





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 6 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Zubyreriawyn the cave bear at level 6 on the 2nd Dusk 122nd year of Ascendancy at 19:47 2 / 2Killed by Onugh The Defiler at level 6 on the 2nd Dusk 122nd year of Ascendancy at 19:52 |
Primary Stats
| Strength | 14 (base 16) |
| Dexterity | 15 (base 10) |
| Constitution | 18 (base 18) |
| Magic | 29 (base 20) |
| Willpower | 18 (base 13) |
| Cunning | 20 (base 10) |
Resources
| Life | 247/247 |
| Vim | 120/120 |
| Healing Factor | 1.173829787234 |
| Regeneration | 0.2934574468085 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 9 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +23% |
| Mind | +18% |
| Light | +30% |
| Nature | +6% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 22 |
| Mental Save | 18 |
Defense: Resistances
| Blight | 18%( 70%) |
| Arcane | 10%( 70%) |
| Mind | 15%( 70%) |
| All | 0%( 70%) |
| Darkness | 3%( 70%) |
| Light | 55%( 70%) |
| Temporal | 17%( 70%) |
| Lightning | 6%( 70%) |
| Nature | 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 5% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 157 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; The Brotherhood of Alchemists* &039;ll just have to find another.&WHITESLATE039;Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.&WHITESLATE039;Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.&WHITESLATE039;Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I&039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Tool | Ce&Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +3% darkness / +9% nature Physical save: +3 (+1 eff.) Cut immunity: +5% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring &039;Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 arcane Changes stats: +4 Cun / +4 Mag Changes resistances: +5% arcane / +24% light / +3% nature Changes damage: +12% light / +6% nature Mental save: +5 (+3 eff.) Confusion immunity: +30% Spellpower: +7 (+2 eff.) Rings can have magical properties. |
| On fingers | Galdabeth the SplendoursmasherCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Damage when hit (Melee): 12 blight Changes stats: +5 Cun Changes resistances: +9% light / +18% blight Changes damage: +3% light / +3% blight Rings can have magical properties. |
| Around neck | DairyldirInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +6 Changes resistances: +10% temporal Changes damage: +3% mind Pinning immunity: +20% Knockback immunity: +20% Maximum hate: +2.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Amulets can have magical properties. |
| In main hand | Urthysta the yew vilestaff (20-24 power, 4 apr, blight element)Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Effects on melee hit: * 10% chance to blind Changes stats: +2 Wil / +2 Mag Changes damage: +20% blight Talent granted: +1 Command Staff Spell save: +9 (+5 eff.) Spellpower: +27 (+9 eff.) Spell crit. chance: +8% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 74.09 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Xona the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +1 Mag Critical mult.: +5.00% Maximum encumbrance: +21 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 A belt that goes around your waist. |
| Light source | survivor&Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Maximum life: +41.00 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding hardened leather cap of dexterity (+4) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex Changes resistances: +6% lightning / +7% temporal A cap made of leather. |
| Main armor | Arath (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% mind / +22% light / +5% arcane Changes damage: +15% light / +15% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Kyrin the TorchstreakerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 (+4 eff.) Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Changes resistances: +6% fire Blindness immunity: +29% Infravision radius: +5 See stealth: +11 See invisible: +12 Healing mod.: +35% Rings can have magical properties. |
Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
iron plate armour &039; (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Critical mult.: +5.00% Mental save: +3 (+2 eff.) Psi when hit: +0.16 Maximum life: +25.00 Maximum psi: +10.00 A suit of armour made of metal plates. |
74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Onugh The Defiler the Shalore Corruptor level 6
3rd Summertide 122nd year of Ascendancy at 14:20 see stats
Log
Onugh The Defiler moves reluctantly!
Onugh The Defiler hits Something for 14 blight, 4 arcane (18 total damage).
Something hits Onugh The Defiler for 46 physical, 4 temporal, 6 nature, 6 mind (62 total damage).
Onugh The Defiler recovers sight.
Talent Blood Grasp is ready to use.
Onugh The Defiler loses sight!
Onugh The Defiler hits Something for 14 blight, 4 arcane (18 total damage).
Something hits Onugh The Defiler for 35 physical, 4 temporal, 6 nature, 6 mind (51 total damage).
Onugh The Defiler is dazed!
Onugh The Defiler overcomes the gloom.
Onugh The Defiler is no longer cursed.
Talent Blood Spray is ready to use.
Onugh The Defiler is not dazed anymore.
Onugh The Defiler hits Something for 14 blight, 4 arcane (18 total damage).
Something hits Onugh The Defiler for 35 physical, 4 temporal, 6 nature, 6 mind (51 total damage).
Onugh The Defiler hits Something for 14 blight, 4 arcane (18 total damage).
Something hits Onugh The Defiler for 32 physical, 4 temporal (37 total damage).
Onugh The Defiler the level 6 shalore corruptor was time dilated to death by Zubyreriawyn the cave bear on level 2 of Scintillating Caves.
You have 2 life(s) left.
Onugh The Defiler is free from the hex.
Onugh The Defiler deactivates Dark Ritual.
Onugh The Defiler recovers sight.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Onugh The Defiler!
Saving done.
Talent Drain is ready to use.
Saving game...




















































