Celadin the level 5 Cornac Doombringer by adamskinner

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassDoombringer
Level / Exp5 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity10 (base 10)
Constitution19 (base 19)
Magic14 (base 14)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life0/218
Stamina40/112
Vim66/96
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy17
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.93 (48.103448275862%)
Defense2
Ranged Defense2
Fatigue12
Physical Save22.075
Spell Save8.4
Mental Save7.35

Defense: Resistances

All 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

talent
beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

done
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Roguelike) Escaped the Searing Halls.
By Celadin the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 05:50
see stats

Log

Bandit hits Celadin for 4 healing, 9 physical, 9 physical, 4 light, 5 physical, 5 temporal, , 6 mind, 5 nature (42 total damage) [4 healing].
Talent Infusion: Healing is ready to use.

Burning from Celadin hits Bandit for
1 fire damage.
Celadin uses Infusion: Healing.

Celadin receives 50 healing from Infusion: Healing.
Celadin uses Infusion: Regeneration.

Celadin starts regenerating health quickly.

Bandit hits Celadin for 12 physical, 4 light, 5 physical, 5 temporal, , 6 mind, 5 nature (36 total damage).

Burning from Celadin hits Bandit for
1 fire damage.
Celadin casts Pacification Hex.

Bandit is hexed!

Bandit is dazed!

Bandit performs a melee critical strike against Celadin!
Celadin resists the mind attack!

Bandit hits Celadin for 5 physical, 2 light, 4 physical, 2 temporal, , 1 mind, 2 nature (17 total damage).
Bandit is not dazed anymore.


Burning from Celadin hits Bandit for
1 fire damage.
Bandit hits Celadin for 9 physical, 4 light, 5 physical, 5 temporal, , 6 mind, 5 nature (33 total damage).
Bandit is dazed!

Bandit stops burning.


Celadin uses Infusion: Wild.

Celadin lessens the pain.

Bandit is not dazed anymore.

Bandit is on fire!

Celadin resists the mind attack!

Saving game...