














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 12 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by Aeruriann the grey mold at level 12 on the 8th Flare 122nd year of Ascendancy at 13:16 / 1 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 19 (base 12) |
| Constitution | 18 (base 12) |
| Magic | 41 (base 36) |
| Willpower | 18 (base 12) |
| Cunning | 25 (base 24) |
Resources
| Mana | 156/206 |
| Psi | 52/168 |
| Life | -230/90 |
| Stamina | 143/153 |
| Steam | 97/100 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 1.3389204436584 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 12.210948921138 |
| See Invisible | 15.210948921138 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 37 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 37 |
| Crit Chance | 7% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Physical | +6% |
| Nature | +6% |
| Arcane | +3% |
| Fire | +3% |
| All | +0% |
Offense: Damage Penetration
| Arcane | +15% |
| Darkness | +15% |
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 33 (44.574340358689%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 4.1710401681608 |
| Physical Save | 34 |
| Spell Save | 22 |
| Mental Save | 22 |
Defense: Resistances
| Lightning | 26%( 70%) |
| Temporal | 14%( 70%) |
| Darkness | 17%( 70%) |
| Fire | 30%( 70%) |
| Cold | 14%( 70%) |
| All | 12%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Poison Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.8 steam per turn. Can be activated for an instant burst of 28 steam. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Butchery | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Ambush | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Necrosis | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | iron steamsaw &039; (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Nature/Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +8 Uses 1.0 Steam Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 4 acid On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Armour +2 Defense +7 (+3 eff.) Fatigue +4% Poison- +10% Disease- +20% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| On hands | Xerethra (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con dps ---------- Crit.mult +5.00% Phys.pwr +10 (+3 eff.) S.pwr/crit +2 Melee+ 9 physical Dmg.mod +3% arcane +6% physical Res.pen +15% arcane ----- def ----- Armour +7 Fatigue +3% Phys.save +14 (+6 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Disarm- +23% Learn an unarmed attack talent or enable &039; to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides a 14% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +9% darkness Acc +5 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+5 eff.) A cap made of leather. |
| On feet | Venomhacker the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Mag +1 Wil +1 Cun dps ---------- Dmg.mod +6% nature Res.pen +5% nature ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Tool | Amyrerain the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +6 Fatigue -4% Resists +3% cold +3% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan&0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | restful copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Wil ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
| In main hand | steel steamsaw of lightning resistance (+16%) (17-25 power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego] Master/Steamtech Power 17.0 - 25.5 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +23 Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +16% lightning ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Vorivea the Duathelsaw1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex +3 Mag +2 Wil dps ---------- Spell.pwr +3 (+1 eff.) Res.pen +15% darkness ----- def ----- Mind.save +6 (+3 eff.) ---------- misc See.Invis +3 A belt that goes around your waist. |
| In off hand | Pinwheel (13-19 power, 10 apr)3.0 T1 steamsaw 1H weapon [Unique] Steamtech Power 13.0 - 19.5 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +3.0% Atk.spd 100% Block +50 On Hit: * 15% chance to pin the target Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue +7% ---------- misc Talents +1 Block "Create new, exciting connections in other people& |
| Cloak | Darktaint (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% mind ----- def ----- Defense +6 (+3 eff.) Resists +6% darkness Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour &039; (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Mind.crit +2% Crit.mult +10.00% Dmg.mod +3% fire Acc +5 (+3 eff.) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% fire A suit of armour made of leather. |
Inventory
Gilochik the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +5% mind ----- def ----- Resists +3% light +10% temporal Pinning- +20% Knockbk- +23% Amulets make your neck look great! |
copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
Grinastir the Stokeshaper (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Nature/Steamtech Power 10.5 - 15.8 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +9 Melee+ +6 nature Uses 1.0 Steam While equipped: Stats +2 Str +1 Con dps ---------- Acc +15 (+7 eff.) ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +3% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Salorin (14-21 power, 0 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Nature/Psionic/Steamtech Power 14.0 - 21.0 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +23 On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam While equipped: Stats +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +6% acid +6% fire +5% cold +10% mind +5% lightning ---------- misc Equi/ret +0.20 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stormwoven woollen robe of corrosion (+6%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +4 Mag +5 Wil dps ---------- Dmg.mod +5% lightning +7% physical +10% acid +5% cold ----- def ----- Resists +6% lightning +6% cold +15% acid +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chargestreak the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% acid +5% light +5% lightning On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +6% cold ---------- misc Breathe water A cap made of leather. |
Galedil (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Defense +10 (+4 eff.) Fatigue +5% Mind.save +3 (+2 eff.) HP.reg +4.00 Poison- +10% Silence- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Obsidianraze (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex +5 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Armour +3 Fatigue +5% Crit.dmg- 5.00% ---------- misc See.Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xigalle the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Str +1 Mag +3 Wil +7 Cun dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ceilan the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 06:19 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ceilan the Cornac Adventurer level 1
74th Pyre 122nd year of Ascendancy at 16:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ceilan the Cornac Adventurer level 9
6th Mirth 122nd year of Ascendancy at 23:02 see stats
Log
Aeruriann the grey mold&fbd578LASTWHITELASTWHITELAST1133F3LAST1133F3LASTWHITELASTWHITELAST0 total damage).
Melee retaliation hits Aeruriann the grey mold for 2 acid, 5 fire (7 total damage).
Bleeding from Ceilan hits Voruwyn the copperhead snake for 3 physical damage.
Aeruriann the grey mold uses Impale.
Aeruriann the grey mold misses Ceilan.
Aerorelaith the skeleton magus shoots!
Ceilan fumbles and fails to use Attack, injuring herself!
Ceilan converts some damage to Psi!
Fumble from Voruwyn the copperhead snake hits Ceilan for 18 to psi, 54 physical (73 total damage).
Voruwyn the copperhead snake misses Ceilan.
Ceilan is not stunned anymore.
Aeruriann the grey mold blocks Ceilan&
Aeruriann the grey mold repels an attack from Ceilan&LASTCeilan converts some damage to Psi!
Voruwyn the copperhead snake hits Ceilan for 7 to psi, 21 physical (28 total damage).
Bleeding from Voruwyn the copperhead snake hits Ceilan for 1 to psi, 5 physical (7 total damage).
Melee retaliation hits Voruwyn the copperhead snake for 2 acid, 5 fire (7 total damage).
Melee retaliation hits Aeruriann the grey mold for 4 acid, 10 fire (14 total damage).
Aeruriann the grey mold hits Ceilan for 9 to psi, 28 physical, 1 to psi, 4 cold, 2 to psi, 7 physical (53 total damage).
Acid Splash from Aerorelaith the skeleton magus hits Ceilan for 2 to psi, 8 acid (11 total damage).
Ceilan converts some damage to Psi!
Aerorelaith the skeleton magus&fbd578LASTORANGELASTWHITELASTORANGELASTLIGHT_STEEL_BLUELAST54 total damage).
Aeruriann the grey mold speeds up.
Ceilan converts some damage to Psi!
Overkill hits Voruwyn the copperhead snake for 4 blight damage.
Overkill hits Skeleton warrior for 6 blight damage.
Aeruriann the grey mold&fbd578LASTORANGELASTWHITELAST29 total damage).
Melee retaliation hits Aeruriann the grey mold for 4 acid, 10 fire (14 total damage).
Ceilan the level 12 cornac adventurer was minced to death by Aeruriann the grey mold on level 1 of Ruins of Kor&






























































