










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 19 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Layonne the rattlesnake at level 19 on the 69th Dusk 122nd year of Ascendancy at 11:58 / 1 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 12 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 56 (base 46) |
| Willpower | 56 (base 34) |
| Cunning | 22 (base 11) |
Resources
| Life | -120/282 |
| Mana | 88/542 |
| Healing Factor | 1.1491526171258 |
| Regeneration | 7.182203857036 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 10 |
| Crit Chance | 11% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +42% |
| Light | +22% |
| Nature | +3% |
| Darkness | +10% |
| Mind | +15% |
| Fire | +19% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +5% |
| Temporal | +5% |
| Arcane | +10% |
| Fire | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 39.5 (43.579428603723%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 9 |
| Physical Save | 25 |
| Spell Save | 37 |
| Mental Save | 30 |
Defense: Resistances
| Arcane | 5%( 70%) |
| Mind | 17%( 70%) |
| All | 0%( 70%) |
| Physical | 6%( 70%) |
| Lightning | 3%( 70%) |
| Light | 6%( 70%) |
| Temporal | 9%( 70%) |
| Darkness | 33%( 70%) |
| Cold | 3%( 70%) |
| Fire | 24%( 70%) |
| Nature | 9%( 70%) |
Defense: Immunities
| Knockback Resistance | 20% |
| Pinning Resistance | 19% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 936% for 10 turns (46 total) and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Invoker. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed giant spider spinneret. The Brotherhood of Alchemists* &039; * You& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Isagamina the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Resists +3% cold +6% light +5% arcane Phys.save +6 (+3 eff.) Max.HP +80.00 Blind- +10% ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Flashbreeze2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% lightning +3% mind Res.pen +5% darkness Melee Ret 11 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +3% lightning +6% fire +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm &039; (10 def, 9 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.crit +4% ----- def ----- Armour +9 Defense +10 (+5 eff.) Fatigue +5% Phys.save +10 (+5 eff.) ---------- misc Vim/s.crit +1.00 Max.mana +40.00 Max.vim +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Silymina (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Dex +2 Cun +1 Con dps ---------- Spell.crit +1% Spell.pwr +20 (+7 eff.) Acc +4 (+4 eff.) ----- def ----- HP.reg +4.00 ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Arynor the Viperspire0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Wil +1 Con dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +10% darkness +12% mind +3% nature Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +20% darkness +12% mind Spell.save +11 (+5 eff.) ---------- misc Max.stam +13.00 Rings make your fingers look great! |
| On fingers | copper ring &039;0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 12 light Ranged+ 12 light Dmg.mod +10% light +6% fire Res.pen +5% darkness +15% fire Melee Ret 2 darkness 4 cold ----- def ----- Resists +3% darkness Rings make your fingers look great! |
| Around waist | noble&1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +7 Wil +4 Cun dps ---------- Spell.crit +4% Against +15% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
| In main hand | dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% lightning ----- def ----- Armour +7 Defense +7 (+4 eff.) ---------- misc Wards +3 lightning Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable &039; to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 118.09 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Borabers (12 def, 15 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Melee Ret 2 physical ----- def ----- Armour +15 Defense +12 (+6 eff.) Fatigue +7% Phys.save +5 (+2 eff.) Mind.save +13 (+6 eff.) Max.HP +32.00 HP.reg +2.00 Heal.mod +13% ---------- misc Max.stam +30.00 A suit of armour made of mail. |
| Cloak | Aruregovon the Noonriver (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +12% light +3% fire Res.pen +10% arcane +5% light ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+3 eff.) ---------- misc Max.mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet &039;0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str dps ---------- Res.pen +5% temporal ----- def ----- Resists +6% physical +10% temporal Pinning- +20% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 558%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 558% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the wizard (damage 181; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 181.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 48; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 253; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 253 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 111; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 111 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Darkvalor0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Acc +15 (+12 eff.) Melee Ret 2 darkness ----- def ----- Defense +5 (+3 eff.) Resists +5% physical ---------- misc Stam/turn +1.00 Masteries +0.16 Technique/Combat training +0.16 Spell/Meta Amulets make your neck look great! |
insulating steel amulet of willpower (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +12% fire +13% cold Amulets make your neck look great! |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
mule&0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +22 Rings make your fingers look great! |
wizard&0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Ce&5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +4 Mag +4 Cun dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness Res.pen +5% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Veleth the Sewerresolve (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% acid +9% fire +15% light +9% nature ----- def ----- Defense +7 (+4 eff.) Resists +6% nature ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 140.38 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Drake&3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm& |
balanced steel battleaxe of erosion (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature/Master Power 20.5 - 30.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Acc +7 (+7 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +35% Massive two-handed battleaxes. |
balanced steel mace (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Master Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+6 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +20% Blunt and deadly. |
Airquake (10-13 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 86 damage While equipped: dps ---------- Res.pen +25% lightning Melee Ret 4 blight ----- def ----- Resists +12% blight Sharp, short and deadly. |
Cracklenaught (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +6 Mag +9 Wil +2 Cun +4 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 8 lightning Dmg.mod +12% lightning Res.pen +7% lightning Melee Ret 8 nature ----- def ----- Resists +5% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glacierire (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 nature +20 cold While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% nature +9% cold Res.pen +10% cold ----- def ----- Resists +6% cold Max.HP +10.00 HP.reg +0.90 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glibrema the Tempesthunger (0 def, 8 armour, 59 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+5 eff.) Dmg.mod +3% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +8 Fatigue +8% Die.at -40.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
Unreran the steel shield (0 def, 4 armour, 38.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +6 Cun +4 Wil dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +6% arcane +6% mind ----- def ----- Armour +4 Fatigue +8% Resists +12% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
linen robe &039; (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+0 eff.) Dmg.mod +12% mind Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Resists +7% all Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tarrathad the Snowdream (3 def, 2 armour)9.0 T1 light armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% cold Melee Ret 10 cold ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +6% mind +3% nature +9% light Mind.save +11 (+5 eff.) A suit of armour made of leather. |
troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +38.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
Glorowen (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +15 (+4 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
steel mail armour &039; (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Res.pen +10% mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +3% lightning +6% fire +12% light Max.HP +22.00 A suit of armour made of mail. |
Brightvengeance1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +9% lightning HP.reg +0.70 Heal.mod +16% Confus- +10% A belt that goes around your waist. |
Turalach the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +7 Wil +1 Cun dps ---------- Phys.crit +2.0% Dmg.mod +3% acid ----- def ----- Defense +1 (+1 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (21 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +3% acid ----- def ----- Defense +21 (+11 eff.) Resists +9% lightning +3% mind Silence- +20% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lelutontir the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Mag +3 Con dps ---------- Res.pen +5% acid ----- def ----- Armour +1 Resists +3% acid +7% fire +6% cold A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 7 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Spell.pwr +3 (+1 eff.) ----- def ----- Armour +7 Resists +1% physical ---------- misc Max.stam +30.00 A pair of boots made of leather. |
pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Heatclamor (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Dmg.mod +3% fire ----- def ----- Armour +1 Resists +3% mind HP.reg +2.00 ---------- misc Stam/turn +0.60 Equi/ret +0.12 Max.stam +11.00 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +6% fire +5% cold A pointy cloth hat, very wizardly... |
linen wizard hat &039; (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +17% lightning +6% cold Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +15% fire A pointy cloth hat, very wizardly... |
Tempestsweeper (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +11% darkness +9% lightning Res.pen +5% blight +20% lightning Melee Ret 4 lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness A pointy cloth hat, very wizardly... |
Murkswift the iron helm (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% light ----- def ----- Armour +4 Fatigue +5% Resists +3% nature ---------- misc Light +3 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
196 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 40.95 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe &039; (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun +1 Wil dps ---------- Acc +3 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 53% * 10% chance to reduce all saves and defense by 26 ---------- misc Light +1 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner&3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing steel torque of psionic shield [power 47] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick steel torque of clear mind [power 1] (18 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Invoker the Shalore Archmage level 15
31st Dusk 122nd year of Ascendancy at 18:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Invoker the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 06:50 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Invoker the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:48 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Invoker the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 19:55 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Invoker the Shalore Archmage level 8
4th Mirth 122nd year of Ascendancy at 09:15 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Invoker the Shalore Archmage level 15
9th Dusk 122nd year of Ascendancy at 14:12 see stats
Log
Invoker receives 58 healing from Temporal Restoration Field.
Poison from Layonne the rattlesnake hits Invoker for (90 absorbed), 63 nature (63 total damage).
Layonne the rattlesnake shares damage with his oozes!
Hurricane from Invoker hits Layonne the rattlesnake for 19 lightning damage.
Hurricane from Invoker hits Bloated ooze for 35 lightning damage.
Layonne the rattlesnake bites poison into Invoker.
Layonne the rattlesnake&
Layonne the rattlesnake shares damage with his oozes!
Melee retaliation hits Layonne the rattlesnake for 0 physical, 1 darkness, 5 fire, 1 cold, 0 physical, 1 darkness, 5 fire, 1 cold (18 total damage).
Layonne the rattlesnake hits Invoker for 116 mind damage.
Invoker casts Rune: Mirror Image.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Mirror Image is poisoned!
Bloated ooze hits Mirror Image for 0 nature damage.
Talent Chain Lightning is ready to use.
Talent Nova is ready to use.
Invoker receives 58 healing from Temporal Restoration Field.
Poison from Layonne the rattlesnake hits Invoker for 162 nature damage.
Layonne the rattlesnake shares damage with his oozes!
Hurricane from Invoker hits Bloated ooze for 35 lightning damage.
Hurricane from Invoker hits Layonne the rattlesnake for 13 lightning damage.
Hurricane from Invoker hits Mirror Image for 50 lightning damage.
Poison from Bloated ooze hits Mirror Image for 0 nature damage.
Invoker speeds up.
Talent Shock is ready to use.
Invoker receives 58 healing from Temporal Restoration Field.
Poison from Layonne the rattlesnake hits Invoker for 191 nature damage.
Invoker the level 19 shalore archmage was splurged to death by Layonne the rattlesnake on level 1 of Old Forest.




































































































