Malotir Deathsower the level 12 Skeleton Archmage by nerserus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp12 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity17 (base 10)
Constitution15 (base 13)
Magic37 (base 33)
Willpower35 (base 28)
Cunning16 (base 11)

Resources

Life282/282
Mana172/172
Healing Factor1.0960311219418
Regeneration4.6581322682525

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision11
See Stealth6
See Invisible6

Offense: Mainhand

Damage21
Accuracy11
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower44
Crit Chance8%
Speed1

Offense: Mind

Mindpower30
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+3%
Arcane+15%
Fire+6%
All+0%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)22.796681812332 (38.65183292883%)
Defense23
Ranged Defense23
Fatigue0
Physical Save21
Spell Save27
Mental Save32

Defense: Resistances

Blight 9%( 70%)
Arcane 21%( 70%)
Cold 28%( 70%)
All 0%( 70%)
Lightning 6%( 70%)
Temporal 5%( 70%)
Physical 2%( 70%)
Fire 10%( 70%)
Mind 5%( 70%)

Defense: Immunities

Stun Resistance33%
Confusion Resistance22%
Fear Resistance100%
Poison Resistance100%
Blind Resistance21%
Silence Resistance21%
Bleed Resistance100%
Teleport Resistance10%
Disarm Resistance10%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
5/5
3/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
1/5
5/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
failed
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Malotir Deathsower the Skeleton Archmage level 10
3rd Flare 122nd year of Ascendancy at 21:57
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Malotir Deathsower the Skeleton Archmage level 6
10th Mirth 122nd year of Ascendancy at 19:27
see stats

Log

The shield around Malotir Deathsower crumbles.

Malotir Deathsower picks up (t.):
elm vilestaff of illumination (10-12 power, 2 apr, blight element).
Malotir Deathsower picks up (O.):
acidic iron shield of cold resistance (+16%) (0 def, 2 armour, 10-13 power, 19.5 block).
Malotir Deathsower picks up (o.):
balanced iron greatmaul of massacre (26-38 power, 1 apr).
Malotir Deathsower picks up (w.):
Stormlash (17-19 power, 7 apr).
Lore found:
Stormlash
You can read all your collected lore in the game menu, by pressing Escape.

Talent Manathrust is ready to use.

Resting starts...

Talent Arcane Vortex is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Talent Arcane Reconstruction is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Malotir Deathsower picks up (w.):
arcing iron waraxe (12-16 power, 2 apr).
There is a previous level here (press &039; or right click to use).
Ran for 65 turns (stop reason: at exit).


Malotir Deathsower deactivates
Stone Skin.
Malotir Deathsower activates
Stone Skin.
Malotir Deathsower deactivates
Arcane Shield.
Malotir Deathsower activates
Arcane Shield.
Malotir Deathsower deactivates
Shielding.
Malotir Deathsower activates
Shielding.
Malotir Deathsower deactivates
Arcane Power.
Malotir Deathsower activates
Arcane Power.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).