Feete the level 6 Yeek Solipsist by chalcones

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceYeek
ClassSolipsist
Level / Exp6 / 1%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution7 (base 10)
Magic10 (base 10)
Willpower40 (base 29)
Cunning22 (base 18)

Resources

Life94/94
Psi147/176
Healing Factor0.96880457979619
Regeneration0.24220114494905

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy27
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy27
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower35
Crit Chance7%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save16.53
Spell Save18.84
Mental Save25

Defense: Resistances

Arcane 16%( 70%)
All 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
3/5
1/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
5/5
1/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On fingers
On feet
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 22 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 2.23 gold from the transmogrification of
naturalist&LASTLASTacidic iron waraxe (103% power, 2 apr).
You gain 2.14 gold from the transmogrification of
earthen elm magestaff of fate (100% power, 2 apr, fire element).
You gain 2.21 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 2.22 gold from the transmogrification of
fungal elm longbow of cold.
You gain 0.75 gold from the transmogrification of
arcing iron dagger (101% power, 5 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the wizard (absorb 80; dur 3; cd 18).
There is a Tunnel into the ritchs grounds here (press &039; or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.


Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.