













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Skirmisher |
| Level / Exp | 31 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by Ivomina the wolf at level 22 on the 29th Wealth 122nd year of Ascendancy at 06:35 / 2Killed by Mayomina the spitting spider at level 31 on the 24th Shortage 122nd year of Ascendancy at 21:44 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 53 (base 45) |
| Constitution | 54 (base 41) |
| Magic | 11 (base 10) |
| Willpower | 34 (base 11) |
| Cunning | 65 (base 48) |
Resources
| Life | -4/1120 |
| Stamina | 188/280 |
| Healing Factor | 1.5097803169826 |
| Regeneration | 40.614854525463 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 72.383828752477 |
| See Invisible | 82.383828752477 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 50 |
| Crit Chance | 38% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 7.6666666666667 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| All | +5% |
| Physical | +15% |
| Mind | +20% |
| Nature | +40% |
Offense: Damage Penetration
| Darkness | +17% |
| Nature | +27% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 71.333955552641 (100%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 57 |
| Mental Save | 58 |
Defense: Resistances
| Temporal | 28%( 70%) |
| Physical | 36%( 70%) |
| Arcane | 30%( 70%) |
| All | 26%( 70%) |
| Nature | 53%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 0% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 364 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed pouch of faeros ash. The Brotherhood of Alchemists* &039; * You& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden&2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 52% (based on Cunning). Uses 32 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | Wind Worn Shot (19/25, 148% power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Nature Weapon Damage 149% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 Projectile Speed +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | Yvolle the Corpsestrider1.0 Encumbrance T3 lite [Random Unique] Disrupt/Master/Psionic While equipped: offense ------ Ignore resists +7% all Ignore Armor +10 defense ------ Resistance +5% arcane +3% temporal +6% nature +3% all Spell save +8 (+2 eff.) Mind save +7 (+2 eff.) other ------- Light +6 See Stealth +7 See Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+3 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Spellhunt Remnants (4 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil offense ------ Mind Crit +12% Mindpower +10 (+3 eff.) Damage +20% nature Ignore resists +20% nature defense ------ Armor +5 Defense +4 (+1 eff.) Spell save +10 (+3 eff.) Life +80.00 Learn an unarmed attack talent or enable &039; to see combat stats. Can&PURPLELASTWHITEffff66PURPLELASTLAST999900LASTANTIQUE_WHITE |
| Tool | Glorata [power 170] (10 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +3.0% Physical Power +10 (+3 eff.) Ignore Armor +3 defense ------ Armor +14 other ------- Max stamina +30.00 Sting an enemy dealing 238 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to reduce fatigue by 32% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | painweaver&0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +7 (+1 eff.) Mindpower +6 (+2 eff.) Damage +5% all defense ------ Life +47.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
| On fingers | steel aquamarine ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Armor +2 Resistance +2% all Life +50.00 Life Regen +7.00 Healmod +10% Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 38 power out of 60/60 The evilness of undeath radiates from this amulet. |
| In main hand | Hare-Skin Sling4.0 Encumbrance T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +10 Lck offense ------ Physical Crit +5.0% Move Speed +20% defense ------ Defense +10 (+2 eff.) other ------- Masteries +0.20 Cunning/Survival Inertial Shot: Effective talent level: 4.5 Power cost 6 out of 8/8. Range 10 Cooldown: 8 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it& |
| Around waist | rough leather belt &039;1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Str +3 Mag +2 Wil +1 Cun offense ------ Spellpower +3 (+0 eff.) defense ------ Mind save +5 (+1 eff.) other ------- Light +1 Infravision +1 A belt that goes around your waist. |
| In off hand | windwalling stralite shield (0 def, 8 armour, 165% power, 135 block)7.0 Encumbrance T4 shield armor [Ego+] Psionic When used to Attack: Weapon Damage 166% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +135 On-hit +19 physical While equipped: Stats +2 Wil defense ------ Armor +8 Fatigue +8% Resistance +13% physical Windwall +37 Slow Projectiles +21% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Duathelwyrd (1 def, 4 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Ignore resists +10% darkness Ignore Armor +1 defense ------ Armor +4 Defense +1 (+0 eff.) Resistance +1% physical Physical save +3 (+1 eff.) Life +32.00 other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
blink rune (range 5; phase 12; cd 15)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Lustreoath0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +6% light defense ------ Armor +4 Fatigue -5% Resistance +3% lightning Physical save +6 (+2 eff.) Life Regen +2.00 Disarm Resist +10% Stun Resist +10% Teleport Resist +20% Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of magic (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
starlit copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% light +11% darkness Blind Resist +20% Amulets make your neck look great! |
Goridunadin the Brightwish0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+1 eff.) Damage +9% physical defense ------ Defense +5 (+1 eff.) Resistance +6% fire Unlife -80.00 life other ------- Max stamina +30.00 Rings make your fingers look great! |
Shadebiter the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Con offense ------ Ignore resists +15% nature When Hit 2 nature 4 darkness defense ------ Resistance +3% darkness Mind save +6 (+2 eff.) Confus Resist +22% other ------- Infravision +2 Rings make your fingers look great! |
copper agate ring0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +1 Str +1 Dex +1 Mag +5 Wil +6 Cun +1 Con offense ------ Mindpower +6 (+2 eff.) Rings make your fingers look great! |
gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+4 eff.) Ignore Armor +10 defense ------ Defense +9 (+2 eff.) Disengage: Puts all charms on 7 cooldown Effective talent level: 4.5 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief&0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +5 Dex offense ------ Accuracy +8 (+3 eff.) defense ------ Blind Resist +29% other ------- Infravision +3 See Stealth +9 See Invis +8 Rings make your fingers look great! |
sneakthief&0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +7 Dex offense ------ Damage +12% temporal Accuracy +7 (+3 eff.) defense ------ Resistance +12% temporal Rings make your fingers look great! |
steel aquamarine ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +2 Resistance +2% all Rings make your fingers look great! |
steel greatmaul &039; (131% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Arcane Weapon Damage 131% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +20 blight On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: offense ------ Critical power +10.00% Damage +3% arcane Ignore resists +25% fire When Hit 6 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 other ------- Mana-on-crit +2.00 Max mana +60.00 Massive two-handed mauls. |
steel greatmaul &039; (135% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Disrupt Weapon Damage 135% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * 23 arcane resource burn * 20% chance to slow global speed by 55% While equipped: offense ------ Ignore resists +10% darkness defense ------ Armor +10 Defense +15 (+3 eff.) Resistance +5% arcane +12% cold Spell save +3 (+1 eff.) Teleport Resist +20% Massive two-handed mauls. |
dwarven-steel greatsword &039; (165% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Rare] Master Weapon Damage 165% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 light While equipped: offense ------ Damage +6% darkness +6% temporal Ignore resists +25% temporal When Hit 10 temporal defense ------ Resistance +9% darkness Massive two-handed swords. |
stralite greatsword &039; (171% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Random Unique] Arcane/Master Weapon Damage 172% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +14 light +9 temporal Damage Against +10% Undead While equipped: Stats +1 Con offense ------ On-Hit (Melee): * 10% chance to slow global speed by 55% defense ------ Resistance +9% nature +12% temporal Massive two-handed swords. |
elven-wood longbow of true flight4.0 Encumbrance T4 longbow 2H weapon [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +11.0% Accuracy +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Earadil the dwarven-steel longsword (126% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Rare] Nature Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +21 acid +19 nature While equipped: Stats +5 Str +2 Dex +2 Con offense ------ Ignore resists +13% acid +12% nature Accuracy +20 (+7 eff.) Ignore Armor +11 defense ------ Defense +25 (+6 eff.) Sharp, long, and deadly. |
thought-forged stralite longsword of crippling (141% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Master/Psionic Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +13 mind On Hit: * 18% chance to reduce all saves and defense by 28 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun +1 Wil offense ------ Physical Crit +9.0% Sharp, long, and deadly. |
Aerynne the reinforced leather sling4.0 Encumbrance T4 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: Stats +8 Cun +4 Con offense ------ Spellpower/crit +10 Damage +3% arcane Ignore resists +16% physical other ------- Mana/turn +0.04 Max mana +80.00 Masteries +0.10 Wild-gift/Fungus Regenerate 144 life over 5 turns Puts all charms on 13 cooldown Slings are used to hurl stones or metal shots at your foes. |
Moldoblivion the hardened leather sling4.0 Encumbrance T3 sling 1H weapon [Random Unique] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 Projectile Speed +200% On-crit, radius 2 +16 nature While equipped: Stats +7 Cun offense ------ Physical Crit +6.0% Combat Speed +10% Ignore resists +7% physical Accuracy +8 (+3 eff.) defense ------ Resistance +9% nature Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling &039;4.0 Encumbrance T3 sling 1H weapon [Random Unique] Arcane/Nature/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-Hit, radius 1 +16 arcane On-crit, radius 2 +13 acid +6 nature While equipped: offense ------ Physical Crit +8.0% Ignore resists +13% acid +14% physical +13% nature +5% arcane Accuracy +8 (+3 eff.) Ignore Armor +8 When Hit 6 nature defense ------ Resistance +3% nature Slings are used to hurl stones or metal shots at your foes. |
Demonzeal (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Mag +5 Cun +5 Con offense ------ Spell Crit +3% Critical power +21.00% Spellpower +9 (+1 eff.) Damage +12% acid +18% cold +3% darkness +20% fire Ignore resists +15% darkness defense ------ Resistance +6% acid +6% darkness other ------- (-)/turn +0.20 Vim-on-crit +5.00 Max vim +38.00 Max (+) +15.00 Max (-) +51.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted yew vilestaff of fate (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +16% Spellpower +15 (+2 eff.) Damage +20% fire defense ------ Physical save +8 (+3 eff.) Spell save +7 (+2 eff.) Mind save +7 (+2 eff.) other ------- Vim-on-crit +3.00 Max vim +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of breaching (129% power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Critical power +17.00% Spellpower +15 (+2 eff.) On-Hit 17 fire Damage +25% light Ignore resists +12% light other ------- See Invis +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew magestaff of might (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +9 (+1 eff.) Damage +20% lightning other ------- Mana/turn +0.17 Max mana +48.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced deep-steel trident of enduring (132% power, 10 apr)3.0 Encumbrance T3 trident 2H weapon Reqs Str 24 [Ego++] Nature Weapon Damage 132% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +7 Str +9 Dex +7 Mag +17 Wil +10 Cun +19 Con defense ------ Life +47.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt &039;1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Spellpower +5 (+1 eff.) Damage +12% blight +6% temporal defense ------ Defense +9 (+2 eff.) Stealth +6 other ------- Max vim +10.00 A belt that goes around your waist. |
Draredragas (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Cun +5 Con offense ------ Ignore resists +5% mind Accuracy +4 (+2 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) Resistance +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 44.16 to 55.20 physical damage (based on Willpower and Cunning) with knockback. Uses 7 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
mindwoven Robe of the Worm (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+0 eff.) defense ------ Resistance +7% all Mind save +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of protection (2 def, 3 armour)2.0 Encumbrance T2 cloth armor [Ego] Master/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+0 eff.) defense ------ Armor +3 Defense +2 (+0 eff.) Resistance +9% all Physical save +17 (+5 eff.) Mind save +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +9% blight +13% all Life +64.00 Life Regen +1.90 Healmod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +5 Mag +6 Wil offense ------ Damage +10% acid +20% physical +19% cold +14% lightning +16% fire defense ------ Resistance +12% acid +12% physical +20% cold +13% fire +7% lightning +11% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con offense ------ Damage +7% nature defense ------ Resistance +5% blight +9% all Life +40.00 Life Regen +2.10 Healmod +12% Poison Resist +20% Disease Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Galedesta (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Ignore resists +20% acid defense ------ Armor +1 Resistance +3% acid +3% fire +5% arcane +3% temporal other ------- Stamina/turn +0.40 Max stamina +13.00 A pair of boots made of leather. |
Glaldaba (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +2 Mag +5 Wil +3 Cun offense ------ Damage +9% acid defense ------ Armor +1 Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) other ------- See Invis +6 A pair of boots made of leather. |
Murkquencher (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Con offense ------ Damage +6% temporal Ignore resists +5% darkness +5% blight defense ------ Armor +3 Fatigue +2% Resistance +6% temporal Physical save +10 (+3 eff.) Mind save +12 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Tyharachak (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Spell Crit +4% Physical Power +4 (+1 eff.) Ignore Armor +4 defense ------ Armor +1 Resistance +5% arcane Life +60.00 Healmod +5% Disarm Resist +10% A pair of boots made of leather. |
pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +3 A pair of boots made of leather. |
Dourkill the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Dex offense ------ Physical Power +8 (+2 eff.) On-Hit 8 acid Damage +3% acid Ignore resists +5% blight Accuracy +12 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +6% acid +6% darkness +3% blight Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 acid Damage +3% acid defense ------ Armor +1 Resistance +5% acid Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 8 temporal On-Ranged-Hit 5 temporal Damage +3% arcane +5% temporal defense ------ Armor +2 Fatigue +3% Resistance +6% temporal Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 2.5 Power cost 10 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 59.55 to 178.65 lightning damage (119.10 average). The damage will increase with your Mindpower. This hat& |
Frigidsnake (13 def, 13 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Psionic While equipped: Stats +4 Cun +4 Mag offense ------ Damage +18% cold Ignore resists +25% cold defense ------ Armor +13 Defense +13 (+3 eff.) Fatigue +12% Resistance +5% arcane Mind save +14 (+4 eff.) other ------- Max vim +50.00 A suit of armour made of mail. |
Shadeedge the dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Psionic While equipped: offense ------ Damage +6% mind +12% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 23% defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Resistance +18% blight +7% mind +6% darkness Mind save +18 (+5 eff.) A suit of armour made of mail. |
enlightening stralite mail armour of the deep (4 def, 11 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +11 Defense +4 (+1 eff.) Fatigue +12% Resistance +8% acid +8% cold Mind save +15 (+4 eff.) other ------- Breathe water A suit of armour made of mail. |
reinforced leather armour of the deep (12 def, 9 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +9 Defense +12 (+3 eff.) Fatigue +8% Resistance +8% acid +7% cold other ------- Breathe water A suit of armour made of leather. |
rejuvenating drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +17% acid Life Regen +2.70 other ------- Stamina/turn +1.80 A suit of armour made of leather. |
rejuvenating hardened leather armour of Toknor (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +7 (+2 eff.) defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Life Regen +4.70 other ------- Stamina/turn +1.30 A suit of armour made of leather. |
rejuvenating dwarven-steel plate armour of implacability (0 def, 17 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego+] Nature/Master While equipped: defense ------ Armor +17 Fatigue +16% Physical save +7 (+2 eff.) Life Regen +2.50 other ------- Stamina/turn +0.80 A suit of armour made of metal plates. |
steel plate armour &039; (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Rare] Master While equipped: offense ------ Critical power +15.00% Spellpower +30 (+5 eff.) Mindpower +10 (+3 eff.) Damage +12% blight When Hit 6 blight defense ------ Armor +9 Fatigue +22% Resistance +18% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max hate +4.00 A suit of armour made of metal plates. |
Wrathroot&7.0 Encumbrance T2 shield armor [Unique] Nature When used to Attack: Weapon Damage 122% Range: 1.0x-1.4x Uses 150% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+2 eff.) Fatigue +14% Resistance +20% cold +20% darkness +20% nature other ------- Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
windwalling stralite shield of patience (0 def, 8 armour, 158% power, 135.5 block)7.0 Encumbrance T4 shield armor [Ego++] Arcane/Psionic When used to Attack: Weapon Damage 159% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +136 On-hit +12 physical While equipped: Stats +3 Wil defense ------ Armor +8 Fatigue +8% Resistance +15% temporal +13% physical Windwall +51 Slow Projectiles +23% other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 19 cooldown Effective talent level: 6.5 Power cost 19 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (241) is absorbed, or the time runs out (11 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield&ANTIQUE_WHITE |
quiver of elven-wood arrows of torment (17/17, 157% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego+] Psionic Weapon Damage 158% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 17 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
14 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
534 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof&1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bregamas the Icereaper2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +3% physical +12% cold On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Resistance +3% all Spell save +5 (+1 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Relgirak the Murkobeisance2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +3% nature Life Regen +4.00 Poison Resist +10% Cut Resist +10% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 128 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 139% power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Ice Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
dwarven-steel torque of psionic shield [power 73] (16 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Rsswibro the Dwarf Skirmisher level 22
29th Wealth 122nd year of Ascendancy at 05:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rsswibro the Dwarf Skirmisher level 10
11st Profit 122nd year of Ascendancy at 02:28 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Rsswibro the Dwarf Skirmisher level 20
15th Wealth 122nd year of Ascendancy at 03:31 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Rsswibro the Dwarf Skirmisher level 30
22nd Shortage 122nd year of Ascendancy at 01:08 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Rsswibro the Dwarf Skirmisher level 22
6th Dearth 122nd year of Ascendancy at 21:26 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Rsswibro the Dwarf Skirmisher level 18
12nd Wealth 122nd year of Ascendancy at 10:59 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Rsswibro the Dwarf Skirmisher level 6
18th Voratun 122nd year of Ascendancy at 20:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Rsswibro the Dwarf Skirmisher level 8
1st Profit 122nd year of Ascendancy at 14:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Rsswibro the Dwarf Skirmisher level 9
6th Profit 122nd year of Ascendancy at 15:52 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Rsswibro the Dwarf Skirmisher level 27
42nd Dearth 122nd year of Ascendancy at 00:33 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Rsswibro the Dwarf Skirmisher level 23
15th Dearth 122nd year of Ascendancy at 13:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rsswibro the Dwarf Skirmisher level 17
4th Wealth 122nd year of Ascendancy at 06:22 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Rsswibro the Dwarf Skirmisher level 22
29th Wealth 122nd year of Ascendancy at 06:35 see stats
Log
Rsswibro&WHITELASTLASTManathrust.
Mayomina the spitting spider&
Rsswibro reacts to damage from Mayomina the spitting spider, mitigating the blow!.
Mayomina the spitting spider hits Rsswibro for (22 flat reduction), (76 reacted , -4 stam), 206 arcane (206 total damage).
Rsswibro uses Kneecapper.
Rsswibro&
Mayomina the spitting spider is pinned to the ground.
Rsswibro shrugs off the effect &039;!
Phantasmal Shield hits Rsswibro for (22 flat reduction), 105 light (105 total damage).
Rsswibro&ROYAL_BLUELASTLAST039;s Kneecapper hits Mayomina the spitting spider for 378 physical damage.
Rsswibro is recovering from the damage!
Aether Breach from Mayomina the spitting spider hits Rsswibro for (22 flat reduction), 240 arcane (240 total damage).
Mayomina the spitting spider uses Infusion: Wild.
Mayomina the spitting spider lessens the pain.
Mayomina the spitting spider uses Infusion: Wild.
Mayomina the spitting spider casts Manathrust.
Rsswibro reacts to damage from Mayomina the spitting spider, mitigating the blow!.
Mayomina the spitting spider hits Rsswibro for (22 flat reduction), (60 reacted , -4 stam), 164 arcane (164 total damage).
Rsswibro shoots!
Mayomina the spitting spider is no longer pinned.
Elder vampire is affected by the glimmerstone!
Aether Breach from Mayomina the spitting spider hits Rsswibro for (22 flat reduction), 240 arcane (240 total damage).
Mayomina the spitting spider casts Manathrust.
Rsswibro reacts to damage from Mayomina the spitting spider, mitigating the blow!.
Mayomina the spitting spider hits Rsswibro for (22 flat reduction), (60 reacted , -4 stam), 164 arcane (164 total damage).
Rsswibro the level 31 dwarf skirmisher was energised to death by Mayomina the spitting spider on level 3 of Dreadfell.


























































































































