








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Brawler |
| Level / Exp | 50 / 194% |
| Size | medium |
| Lifes / Deaths | Killed by Isyletha the bandit at level 19 on the 61st Dusk 122nd year of Ascendancy at 03:54 0 / 8Killed by ritch flamespitter at level 25 on the 10th Decay 122nd year of Ascendancy at 07:47 Killed by Betheba the ghoul at level 47 on the 70th Haze 123rd year of Ascendancy at 16:15 Killed by Girena the warg at level 50 on the 25th Regrowth 124th year of Ascendancy at 15:51 Killed by Elite Combat Trainer Porobreba at level 50 on the 59th Regrowth 124th year of Ascendancy at 15:25 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 60th Regrowth 124th year of Ascendancy at 10:19 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 60th Regrowth 124th year of Ascendancy at 13:47 Killed by Istuszse at level 50 on the 60th Regrowth 124th year of Ascendancy at 13:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 82 (base 15) |
| Dexterity | 88 (base 50) |
| Constitution | 129 (base 50) |
| Magic | 9 (base 9) |
| Willpower | 85 (base 60) |
| Cunning | 85 (base 48) |
Resources
| Life | 1764/1764 |
| Stamina | 534/534 |
| Equilibrium | 0 |
| Healing Factor | 1.7985723631841 |
| Regeneration | 72.058645280586 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +118.41281712929% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Stealth | 59.580314831353 |
| See Invisible | 59.580314831353 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 160 |
| Accuracy | 75 |
| Crit Chance | 67% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Acid | +24% |
| Lightning | +6% |
| Cold | +27% |
| Mind | +12% |
| Arcane | +15% |
| Fire | +18% |
| All | +0% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +10% |
| Blight | +15% |
| Arcane | +31% |
| Mind | +30% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 39 (54.823135475018%) |
| Defense | 67 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 60 |
| Mental Save | 56 |
Defense: Resistances
| Acid | 20%( 70%) |
| Blight | 15%( 70%) |
| Physical | 16%( 70%) |
| Cold | 56%( 70%) |
| All | 15%( 70%) |
| Lightning | 20%( 70%) |
| Darkness | 28%( 70%) |
| Fire | 30%( 70%) |
| Nature | 23%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Confusion Resistance | 74% |
| Disarm Resistance | 69% |
| Silence Resistance | 39% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 586 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 982% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by orc high pyromancer. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Arewen the blue jelly. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed vial of squid ink. The Brotherhood of Alchemists* &039; * You&WHITEREDWHITEGREENWHITEREDWHITEGREEN | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Velobeth (0 def, 9 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +5 Wil +4 Cun offense ------ Physical Crit +6.0% Physical Power +31 (+7 eff.) Ignore Armor +13 defense ------ Armor +9 Fatigue +4% Resistance +12% cold +12% fire Physical save +18 (+6 eff.) Spell save +14 (+4 eff.) Mind save +15 (+5 eff.) other ------- Equi when Hit +0.12 Max stamina +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| On hands | voratun gauntlets &039; (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun offense ------ Physical Crit +9.0% Spell Crit +18% Mind Crit +15% Critical power +9.00% Damage +3% nature +9% mind Ignore resists +15% mind Accuracy +24 (+6 eff.) defense ------ Armor +3 Fatigue +5% Resistance +6% nature +15% darkness Physical save +9 (+3 eff.) Mind save +9 (+3 eff.) Disarm Resist +39% other ------- Infravision +3 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +21 Ignore Armor +15 Critical Rate +27.0% Attack Speed 100% On-hit +29 darkness On Hit: 10% Perfect Control 5 On Crit: 20% Cripple 5 On Crit: 10% Dominate 5 Track: Puts all charms on 11 cooldown Effective talent level: 3.5 Power cost 11 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Xanyra (0 def, 11 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +14 Str +7 Dex defense ------ Armor +11 Fatigue +5% Resistance +3% nature Unlife -80.00 life Healmod +20% Disarm Resist +10% other ------- Infravision +3 Skullcracker: Puts all charms on 15 cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
| Tool | Poryvena [power 2] (19 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ When Hit 8 blight defense ------ Life Regen +4.00 Disarm Resist +20% other ------- Vim-on-crit +1.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase the duration of 1 beneficial effects by 2. 100% to heal for 44. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring &039;0.1 Encumbrance T4 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +2 Wil +14 Con offense ------ Physical Power +12 (+3 eff.) Mindpower +10 (+3 eff.) Damage +3% mind Ignore resists +5% mind defense ------ Defense +15 (+4 eff.) Resistance +1% physical Spell save +17 (+4 eff.) Life Regen +7.00 Stun Resist +34% other ------- Stamina/turn +3.00 Max stamina +34.00 Rings make your fingers look great! |
| On fingers | Durugalar0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +2 Dex +9 Wil +12 Con offense ------ Physical Power +14 (+3 eff.) Damage +6% acid +18% cold defense ------ Resistance +6% acid +36% cold Crit Resistance 15.00% Mind save +14 (+5 eff.) Rings make your fingers look great! |
| Around neck | Pyrequill the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +10 Dex +3 Wil +9 Cun +10 Con offense ------ Mind Crit +5% Critical power +15.00% Mindpower +31 (+8 eff.) Move Speed +10% Damage +18% acid +18% fire When Hit 10 fire defense ------ Fatigue -10% Life Regen +5.00 other ------- Stamina/turn +1.40 Amulets make your neck look great! |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it&039;s a bit special... |
| Light source | brass lantern &039;2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +6 Str +1 Con offense ------ Ignore resists +10% acid +10% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Life +45.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Quenchnull the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +6 Str +6 Dex +6 Con offense ------ Damage +15% arcane +9% cold Ignore resists +15% blight +10% mind +31% arcane When Hit 12 mind 12 blight defense ------ Defense +3 (+1 eff.) Spell save +13 (+3 eff.) Out-of-Phase Defense +18 Out-of-Phase Resistance +18% Out-of-Phase Resilience +18% other ------- Stamina/turn +1.50 Psi when Hit +0.24 Vim-on-crit +2.44 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Boltnight the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Str +8 Dex +11 Cun +7 Lck offense ------ Damage +6% lightning defense ------ Resistance +6% lightning +6% fire Stealth +7 other ------- Disarm Traps +10 Infravision +4 A belt that goes around your waist. |
Inventory
movement infusion of the psychic (speed 861%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 861% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 514; 12 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
protective voratun amulet of perfection (0.27 Cunning / Survival,0.27 Wild-gift / Antimagic)0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: defense ------ Armor +6 Defense +9 (+2 eff.) Max Resistance +5% all Physical save +23 (+7 eff.) other ------- Masteries +0.27 Cunning/Survival +0.27 Wild-gift/Antimagic Amulets make your neck look great! |
restful voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: offense ------ Critical power +14.00% Spellpower +11 (+11 eff.) Damage +11% blight +14% fire defense ------ Fatigue -6% Life Regen +4.00 Amulets make your neck look great! |
steel amulet &039;0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +10 Lck offense ------ Accuracy +11 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Defense +7 (+2 eff.) Resistance +15% blight +5% arcane Resist unseen 12% Disease Resist +20% Amulets make your neck look great! |
vitalizing stralite amulet of perfection (0.28 Wild-gift / Antimagic,0.28 Technique / Unarmed discipline)0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +13 (+4 eff.) Life +54.00 Life Regen +7.00 other ------- Masteries +0.28 Technique/Unarmed discipline +0.28 Wild-gift/Antimagic Amulets make your neck look great! |
voratun amulet &039;0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +20% nature +29% mind +9% light Physical save +15 (+5 eff.) Life +40.00 Confus Resist +50% Teleport Resist +20% Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dazzlesteel0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +8 Resistance +2% physical +15% fire Mind save +15 (+5 eff.) Life +40.00 other ------- Light +3 Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Veligakira the Rotreek0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% nature Ignore resists +26% temporal When Hit 4 nature defense ------ Armor +6 Resistance +6% cold Physical save +6 (+2 eff.) Spell save +19 (+5 eff.) Life Regen +9.00 Silence Resist +21% Stun Resist +71% Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer&0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +10 (+10 eff.) Rings make your fingers look great! |
gladiator&0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +4 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Accuracy +8 (+2 eff.) Ignore Armor +7 defense ------ Defense +9 (+2 eff.) Disengage: Puts all charms on 8 cooldown Effective talent level: 4.5 Power cost 8 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold pearl ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +8 Dex +6 Mag +6 Wil +7 Cun offense ------ Physical Power +20 (+4 eff.) Spellpower +9 (+9 eff.) Damage +9% arcane Accuracy +11 (+3 eff.) defense ------ Armor +11 Resistance +5% all Mind save +10 (+4 eff.) Unlife -40.00 life Confus Resist +32% other ------- Max stamina +20.00 Rings make your fingers look great! |
sneakthief&0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +8 Dex offense ------ Accuracy +14 (+3 eff.) defense ------ Life +86.00 Life Regen +18.00 Healmod +16% Rings make your fingers look great! |
wizard&0.1 Encumbrance T5 ring jewelry [Ego] Arcane While equipped: Stats +8 Mag offense ------ Damage +17% darkness defense ------ Resistance +34% darkness Spell save +16 (+4 eff.) Rings make your fingers look great! |
flaming voratun battleaxe of phasing (167% power, 16 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego] Arcane Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +8.0% Attack Speed 100% Phasing +23% On-Hit, radius 1 +12 fire Massive two-handed battleaxes. |
arcing iron greatsword of torment (110% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Arcane/Psionic Weapon Damage 110% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
flaming voratun greatsword of paradox (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego] Arcane Weapon Damage 174% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +21 temporal On-Hit, radius 1 +19 fire While equipped: defense ------ Resistance +21% temporal Massive two-handed swords. |
stormbringer&4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-crit, radius 2 +45 lightning +51 cold While equipped: offense ------ Move Speed +64% Ignore resists +26% lightning +26% cold Longbows are used to shoot arrows at your foes. |
stralite longsword &039; (148% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Rare] Arcane Weapon Damage 148% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +7.5% Attack Speed 100% On-hit +25 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +3 Con offense ------ Critical power +15.00% Physical Power +20 (+4 eff.) Ignore resists +15% physical defense ------ Defense +32 (+8 eff.) Resistance +15% light Unlife -40.00 life Sharp, long, and deadly. |
creative living mindstar of life (111% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 111% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Cun offense ------ Mind Crit +5% Critical power +25.00% Mindpower +10 (+3 eff.) defense ------ Life +31.00 Life Regen +2.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood magestaff &039; (129% power, 5 apr, cold element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Dex +2 Con offense ------ Spell Crit +17% Critical power +21.07% Spellpower +12 (+12 eff.) Damage +15% lightning +25% cold +12% nature +9% physical defense ------ Armor +8 Resistance +6% nature +6% lightning Physical save +6 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
throat-seeking stralite steamgun4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Disrupt/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +15 nature On Crit: * silences the target Uses 2.0 Steam While equipped: offense ------ Ignore resists +10% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Scorchwild the voratun waraxe (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +81 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Global Speed +9% Damage +18% fire Ignore resists +25% fire +10% physical Accuracy +14 (+3 eff.) Ignore Armor +15 On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +18% cold +3% temporal Spell save +9 (+2 eff.) One-handed war axes. |
rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego] Master While equipped: offense ------ Physical Power +3 (+1 eff.) defense ------ Spell save +5 (+1 eff.) other ------- Size +1 A belt that goes around your waist. |
Chillsever (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Psionic While equipped: Stats +4 Str +4 Wil +6 Cun +6 Con offense ------ Ignore resists +25% mind On-Hit (Melee): * 21% chance to reduce all saves and defense by 36 defense ------ Defense +3 (+1 eff.) Resistance +12% mind +15% cold Mind save +15 (+5 eff.) other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Destala&2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+2 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+2 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Effective talent level: 3.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 52% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Eluriavena the elven-silk cloak (37 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +6 Dex +4 Mag +3 Wil +4 Cun offense ------ Physical Crit +4.0% Damage +20% darkness Ignore resists +18% darkness defense ------ Defense +37 (+9 eff.) Resistance +20% darkness Physical save +13 (+4 eff.) Stealth +17 other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fearfire Mantle (14 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: offense ------ When Hit 30 fire defense ------ Defense +14 (+3 eff.) Resistance +10% fire +10% darkness +10% cold other ------- Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Neryretta the linen cloak (31 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex defense ------ Armor +6 Defense +31 (+8 eff.) Resistance +2% physical Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object&FFD700LAST |
spellcowled kruk cloak (0 def, 0 armour)2.0 Encumbrance T1 cloak armor [Cosmetic Item] Arcane While equipped: Stats +1 Mag +2 Wil defense ------ Spell save +6 (+2 eff.) other ------- Max mana +45.00 A stylish kruk-style cloak, to look awesome. |
Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+5 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world&WHITEOLIVE_DRAB039;s appearance was changed to Firewalker. |
Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+3 eff.) Resistance +25% nature +13% all Physical save +15 (+5 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 57.33 to 71.67 physical damage (based on Willpower and Cunning) with knockback. Uses 8 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Xanowyn the elven-silk robe (0 def, 2 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Dex +2 Mag offense ------ Mind Crit +5% Critical power +15.00% Mindpower +9 (+2 eff.) Damage +30% darkness +23% physical +26% light +25% cold Ignore resists +18% darkness +19% physical Ignore Armor +2 When Hit 4 physical defense ------ Armor +2 Resistance +37% cold +39% light +15% all other ------- Max hate +12.00 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvalebeth (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane While equipped: Stats +2 Con offense ------ Spellpower +12 (+12 eff.) Damage +5% acid +6% physical +10% blight +8% fire +5% cold +6% all defense ------ Resistance +12% acid +10% physical +10% blight +12% cold +14% fire +11% all Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +2.00 Infravision +3 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of nature (+30%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +6 Wil offense ------ Damage +20% nature defense ------ Resistance +30% nature +13% all other ------- Mana/turn +0.30 Psi/turn +0.26 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of protection (2 def, 3 armour)2.0 Encumbrance T1 cloth armor [Ego] Master While equipped: defense ------ Armor +3 Defense +2 (+0 eff.) Resistance +7% all Physical save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +6% Spellpower +17 (+15 eff.) Spellpower/crit +5 defense ------ Resistance +15% all Spell save +20 (+5 eff.) Silence Resist +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer&2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Cun offense ------ Spell Crit +6% Spellpower +6 (+6 eff.) Damage +8% acid +8% physical +7% light +9% fire +9% darkness +8% cold defense ------ Resistance +12% acid +12% physical +12% fire +12% cold +7% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gunenarirak (15 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +9 Cun +5 Wil offense ------ When Hit 4 physical defense ------ Armor +3 Defense +15 (+4 eff.) Resistance +6% temporal Physical save +11 (+3 eff.) Spell save +7 (+2 eff.) Mind save +9 (+3 eff.) A pair of boots made of leather. This object&B4B4B4LAST |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+5 eff.) defense ------ Armor +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun offense ------ Move Speed +12% defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It& |
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
miner&3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +4 Fatigue +2% other ------- Stamina/turn +0.30 Max stamina +11.00 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of rough leather boots &039; (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +1 Resistance +6% lightning +2% physical +5% arcane Life Regen +2.00 Healmod +11% Disease Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Critical power +5.00% Damage +9% physical Ignore Armor +1 When Hit 2 lightning defense ------ Armor +1 Resistance +6% acid Physical save +5 (+1 eff.) Spell save +6 (+2 eff.) Mind save +7 (+3 eff.) Unlife -40.00 life A pair of boots made of leather. |
traveler&2.0 Encumbrance T5 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +5 Fatigue -5% Physical save +11 (+3 eff.) other ------- Encumbrance +38 A pair of boots made of leather. |
Brightmalice (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str offense ------ Physical Power +9 (+2 eff.) Mindpower +6 (+2 eff.) On-Hit 6 blight 26 mind 36 darkness Damage +6% blight Ignore resists +5% light When Hit 2 mind On-Hit (Melee): * 34% chance to reduce all saves and defense by 36 defense ------ Armor +3 Fatigue +5% Resistance +8% blight +6% mind +3% light Mind save -9 (-3 eff.) other ------- Light +2 Unarmed combat: Weapon Damage 150% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +8 blight On Hit: 10% Reproach 5 On Hit: 20% Soul Rot 5 Ruined Earth: Puts all charms on 15 cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (0 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Unarmed combat: Weapon Damage 131% Range: 1.0x-1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Effective talent level: 4.5 Power cost 15 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 30.80 mind and 27.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 30% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 29. Terrified: Deals 7.28 mind and 6.50 darkness damage per turn and increases cooldowns by 46%. Haunted: Causes the target to suffer 11.96 mind and 10.68 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+1 eff.) Spell save +15 (+4 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 100% On-hit +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can&PURPLELASTWHITEffff66LIGHT_GREENLASTLIGHT_GREENLASTPURPLELASTLAST999900LASTANTIQUE_WHITE |
Adotta the Sunspar (0 def, 9 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +10% mind +15% fire defense ------ Armor +9 Fatigue +5% Resistance +10% lightning +9% temporal +9% fire other ------- Stamina when Hit +1.60 Equi when Hit +1.70 Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 Encumbrance T4 head armor [Unique] Master Kroltar&LASTYELLOWLASTORANGE+5 Str +5 Wil +5 Con -4 Lck offense ------ Damage +10% physical +10% fire defense ------ Armor +9 Defense +5 (+1 eff.) Fatigue +10% other ------- Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Effective talent level: 4.5 Power cost 33 out of 45/45. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 187.56 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. This object&FFD700LAST |
Dragonskull Helm (0 def, 20 armour)3.0 Encumbrance T5 head armor [Unique] Master While equipped: defense ------ Armor +20 Fatigue +12% Resistance +15% acid +15% physical +15% fire +15% cold +15% lightning Physical save +12 (+4 eff.) Spell save +12 (+3 eff.) Mind save +12 (+4 eff.) other ------- Telepathy Dragon Traces of a dragon& |
hardened leather cap &039; (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Dex +11 Con defense ------ Armor +3 Fatigue +3% Resistance +6% fire other ------- Light +2 Infravision +3 A cap made of leather. |
Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+4 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Effective talent level: 3.5 Power cost 19 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 90.31 to 270.93 lightning damage (180.62 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Glorelemina (50 def, 18 armour)9.0 Encumbrance T5 light armor [Rare] Arcane While equipped: offense ------ On-Hit 23 acid 23 fire When Hit 16 acid 16 fire defense ------ Armor +18 Defense +50 (+12 eff.) Fatigue +8% Resistance +39% acid +30% fire +5% arcane +18% blight Physical save +12 (+4 eff.) Healmod +10% Cut Resist +21% Teleport Resist +21% A suit of armour made of leather. |
Tundraking the reinforced leather armour (19 def, 7 armour)9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: Stats +6 Dex offense ------ Physical Crit +5.0% Critical power +10.00% Physical Power +8 (+2 eff.) Move Speed +20% Damage +3% mind +15% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 defense ------ Armor +7 Defense +19 (+5 eff.) Fatigue +8% Life Regen +3.20 other ------- Stamina/turn +1.20 A suit of armour made of leather. |
cleansing reinforced leather armour of natural resilience (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Disrupt While equipped: defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Resistance +31% nature +35% blight Resist Against +12% Unnatural A suit of armour made of leather. |
Eremagorn the stralite plate armour (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training [Rare] Master While equipped: Stats +9 Str +3 Con offense ------ Ignore resists +25% blight defense ------ Armor +13 Fatigue +22% Resistance +21% blight +27% cold other ------- Mana/turn +0.20 Max mana +105.36 Infravision +3 A suit of armour made of metal plates. |
Monolith Armour (40 def, 50 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag offense ------ Spellpower +25 (+19 eff.) defense ------ Armor +50 Defense +40 (+10 eff.) Fatigue +70% Resistance +10% all Physical save +35 (+10 eff.) Spell save +35 (+9 eff.) Life +270.00 Life Regen +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This &039; seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
820 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xedhewyn the voratun pickaxe (dig speed 7 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +18 Str +2 Dex +9 Wil offense ------ Physical Crit +13.0% Mind Crit +11% Ignore Armor +11 defense ------ Armor +4 Defense +8 (+2 eff.) Resistance +9% physical +5% arcane +3% temporal other ------- Light +3 Infravision +3 See Invis +15 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 cooldown Effective talent level: 4.5 Power cost 19 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +94 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Zubatha the Arcspiker (dig speed 12 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Psionic While equipped: Stats +2 Str offense ------ Damage +6% lightning +8% fire +7% nature +11% mind Ignore resists +10% lightning On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% lightning +7% darkness +10% nature Affinity +15% darkness Mind save +8 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +5 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invis +35 Sometimes reveals the hidden truths you&WHITEANTIQUE_WHITE |
Singefiend1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +10 Wil offense ------ Physical Crit +8.0% Critical power +26.00% Physical Power +13 (+3 eff.) Ignore resists +20% arcane +10% fire When Hit 8 fire other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Velareth the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +5 Wil offense ------ Damage +6% physical Ignore Armor +1 When Hit 12 fire On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +4 Resistance +5% fire Unlife -40.00 life other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fortune&2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) other ------- See Stealth +12 See Invis +12 Track: Effective talent level: 3.5 Power cost 13 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj& |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Atamathon&0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
81 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
plaguebringer&3.0 Encumbrance T3 shot ammo [Ego+] Arcane Weapon Damage 138% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 20 On-ranged-hit +17 blight On Hit: 20% Epidemic 3 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 5 Shots are used with slings to pummel your foes to death. |
iron torque of gale force [power 105] (11 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 105 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast &039; [power 105] (11 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Str +2 Wil +1 Con offense ------ Mind Crit +5% defense ------ Resistance +6% fire Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
elm totem of stinging [power 110] (11 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 113 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing elm wand of lightning storm [power 122] (11 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (129 total damage) Puts all charms on 11 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Istuszse the Yeek Brawler level 39
5th Flare 123rd year of Ascendancy at 14:35 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Istuszse the Yeek Brawler level 39
72nd Regrowth 123rd year of Ascendancy at 22:06 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Istuszse the Yeek Brawler level 19
57th Dusk 122nd year of Ascendancy at 17:41 see stats
Back and there again (Insane (Adventure) difficulty)
11st Regrowth 124th year of Ascendancy at 22:21 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Istuszse the Yeek Brawler level 42
7th Dusk 123rd year of Ascendancy at 15:41 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Istuszse the Yeek Brawler level 27
18th Regrowth 123rd year of Ascendancy at 00:35 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Istuszse the Yeek Brawler level 20
76th Dusk 122nd year of Ascendancy at 00:57 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Istuszse the Yeek Brawler level 41
10th Flare 123rd year of Ascendancy at 13:13 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Istuszse the Yeek Brawler level 34
50th Regrowth 123rd year of Ascendancy at 19:12 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Istuszse the Yeek Brawler level 22
65th Haze 122nd year of Ascendancy at 12:14 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Istuszse the Yeek Brawler level 24
78th Haze 122nd year of Ascendancy at 05:57 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Istuszse the Yeek Brawler level 36
67th Regrowth 123rd year of Ascendancy at 19:14 see stats
Home sweet home (Insane (Adventure) difficulty)
20th Regrowth 123rd year of Ascendancy at 06:39 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Istuszse the Yeek Brawler level 10
1st Summertide 122nd year of Ascendancy at 05:53 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Istuszse the Yeek Brawler level 20
61st Dusk 122nd year of Ascendancy at 09:46 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Istuszse the Yeek Brawler level 30
28th Regrowth 123rd year of Ascendancy at 12:20 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Istuszse the Yeek Brawler level 40
8th Flare 123rd year of Ascendancy at 09:31 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Istuszse the Yeek Brawler level 50
25th Regrowth 124th year of Ascendancy at 00:17 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Istuszse the Yeek Brawler level 20
61st Dusk 122nd year of Ascendancy at 15:26 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Istuszse the Yeek Brawler level 46
59th Haze 123rd year of Ascendancy at 20:37 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Istuszse the Yeek Brawler level 23
66th Haze 122nd year of Ascendancy at 11:14 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Istuszse the Yeek Brawler level 41
10th Flare 123rd year of Ascendancy at 15:22 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Istuszse the Yeek Brawler level 10
2nd Summertide 122nd year of Ascendancy at 04:41 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Istuszse the Yeek Brawler level 32
47th Regrowth 123rd year of Ascendancy at 08:05 see stats
There and back again (Insane (Adventure) difficulty)
32nd Dusk 123rd year of Ascendancy at 03:58 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Istuszse the Yeek Brawler level 25
10th Decay 122nd year of Ascendancy at 03:01 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Istuszse the Yeek Brawler level 18
33rd Dusk 122nd year of Ascendancy at 19:18 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Istuszse the Yeek Brawler level 50
60th Regrowth 124th year of Ascendancy at 13:51 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Istuszse the Yeek Brawler level 38
72nd Regrowth 123rd year of Ascendancy at 01:29 see stats
Log
Istuszse redirects the effect &039;!
Grushnak, Battlemaster of the Pride shrugs off Grushnak, Battlemaster of the Pride&039;Counterstrike&LASTPerfect Control.
Istuszse hits Grushnak, Battlemaster of the Pride for (208 blocked), 199 physical, (8 blocked), 0 darkness (199 total damage).
Istuszse stops regenerating health quickly.
Bleeding from Istuszse hits Grushnak, Battlemaster of the Pride for (27 blocked), 0 physical (0 total damage).
Grushnak, Battlemaster of the Pride uses Assault.
Grushnak, Battlemaster of the Pride performs a melee critical strike against Istuszse!
Grushnak, Battlemaster of the Pride performs a melee critical strike against Istuszse!
Istuszse reacts to an attack from Grushnak, Battlemaster of the Pride, mitigating the blow!.
Istuszse resists the terror!
Greater Weapon Focus from Grushnak, Battlemaster of the Pride performs a melee critical strike against Istuszse!
Istuszse is dazed!
Grushnak, Battlemaster of the Pride performs a melee critical strike against Istuszse!
Istuszse reacts to an attack from Grushnak, Battlemaster of the Pride, mitigating the blow!.
Istuszse is not dazed anymore.
Grushnak, Battlemaster of the Pride roars triumphantly.
Melee retaliation hits Grushnak, Battlemaster of the Pride for 12 blight, 6 fire, 10 mind, 12 blight, 6 fire, 10 mind, 12 blight, 6 fire, 5 mind, 11 blight, 5 fire, 9 mind (107 total damage).
Greater Weapon Focus from Grushnak, Battlemaster of the Pride hits Istuszse for (60 antimagic), (50 flat reduction), 556 fire (556 total damage).
Grushnak, Battlemaster of the Pride hits Istuszse for (50 flat reduction), 101 physical, (29 antimagic), 0 light, (27 antimagic), 0 darkness, (60 antimagic), (50 flat reduction), (97 reacted , -4 stam), 327 fire, (60 antimagic), (50 flat reduction), (88 reacted , -4 stam), 253 fire (680 total damage).
Istuszse the level 50 yeek brawler was scorched to death by Grushnak, Battlemaster of the Pride and mounted on the barracks wall on level 3 of Grushnak Pride.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grushnak, Battlemaster of the Pride killed Istuszse!
Saving game...
Talent Double Strike is ready to use.
Saving done.
New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!











































































































































































