












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Embers of Rage 1.6.7Official Expansion!Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. FlexSpec Respec Limitation Relaxer 1.5.5Ashes of Urh'Rok 1.6.7Official Expansion!Bugfix Pack 1.6.7An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Reaver |
| Level / Exp | 22 / 7% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 73 (base 44) |
| Dexterity | 11 (base 11) |
| Constitution | 24 (base 10) |
| Magic | 59 (base 50) |
| Willpower | 22 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 717/717 |
| Vim | 86/118 |
| Healing Factor | 1.3582474226804 |
| Regeneration | 0.3395618556701 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 57 |
| Crit Chance | 32% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 57 |
| Crit Chance | 30% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Physical | +20% |
| Light | +19% |
| All | +0% |
Offense: Damage Penetration
| Acid | +25% |
| Temporal | +10% |
| Blight | +15% |
| Cold | +15% |
| Mind | +20% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 48.08934837382 (81.030927835052%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 12 |
| Physical Save | 48 |
| Spell Save | 42 |
| Mental Save | 41 |
Defense: Resistances
| Acid | 29%( 70%) |
| Blight | 26%( 70%) |
| Physical | 11%( 70%) |
| Mind | 7%( 70%) |
| All | 4%( 70%) |
| Lightning | 31%( 70%) |
| Light | 36%( 70%) |
| Temporal | 7%( 70%) |
| Darkness | 10%( 70%) |
| Nature | 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 20% |
| Teleport Resistance | 20% |
| Stun Resistance | 32% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 523 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Bone Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots &039; (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +9 Str +1 Mag +2 Wil +5 Con dps ---------- Dmg.mod +6% physical Res.pen +15% acid ----- def ----- Armour +4 Fatigue +3% Crit.dmg- 15.00% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Manehek (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +3% nature +3% mind Confus- +20% Pinning- +10% A cap made of leather. |
| On hands | iron gauntlets &039; (0 def, 6 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 physical Dmg.mod +4% physical ----- def ----- Armour +6 Fatigue +1% Resists +3% blight +6% darkness Max.HP +60.00 Heal.mod +15% Def/telep +15 Res/telep +15% Dur/telep +15% Unarmed combat: Power 104% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Hit.r1 +6 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Shinestrider (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +9% light Res.pen +15% mind +5% acid Acc +3 (+1 eff.) ---------- misc Light +1 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Barolin the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Apr +1 ----- def ----- Defense +15 (+6 eff.) Fatigue -5% Resists +6% nature Die.at -20.00 life ---------- misc Max.enc +21 Rings can have magical properties. |
| On fingers | copper ring &039;0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Armour +2 Defense +15 (+6 eff.) Resists +6% acid +3% temporal Crit.dmg- 15.00% Stun/Frz- +10% Rings can have magical properties. |
| Around neck | grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets can have magical properties. |
| In main hand | Shiverblood (164% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 165% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage While equipped: Stats +8 Str dps ---------- Dmg.mod +10% physical Res.pen +5% temporal +10% cold Acc +17 (+4 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) One-handed war axes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | dwarven-steel waraxe &039; (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Res.pen +5% all Acc +8 (+2 eff.) Apr +15 Melee Ret 4 mind On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Resists +6% nature One-handed war axes. |
| Cloak | Hettanarigas the linen cloak (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +6% blight Res.pen +10% blight Acc +15 (+4 eff.) Apr +1 ----- def ----- Defense +11 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Shineglean (9 def, 20 armour)17.0 T4 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +7 Mag +7 Wil +4 Cun dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +8% Phys.pwr +19 (+5 eff.) Spell.pwr +20 (+7 eff.) Mind.pwr +20 (+10 eff.) ----- def ----- Armour +20 Defense +9 (+4 eff.) Fatigue +22% Resists +18% lightning +7% physical +3% light +3% nature Phys.save +14 (+5 eff.) Mind.save +13 (+5 eff.) Disease- +25% Teleport- +20% A suit of armour made of metal plates. It was changed by the digestive sack. |
Inventory
regeneration infusion of the wizard (heal 261; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 31; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Beyldir0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun +2 Con +6 Lck dps ---------- Mind.crit +2% Mind.pwr +15 (+8 eff.) Acc +6 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Resists +13% mind Unseen.red 11% Confus- +28% Amulets can have magical properties. |
Blazewoe0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% Dmg.mod +3% fire ----- def ----- Fatigue -5% Resists +12% fire HP.reg +1.00 Amulets can have magical properties. |
Dusktrencher0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Dex +1 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +12% light +12% darkness Blind- +20% ---------- misc Light +3 Amulets can have magical properties. |
Iseth the Icequake0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% darkness +9% cold Res.pen +15% mind +20% cold ----- def ----- Resists +6% mind Amulets can have magical properties. |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +3% lightning Res.pen +5% cold Melee Ret 2 nature ----- def ----- Resists +6% lightning +9% cold Amulets can have magical properties. |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
copper amulet of soulsearing0.1 T1 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +5 (+2 eff.) Dmg.mod +6% blight +6% fire Amulets can have magical properties. |
copper ring &039;0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +9% light Res.pen +10% mind +10% cold Melee Ret 4 mind ----- def ----- Resists +22% acid +3% cold ---------- misc Light +1 Rings can have magical properties. |
warrior&0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings can have magical properties. |
Eilinyyana the iron longsword (105% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 24 While equipped: Stats +5 Wil ----- def ----- Resists +1% physical Crit.dmg- 5.00% Max.HP +40.00 Sharp, long, and deadly. |
iron longsword &039; (113% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Resists +1% physical Crit.dmg- 5.00% Max.HP +80.00 Teleport- +10% Sharp, long, and deadly. |
iron longsword &039; (118% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) Sharp, long, and deadly. |
iron longsword of massacre (116% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
iron mace of erosion (104% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature Blunt and deadly. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
acidic iron waraxe (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 One-handed war axes. |
iron waraxe (105% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
plaguebringer&3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 24 While equipped: ----- def ----- Disease- +19% One-handed war axes. |
Balynik1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Mag dps ---------- Spell.crit +1% Mind.pwr +3 (+2 eff.) Phasing +10% ----- def ----- Armour +2 Phys.save +7 (+3 eff.) Spell.save +15 (+5 eff.) A belt that goes around your waist. |
Demonworth1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +2 Con dps ---------- Dmg.mod +3% physical Melee Ret 2 physical On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +4 Defense +10 (+5 eff.) Resists +6% lightning +6% temporal A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Rhadudig the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +15 (+4 eff.) Mind.pwr +4 (+2 eff.) ----- def ----- Resists +2% physical Phys.save +3 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.stam +10.00 A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +9% mind Res.pen +5% physical Acc +15 (+4 eff.) ----- def ----- Resists +3% light HP.reg +0.80 Heal.mod +12% ---------- misc Max.stam +20.00 A belt that goes around your waist. |
Zanichik (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +2 Wil +1 Cun dps ---------- Res.pen +5% acid Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +12% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastfame (4 def, 5 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +10% Spell.pwr +24 (+8 eff.) Dmg.mod +19% acid +18% physical +17% fire +22% cold Res.pen +25% lightning +5% cold Melee Ret 4 lightning ----- def ----- Armour +5 Defense +4 (+2 eff.) Resists +17% acid +16% physical +12% lightning +20% cold +14% fire +15% all Phys.save +22 (+8 eff.) ---------- misc Mana/turn +0.31 Max.mana +73.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chamirand the Moldwake (0 def, 9 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Apr +3 ----- def ----- Armour +9 Fatigue +2% Resists +9% nature Phys.save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Glominn the Offalvein (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +10 Lck +5 Dex dps ---------- Phys.pwr +25 (+6 eff.) Apr +4 Melee Ret 8 nature ----- def ----- Armour +3 Phys.save +18 (+6 eff.) Stealth +7 A pair of boots made of leather. |
Wanderer&0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +5% temporal A pair of boots made of leather. |
Cloudpiercer the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Disrupt While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% lightning +6% light Res.pen +10% lightning Acc +20 (+5 eff.) Apr +6 Melee Ret 2 physical ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Spell.save +9 (+3 eff.) Unarmed combat: Power 101% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +2.0% Atk.spd 83% On Hit: * 12% chance to slow global speed by 47% * 10% chance to reduce armor by 34% Metal gloves protecting the hands up to the middle of the lower arm. |
Freezeransom (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Mag +2 Cun dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +6% temporal Melee Ret 2 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +6% light +6% darkness ---------- misc Infravis +1 Unarmed combat: Power 124% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +13 light +16 darkness Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 59.38 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Melee+ 6 cold Dmg.mod +3% arcane +4% cold ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Unarmed combat: Power 102% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Melee+ +6 arcane On Crit.r2 +7 ice +5 arcane On Hit: 10% Ice Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Cloudrazor (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning +7% cold +6% darkness +3% light ---------- misc Breathe water A cap made of leather. |
Grinoldir the Kindleshear (27 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +20% fire ----- def ----- Defense +27 (+10 eff.) Resists +6% acid +6% cold +18% nature Mind.save +12 (+4 eff.) Max.HP +40.00 Pinning- +10% A pointy cloth hat, very wizardly... |
Tundravenom (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal Disease- +20% Confus- +20% A cap made of leather. |
Willowbender (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +15% light +6% nature Res.pen +25% nature On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +5 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +12% temporal Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. |
Chalinarirab (0 def, 9 armour)17.0 T2 massive armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +8 Con ----- def ----- Armour +9 Fatigue +29% Resists +10% physical +21% darkness +7% fire +20% cold -11% light Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
129 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner&3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner&3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Con dps ---------- Apr +1 Melee Ret 12 fire ----- def ----- Defense +10 (+5 eff.) Resists +5% fire Die.at -40.00 life ---------- misc Max.stam +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Nimbusspawn [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +2.0% Melee Ret 6 lightning ----- def ----- Phys.save +6 (+2 eff.) Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of thorny skin [power 16] (20 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
extending yew totem of healing [power 272] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Urulber the Dwarf Reaver level 11
10th Profit 122nd year of Ascendancy at 13:51 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Urulber the Dwarf Reaver level 10
29th Voratun 122nd year of Ascendancy at 03:49 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Urulber the Dwarf Reaver level 20
28th Wealth 122nd year of Ascendancy at 13:48 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Urulber the Dwarf Reaver level 6
19th Voratun 122nd year of Ascendancy at 03:01 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Urulber the Dwarf Reaver level 10
29th Voratun 122nd year of Ascendancy at 20:01 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Urulber the Dwarf Reaver level 10
31st Voratun 122nd year of Ascendancy at 07:53 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Urulber the Dwarf Reaver level 17
2nd Wealth 122nd year of Ascendancy at 17:33 see stats
Log
There is a ladder to worldmap here (press &039; or right click to use).
Urulber deactivates Ruin.
Urulber deactivates Infestation.
Urulber deactivates Bone Shield.





























































































