREDWHITEGREENWHITESLATE039;Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won&039; The Brotherhood of Alchemists* &039;ve gotten it, cross some moving water on your way back.&WHITESLATE039;Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| Psionic focus | steel greatmaul &039; (38.5-57.75 power, 2 apr)5.0 T2 greatmaul 1H weapon [Random Unique] Master/Psionic Power 38.5 - 57.8 Physical Uses 72% Wil Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +20 darkness Against +22% Living On Crit.r2 +4 darkness While equipped: ----- def ----- Resists +9% darkness Massive two-handed mauls. |
| Light source | Earizor2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% arcane +15% acid Res.pen +10% acid ----- def ----- Resists +5% arcane Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +4 Str +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Melee Ret 5 physical ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
| On feet | pair of rough leather boots &039; (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning +5% arcane +3% darkness Spell.save +9 (+5 eff.) Stealth +6 A pair of boots made of leather. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Betavena0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex +2 Con dps ---------- Phys.crit +3.0% Crit.mult +6.00% ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Max.stam +15.00 Rings can have magical properties. |
| On fingers | psionicist&0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Silence- +20% ---------- misc Mana/turn +0.10 Rings can have magical properties. |
| Around neck | cleansing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +11% nature +12% blight Heal.mod +10% Poison- +22% Disease- +22% Cut- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 200 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | thought-forged dwarven-steel greatmaul of massacre (53.5-80.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Master/Psionic Power 53.5 - 80.3 Physical Uses 72% Wil Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +14 mind On Hit: * 19% chance to cause random gloom While equipped: Stats +5 Cun +2 Wil Massive two-handed mauls. |
| On hands | Suncrypt (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +10 (+3 eff.) Melee Ret 8 light 4 lightning On Hit (Melee): * 30% chance to blind ----- def ----- Armour +1 Resists +6% light ---------- misc Light +3 Unarmed combat: Power 7.0 - 7.7 Physical Uses 24% Wil, 64% Cun Acc+ +0.2% crit / acc Acc +6 Apr +1 Crit +6.0% Atk.spd 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| Cloak | Noonguile (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Res.pen +10% light Melee Ret 16 light 8 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Defense +1 (+1 eff.) Resists +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel plate armour of the dragon (5 def, 11 armour)17.0 T3 massive armor [Ego++] Nature While equipped: Stats +2 Str +2 Wil +2 Con dps ---------- Melee Ret 4 light ----- def ----- Armour +11 Defense +5 (+5 eff.) Fatigue +24% Resists +7% acid +5% physical +13% darkness +16% blight +7% fire +5% cold +5% lightning Disarm- +23% Stun/Frz- +26% Knockbk- +22% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
insulating gold amulet of constitution (+4) =con=0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +16% cold +15% fire Amulets can have magical properties. |
starlit copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% light +10% darkness Blind- +20% Amulets can have magical properties. |
psionicist&0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +1.20 Stun/Frz- +28% Rings can have magical properties. |
slime-covered dwarven-steel battleaxe of massacre (44-66 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Disrupt/Master Power 44.0 - 66.0 Physical Uses 72% Wil Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Slows global speed by 14% Massive two-handed battleaxes. |
Chalamatar the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +3 Str +3 Dex +4 Wil +3 Cun dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Resists +7% lightning +7% temporal Phys.save +23 (+12 eff.) Spell.save +13 (+7 eff.) Mind.save +13 (+6 eff.) ---------- misc Mana/s.crit +5.00 Max.mana +60.00 A belt that goes around your waist. |
noble&1.0 T3 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Resists +7% blight D.Red.from +25% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) ----- def ----- Armour +3 Defense +2 (+2 eff.) Spell.save +6 (+3 eff.) Unarmed combat: Power 18.0 - 25.2 Physical Uses 24% Wil, 64% Cun Apr +8 Crit +6.0% Atk.spd 125% Melee+ +12 silence On Hit: 100% Destroy Magic 2 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Nature&9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +4 Con +3 Wil ----- def ----- Armour +6 Defense +8 (+8 eff.) Rng.Def +4 (+4 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Falirim the iron pickaxe (dig speed 31 turns) =con=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun +6 Con dps ---------- Phys.crit +2.0% Phys.pwr +6 (+2 eff.) Acc +4 (+1 eff.) ----- def ----- Heal.mod +10% ---------- misc Stam/turn +0.40 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash wand of conjuration &039; [power 157] (10 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Str ----- def ----- Fatigue -6% ---------- misc Infravis +2 Fire a bolt of a random element with (base) damage 78 to 157 Puts all charms on 10 cooldown 100% to regenerate 3 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Stat Boy the Cornac Adventurer level 8
1st Dusk 122nd year of Ascendancy at 08:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Stat Boy the Cornac Adventurer level 10
9th Dusk 122nd year of Ascendancy at 21:35 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Stat Boy the Cornac Adventurer level 20
14th Haze 122nd year of Ascendancy at 15:15 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Stat Boy the Cornac Adventurer level 9
6th Dusk 122nd year of Ascendancy at 16:46 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Stat Boy the Cornac Adventurer level 17
48th Dusk 122nd year of Ascendancy at 01:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Stat Boy the Cornac Adventurer level 17
44th Dusk 122nd year of Ascendancy at 18:44 see stats
Log
Ivimira the multi-hued crystal moves reluctantly!
Ivimira the multi-hued crystal shrugs off the effect &039;!
Ivimira the multi-hued crystal is weakened by the darkness!
Stat Boy hits Ivimira the multi-hued crystal for 24 acid, 11 mind, 31 acid, 6 mind, 17 acid, 11 mind, 19 acid, 11 mind (131 total damage).
Ivimira the multi-hued crystal resists the blinding light!
Stat Boy&WHITELASTGREYLASTLASTIvimira the multi-hued crystal loses 4 health to the entropy.
Crimson crystal casts Phase Door.
Stat Boy uses Wing Buffet.
Ivimira the multi-hued crystal resists the knockback!
Ivimira the multi-hued crystal resists the mind attack!
Ivimira the multi-hued crystal resists the blinding light!
Crimson crystal resists the knockback!
Crimson crystal resists the mind attack!
Crimson crystal slows down.
Stat Boy hits Crimson crystal for 56 physical, 7 mind (63 total damage).
Stat Boy hits Ivimira the multi-hued crystal for 61 physical, 6 mind (67 total damage).
Ivimira the multi-hued crystal casts Elemental Bolt!
Stat Boy stops regenerating health quickly.
Stat Boy&WHITELASTGREYLASTLASTIvimira the multi-hued crystal loses 4 health to the entropy.
A void star appears around Ivimira the multi-hued crystal.
Stat Boy tries to swallow Crimson crystal!
Crimson crystal resists the mind attack!
Stat Boy hits Crimson crystal for 117 nature, 7 mind (124 total damage).
Crimson crystal casts Blood Grasp.
Ivimira the multi-hued crystal&fbd578LASTROYAL_BLUELAST






























































