















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 29 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by unknown at level 29 on the 27th Pyre 123rd year of Ascendancy at 18:32 / 1 |
Primary Stats
| Strength | 24 (base 20) |
| Dexterity | 19 (base 16) |
| Constitution | 19 (base 12) |
| Magic | 72 (base 60) |
| Willpower | 24 (base 15) |
| Cunning | 46 (base 36) |
Resources
| Mana | 320/360 |
| Psi | 259/266 |
| Vim | 36/122 |
| Life | 224/226 |
| Steam | 56/100 |
| Stamina | 240/249 |
| Paradox | 0 |
| Healing Factor | 1.1791723257555 |
| Regeneration | 10.553592315512 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | -50% |
| Spell | -30% |
| Global | +135.25754999859% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
| See Stealth | 38.918940403711 |
| See Invisible | 49.918940403711 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 45 |
| Crit Chance | 14% |
| APR | 14 |
| Speed | 1.43 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 45 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 12% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 11% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Light | +9% |
| Physical | +6% |
| Arcane | +12% |
| Fire | +9% |
| All | +0% |
Offense: Damage Penetration
| Physical | +10% |
| Acid | +10% |
| Light | +10% |
| Mind | +45% |
Defense: Base
| Armour (hardiness) | 46.413408721348 (65.897138898113%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 23 |
| Physical Save | 27.2 |
| Spell Save | 28 |
| Mental Save | 36 |
Defense: Resistances
| Acid | 14%( 70%) |
| Physical | 8%( 70%) |
| Cold | 22%( 70%) |
| All | 5%( 70%) |
| Darkness | 21%( 70%) |
| Temporal | 14%( 70%) |
| Lightning | 22%( 70%) |
| Fire | 19%( 70%) |
| Mind | 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 64% |
| Silence Resistance | 63% |
| Poison Resistance | 10% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.1 steam per turn. Can be activated for an instant burst of 65 steam. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Butchery | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cunning / Ambush | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Spell / Necrosis | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
| talent | Grinding Shield |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+23% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Norgos Lair. Escort: lost tinker (level 1 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | dwarven-steel steamsaw &039; (19-29 power, 0 apr) 3.0 T3 steamsaw 1H weapon [Rare] Nature/Steamtech Power 19.5 - 29.2 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +51 Melee+ +11 nature On Hit.r1 +20 darkness On Crit.r2 +8 darkness On Hit: * 20% chance to reduce all saves and defense by 23 * chills your foe dealing 17 damage and slowing them by one tenth of a turn Uses 1.0 Steam While equipped: Stats +3 Mag dps ---------- Res.pen +25% mind ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc See.Invis +12 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| On hands | rough leather gloves &039; (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +1 Resists +6% cold Phys.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life Disarm- +103% ---------- misc Infravis +3 Talents +3 Iron Grip Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 2 temporal ----- def ----- Resists +9% temporal Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life Poison- +10% Disarm- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat &039; (2 def, 0 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% fire ----- def ----- Defense +2 (+1 eff.) Resists +12% cold Phys.save +8 (+3 eff.) Mind.save +3 (+2 eff.) Heal.mod +10% Silence- +40% Stun/Frz- +10% A pointy cloth hat, very wizardly... |
| On feet | Ereluldir the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Str +5 Mag +2 Wil +1 Con dps ---------- Spell.crit +1% Dmg.mod +12% arcane ----- def ----- Armour +3 Fatigue +2% ---------- misc Mana/turn +0.04 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Tool | iron pickaxe &039; (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% physical Acc +4 (+2 eff.) ----- def ----- Resists +3% mind +1% physical Crit.chn- 15.00% Disease- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist&0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Silence- +23% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
| On fingers | steel ring &039;0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% light Res.pen +10% light ----- def ----- Defense +6 (+3 eff.) HP.reg +3.00 Blind- +23% Stun/Frz- +24% ---------- misc Light +3 Infravis +3 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
| Around neck | restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
| In main hand | Blastkiller (29-43 power, 10 apr) 3.0 T3 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 29.0 - 43.5 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +3.0% Atk.spd 100% Block +48 Melee+ +12 physical On Crit.r2 +8 lightning On Hit: * chills your foe dealing 17 damage and slowing them by one tenth of a turn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Uses 1.0 Steam While equipped: dps ---------- Res.pen +20% mind Apr +4 ----- def ----- Armour +8 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | rough leather belt &039; 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex +4 Mag ----- def ----- Fatigue -12% Resists +2% physical Die.at -80.00 life ---------- misc Max.enc +30 Mana/turn +0.16 Max.mana +22.00 Max.stam +30.00 A belt that goes around your waist. |
| In off hand | Sunhacker the dwarven-steel steamsaw (21-31 power, 0 apr) 3.0 T3 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +45 Melee+ +12 acid On Crit.r2 +12 light On Hit: * chills your foe dealing 17 damage and slowing them by one tenth of a turn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Uses 1.0 Steam While equipped: Stats +6 Con dps ---------- Res.pen +10% acid ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +9% acid ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | linen cloak &039; (6 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +2 Cun dps ---------- Phys.pwr +10 (+3 eff.) Mind.pwr +15 (+6 eff.) Res.pen +10% physical ----- def ----- Defense +6 (+3 eff.) Resists +18% lightning Die.at -60.00 life Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating dwarven-steel mail armour of clarity (3 def, 20 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Nature/Psionic While equipped: dps ---------- Melee Ret 30 physical ----- def ----- Armour +20 Defense +3 (+2 eff.) Fatigue +13% Resists +7% mind Mind.save +10 (+5 eff.) HP.reg +4.70 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
Inventory
Prismatic Rune (6 turns; blight, fire, darkness, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (142% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 4 fire, 5 darkness, 3 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blazeknight0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Crit.mult +5.00% Phys.pwr +7 (+2 eff.) S.pwr/crit +4 Phys.spd +10% Dmg.mod +7% physical On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Resists +3% blight +12% lightning ---------- misc Max.vim +40.00 Amulets make your neck look great! |
Hanador0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical Melee Ret 2 physical ----- def ----- Fatigue -6% Resists +14% temporal HP.reg +2.00 Pinning- +23% Knockbk- +28% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Ulugorim the Cyst&0.1 T2 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +3 Wil +3 Con dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +9% nature On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Mind.save +7 (+4 eff.) Confus- +10% ---------- misc Masteries +0.16 Celestial/Sunlight +0.16 Chronomancy/Speed Control Amulets make your neck look great! |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
restful steel amulet0.1 T2 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
serendipitous gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck dps ---------- Acc +8 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Unseen.red 12% Amulets make your neck look great! |
Aloruiran0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Mag dps ---------- Dmg.mod +6% arcane Res.pen +25% blight Melee Ret 4 arcane ----- def ----- HP.reg +3.00 Stun/Frz- +28% ---------- misc Light +3 Rings make your fingers look great! |
Brightwaker0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +1 Wil dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Armour +6 Resists +20% lightning +20% cold +9% light Rings make your fingers look great! |
Delatar the Pitchzeal0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +20 (+7 eff.) Res.pen +25% darkness Melee Ret 8 darkness ----- def ----- Mind.save +7 (+4 eff.) Confus- +22% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 11 light Ranged+ 14 light Dmg.mod +10% light Rings make your fingers look great! |
psionicist&0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
rogue&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
titan&0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Phys.save +6 (+2 eff.) Rings make your fingers look great! |
wizard&0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +4 Mag dps ---------- Melee+ 14 physical Ranged+ 13 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 23 On Hit (Ranged): * 13% chance to reduce all saves and defense by 23 ----- def ----- Spell.save +8 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
enhanced iron battleaxe (16-24 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Nature Power 16.5 - 24.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +5 Mag +6 Wil +6 Cun +6 Con Massive two-handed battleaxes. |
Gyduthel the Blizzardfear (17-27 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Nature Power 17.0 - 27.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +9 Wil +10 Con dps ---------- Res.pen +10% cold Melee Ret 6 cold On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +6% cold Max.HP +23.00 ---------- misc Light +3 Massive two-handed swords. |
dwarven-steel greatsword &039; (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 35.5 - 56.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +17 Wil +3 Cun +12 Con dps ---------- Melee Ret 6 mind ----- def ----- Resists +6% acid +12% cold Max.HP +72.00 ---------- misc Max.hate +6.00 Massive two-handed swords. |
Relgadechak1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Dex +1 Wil ----- def ----- Resists +12% acid +19% fire +9% cold Silence- +20% Pinning- +20% Stun/Frz- +10% A belt that goes around your waist. |
Ashsnake (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +3 Mag +4 Wil +11 Cun +6 Con ----- def ----- Armour +4 Fatigue +3% Resists +6% fire Phys.save +25 (+10 eff.) Spell.save +7 (+3 eff.) Mind.save +22 (+9 eff.) ---------- misc Spell.cld 10% Infravis +1 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Betoth the Wretchsquall (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +10 (+3 eff.) S.pwr/crit +2 Res.pen +5% arcane On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +3 Resists +12% nature Spell.save +3 (+1 eff.) Silence- +26% Confus- +31% Stun/Frz- +28% A pair of boots made of leather. |
Porelaith the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +3% temporal +6% physical Acc +5 (+2 eff.) ----- def ----- Armour +7 Fatigue +2% Resists +3% darkness Die.at -20.00 life ---------- misc Stam/turn +0.50 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Demonvault (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Crit.mult +10.00% Mind.pwr +4 (+2 eff.) Dmg.mod +3% fire ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness A cap made of leather. |
Glorudhebeth the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +2 Dex +1 Mag +2 Wil +7 Cun ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
stabilizing iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+4 eff.) A cap made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
122 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe &039; (dig speed 39 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag +4 Wil +1 Cun dps ---------- Spell.crit +5% Dmg.mod +6% cold Res.pen +5% mind Melee Ret 2 cold ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Max.mana +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Zanykath the Blastquell1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con dps ---------- Melee Ret 2 lightning ----- def ----- Resists +9% blight +9% cold +6% darkness Mind.save +5 (+3 eff.) HP.reg +4.00 ---------- misc Light +7 See.Stealth +10 See.Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ruuli the Cornac Adventurer level 19
69th Haze 122nd year of Ascendancy at 09:10 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ruuli the Cornac Adventurer level 24
67th Regrowth 123rd year of Ascendancy at 04:58 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Ruuli the Cornac Adventurer level 28
26th Pyre 123rd year of Ascendancy at 12:29 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ruuli the Cornac Adventurer level 10
13rd Dusk 122nd year of Ascendancy at 21:40 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ruuli the Cornac Adventurer level 20
1st Wintertide 123rd year of Ascendancy at 00:26 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Ruuli the Cornac Adventurer level 24
38th Regrowth 123rd year of Ascendancy at 10:23 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ruuli the Cornac Adventurer level 6
1st Mirth 122nd year of Ascendancy at 05:32 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ruuli the Cornac Adventurer level 9
4th Flare 122nd year of Ascendancy at 13:28 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ruuli the Cornac Adventurer level 28
23rd Pyre 123rd year of Ascendancy at 01:34 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ruuli the Cornac Adventurer level 9
3rd Flare 122nd year of Ascendancy at 08:02 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ruuli the Cornac Adventurer level 24
66th Regrowth 123rd year of Ascendancy at 19:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ruuli the Cornac Adventurer level 15
40th Haze 122nd year of Ascendancy at 03:47 see stats
Log
Ruuli hits Ematha the eternal bone giant for (2 absorbed), 0 physical, (4 absorbed), 0 physical, (5 absorbed), 0 fire, (5 absorbed), 0 cold, (4 absorbed), 0 acid, (5 absorbed), 0 fire (0 total damage).
Burning from Ruuli hits Ematha the eternal bone giant for (29 absorbed), 0 fire (0 total damage).
Tempest of Metal hits Ematha the eternal bone giant for (4 absorbed), 0 physical, (5 absorbed), 0 fire, (4 absorbed), 0 acid, (5 absorbed), 0 fire, (5 absorbed), 0 cold (0 total damage).
Ruuli&SLATELASTLIGHT_GREENLASTSLATELASTLIGHT_REDLASTSLATELASTGREYLASTSLATELAST1133F3LAST0 total damage).
Lava floor burns Ematha the eternal bone giant!
Ematha the eternal bone giant uses Stun.
Ematha the eternal bone giant performs a melee critical strike against Ruuli!
Ematha the eternal bone giant revels in the spilt blood and grows stronger!
Ruuli resists the terror!
Ruuli is crippled.
Ruuli is stunned!
Ruuli shares damage with her guardian!
Ruuli converts some damage to Psi!
Ruuli&LASTRuuli hits Ematha the eternal bone giant for (13 absorbed), 0 fire (0 total damage).
Melee retaliation hits Ematha the eternal bone giant for (0 absorbed), 0 temporal, (10 absorbed), 0 physical (0 total damage).
Ematha the eternal bone giant hits Ruuli for (26 to psi shield), 13 to psi, (38 shared), 40 physical, 0 to psi, 2 blight, 1 to psi, 7 lightning (66 total damage).
Ematha the eternal bone giant hits Ruuli&ORANGELASTSTEEL_BLUELASTORANGELASTORANGELASTROYAL_BLUELASTSTEEL_BLUELASTORANGELAST18 total damage).
Lava floor heals Ruuli!
Ruuli receives 40 healing (7 psi heal).
Ruuli hits Ematha the eternal bone giant for (2 absorbed), 0 physical, (2 absorbed), 0 fire, (2 absorbed), 0 cold, (2 absorbed), 0 acid, (2 absorbed), 0 fire (0 total damage).
Tempest of Metal hits Ematha the eternal bone giant for (2 absorbed), 0 physical, (2 absorbed), 0 fire, (2 absorbed), 0 acid, (2 absorbed), 0 fire, (2 absorbed), 0 cold (0 total damage).
Ematha the eternal bone giant aims less carefully.
Ematha the eternal bone giant is not silenced anymore.
Burning from Ruuli hits Ematha the eternal bone giant for (14 absorbed), 0 fire (0 total damage).
Ruuli&
Your summoned Ruuli&LAST039;s Beyond the Flesh hits Ematha the eternal bone giant for (1 absorbed), 0 nature, (2 absorbed), 0 fire, (3 absorbed), 0 darkness, (3 absorbed), 0 cold (0 total damage).
Ruuli deactivates Fearscape.

































































































