










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Mindslayer |
| Level / Exp | 29 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Animated acidic stralite greatmaul of daylight at level 29 on the 12nd Loss 122nd year of Ascendancy at 05:31 / 2Killed by Animated acidic stralite greatmaul of daylight at level 29 on the 12nd Loss 122nd year of Ascendancy at 05:35 |
Primary Stats
| Strength | 43 (base 11) |
| Dexterity | 17 (base 10) |
| Constitution | 56 (base 41) |
| Magic | 20 (base 10) |
| Willpower | 87 (base 54) |
| Cunning | 51 (base 33) |
Resources
| Life | -272/744 |
| Psi | 167/177 |
| Healing Factor | 1.7400460901466 |
| Regeneration | 21.663573822326 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.9920072216264E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 33.891010379467 |
| See Invisible | 33.891010379467 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 42 |
| Crit Chance | 24% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +35% |
| Nature | +10% |
| Blight | +9% |
| Physical | +18% |
| Mind | +18% |
| All | +6% |
Offense: Damage Penetration
| Physical | +9% |
| Fire | +15% |
| Blight | +5% |
| Arcane | +25% |
| Mind | +20% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 26.413408721348 (65.897138898113%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 49 |
| Mental Save | 47 |
Defense: Resistances
| Acid | 21%( 70%) |
| Blight | 21%( 70%) |
| Physical | 21%( 70%) |
| Mind | 26%( 70%) |
| All | 6%( 70%) |
| Darkness | 16%( 70%) |
| Light | 61%( 70%) |
| Lightning | 17%( 70%) |
| Fire | 18%( 70%) |
| Nature | 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 51% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 466 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Xerowyn the orc archer. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
Escort: lost defiler (level 2 of Ruins of Kor'Pul) | done |
You failed to protect the lost sun paladin from death by Izkvis. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | truestriking dwarven-steel greatsword of rage (36-58 power, 2 apr)3.0 Encumbrance T3 greatsword 1H weapon [Ego++] Master Weapon Damage 36.0 - 57.6 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Str offense ------ Damage +12% physical Ignore resists +9% physical Accuracy +20 (+7 eff.) Ignore Armor +10 Massive two-handed swords. |
| Light source | preserving brass lantern of the zealot2.0 Encumbrance T1 lite [Ego++] Nature/Disrupt While equipped: Stats +1 Con defense ------ Resistance +6% blight +3% all Spell save +6 (+2 eff.) Life Regen +2.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Charwither (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature While equipped: Stats +11 Str +6 Dex +9 Wil +4 Cun +3 Con offense ------ Physical Power +16 (+5 eff.) Damage +3% blight Ignore resists +5% blight +15% fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 defense ------ Armor +4 Fatigue +4% Resistance +3% fire +15% physical Physical save +17 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of hardened leather boots &039; (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ On-Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 62% defense ------ Armor +3 Resistance +6% acid other ------- Stamina/turn +0.60 Equi when Hit +0.24 Max stamina +23.00 A pair of boots made of leather. |
| Tool | Mayuvea [power 230] (13 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +12% mind Ignore resists +25% arcane +5% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 34 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 271 physical damage Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 16% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold onyx ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +9 Mag +3 Wil +5 Cun +5 Con offense ------ Physical Power +11 (+4 eff.) Spellpower +13 (+4 eff.) Mindpower +5 (+2 eff.) Damage +13% light +6% all defense ------ Resistance +26% light +12% mind Crit Resistance 5.00% Spell save +12 (+4 eff.) Rings make your fingers look great! |
| On fingers | Armehad0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Damage +16% light When Hit 2 arcane defense ------ Defense +5 (+3 eff.) Fatigue -6% Resistance +32% light +1% physical Physical save +3 (+1 eff.) Unlife -80.00 life Life Regen +3.00 Stun Resist +31% other ------- Encumbrance +23 Rings make your fingers look great! |
| Around neck | steel amulet &039;0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str offense ------ Ignore resists +15% mind defense ------ Fatigue -6% Resistance +12% lightning +9% mind Life Regen +2.00 Stun Resist +20% Amulets make your neck look great! |
| In main hand | chilling dwarven-steel greatsword of torment (34-54 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Arcane/Psionic Weapon Damage 34.0 - 54.4 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +14 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
| On hands | Torilathanik (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +1 Mag +1 Con offense ------ Physical Power +10 (+3 eff.) On-Hit 6 nature Damage +4% nature On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +2 Resistance +6% nature Crit Resistance 5.00% Life Regen +1.00 other ------- Stamina/turn +0.70 Max stamina +10.00 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | noble&1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats +5 Cun +4 Wil offense ------ Against +20% Summoned defense ------ Resist Against +23% Summoned Life Regen +1.20 Healmod +13% A belt that goes around your waist. |
| Cloak | Moyasus the cashmere cloak (22 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Mag offense ------ Physical Crit +8.0% Physical Power +3 (+1 eff.) Accuracy +15 (+5 eff.) defense ------ Defense +22 (+11 eff.) Fatigue -4% Crit Resistance 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
wild infusion of the wizard (res 19%; physical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Chilltyphoon the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +2 Wil offense ------ Critical power +10.00% Damage +3% cold defense ------ Resistance +3% cold other ------- Psi when Hit +0.12 Amulets make your neck look great! |
copper amulet of magic (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
gold lapis lazuli ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +7 Dex offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
gold lapis lazuli ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Defense +6 (+3 eff.) Resistance +7% nature +10% blight Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Poison Resist +14% Disease Resist +16% Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring &039;0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag +1 Con offense ------ On-Hit 19 light On-Ranged-Hit 16 light Damage +15% light +6% temporal When Hit 4 light defense ------ Resistance +9% temporal Spell save +14 (+5 eff.) Life +29.00 Disarm Resist +25% Pinning Resist +27% Knockbk Resist +33% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max stamina +18.00 Rings make your fingers look great! |
gold ring &039;0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil offense ------ On-Hit (Melee): * 20% chance to slow global speed by 62% * 20 arcane resource burn defense ------ Resistance +3% lightning +5% arcane Spell save +12 (+4 eff.) Mind save +10 (+3 eff.) other ------- Hate-on-crit +1.00 Rings make your fingers look great! |
rogue&0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Blind Resist +21% other ------- Infravision +3 See Stealth +7 See Invis +6 Rings make your fingers look great! |
rogue&0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun defense ------ Defense +8 (+4 eff.) Life Regen +6.00 Stun Resist +28% Rings make your fingers look great! |
steel citrine ring0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +7 (+2 eff.) defense ------ Life +50.00 Life Regen +8.00 Healmod +14% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
Unrymnir the Deepsresolve (21-32 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 21.0 - 31.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +12 blight On-crit, radius 2 +8 darkness On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Damage +6% blight Ignore resists +13% physical Accuracy +7 (+2 eff.) Ignore Armor +10 Massive two-handed battleaxes. |
hateful stralite battleaxe of amnesia (44-67 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Psionic Weapon Damage 44.5 - 66.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +13 darkness Damage Against +7% Living On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed battleaxes. |
Iverenor the Wretchstar (20-27 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 20.5 - 26.7 Physical Uses 40% Wil, 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 blight On Hit: 20% Curse of Vulnerability 2 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Damage +6% nature On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 Sharp, short and deadly. |
Poltergeist&1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Defense +4 (+2 eff.) Resistance +10% blight +10% fire Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
acidic stralite dagger of torment (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Psionic Weapon Damage 27.5 - 35.8 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Sharp, short and deadly. |
balanced dwarven-steel dagger (15-20 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Weapon Damage 15.0 - 19.5 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +9 (+5 eff.) Disarm Resist +25% Sharp, short and deadly. |
elemental dwarven-steel dagger (19-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane Weapon Damage 19.0 - 24.7 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: offense ------ Damage +10% lightning Ignore resists +13% lightning Sharp, short and deadly. |
thought-forged dwarven-steel dagger of massacre (30-38 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Master/Psionic Weapon Damage 29.5 - 38.4 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +10 mind On Hit: * 13% chance to reduce all saves and defense by 34 While equipped: Stats +3 Cun +3 Wil Sharp, short and deadly. |
truestriking stralite dagger (26-34 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Weapon Damage 26.5 - 34.5 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +8% physical Accuracy +15 (+5 eff.) Ignore Armor +9 Sharp, short and deadly. |
warbringer&1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master Weapon Damage 29.5 - 38.4 Physical Uses 40% Wil, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Crit +10.0% Critical power +10.00% Physical Power +13 (+4 eff.) Ignore resists +8% physical Ignore Armor +9 defense ------ Disarm Resist +22% Sharp, short and deadly. |
dwarven-steel greatmaul (42-62 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Normal] Weapon Damage 41.5 - 62.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% Massive two-handed mauls. |
dwarven-steel greatmaul &039; (44-65 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Arcane Weapon Damage 43.5 - 65.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +16 mind On-Hit, radius 1 +19 fire While equipped: offense ------ When Hit 8 arcane defense ------ Resistance +6% acid +1% physical +9% light +9% cold +6% nature Mind save +6 (+2 eff.) Unlife -20.00 life Massive two-handed mauls. |
dwarven-steel greatmaul of crippling (40-61 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Master Weapon Damage 40.5 - 60.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Massive two-handed mauls. |
iron greatmaul &039; (19-28 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Psionic Weapon Damage 19.0 - 28.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +9 darkness +12 acid Damage Against +9% Living On-crit, radius 2 +16 light While equipped: offense ------ Damage +3% cold Ignore resists +5% cold On-Hit (Melee): * 10% chance to reduce armor by 17% other ------- Light +3 Massive two-handed mauls. |
Blastlore (34-54 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Master/Psionic Weapon Damage 34.0 - 54.4 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +4 lightning On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +4 Wil offense ------ Ignore resists +5% lightning Accuracy +9 (+3 eff.) defense ------ Defense +9 (+5 eff.) Disarm Resist +31% Massive two-handed swords. |
Splendourwaker the dwarven-steel greatsword (38-60 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Nature Weapon Damage 37.5 - 60.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +16 acid +19 nature While equipped: offense ------ Mind Crit +6% Critical power +20.00% Damage +9% arcane +9% mind Ignore resists +19% acid +19% nature +10% light +15% mind Ignore Armor +14 other ------- Light +2 Massive two-handed swords. |
balanced steel greatsword of massacre (38-60 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Master Weapon Damage 37.5 - 60.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +9 (+5 eff.) Disarm Resist +34% Massive two-handed swords. |
chilling steel greatsword of amnesia (26-42 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Arcane/Psionic Weapon Damage 26.5 - 42.4 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +14 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
dwarven-steel greatsword (34-55 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Normal] Weapon Damage 34.5 - 55.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Massive two-handed swords. |
steel greatsword &039; (26-42 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 26.5 - 42.4 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +20 nature While equipped: Stats +2 Dex +3 Mag +2 Con offense ------ Ignore resists +12% physical Accuracy +10 (+3 eff.) Ignore Armor +10 Massive two-handed swords. |
ash longbow &039;4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +22 acid +8 light On-crit, radius 2 +20 acid On Hit: * 20% chance to reduce armor by 17% While equipped: offense ------ Damage +18% acid Ignore resists +25% acid When Hit 4 light defense ------ Resistance +18% acid Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword &039; (22-31 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 22.5 - 31.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str +4 Dex offense ------ Physical Crit +11.0% Damage +6% lightning +12% acid defense ------ Crit Resistance 10.00% other ------- Light +3 Infravision +3 Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 25.0 - 35.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There& |
horrifying thorny mindstar of life (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 9.0 - 9.9 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 6 mind 5 darkness Damage +4% mind +3% darkness defense ------ Life +13.00 Life Regen +0.50 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of sand (2-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 2.5 - 2.8 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 4 physical Damage +6% physical Ignore resists +6% physical defense ------ Resistance +5% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal hardened leather sling of cunning (+5)4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +5 Cun +4 Con offense ------ Ignore resists +8% physical other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 17 cooldown Slings are used to hurl stones or metal shots at your foes. |
mighty reinforced leather sling of piercing4.0 Encumbrance T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: Stats +3 Str offense ------ Physical Power +8 (+3 eff.) Ignore resists +9% all Accuracy +10 (+3 eff.) Ignore Armor +8 Slings are used to hurl stones or metal shots at your foes. |
Brightstoker (15-18 power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon [Rare] Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +12.00% Spellpower +6 (+2 eff.) Damage +15% temporal +6% light +6% mind Ignore resists +5% light +10% lightning When Hit 4 mind defense ------ Resistance +3% mind other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff &039; (15-18 power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Wil offense ------ Spell Crit +2% Critical power +5.00% Spellpower +6 (+2 eff.) Damage +15% acid +3% mind Ignore resists +15% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 34 defense ------ Defense +7 (+4 eff.) Resistance +6% light Mind save +15 (+5 eff.) other ------- Max (+) +10.00 Max (-) +10.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 52.56 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
magewarrior&5.0 Encumbrance T4 staff 1H weapon Reqs Mag 35 [Ego++] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Mag +10 Wil +9 Cun offense ------ Physical Crit +7.0% Spell Crit +6% Physical Power +10 (+3 eff.) Spellpower +20 (+5 eff.) Spellpower/crit +7 Damage +25% fire Accuracy +8 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker&5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +25% fire defense ------ Resistance +9% temporal +9% darkness +12% fire Out-of-Phase Defense +11 Out-of-Phase Resistance +6% Out-of-Phase Resilience +14% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of the prodigy (20-24 power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +10 Mag +5 Wil +8 Cun offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Spellpower/crit +7 Damage +20% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Nightfist (22-31 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 22.0 - 30.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +8 mind While equipped: offense ------ Ignore resists +25% darkness defense ------ Defense +25 (+13 eff.) Crit Resistance 15.00% Spell save +6 (+2 eff.) Knockbk Resist +20% One-handed war axes. |
Zanorain the steel waraxe (15-21 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 15.0 - 21.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Ignore resists +6% all Accuracy +14 (+5 eff.) Ignore Armor +5 defense ------ Defense +6 (+3 eff.) Resistance +3% blight Disarm Resist +36% Confus Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% One-handed war axes. |
arcing stralite waraxe of daylight (32-45 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego] Arcane Weapon Damage 32.0 - 44.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +7 light Damage Against +18% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
blazebringer&3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Nature/Psionic Weapon Damage 17.5 - 24.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +22 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Global Speed +2% Ignore resists +12% fire One-handed war axes. |
steel waraxe &039; (14-20 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Disrupt/Master/Psionic Weapon Damage 14.5 - 20.3 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 darkness Damage Against +7% Living On Hit: * 6% chance to slow global speed by 62% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +6 (+2 eff.) Ignore resists +10% mind +10% lightning When Hit 2 lightning One-handed war axes. |
stralite waraxe of evisceration (30-43 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Master Weapon Damage 30.5 - 42.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +9 (+3 eff.) One-handed war axes. |
noble&1.0 Encumbrance T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Wil offense ------ Against +24% Summoned defense ------ Armor +8 Resist Against +32% Summoned Create a temporary shield that absorbs 293 damage Puts all charms on 26 cooldown A belt that goes around your waist. |
rough leather belt &039;1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Physical Crit +3.0% Mindpower +3 (+1 eff.) defense ------ Defense +10 (+5 eff.) Resistance +3% acid Physical save +5 (+1 eff.) Unlife -40.00 life A belt that goes around your waist. |
spiritwalker&1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag other ------- Mana/turn +0.13 Max mana +32.00 A belt that goes around your waist. |
linen cloak &039; (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +12% mind Ignore resists +5% fire When Hit 6 fire defense ------ Defense +6 (+3 eff.) Resistance +3% mind Physical save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Barerion (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +6 Wil offense ------ Physical Power +25 (+7 eff.) defense ------ Resistance +6% acid +3% cold +11% all Life +100.00 Life Regen +4.00 Teleport Resist +20% other ------- Mana/turn +0.28 Psi/turn +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) defense ------ Resistance +6% blight +13% all Mind save +21 (+7 eff.) Life +58.00 Life Regen +2.50 Healmod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of iron boots &039; (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Spellpower +5 (+2 eff.) Damage +9% nature Ignore resists +5% nature When Hit 2 arcane defense ------ Armor +3 Fatigue +2% Life Regen +1.00 Healmod +11% other ------- Mana-on-crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.30 Max stamina +10.00 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable &039; to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 71.78 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable &039; to see combat stats. These gloves are coated with a thick, green liquid. |
restful rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +1 Life Regen +2.00 other ------- Stamina/turn +0.60 Max stamina +11.00 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Corruptionoozer (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 62% defense ------ Defense +1 (+1 eff.) Resistance +6% acid +7% fire +6% cold Knockbk Resist +20% A pointy cloth hat, very wizardly... |
cashmere wizard hat of darkness (+18%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Arcane While equipped: offense ------ Damage +12% darkness defense ------ Defense +2 (+1 eff.) Resistance +18% darkness A pointy cloth hat, very wizardly... |
insulating dwarven-steel helm of might (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +4 (+2 eff.) defense ------ Armor +4 Fatigue +4% Resistance +9% fire +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Issostir the Nimbusblood (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Disrupt/Master While equipped: offense ------ Damage +12% acid Ignore resists +15% lightning When Hit 10 lightning defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +26% blight +20% cold +25% nature Resist Against +7% Unnatural A suit of armour made of mail. |
dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Normal] While equipped: defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
quiver of yew arrows of torment (19/19, 36-51 power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego+] Psionic Weapon Damage 36.5 - 51.1 Physical Uses 40% Wil, 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 19 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
313 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Earigofang the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Mag +3 Con other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper&3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str offense ------ Accuracy +4 (+1 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betytta2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Str +1 Dex offense ------ Damage +9% acid +3% physical defense ------ Armor +2 Mind save +5 (+1 eff.) Unlife -60.00 life other ------- Light +3 See Stealth +7 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Nerin the alchemist&1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Spell Crit +1% Mind Crit +7% Mindpower +7 (+2 eff.) Damage +3% acid +3% blight defense ------ Defense +10 (+5 eff.) Mind save +9 (+3 eff.) Cut Resist +20% Stun Resist +20% Knockbk Resist +20% Teleport Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Smolderhash2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind Ignore resists +5% fire When Hit 10 fire On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor&2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +5 (+1 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor&2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: defense ------ Physical save +5 (+1 eff.) Mind save +5 (+1 eff.) Healmod +11% other ------- Light +3 See Stealth +6 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots of amnesia (20/20, 54-65 power, 5 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Ego++] Master/Psionic Weapon Damage 54.0 - 64.8 Physical Uses 40% Wil, 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +12.5% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Anudokhad the Demonvalor [power 110] (13 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +12% darkness Ignore resists +5% light defense ------ Resistance +6% mind Sting an enemy dealing 121 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful yew wand of shielding [power 272] (17 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Izkvis the Dwarf Mindslayer level 23
26th Wealth 122nd year of Ascendancy at 14:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Izkvis the Dwarf Mindslayer level 10
1st Profit 122nd year of Ascendancy at 19:03 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Izkvis the Dwarf Mindslayer level 20
10th Wealth 122nd year of Ascendancy at 05:09 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Izkvis the Dwarf Mindslayer level 27
38th Dearth 122nd year of Ascendancy at 04:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Izkvis the Dwarf Mindslayer level 29
10th Loss 122nd year of Ascendancy at 20:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Izkvis the Dwarf Mindslayer level 6
1st Acquisition 122nd year of Ascendancy at 03:55 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Izkvis the Dwarf Mindslayer level 14
16th Profit 122nd year of Ascendancy at 04:26 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Izkvis the Dwarf Mindslayer level 23
26th Wealth 122nd year of Ascendancy at 11:12 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Izkvis the Dwarf Mindslayer level 16
22nd Profit 122nd year of Ascendancy at 18:29 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Izkvis the Dwarf Mindslayer level 29
12nd Loss 122nd year of Ascendancy at 05:31 see stats
Log
Izkvis is dazed!
Animated caustic stralite greatmaul uses Stunning Blow.
Animated caustic stralite greatmaul resists the stunning blow!
Animated caustic stralite greatmaul resists the stunning blow!
Animated acidic stralite greatmaul of daylight hits Izkvis for (70 resonance), 70 physical, (3 resonance), 3 light (73 total damage).
Melee retaliation hits Animated acidic stralite greatmaul of daylight for 2 arcane damage.
Animated caustic stralite greatmaul hits Iceblock for 206 physical, 177 physical (382 total damage).
Poltergeist Golden Three-Edged Sword &039; performs a melee critical strike against Izkvis!
Izkvis is not dazed anymore.
Your resonance field crumbles under the damage!
The psychic field around Izkvis crumbles.
Poltergeist Golden Three-Edged Sword &039;&LASTLASTUID:526213:0039;The Truth&fbd578LASTSLATELAST362 physical, 25 light, 53 darkness (440 total damage).
Melee retaliation hits Poltergeist Golden Three-Edged Sword &039; for 1 arcane damage.
Izkvis uses Stone Walking.
Izkvis uses Stone Walking.
Izkvis uses Stone Walking.
Izkvis uses Stone Walking.
Izkvis uses Kinetic Leech.
Animated acidic stralite greatmaul of daylight slows down.
Poltergeist Golden Three-Edged Sword &039; slows down.
Animated caustic stralite greatmaul shrugs off the effect &039;!
Poltergeist Golden Three-Edged Sword &039; is afflicted by a crippling illness!
Izkvis&039;The Truth&WHITELASTLIGHT_GREENLASTPURPLELAST156 total damage).
Animated caustic stralite greatmaul uses Death Dance.
Animated acidic stralite greatmaul of daylight hits Izkvis for 134 physical damage.
Melee retaliation hits Animated acidic stralite greatmaul of daylight for 2 arcane damage.
Izkvis the level 29 dwarf mindslayer was raked to death by a Animated acidic stralite greatmaul of daylight on level 2 of Dreadfell.































































































































