











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 21 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Aeriyatira the degenerated skeleton warrior at level 14 on the 24th Profit 122nd year of Ascendancy at 20:15 0 / 6Killed by skeleton magus at level 14 on the 24th Profit 122nd year of Ascendancy at 22:04 Killed by Glorata the gloomy treant at level 20 on the 7th Wealth 122nd year of Ascendancy at 08:21 Killed by Polevena the deformed white wolf at level 20 on the 7th Wealth 122nd year of Ascendancy at 19:06 Killed by Poralaith the cutpurse at level 21 on the 13rd Wealth 122nd year of Ascendancy at 13:51 Killed by Poralaith the cutpurse at level 21 on the 13rd Wealth 122nd year of Ascendancy at 16:03 |
Primary Stats
| Strength | 68 (base 50) |
| Dexterity | 19 (base 11) |
| Constitution | 49 (base 41) |
| Magic | 9 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 33 (base 10) |
Resources
| Life | -68/816 |
| Stamina | 120/192 |
| Healing Factor | 1.2732873839944 |
| Regeneration | 11.645680541933 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 60 |
| Crit Chance | 30% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Temporal | +9% |
| Physical | +18% |
| Cold | +15% |
| All | +0% |
Offense: Damage Penetration
| Arcane | +24% |
| Acid | +14% |
| Mind | +24% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 36.883307766991 (81.151787968034%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 24 |
| Physical Save | 51 |
| Spell Save | 28 |
| Mental Save | 30 |
Defense: Resistances
| Arcane | 19%( 70%) |
| Cold | 42%( 70%) |
| All | 10%( 70%) |
| Lightning | 33%( 70%) |
| Light | 15%( 70%) |
| Temporal | 15%( 70%) |
| Physical | 17%( 70%) |
| Darkness | 18%( 70%) |
| Fire | 15%( 70%) |
| Nature | 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 36% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
Escort: lost warrior (level 2 of Ruins of Kor'Pul) | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern &039;2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Physical Crit +1.0% Spell Crit +3% Damage +9% physical Ignore resists +5% acid When Hit 11 fire On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Resistance +2% physical +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm &039; (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Power +25 (+6 eff.) defense ------ Armor +3 Fatigue +5% Resistance +3% nature +3% lightning Physical save +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Xerovea [power 116] (20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +1 Con defense ------ Armor +8 Defense +20 (+6 eff.) other ------- Stamina/turn +3.00 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel agate ring0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +1 Str +1 Dex +1 Mag +6 Wil +6 Cun +1 Con offense ------ Mindpower +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | sneakthief&0.1 Encumbrance T1 ring jewelry [Ego++] Master While equipped: Stats +4 Cun +4 Dex offense ------ Accuracy +14 (+3 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Beegorn the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Damage +9% physical When Hit 8 physical On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +2 Life +34.00 A belt that goes around your waist. |
| In main hand | Zerogen the Brightwolf (125% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Master/Psionic Weapon Damage 126% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +4 light On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +9% all Accuracy +20 (+5 eff.) Ignore Armor +7 When Hit 6 arcane 2 light defense ------ Defense +10 (+3 eff.) Resistance +5% arcane Disarm Resist +36% Massive two-handed battleaxes. |
| On hands | drakeskin leather gloves &039; (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex +9 Cun offense ------ On-Hit 10 lightning Damage +7% lightning Ignore resists +15% mind Accuracy +11 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +3 Resistance +6% lightning +9% darkness +6% light +5% arcane Physical save +11 (+4 eff.) other ------- Infravision +3 Cooldown Double Strike -1 Learn an unarmed attack talent or enable &039; to see combat stats. Track: Puts all charms on 15 cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Betilrata (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Master While equipped: offense ------ Damage +9% temporal Ignore resists +15% arcane defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +16% lightning +6% physical +15% cold Physical save +12 (+4 eff.) A suit of armour made of mail. |
| Cloak | linen cloak &039; (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +16 (+5 eff.) Resistance +6% temporal Crit Resistance 5.00% Spell save +3 (+1 eff.) Life +34.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, fire, darkness, nature)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 fire, 4 darkness, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 132; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 131.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 12; resist 20%; move 37%; dur 5; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 37% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Woetouch0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% darkness Ignore resists +10% acid +10% cold defense ------ Resistance +11% fire +6% darkness +14% cold Amulets make your neck look great! |
mindweaver&0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Wil offense ------ Mindpower +7 (+3 eff.) defense ------ Mind save +8 (+4 eff.) Blind Resist +26% Confus Resist +15% other ------- Infravision +4 Sight +2 See Invis +5 Amulets make your neck look great! |
copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
steel agate ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +1 Str +1 Dex +5 Mag +6 Wil +1 Cun +1 Con offense ------ Spellpower +8 (+9 eff.) Rings make your fingers look great! |
Brandshaper (126% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 127% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Mind Crit +8% Damage +15% fire defense ------ Mind save +6 (+3 eff.) other ------- Equi when Hit +0.08 Psi when Hit +0.12 Massive two-handed battleaxes. |
Drake&3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm& |
Stormfront (136% power, 15 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Nature Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% On-hit +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: offense ------ Damage +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
warbringer&3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Master Weapon Damage 121% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Power +9 (+2 eff.) Ignore resists +9% physical defense ------ Disarm Resist +15% Massive two-handed battleaxes. |
plaguebringer&1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane Weapon Damage 122% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 blight On Hit: 20% Epidemic 3 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Disease Resist +16% Sharp, short and deadly. |
steel dagger of massacre (125% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 126% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Sharp, short and deadly. |
warbringer&1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego++] Nature/Master Weapon Damage 115% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8 Con +6 Wil offense ------ Physical Power +5 (+1 eff.) Ignore resists +7% physical defense ------ Life +32.00 Disarm Resist +16% Sharp, short and deadly. |
flaming dwarven-steel greatmaul of paradox (150% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego] Arcane Weapon Damage 150% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +12 temporal On-Hit, radius 1 +12 fire While equipped: defense ------ Resistance +7% temporal Massive two-handed mauls. |
steel greatmaul &039; (132% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Psionic Weapon Damage 132% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +16 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +3 Wil offense ------ Critical power +15.00% Mindpower +5 (+2 eff.) defense ------ Resistance +9% acid other ------- Max hate +2.00 Massive two-handed mauls. |
ash longbow &039;4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Random Unique] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +12 Str +4 Cun offense ------ Physical Power +31 (+7 eff.) Damage +12% mind On-Hit (Ranged): * 10 arcane resource burn Longbows are used to shoot arrows at your foes. |
chilling dwarven-steel longsword of vileness (125% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane Weapon Damage 126% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +8 blight +13 cold On Hit: * 5% chance to reduce strength, dexterity, and constitution by 5 Sharp, long, and deadly. |
flaming dwarven-steel mace of massacre (140% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego] Arcane/Master Weapon Damage 140% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-Hit, radius 1 +8 fire Blunt and deadly. |
gifted thorny mindstar of life (100% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Weapon Damage 100% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +11 (+5 eff.) defense ------ Life +18.00 Life Regen +1.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of balance (97% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 5 mind 6 darkness Damage +3% mind +3% darkness defense ------ Physical save +4 (+2 eff.) Spell save +5 (+2 eff.) Mind save +4 (+2 eff.) other ------- Equi when Hit +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic vined mindstar of gales (81% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego++] Nature Weapon Damage 82% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +7.0% Attack Speed 100% On Hit: * 9% chance to slow global speed by 46% * 7% chance to reduce armor by 13% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +4% lightning +4% cold +6% physical defense ------ Defense +12 (+4 eff.) Pinning Resist +15% other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel ash magestaff of protection (111% power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +12.00% Spellpower +6 (+6 eff.) Damage +15% arcane defense ------ Resistance +8% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (100% power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+3 eff.) Damage +10% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of fate (129% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +11 (+12 eff.) Damage +25% fire defense ------ Physical save +7 (+3 eff.) Spell save +6 (+3 eff.) Mind save +7 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of illumination (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Nature Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+10 eff.) Damage +20% arcane defense ------ Defense +7 (+2 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 45.80 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
truestriking steel waraxe (101% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Master Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% physical Accuracy +9 (+2 eff.) Ignore Armor +7 One-handed war axes. |
Xanada the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Dex defense ------ Resistance +6% darkness +3% nature Life +37.00 Silence Resist +20% A belt that goes around your waist. |
blurring rough leather belt of carrying1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: defense ------ Defense +10 (+3 eff.) Fatigue -4% Stealth +6 other ------- Encumbrance +21 A belt that goes around your waist. |
Berithel (21 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Ignore resists +5% physical defense ------ Defense +21 (+7 eff.) other ------- Stamina/turn +1.00 See Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isodamina the linen cloak (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +5% physical On-Hit (Melee): * 10% chance to reduce armor by 13% defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +12% cold Mind save +6 (+3 eff.) Blind Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nighthue (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Con offense ------ Physical Power +5 (+1 eff.) Damage +3% darkness Ignore resists +10% physical defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +11% cold Physical save +9 (+3 eff.) other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sleetjam the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +1 Dex defense ------ Defense +2 (+0 eff.) Resistance +12% acid +6% cold +6% fire +6% lightning Spell save +18 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the hunter (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature While equipped: offense ------ Accuracy +22 (+5 eff.) defense ------ Defense +2 (+0 eff.) Fatigue -6% Life +58.00 other ------- Max stamina +11.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanetta the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con offense ------ When Hit 4 acid On-Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 46% defense ------ Armor +3 Resistance +5% arcane +6% temporal Physical save +12 (+4 eff.) Mind save +14 (+7 eff.) A pair of boots made of leather. |
miner&3.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +5 Fatigue +2% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
miner&2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +3 other ------- Infravision +1 A pair of boots made of leather. |
pair of hardened leather boots &039; (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Mind Crit +5% Critical power +20.00% Mindpower +10 (+5 eff.) defense ------ Armor +3 other ------- Stamina/turn +0.70 Psi when Hit +0.04 Max stamina +23.00 Max hate +8.00 A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +3% physical Ignore resists +10% mind +15% nature defense ------ Armor +1 Life Regen +2.00 Healmod +11% other ------- Stamina/turn +1.00 A pair of boots made of leather. |
traveler&3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue -3% Physical save +6 (+2 eff.) other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
wanderer&2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Con defense ------ Armor +1 Physical save +11 (+4 eff.) Mind save +11 (+6 eff.) other ------- Stamina/turn +0.50 Max stamina +14.00 A pair of boots made of leather. |
Belita the hardened leather gloves (10 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 fire Damage +8% fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Armor +2 Defense +10 (+3 eff.) Resistance +21% acid +7% fire Poison Resist +10% Knockbk Resist +20% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethewe (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Mag +5 Wil offense ------ Physical Power +6 (+1 eff.) Spellpower +6 (+6 eff.) On-Hit 10 light 6 arcane Damage +3% light +8% arcane +6% mind When Hit 2 mind defense ------ Armor +2 Fatigue +3% Resistance +7% light +5% arcane +6% mind Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable &039; to see combat stats. These gloves are coated with a thick, green liquid. |
cinder iron gauntlets of strength (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+1 eff.) On-Hit 6 fire Damage +3% fire defense ------ Armor +1 Fatigue +1% Resistance +5% fire Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets (0 def, 5 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +5 Fatigue +3% Mind save +5 (+3 eff.) Life +55.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of strength (+3) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +3 Fatigue +5% Life Regen +1.00 other ------- Stamina/turn +0.80 Max stamina +22.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cindersaw (10 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Physical Power +5 (+1 eff.) Damage +3% fire When Hit 2 fire defense ------ Armor +3 Defense +10 (+3 eff.) Fatigue +5% Resistance +10% light +10% darkness other ------- Max stamina +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aegis linen wizard hat of balance (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane/Psionic While equipped: defense ------ Defense +1 (+0 eff.) Shield Power +6% Life Regen +1.50 other ------- Equi when Hit +0.90 Psi when Hit +0.90 Hate when Hit +0.90 A pointy cloth hat, very wizardly... |
iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +18% acid Mind save +10 (+5 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour of temporal resistance (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Arcane While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +15% temporal A suit of armour made of mail. |
rejuvenating iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Nature While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Life Regen +2.00 other ------- Stamina/turn +0.50 A suit of armour made of mail. |
marauder&9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats +4 Str +3 Dex defense ------ Armor +6 Defense +13 (+4 eff.) Fatigue +8% Physical save +9 (+3 eff.) A suit of armour made of leather. |
prismatic hardened leather armour of clarity (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Arcane/Psionic While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +6% mind +10% light +12% darkness Mind save +12 (+6 eff.) A suit of armour made of leather. |
rejuvenating hardened leather armour of Toknor (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +3.0% Critical power +12.00% Physical Power +6 (+1 eff.) defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Life Regen +3.00 other ------- Stamina/turn +0.50 A suit of armour made of leather. |
rejuvenating iron plate armour of resilience (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego] Nature While equipped: defense ------ Armor +7 Fatigue +22% Life +21.00 Life Regen +2.00 other ------- Stamina/turn +0.60 A suit of armour made of metal plates. |
steel plate armour &039; (0 def, 11 armour)17.0 Encumbrance T2 massive armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Accuracy +5 (+1 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Armor +11 Fatigue +22% Resistance +3% mind +33% cold Mind save +12 (+6 eff.) other ------- Stamina/turn +1.00 A suit of armour made of metal plates. |
dwarven-steel shield &039; (0 def, 6 armour, 114 block)7.0 Encumbrance T3 shield armor [Rare] Master Learn shield attack talent or enable &039; to see combat stats. While equipped: defense ------ Armor +6 Fatigue +8% Resistance +6% darkness +22% cold other ------- Talents +1 Block Handheld deflection devices. |
exposing dwarven-steel shield of the stars (0 def, 6 armour, 78 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane/Psionic Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +4 Cun +3 Mag offense ------ Damage +15% light +10% darkness On-Hit (Melee): * 7% chance to reduce all saves and defense by 20 When Hit: * 18% chance to reduce all saves and defense by 20 defense ------ Armor +6 Fatigue +8% Resistance +12% light +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
steel shield of resistance (0 def, 4 armour, 35 block)7.0 Encumbrance T2 shield armor [Ego+] Nature Learn shield attack talent or enable &039; to see combat stats. While equipped: defense ------ Armor +4 Fatigue +8% Resistance +7% acid +7% fire +5% lightning +5% cold other ------- Talents +1 Block Handheld deflection devices. |
12 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner&3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cinderwolf2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Damage +3% mind +3% blight When Hit 14 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 * 10% chance to reduce all saves and defense by 20 defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Brightserpent the dwarven-steel torque of psionic shield [power 89] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% fire When Hit 6 fire defense ------ Resistance +12% fire +9% mind +9% cold Setup a psionic shield, reducing all damage taken by 89 for 5 turns Puts all charms on 25 cooldown 100% to heal for 39. Torques are made by powerful psionics to store psionic powers. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Corlynxi the Dwarf Berserker level 7
21st Voratun 122nd year of Ascendancy at 16:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Corlynxi the Dwarf Berserker level 10
30th Voratun 122nd year of Ascendancy at 09:20 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Corlynxi the Dwarf Berserker level 20
6th Wealth 122nd year of Ascendancy at 21:27 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Corlynxi the Dwarf Berserker level 20
7th Wealth 122nd year of Ascendancy at 21:11 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Corlynxi the Dwarf Berserker level 6
18th Voratun 122nd year of Ascendancy at 18:26 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Corlynxi the Dwarf Berserker level 7
27th Voratun 122nd year of Ascendancy at 17:07 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Corlynxi the Dwarf Berserker level 15
27th Profit 122nd year of Ascendancy at 23:57 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Corlynxi the Dwarf Berserker level 18
44th Profit 122nd year of Ascendancy at 04:41 see stats
Log
Corlynxi is recovering from the damage!
Corlynxi is cut deeply.
Poralaith the cutpurse hits Corlynxi for 70 physical, 21 light, 7 temporal, 49 physical, 21 light, 7 temporal, 57 physical, 21 light, 7 temporal (261 total damage).
Melee retaliation hits Poralaith the cutpurse for 0 light, 5 fire, 2 arcane, 9 physical, 0 light, 5 fire, 2 arcane, 9 physical, 0 light, 5 fire, 2 arcane, 9 physical (49 total damage).
Bleeding from Poralaith the cutpurse hits Corlynxi for 7 physical damage.
Deep Wound from Poralaith the cutpurse hits Corlynxi for 67 physical damage.
Poralaith the cutpurse slows down.
Poralaith the cutpurse is afflicted by a crippling illness!
Poralaith the cutpurse has temporarily forgotten Implant: Steam Generator for 3 turns!
Corlynxi hits Poralaith the cutpurse for 171 physical, 1 light, 7 lightning, 2 mind (182 total damage).
Poralaith the cutpurse is confused and fails to use Block.
Poralaith the cutpurse is fully armored again.
Poralaith the cutpurse seems more focused.
Corlynxi no longer revels in blood quite so much.
Bleeding from Poralaith the cutpurse hits Corlynxi for 7 physical damage.
Deep Wound from Poralaith the cutpurse hits Corlynxi for 67 physical damage.
Corlynxi casts Rune: Shatter Afflictions.
Corlynxi&LASTLASTCorlynxi performs a melee critical strike against Poralaith the cutpurse!
Poralaith the cutpurse speeds up.
Poralaith the cutpurse uses Furnace Vent.
Poralaith the cutpurse&
Your shield crumbles under the damage!
The shield around Corlynxi crumbles.
Corlynxi revels in the spilt blood and grows stronger!
Corlynxi&




































































































