











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Archmage |
| Level / Exp | 20 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by Emuldassra the rattlesnake at level 16 on the 20th Profit 122nd year of Ascendancy at 22:26 2 / 4Killed by armoured skeleton warrior at level 20 on the 39th Profit 122nd year of Ascendancy at 00:08 Killed by Arysetha the gelatinous cube at level 20 on the 39th Profit 122nd year of Ascendancy at 14:02 Killed by Genric at level 20 on the 39th Profit 122nd year of Ascendancy at 14:07 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 34 (base 29) |
| Magic | 70 (base 48) |
| Willpower | 32 (base 21) |
| Cunning | 14 (base 11) |
Resources
| Life | 447/447 |
| Mana | 430/430 |
| Healing Factor | 1.385336564623 |
| Regeneration | 10.043690093517 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 7 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 4 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Arcane | +19% |
| Cold | +10% |
| All | +0% |
| Lightning | +48% |
| Physical | +8% |
| Mind | +6% |
| Fire | +6% |
| Nature | +8% |
Offense: Damage Penetration
| Light | +15% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 47 |
| Mental Save | 41 |
Defense: Resistances
| Acid | 14%( 70%) |
| Nature | 26%( 70%) |
| Temporal | 12%( 70%) |
| Darkness | 14%( 70%) |
| Lightning | 38%( 70%) |
| Cold | 21%( 70%) |
| All | 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 94 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (52 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Storm | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Genric. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
From bellow, it devours | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Ce&2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +3 Fatigue -5% Resistance +6% acid +6% darkness Physical save +6 (+2 eff.) Unlife -20.00 life Life Regen +4.00 Poison Resist +20% other ------- Encumbrance +26 See Invis +3 A pair of boots made of leather. |
| Light source | Galekarma2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Wil offense ------ Damage +12% lightning On-Hit (Melee): * 20% chance to slow global speed by 42% defense ------ Resistance +3% temporal Mind save +9 (+3 eff.) other ------- Light +3 See Stealth +7 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 37.61 to 112.82 lightning damage (75.21 average). The damage will increase with your Mindpower. This hat& |
| Tool | iron pickaxe &039; (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +3 Str +2 Mag +1 Cun offense ------ Spell Crit +5% Ignore Shields +30% When Hit 4 arcane other ------- Max mana +21.00 Max vim +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Offalviper0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% lightning When Hit 6 light On-Hit (Melee): * 10% chance to slow global speed by 42% defense ------ Resistance +22% lightning +3% cold +9% nature Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | rough leather belt &039;1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex +3 Mag offense ------ Damage +3% acid Ignore resists +15% light When Hit 8 acid defense ------ Crit Resistance 10.00% other ------- Mana/turn +0.13 Max mana +24.00 Infravision +1 A belt that goes around your waist. |
| In main hand | ash starstaff &039; (111% power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Mag +2 Cun +2 Con offense ------ Spell Crit +6% Critical power +13.00% Spellpower +12 (+4 eff.) Spellpower/crit +5 Damage +6% acid +6% mind +15% lightning Ignore resists +5% acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 17 defense ------ Physical save +6 (+2 eff.) Spell save +8 (+3 eff.) Mind save +7 (+3 eff.) other ------- (-)/turn +0.20 Vim-on-crit +4.00 Max vim +22.00 Max (-) +23.00 Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 28.86 to 34.64 lightning damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves of magic (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +4% arcane defense ------ Armor +1 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+5 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | Heatrupture (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Dex +8 Mag +2 Wil offense ------ Damage +6% fire defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) other ------- Max mana +42.00 Infravision +3 See Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
shatter afflictions rune of the wizard (absorb 92; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 152; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 152 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet &039;0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag defense ------ Armor +2 Resistance +3% blight +6% cold Confus Resist +20% Amulets make your neck look great! |
copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Healmod +12% Cut Resist +40% Heal: Puts all charms on 35 cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 136 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Gilyyadir0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% mind +11% physical Ignore resists +5% temporal On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +11% physical Rings make your fingers look great! |
Shimmerrot0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Str defense ------ Armor +4 Resistance +3% lightning +6% temporal Physical save +3 (+1 eff.) Confus Resist +20% Rings make your fingers look great! |
treant&0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +6% nature +6% blight Poison Resist +11% Disease Resist +10% Rings make your fingers look great! |
Stormfront (136% power, 15 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Nature Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% On-hit +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: offense ------ Damage +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
steel battleaxe &039; (124% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 124% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +8 mind While equipped: Stats +3 Con offense ------ Physical Power +13 (+6 eff.) Ignore resists +10% physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Resistance +9% acid +12% fire +6% blight Spell save +15 (+5 eff.) Disarm Resist +24% Massive two-handed battleaxes. |
Shadeveil (133% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Nature Weapon Damage 134% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +12 light +10 nature On Hit: * 10% chance to reduce damage dealt by 14% While equipped: Stats +2 Cun offense ------ Critical power +10.00% Mindpower +5 (+2 eff.) Damage +9% darkness Massive two-handed mauls. |
acidic steel greatmaul of erosion (128% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane/Nature Weapon Damage 128% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +10 nature On Crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed mauls. |
dwarven-steel greatmaul (151% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Normal] Weapon Damage 152% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% Massive two-handed mauls. |
Shadespawner the yew longbow4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-crit, radius 2 +16 fire While equipped: Stats +5 Str offense ------ Physical Power +8 (+4 eff.) Damage +3% darkness Ignore resists +25% temporal When Hit 2 darkness defense ------ Resistance +6% darkness Longbows are used to shoot arrows at your foes. |
steel longsword (115% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Normal] Weapon Damage 115% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Sharp, long, and deadly. |
steady hardened leather sling of cunning (+2)4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +2 Cun offense ------ Physical Crit +3.0% Ignore resists +5% physical Accuracy +7 (+7 eff.) Slings are used to hurl stones or metal shots at your foes. |
Chugund the Grownoon (100% power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Spell Crit +7% Critical power +10.00% Spellpower +3 (+1 eff.) Damage +10% lightning defense ------ Resistance +6% nature other ------- Psi when Hit +0.04 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (100% power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Puremoon the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +1 Cun +5 Str offense ------ Spellpower +3 (+1 eff.) Damage +12% nature When Hit 2 light On-Hit (Melee): * 20% chance to slow global speed by 42% defense ------ Mind save +8 (+3 eff.) other ------- See Invis +15 A belt that goes around your waist. |
rough leather belt &039;1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +7 Mag offense ------ Spellpower +3 (+1 eff.) defense ------ Resistance +9% fire Spell save +6 (+2 eff.) Mind save +7 (+3 eff.) A belt that goes around your waist. |
Jetglory the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% fire Ignore resists +10% mind On-Hit (Melee): * 10% chance to reduce damage dealt by 14% * 10% chance to reduce all saves and defense by 17 defense ------ Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Treebearer (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Damage +6% acid +9% nature Ignore resists +25% nature +15% acid On-Hit (Melee): * 20% chance to slow global speed by 42% defense ------ Defense +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Mag +1 Con defense ------ Defense +7 (+7 eff.) Resistance +15% fire Physical save +7 (+2 eff.) Mind save +3 (+1 eff.) other ------- Hate-on-crit +2.00 See Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of fire (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +10% fire defense ------ Resistance +7% all +15% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aeryriawe the Tidetrail (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ When Hit 4 cold defense ------ Armor +1 Resistance +9% fire +6% light +3% cold Stealth +6 Life +60.00 Knockbk Resist +20% A pair of boots made of leather. |
Cyramina (0 def, 4 armour)3.0 Encumbrance T3 feet armor Reqs - Heavy armour training [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+2 eff.) Mindpower +15 (+7 eff.) Ignore Armor +6 defense ------ Armor +4 Fatigue +3% Resistance +3% acid +3% physical +3% mind Poison Resist +20% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Cyrovea the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Mag +2 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +1 Fatigue -4% Physical save +5 (+1 eff.) other ------- Encumbrance +21 Max psi +10.00 A pair of boots made of leather. |
Hazesting (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Cun offense ------ Mind Crit +3% Damage +21% cold defense ------ Armor +3 Fatigue -7% Resistance +6% cold Physical save +9 (+3 eff.) other ------- Encumbrance +32 Equi when Hit +0.12 A pair of boots made of leather. |
heroic dwarven-steel gauntlets (0 def, 5 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Ego+] Master While equipped: defense ------ Armor +5 Fatigue +3% Mind save +7 (+3 eff.) Life +56.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
psychic&1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +7 (+3 eff.) On-Hit 9 mind Damage +6% mind defense ------ Armor +2 Resistance +6% mind Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blazeobsidian (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Critical power +5.00% Spellpower/crit +4 Ignore resists +5% light When Hit 4 blight defense ------ Armor +1 Fatigue +1% Resistance +3% light +6% cold other ------- Mana/turn +0.08 Breathe water A cap made of leather. |
Tideedge the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor Reqs - Heavy armour training [Rare] Nature While equipped: offense ------ Damage +12% cold Ignore resists +25% blight When Hit 8 acid defense ------ Armor +4 Fatigue +4% Resistance +18% cold +13% light +15% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat &039; (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +10% cold defense ------ Defense +1 (+1 eff.) Resistance +15% cold +3% darkness +5% arcane Unlife -20.00 life Cut Resist +10% A pointy cloth hat, very wizardly... |
Neresenn the Charfoe (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ Damage +9% cold +3% fire Ignore resists +5% fire defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Resistance +16% lightning +3% fire +9% cold A suit of armour made of leather. |
nimble rough leather armour (6 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Master While equipped: Stats +3 Dex offense ------ Move Speed +20% defense ------ Armor +2 Defense +6 (+6 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour &039; (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +1 Cun offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Resistance +16% lightning other ------- Max stamina +30.00 Light +3 A suit of armour made of leather. |
rough leather armour of Eyal (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Life +26.00 Life Regen +1.00 Healmod +10% A suit of armour made of leather. |
troll-hide rough leather armour of acid resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Resistance +15% acid Life +33.00 Life Regen +3.00 Healmod +10% A suit of armour made of leather. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
70 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Velarin2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Con defense ------ Resistance +9% lightning +9% fire Mind save +6 (+2 eff.) Life +60.00 other ------- Light +3 See Stealth +7 See Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist&1.0 Encumbrance T3 lite [Ego] Psionic While equipped: Stats +4 Wil offense ------ Damage +7% mind other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
evasive dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged yew wand of shielding [power 362] (26 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Genric the Dwarf Archmage level 10
3rd Acquisition 122nd year of Ascendancy at 22:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Genric the Dwarf Archmage level 20
33rd Profit 122nd year of Ascendancy at 19:06 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Genric the Dwarf Archmage level 16
21st Profit 122nd year of Ascendancy at 06:40 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Genric the Dwarf Archmage level 6
19th Voratun 122nd year of Ascendancy at 04:57 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Genric the Dwarf Archmage level 6
30th Voratun 122nd year of Ascendancy at 17:49 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Genric the Dwarf Archmage level 16
20th Profit 122nd year of Ascendancy at 19:14 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Genric the Dwarf Archmage level 20
39th Profit 122nd year of Ascendancy at 14:07 see stats
Log
Thunderstorm hits Gladawen the minotaur for (10 flat reduction), 16 lightning (16 total damage).
Spydric Poison from Arysetha the gelatinous cube hits Genric for 16 nature damage.
Gladawen the minotaur uses Infusion: Wild.
Gladawen the minotaur lessens the pain.
Gladawen the minotaur throws a finishing uppercut.
Gladawen the minotaur performs a melee critical strike against Genric!
Genric resists the stun!
Melee retaliation hits Gladawen the minotaur for (7 flat reduction), 0 acid, (4 flat reduction), 0 light, (4 flat reduction), 0 arcane (0 total damage).
Gladawen the minotaur hits Genric for 210 physical damage.
Genric casts Lightning.
Genric hits Gladawen the minotaur for (10 flat reduction), 158 lightning, (10 flat reduction), 4 lightning (163 total damage).
Gladawen the minotaur throws a concussive punch.
Gladawen the minotaur hits Genric for 190 physical, 44 physical (234 total damage).
Spydric Poison from Arysetha the gelatinous cube hits Genric for 16 nature damage.
Melee retaliation hits Gladawen the minotaur for (7 flat reduction), 0 acid, (4 flat reduction), 0 light, (4 flat reduction), 0 arcane (0 total damage).
Thunderstorm hits Gladawen the minotaur for (10 flat reduction), 22 lightning (22 total damage).
Something hits Genric for 157 acid damage.
Genric the level 20 dwarf archmage was dissolved to death by Arysetha the gelatinous cube on level 1 of The Maze.
The furious lightning storm around Genric calms down and disappears.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Genric!
Saving game...
Talent Lightning is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!


































































































