











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Highlander Chest 1.7.6Allows dropping a Transmogrification Chest when you have more than one, Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 25 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Aerykira the elven blood mage at level 25 on the 8th Allure 123rd year of Ascendancy at 01:06 / 1 |
Primary Stats
| Strength | 26 (base 12) |
| Dexterity | 19 (base 12) |
| Constitution | 23 (base 12) |
| Magic | 62 (base 55) |
| Willpower | 16 (base 12) |
| Cunning | 53 (base 44) |
Resources
| Steam | 100/100 |
| Mana | 201/274 |
| Equilibrium | 10 |
| Vim | 26/216 |
| Life | -807/704 |
| Psi | 86/106 |
| Stamina | 158/187 |
| Paradox | 4155 |
| Healing Factor | 1.4549022211821 |
| Regeneration | 28.734318868346 |
Speed
| Mental | -3.4083846855992E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | -3.4083846855992E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 75.254849214873 |
| See Invisible | 81.254849214873 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 59 |
| Crit Chance | 18% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 59 |
| Crit Chance | 21% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Lightning | +10% |
| Temporal | +15% |
| Darkness | +23% |
| Physical | +9% |
| Fire | +9% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +7% |
| Nature | +25% |
| Darkness | +15% |
| Blight | +5% |
| Acid | +31% |
| Mind | +5% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 11 (48.304188961773%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 27 |
| Mental Save | 35 |
Defense: Resistances
| Acid | 8%( 70%) |
| Arcane | 15%( 70%) |
| Cold | 25%( 70%) |
| All | 5%( 70%) |
| Lightning | 22%( 70%) |
| Physical | 12%( 70%) |
| Darkness | 40%( 70%) |
| Mind | 14%( 70%) |
| Fire | 23%( 70%) |
| Nature | 17%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Teleport Resistance | 10% |
| Stun Resistance | 20% |
| Pinning Resistance | 97% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 61% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Norgos Lair. Escort: lost tinker (level 1 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Isenn the snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one vial of elder vampire blood. Once you&039; The Brotherhood of Alchemists* &039; * &039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| Psionic focus | elemental dwarven-steel greatsword of rage (35-56 power, 2 apr) 3.0 T3 greatsword 2H weapon [Ego++] Arcane/Master Power 35.0 - 56.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 87 lightning damage (1/turn) * splashes acid on your target dealing 27 damage and reducing their armor While equipped: Stats +6 Str dps ---------- Dmg.mod +10% lightning +9% physical Res.pen +7% lightning Acc +14 (+4 eff.) Massive two-handed swords. |
| On hands | Blackradiance the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 11 darkness Dmg.mod +8% darkness Acc +20 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 18 * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +2 Resists +7% darkness Phys.save +7 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +94% ---------- misc Talents +2 Iron Grip Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +3 Crit +11.0% Atk.spd 100% On Hit: 20% Moonlight Ray 3 On Hit: 10% Perfect Control 3 On Hit: * 7% chance to reduce damage dealt by 15% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Coalradiance the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun dps ---------- Res.pen +15% darkness ----- def ----- Resists +5% arcane +9% cold ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ulfindur the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Res.pen +5% blight Melee Ret 6 physical ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+2 eff.) Die.at -60.00 life ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
| On feet | Nimbusmortal the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue -3% Resists +6% lightning Phys.save +5 (+1 eff.) Spell.save +3 (+1 eff.) Die.at -20.00 life Teleport- +10% ---------- misc Max.enc +24 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Tool | Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 6 turns) A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Smolderrend0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +15% darkness +9% fire Res.pen +5% mind ----- def ----- Fatigue -7% Resists +30% darkness +9% mind Max.HP +24.00 Disarm- +27% Pinning- +25% Knockbk- +32% ---------- misc Max.enc +25 Rings make your fingers look great! |
| On fingers | Wretchrend the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Mag +3 Cun +2 Con dps ---------- Res.pen +25% nature +20% acid ----- def ----- Max.HP +27.00 Disarm- +20% Pinning- +26% Knockbk- +28% Rings make your fingers look great! |
| Around neck | vitalizing copper amulet of constitution (+6)0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +6 Con ----- def ----- Phys.save +7 (+2 eff.) Max.HP +38.00 HP.reg +3.00 Amulets make your neck look great! |
| In main hand | steel mace &039; (13-18 power, 3 apr) 3.0 T2 mace 1H weapon [Random Unique] Arcane Power 13.5 - 18.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 light Against +8% Undead On Hit.r1 +9 fire On Hit: * Create an explosion dealing 87 acid damage (1/turn) * splashes acid on your target dealing 25 damage and reducing their armor While equipped: dps ---------- Dmg.mod +7% acid +15% temporal Res.pen +6% acid ----- def ----- Resists +5% arcane Blunt and deadly. |
| Around waist | Aruna the Swampshine1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +10 (+4 eff.) Resists +6% nature Spell.save +3 (+1 eff.) Max.HP +31.00 Heal.mod +5% A belt that goes around your waist. |
| In off hand | elemental iron dagger of projection (9-12 power, 5 apr) 1.0 T1 dagger 1H weapon [Ego++] Arcane/Psionic Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 87 acid damage (1/turn) * splashes acid on your target dealing 25 damage and reducing their armor While equipped: dps ---------- Dmg.mod +7% acid Res.pen +5% acid Sharp, short and deadly. |
| Cloak | Rhusadumas the Shinesaw (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +12% lightning +9% fire +6% nature +12% cold Crit.chn- 5.00% Phys.save +9 (+3 eff.) Mind.save +7 (+4 eff.) Die.at -50.00 life HP.reg +4.00 Stun/Frz- +20% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour &039; (9 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Dex +5 Mag +4 Wil +4 Cun ----- def ----- Armour +4 Defense +9 (+3 eff.) Fatigue +7% Resists +3% acid Phys.save +8 (+2 eff.) Mind.save +13 (+6 eff.) Max.HP +37.00 HP.reg +5.00 Heal.mod +12% ---------- misc See.Invis +6 A suit of armour made of leather. |
Inventory
Prismatic Rune (6 turns; lightning, physical, darkness, cold, mind, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 3 darkness, 3 cold, 3 mind, 3 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Betherisenor0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +2 Dex +3 Con dps ---------- Phys.crit +1.0% Apr +5 On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Phys.save +3 (+1 eff.) Amulets make your neck look great! |
Poreranne0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +9% physical ---------- misc Max.stam +30.00 Masteries +0.14 Steamtech/Gunner training Amulets make your neck look great! |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Dmg.mod +3% physical Res.pen +5% darkness Acc +20 (+5 eff.) Apr +2 On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 238 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
gold amulet &039;0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% physical Res.pen +5% physical ----- def ----- Fatigue -6% Phys.save +18 (+6 eff.) HP.reg +2.00 Amulets make your neck look great! |
gold amulet &039;0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +7 Dex +5 Wil +8 Lck dps ---------- Spell.pwr +15 (+5 eff.) Acc +8 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +14% mind Mind.save +6 (+3 eff.) Unseen.red 13% Disarm- +20% Confus- +26% ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil Amulets make your neck look great! |
wanderer&0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Budir the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire Melee Ret 2 physical On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Defense +15 (+5 eff.) Resists +6% acid +30% fire +15% lightning Rings make your fingers look great! |
Velitira the Glowrage0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +15% light Acc +6 (+2 eff.) ----- def ----- Resists +5% arcane +3% fire Rings make your fingers look great! |
copper ring &039;0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Mag dps ---------- Acc +4 (+1 eff.) ---------- misc Light +2 See.Invis +3 Rings make your fingers look great! |
marksman&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% fire Acc +6 (+2 eff.) ----- def ----- Resists +22% fire Rings make your fingers look great! |
psionicist&0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
warrior&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
warrior&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +6 Resists +20% lightning Rings make your fingers look great! |
elemental steel battleaxe of shearing (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego++] Arcane/Master Power 24.5 - 36.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 87 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +12% fire Res.pen +9% all +13% fire Acc +12 (+3 eff.) Apr +9 Massive two-handed battleaxes. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 167.72 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Betynne1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +18% acid ----- def ----- Defense +16 (+6 eff.) Resists +6% acid Phys.save +9 (+3 eff.) Stealth +8 A belt that goes around your waist. |
Emelodhemina the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +2 Dex +3 Mag +5 Wil ----- def ----- Resists +6% fire +6% cold Crit.chn- 15.00% A belt that goes around your waist. |
Iceclamor the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Cun +7 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% cold Res.pen +5% mind ----- def ----- HP.reg +2.10 Heal.mod +15% A belt that goes around your waist. |
Flarespar (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +3% fire ----- def ----- Defense +1 (+1 eff.) Phys.save +7 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -130.00 life ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hanymarin the Doursweep (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Con dps ---------- Dmg.mod +9% mind Res.pen +25% fire +25% darkness +5% mind ----- def ----- Defense +2 (+1 eff.) Resists +6% darkness Spell.save +5 (+2 eff.) ---------- misc Stam/turn +0.60 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerobeth the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +11 Str +2 Dex +6 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +4 Fatigue +3% ---------- misc Psi/ret +0.16 Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of iron boots &039; (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Dex +1 Wil dps ---------- Melee Ret 4 lightning ----- def ----- Armour +3 Fatigue +2% Resists +12% lightning +6% temporal +3% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Daimorak (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +5 Wil dps ---------- Mind.crit +5% Spell.pwr +4 (+1 eff.) Mind.pwr +5 (+2 eff.) Melee+ 16 mind 18 darkness 5 arcane Dmg.mod +10% arcane On Hit (Melee): * 23% chance to reduce all saves and defense by 18 ----- def ----- Armour +2 Resists +3% arcane Mind.save -15 (-7 eff.) Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +13 arcane On Crit.r2 +7 arcane On Hit: 10% Reproach 3 On Hit: 10% Manathrust 3 Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 blight Dmg.mod +3% blight ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Unarmed combat: Power 13.5 - 18.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +5 blight On Hit: 20% Soul Rot 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Eminor (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +2 Dmg.mod +11% light +6% blight ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +16% light +3% blight HP.reg +4.00 A pointy cloth hat, very wizardly... |
Noontaint the hardened leather cap (10 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +6 Dex +6 Wil dps ---------- Phys.pwr +24 (+8 eff.) Res.pen +5% physical ----- def ----- Armour +3 Defense +10 (+4 eff.) Fatigue +3% Resists +6% light +9% physical Phys.save +13 (+4 eff.) A cap made of leather. |
Zaneran (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +11 Str +6 Dex +4 Wil ----- def ----- Armour +4 Fatigue +4% Resists +5% blight +9% light +6% nature +3% lightning Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
rough leather hat &039; (10 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +10 (+4 eff.) Acc +20 (+5 eff.) Apr +1 ----- def ----- Armour +3 Defense +10 (+4 eff.) Fatigue +1% Resists +6% fire +6% cold A hat made of leather. Very stylish. |
Glimmercast (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +25% acid Melee Ret 4 cold ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +7% physical +11% darkness +3% light ---------- misc Light +4 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
265 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper&3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 293/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Hebles the Cornac Adventurer level 18
32nd Haze 122nd year of Ascendancy at 18:24 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Hebles the Cornac Adventurer level 22
77th Haze 122nd year of Ascendancy at 05:11 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By Hebles the Cornac Adventurer level 22
77th Haze 122nd year of Ascendancy at 03:42 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Hebles the Cornac Adventurer level 10
37th Dusk 122nd year of Ascendancy at 05:47 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Hebles the Cornac Adventurer level 20
42nd Haze 122nd year of Ascendancy at 21:56 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Hebles the Cornac Adventurer level 10
44th Dusk 122nd year of Ascendancy at 04:49 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Hebles the Cornac Adventurer level 7
32nd Dusk 122nd year of Ascendancy at 15:41 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Hebles the Cornac Adventurer level 25
6th Allure 123rd year of Ascendancy at 05:57 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hebles the Cornac Adventurer level 17
20th Haze 122nd year of Ascendancy at 16:52 see stats
Log
Aerykira the elven blood mage casts Blood Boil.
Aerykira the elven blood mage&
Aerykira the elven blood mage is surging arcane power.
Hebles&LASTLASTLASTLASTLASTLASTLAST{bold}
Hebles converts damage to paradox!
Wretchling&SLATELASTGREENLAST0 total damage).
Aerykira the elven blood mage receives 210 healing.
Aerykira the elven blood mage hits Hebles for (32 to psi shield), (8 abyssal shield), (559 converted), 1305 blight (1306 total damage).
Carrion worm mass&DARK_GREENLASTLAST039;s wormblight area effect hits Zelaz the onilug for 62 blight damage.
Mayeledata the elven guard receives 44 healing from Carrion worm mass&LAST039;s wormblight area effect hits Ogre rune-spinner for 59 blight damage.
Layotha the mean looking elven guard&GREYLASTLAST039;s defensive darkness area effect hits Mayeledata the elven guard for 57 darkness damage.
Layotha the mean looking elven guard&GREYLASTLAST039;s prismatic repulsion area effect hits Zelaz the onilug for 52 light, 65 darkness (118 total damage).
Layotha the mean looking elven guard&YELLOWLASTGREYLAST84 total damage).
Layotha the mean looking elven guard&YELLOWLASTGREYLASTYELLOWLASTGREYLAST112 total damage).
Hebles&GREYLASTLAST039;s darkness area effect hits Zelaz the onilug for 11 darkness damage.
Hebles&GREYLASTLAST039;s darkness area effect hits Ogre rune-spinner for 6 darkness damage.
Hebles the level 25 cornac adventurer was fouled to death by Aerykira the elven blood mage on level 1 of Dark crypt.


































































































