












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 20 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Zubaldavena the forest troll at level 14 on the 1st Flare 122nd year of Ascendancy at 03:50 1 / 4Killed by Caladdi the shalore at level 15 on the 14th Dusk 122nd year of Ascendancy at 12:51 Killed by Betawyn the dreaming horror at level 19 on the 28th Dusk 122nd year of Ascendancy at 22:06 Killed by Betawyn the dreaming horror at level 20 on the 32nd Dusk 122nd year of Ascendancy at 21:09 |
Primary Stats
| Strength | 30 (base 13) |
| Dexterity | 50 (base 32) |
| Constitution | 47 (base 30) |
| Magic | 12 (base 10) |
| Willpower | 20 (base 11) |
| Cunning | 44 (base 30) |
Resources
| Life | 692/692 |
| Stamina | 157/157 |
| Healing Factor | 1.5123364354647 |
| Regeneration | 16.560083968339 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 57 |
| Crit Chance | 42% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Temporal | +6% |
| Physical | +30% |
| Mind | +3% |
| All | +0% |
Offense: Damage Penetration
| Acid | +18% |
| Temporal | +23% |
| Blight | +13% |
| Physical | +15% |
| All | +8% |
| Nature | +23% |
Defense: Base
| Armour (hardiness) | 28.719009130622 (56.026343845506%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 6.9238052216851 |
| Physical Save | 33 |
| Spell Save | 32 |
| Mental Save | 34 |
Defense: Resistances
| Physical | 24%( 70%) |
| Darkness | 26%( 70%) |
| Light | 24%( 70%) |
| Nature | 13%( 70%) |
| Fire | 34%( 70%) |
| Arcane | 19%( 70%) |
| Mind | 13%( 70%) |
| All | 10%( 70%) |
Defense: Immunities
| Confusion Resistance | 40% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Pace Yourself |
| talent | Trained Reactions |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Elanor the pair of dwarven-steel boots (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +5 Str +2 Wil +6 Con offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) Damage +7% physical Ignore resists +15% temporal +7% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Fatigue +3% other ------- Infravision +2 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | pouch of dwarven-steel shots &039; (23/23, 138% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Nature Weapon Damage 138% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +16.0% Capacity 23 Projectile Speed +400% On-crit, radius 2 +8 physical On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 135 physical damage While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern &039;2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +3% light +3% mind Mind save +3 (+2 eff.) Life Regen +4.00 Healmod +15% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Torunik the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +14% physical When Hit 8 mind defense ------ Defense +2 (+1 eff.) Resistance +16% physical Life Regen +4.00 Disease Resist +20% Confus Resist +20% A pointy cloth hat, very wizardly... |
| On hands | Olyran (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Cun +4 Str offense ------ Critical power +10.00% Physical Power +8 (+2 eff.) Damage +3% mind defense ------ Armor +2 Resistance +5% arcane Life +100.00 Healmod +10% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Malygund the steel torque of mindblast [power 165] (15 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +3 Con offense ------ Damage +9% physical Accuracy +5 (+1 eff.) Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
| On fingers | copper topaz ring0.1 Encumbrance T1 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Dex +8 Cun +5 Con offense ------ Physical Power +6 (+2 eff.) On-Hit 7 physical On-Ranged-Hit 9 physical Accuracy +6 (+2 eff.) On-Hit (Melee): * 11% chance to reduce all saves and defense by 17 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 17 defense ------ Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +13 (+6 eff.) Mind save +4 (+2 eff.) other ------- Mana/turn +0.04 Equi when Hit +0.04 Mana-on-crit +2.00 Hate-on-crit +1.00 Max hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | Blastvortex the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Critical power +10.00% Ignore resists +5% blight When Hit 2 lightning defense ------ Resistance +3% nature +6% darkness Mind save +7 (+4 eff.) Life +80.00 Confus Resist +20% Stun Resist +20% Rings make your fingers look great! |
| Around neck | Camudogalin the Corpsewinter0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Wil offense ------ Damage +6% temporal Ignore resists +10% nature When Hit 4 nature defense ------ Resistance +12% light +12% darkness Physical save +10 (+5 eff.) Spell save +13 (+6 eff.) Mind save +12 (+6 eff.) Blind Resist +23% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
| In main hand | throat-seeking reinforced leather sling of piercing4.0 Encumbrance T4 sling 1H weapon [Ego++] Disrupt/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +5 nature On Crit: * silences the target While equipped: offense ------ Ignore resists +5% nature +8% all Accuracy +12 (+3 eff.) Ignore Armor +8 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Layeba the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Wil offense ------ Physical Crit +4.0% Mind Crit +4% Critical power +16.00% Physical Power +4 (+1 eff.) On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Spell save +6 (+3 eff.) other ------- Equi when Hit +0.04 A belt that goes around your waist. |
| In off hand | Porybeth (0 def, 4 armour, 114% power, 38.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 114% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +38 On-hit +11 fire On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +2 Str offense ------ Damage +9% acid Ignore resists +10% acid When Hit 3 fire defense ------ Armor +4 Fatigue +8% Resistance +5% arcane +27% fire other ------- Wards +4 lightning +4 temporal +4 darkness +4 fire +3 nature +4 blight +5 cold +4 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
| Cloak | linen cloak &039; (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Mag +2 Con offense ------ Physical Crit +3.0% Accuracy +10 (+3 eff.) defense ------ Defense +7 (+3 eff.) Crit Resistance 15.00% Physical save +6 (+3 eff.) other ------- Stamina/turn +2.00 See Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating hardened leather armour of the wind (17 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +4.0% Ignore Armor +7 defense ------ Armor +6 Defense +17 (+6 eff.) Fatigue +8% Life Regen +2.70 other ------- Stamina/turn +1.00 Second Wind: (Instant) Puts all charms on 35 cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 56 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the duelist (speed 676%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 474%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 474% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 401; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 140; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 140 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the wizard (damage 81; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 81.10 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
restful copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Str defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
Hanumnir0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% acid +9% physical defense ------ Fatigue -5% Unlife -60.00 life other ------- Encumbrance +22 Rings make your fingers look great! |
copper agate ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +1 Str +1 Dex +3 Mag +1 Wil +1 Cun +1 Con offense ------ On-Hit 12 light On-Ranged-Hit 13 light Damage +11% light Rings make your fingers look great! |
copper agate ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +1 Str +1 Dex +6 Mag +6 Wil +1 Cun +1 Con offense ------ Spellpower +6 (+3 eff.) Rings make your fingers look great! |
Emelora the cured leather sling4.0 Encumbrance T2 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +8 cold While equipped: offense ------ Damage +10% cold +9% arcane +6% mind When Hit 6 arcane 4 temporal On-Hit (Ranged): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Slings are used to hurl stones or metal shots at your foes. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Filthblow the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag +3 Wil offense ------ Spell Crit +2% Spellpower +9 (+4 eff.) Mindpower +10 (+5 eff.) Spellpower/crit +4 Damage +3% mind On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Resistance +12% darkness +12% mind +11% all Physical save +12 (+6 eff.) Spell save +29 (+12 eff.) Mind save +20 (+9 eff.) Silence Resist +28% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing Robe of the Worm of corrosion (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: Stats +4 Mag +5 Wil offense ------ Damage +10% acid defense ------ Resistance +15% acid +7% all other ------- Mana/turn +0.11 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aeredheta the pair of rough leather boots (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ When Hit 4 physical defense ------ Armor +1 Defense +5 (+2 eff.) Resistance +3% light +3% lightning Physical save +6 (+3 eff.) Stealth +7 Healmod +5% other ------- Stamina/turn +3.00 A pair of boots made of leather. |
Belogrim (0 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Critical power +5.00% defense ------ Armor +2 Fatigue +1% Unlife -20.00 life Life +20.00 Silence Resist +20% other ------- Infravision +2 A cap made of leather. |
reinforced leather armour of the deep (12 def, 10 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +10 Defense +12 (+4 eff.) Fatigue +8% Resistance +9% acid +5% cold other ------- Breathe water A suit of armour made of leather. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
126 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe &039; (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +5 Dex offense ------ Critical power +5.00% defense ------ Defense +10 (+4 eff.) other ------- Max vim +10.00 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Radharegobar the Freezestoker2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +3% cold defense ------ Defense +5 (+2 eff.) Crit Resistance 5.00% Mind save +6 (+3 eff.) Unlife -80.00 life Disease Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +3 See Stealth +7 See Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Chysahell (17/17, 124% power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Master Weapon Damage 124% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 17 Phasing +10% On-ranged-hit +16 arcane On-crit, radius 2 +4 blight +4 arcane Shots are used with slings to pummel your foes to death. |
Coalsnake the pouch of steel shots (17/17, 132% power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 132% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +13.5% Capacity 17 Projectile Speed +200% On-ranged-hit +8 darkness +20 physical On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
pouch of iron shots (23/23, 111% power, 1 apr)3.0 Encumbrance T1 shot ammo [Normal] Weapon Damage 111% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 23 Shots are used with slings to pummel your foes to death. |
pouch of iron shots (11/11, 115% power, 1 apr)3.0 Encumbrance T1 shot ammo [Normal] Weapon Damage 115% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 11 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of paradox (24/24, 118% power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Arcane Weapon Damage 119% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 24 On-ranged-hit +11 temporal On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
slimey pouch of steel shots of erosion (20/20, 126% power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Nature/Disrupt Weapon Damage 127% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 20 On-ranged-hit +6 nature On Hit: * 7% chance to slow global speed by 43% Shots are used with slings to pummel your foes to death. |
Greenwinnow [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% nature Accuracy +25 (+6 eff.) defense ------ Resistance +3% nature other ------- Stamina/turn +2.00 Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 130 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Sleetmoon the elm totem of thorny skin [power 17] (20 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Str +3 Dex offense ------ Damage +3% cold When Hit 2 mind Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to reduce fatigue by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending elm wand of conjuration [power 105] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 105 fire damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher&039;s halfling slinger the Halfling Skirmisher level 2033rd Dusk 122nd year of Ascendancy at 09:03 see stats
Look at me, I'm playing a roguelike! (Insane (Adventure) difficulty)
4th Mirth 122nd year of Ascendancy at 17:46 see stats
The secret city (Insane (Adventure) difficulty)
4th Flare 122nd year of Ascendancy at 10:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
25th Dusk 122nd year of Ascendancy at 19:48 see stats
Log
Today is the 8th Haze of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 01:05.
Today is the 10th Haze of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:48.
Today is the 12nd Haze of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:30.
Ran for 6 turns (stop reason: interesting terrain).
Connection to online server lost, trying to reconnect.
Today is the 14th Haze of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 00:13.
Today is the 16th Haze of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 02:45.
Today is the 18th Haze of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 02:28.
Today is the 20th Haze of the 122nd year of the Age of Ascendancy of Maj&LAST039;Eyal.
The time is 02:11.
Today is the 22nd Haze of the 122nd year of the Age of Ascendancy of Maj&LASTLASTLASTYELLOW_GREEN039;Pul here (press &039; or right click to use).
Today is the 23rd Haze of the 122nd year of the Age of Ascendancy of Maj&LASTLASTYELLOWLASTLAST039;Eyal.
The time is 00:25.
There is a Derth (Town) here (press &039; or right click to use).




















































































