












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Embers of Rage 1.6.7Official Expansion!Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. FlexSpec Respec Limitation Relaxer 1.5.5Ashes of Urh'Rok 1.6.7Official Expansion!Bugfix Pack 1.6.7An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Reaver |
| Level / Exp | 50 / 2816% |
| Size | medium |
| Lifes / Deaths | Killed by Zubutira the orc necromancer at level 50 on the 17th Iron 124th year of Ascendancy at 20:13 6 / 1 |
Primary Stats
| Strength | 46 (base 24) |
| Dexterity | 81 (base 62) |
| Constitution | 48 (base 24) |
| Magic | 109 (base 60) |
| Willpower | 52 (base 12) |
| Cunning | 77 (base 60) |
Resources
| Life | 1638/1638 |
| Mana | 642/642 |
| Paradox | 300 |
| Vim | 122/200 |
| Healing Factor | 1.4654286704519 |
| Regeneration | 19.416929883487 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15.160696125856 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 190 |
| Accuracy | 73 |
| Crit Chance | 88% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 130 |
| Accuracy | 73 |
| Crit Chance | 88% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 91 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Blight | +134% |
| Arcane | +38% |
| Mind | +48% |
| All | +27% |
| Darkness | +36% |
| Light | +37% |
| Temporal | +30% |
| Physical | +51% |
| Fire | +48% |
| Nature | +42% |
Offense: Damage Penetration
| Fire | +50% |
| Darkness | +45% |
| Nature | +70% |
| Temporal | +45% |
| Blight | +75% |
| Arcane | +47% |
| Cold | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 49.894420593829 (70.376569037657%) |
| Defense | 101 |
| Ranged Defense | 101 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 61 |
| Mental Save | 59 |
Defense: Resistances
| Acid | 70%( 75%) |
| Blight | 75%( 75%) |
| Arcane | 40%( 75%) |
| Cold | 43%( 75%) |
| All | 37%( 75%) |
| Darkness | 67%( 75%) |
| Light | 43%( 75%) |
| Temporal | 59%( 75%) |
| Fire | 60%( 75%) |
| Nature | 56%( 75%) |
Defense: Immunities
| Disarm Resistance | 38% |
| Confusion Resistance | 100% |
| Silence Resistance | 78% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 924% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 662 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 706 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Corruption / Scourge | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Corruption / Rot | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Corruption / Vile life | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Infestation |
| talent | Premonition |
| talent | Defensive Posture |
| talent | Ruin |
| talent | Contingency |
| talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by barrow wight. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Salodhenor the elder vampire. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by carrion worm mass. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by carrion worm mass. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost tinker from death by Yvithra the stone troll. Escort: lost tinker (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots &039; (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +21% fire Res.pen +20% temporal +20% darkness +10% fire ----- def ----- Armour +5 Resists +26% temporal +29% darkness +9% light Silence- +50% Confus- +50% Stun/Frz- +37% Def/telep +30 Res/telep +20% Dur/telep +28% ---------- misc Light +3 A pair of boots made of leather. |
| Light source | Brandwind1.0 T5 lite [Rare] Nature While equipped: dps ---------- Res.pen +20% cold +15% fire Melee Ret 10 cold 10 fire On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Resists +12% blight +12% fire +9% cold Max.HP +80.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | drakeskin leather gloves &039; (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str dps ---------- Phys.crit +20.0% Spell.crit +23% Mind.crit +18% Crit.mult +10.00% Spell.pwr +15 (+3 eff.) Dmg.mod +9% blight +12% physical Res.pen +10% blight Acc +9 (+3 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Armour +3 Phys.save +9 (+2 eff.) Mind.save +8 (+2 eff.) Disarm- +38% ---------- misc Mana/turn +0.22 Unarmed combat: Power 143% Range: 1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +9 Apr +5 Crit +16.0% Atk.spd 100% Melee+ +12 arcane On Hit: 10% Elemental Bolt 5 On Hit: 10% Perfect Control 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tulutosin the elven-wood totem of healing [power 434] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +5 Cun dps ---------- Res.pen +25% blight ----- def ----- Resists +20% nature +24% fire Heal.mod +20% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Mayawyn the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +1 Dex dps ---------- Crit.mult +5.00% Dmg.mod +18% blight +12% physical ----- def ----- Armour +4 Resists +18% blight Die.at -60.00 life HP.reg +5.00 Silence- +28% Stun/Frz- +40% ---------- misc Mana/turn +0.14 Rings can have magical properties. |
| On fingers | Ziyamas the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +15 Mag +6 Wil +1 Cun +6 Con dps ---------- Crit.mult +10.00% Spell.pwr +12 (+2 eff.) ----- def ----- Crit.dmg- 5.00% Spell.save +16 (+4 eff.) HP.reg +8.00 Stun/Frz- +50% Rings can have magical properties. |
| Around neck | Isudhera the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +2 Wil dps ---------- Crit.mult +15.00% Acc +10 (+3 eff.) Apr +14 ----- def ----- Armour +7 Defense +25 (+4 eff.) Resists +27% acid Res.Cap +5% all Phys.save +20 (+5 eff.) Amulets can have magical properties. |
| In main hand | dragonbone magestaff &039; (136% power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +15 (+3 eff.) Dmg.mod +30% blight +21% mind +6% acid Res.pen +15% blight Melee Ret 4 mind 2 acid On Hit (Melee): * 10% chance to reduce armor by 48% * 10% chance to reduce all saves and defense by 27 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | drakeskin leather belt &039;1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +9 Wil +11 Mag dps ---------- Spell.crit +5% Dmg.mod +6% nature +3% temporal On Hit (Melee): * 20% chance to slow global speed by 54% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +12 Defense +38 (+6 eff.) Resists +3% nature +9% temporal Phys.save +21 (+5 eff.) Stealth +14 A belt that goes around your waist. |
| In off hand | Velurin the Bloommalice (129% power, 5 apr, blight element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +18% Crit.mult +17.00% Phys.pwr +7 (+1 eff.) Spell.pwr +27 (+5 eff.) Dmg.mod +25% blight +9% nature Res.pen +10% arcane +35% nature Phasing +24% Acc +11 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +19 (+3 eff.) Resists +5% arcane Shield.pwr +7% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | elven-silk cloak &039; (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Phys.crit +3.0% Spell.crit +12% Crit.mult +25.00% Phys.pwr +4 (+0 eff.) Spell.pwr +8 (+1 eff.) Dmg.mod +9% darkness +11% arcane Res.pen +10% nature +12% arcane ----- def ----- Defense +3 (+0 eff.) Fatigue -4% Resists +6% nature +9% darkness ---------- misc Max.mana +89.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Elotha (0 def, 2 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Spell.crit +10% Crit.mult +15.00% Spell.pwr +50 (+9 eff.) Dmg.mod +25% blight +20% all Melee Ret 6 physical ----- def ----- Armour +2 Resists +25% blight +15% all ---------- misc Mana/turn +0.37 Max.mana +89.00 Max.stam +34.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 278; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 278 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 271; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 271 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 291; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 844; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 844 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 645 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune (range 8; phase 27; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 67; blocks 5; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 67 up to 5 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 71; blocks 5; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 71 up to 5 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Daneth&2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+2 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Flashwilder the voratun amulet0.1 T5 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +11 (+4 eff.) Dmg.mod +21% acid ----- def ----- Fatigue -9% Resists +6% light +3% acid Mind.save +12 (+3 eff.) HP.reg +4.00 Confus- +15% ---------- misc Light +1 Masteries +0.40 Corruption/Rot Amulets can have magical properties. |
Gobreta0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +6% Mind.pwr +30 (+10 eff.) ----- def ----- Resists +14% lightning +6% darkness Stun/Frz- +22% ---------- misc Equi/ret +0.16 Amulets can have magical properties. |
Isloma0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Defense +15 (+2 eff.) Resists +21% fire +15% mind +15% darkness Confus- +31% Knockbk- +20% ---------- misc Hate/m.crit +3.00 Amulets can have magical properties. |
Isoriwe the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Crit.mult +20.00% Dmg.mod +15% physical Res.pen +20% physical ----- def ----- Armour +12 Resists +22% light +21% darkness Blind- +38% ---------- misc Max.stam +30.00 Amulets can have magical properties. |
Ivonne0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Wil +8 Con dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +6% arcane +6% blight ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.39 Corruption/Plague Amulets can have magical properties. |
Morningrace the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +15% temporal +6% fire +14% darkness +13% light Max.HP +100.00 Blind- +25% ---------- misc Light +3 Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (191). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Zerimas0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +5% Crit.mult +26.76% Dmg.mod +40% acid +24% blight Melee Ret 13 mind On Hit (Melee): * 27% chance to reduce armor by 48% ----- def ----- Resists +12% blight +30% fire +6% acid +30% cold Amulets can have magical properties. |
clarifying copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% mind Confus- +22% Amulets can have magical properties. |
gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.10 Max.mana +25.00 Amulets can have magical properties. |
grounding steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +14% lightning Stun/Frz- +30% Amulets can have magical properties. |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +6 Dex dps ---------- Dmg.mod +9% physical +12% temporal Res.pen +20% physical ----- def ----- Defense +20 (+3 eff.) ---------- misc Stam/turn +3.00 Amulets can have magical properties. |
stralite amulet &039;0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Wil +12 Con dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +24% arcane ----- def ----- Resists +6% light +5% arcane Mind.save +12 (+3 eff.) Confus- +22% ---------- misc Light +3 Amulets can have magical properties. |
stralite amulet &039;0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +8 Wil dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +12% physical ----- def ----- Defense +30 (+5 eff.) Resists +6% mind +15% fire Mind.save +9 (+3 eff.) Amulets can have magical properties. |
voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +15 (+3 eff.) Dmg.mod +13% blight +7% fire Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Balohad0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +5 Mag +3 Wil dps ---------- Dmg.mod +30% acid Res.pen +20% acid ----- def ----- Mind.save +12 (+3 eff.) Confus- +44% ---------- misc Mana/turn +0.16 Rings can have magical properties. |
Belirimitira0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +30% arcane +18% blight Res.pen +15% arcane Apr +4 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Resists +18% arcane ---------- misc Max.stam +30.00 Rings can have magical properties. |
Ebonysteel0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% darkness ----- def ----- Armour +4 Resists +18% lightning +6% darkness HP.reg +9.00 Blind- +20% Stun/Frz- +33% Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Poridanor the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +1 Wil dps ---------- Crit.mult +15.00% Mind.pwr +5 (+2 eff.) Dmg.mod +12% mind On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +18 Resists +12% fire ---------- misc Equi/ret +0.08 Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Turugund the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+2 eff.) S.pwr/crit +4 Melee Ret 4 arcane ----- def ----- Resists +3% fire Max.HP +20.00 Rings can have magical properties. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Str +3 Dex +6 Cun +9 Con dps ---------- Phys.crit +1.0% Crit.mult +15.00% Phys.pwr +23 (+3 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +14 (+5 eff.) Melee+ 35 physical Ranged+ 30 physical Acc +10 (+3 eff.) On Hit (Melee): * 17% chance to reduce all saves and defense by 27 On Hit (Ranged): * 19% chance to reduce all saves and defense by 27 ----- def ----- Resists +2% physical Die.at -80.00 life ---------- misc Stam/turn +1.00 Hate/m.crit +2.00 Max.hate +15.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn& |
Xeyassra0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +30% physical Res.pen +15% mind Apr +5 ----- def ----- Phys.save +6 (+2 eff.) Max.HP +34.00 Disarm- +35% Pinning- +30% Knockbk- +38% ---------- misc Stam/turn +3.00 Rings can have magical properties. |
copper ring &039;0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind Res.pen +15% light +15% mind ----- def ----- Resists +12% mind +6% blight Silence- +10% ---------- misc Light +1 Rings can have magical properties. |
copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +22% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
gold ring &039;0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Phys.pwr +8 (+1 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +10 (+3 eff.) S.pwr/crit +10 Dmg.mod +9% blight +15% fire +15% arcane Melee Ret 8 blight ----- def ----- Resists +5% arcane Rings can have magical properties. |
gold ring &039;0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +3 Mag +7 Wil dps ---------- Dmg.mod +12% physical Res.pen +15% blight Apr +10 Melee Ret 10 physical ----- def ----- Mind.save +14 (+4 eff.) Rings can have magical properties. |
pixie&0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +29% Rings can have magical properties. |
psionicist&0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
solipsist&0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Phys.pwr +11 (+1 eff.) Spell.pwr +8 (+1 eff.) Mind.pwr +29 (+10 eff.) Rings can have magical properties. |
Dimpall (170% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Power 171% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +27 darkness On Hit: * 27% chance to reduce armor by 48% While equipped: dps ---------- Res.pen +15% acid Acc +21 (+5 eff.) ----- def ----- Defense +61 (+10 eff.) Resists +20% mind +20% temporal Die.at -108.81 life Disarm- +70% Confus- +27% Massive two-handed battleaxes. |
inquisitor&3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Disrupt/Psionic Power 175% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Deals 73 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
runic dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +11 Mag dps ---------- Phys.crit +23.0% Spell.pwr +18 (+3 eff.) Dmg.mod +23% arcane Acc +20 (+5 eff.) Longbows are used to shoot arrows at your foes. |
chilling voratun longsword of paradox (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane Power 152% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 temporal +30 cold While equipped: ----- def ----- Resists +18% temporal Sharp, long, and deadly. |
living mindstar of sand (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 15 physical Dmg.mod +20% physical Res.pen +18% physical ----- def ----- Resists +17% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +25% lightning +25% fire +25% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Breezesnake (151% power, 6 apr, light element)5.0 T5 staff 2H weapon [Rare] Arcane Power 151% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +40 (+8 eff.) S.pwr/crit +14 Dmg.mod +41% light +24% nature Res.pen +34% blight ----- def ----- Resists +4% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff &039; (136% power, 6 apr, fire element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Spell.crit +17% Crit.mult +17.00% Spell.pwr +15 (+3 eff.) Dmg.mod +15% mind +30% fire Res.pen +15% mind +15% fire ----- def ----- Crit.dmg- 5.00% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior&5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +17 Wil +9 Cun dps ---------- Phys.crit +7.0% Spell.crit +9% Phys.pwr +11 (+1 eff.) Spell.pwr +23 (+4 eff.) S.pwr/crit +8 Dmg.mod +30% blight Acc +11 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic voratun waraxe of massacre (165% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 166% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 233 damage over 5 turns and reducing armor and accuracy by 30 One-handed war axes. |
blazebringer&3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature Power 150% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +90 fire While equipped: Stats +14 Con +15 Wil dps ---------- All.spd +10% Res.pen +20% fire ----- def ----- Max.HP +100.00 One-handed war axes. |
Blizzardlore the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +1 Wil +3 Con ----- def ----- Resists +7% lightning +6% temporal +12% cold A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Mayewyn the Pyregasher1.0 T1 belt armor [Rare] Arcane While equipped: Stats +6 Dex +1 Con dps ---------- Spell.pwr +3 (+0 eff.) Melee Ret 2 fire ----- def ----- Resists +9% acid Mind.save +6 (+2 eff.) A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +3 Wil +3 Cun dps ---------- Crit.mult +10.00% Dmg.mod +3% fire Acc +30 (+7 eff.) Apr +1 Melee Ret 4 physical ----- def ----- Armour +8 Phys.save +23 (+6 eff.) Spell.save +11 (+2 eff.) Mind.save +12 (+3 eff.) A belt that goes around your waist. |
Amosta (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% arcane Res.pen +15% blight ----- def ----- Armour +13 Defense +3 (+0 eff.) Resists +22% cold Spell.save +24 (+6 eff.) Mind.save +25 (+7 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazewasp the cashmere cloak (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +9 (+1 eff.) Resists +6% cold +6% mind +12% light Phys.save +7 (+2 eff.) Max.HP +40.00 Disease- +10% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+1 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you&039;ll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you&WHITEANTIQUE_WHITE |
Yvykira the cashmere cloak (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +8 (+1 eff.) Resists +12% acid +18% fire +14% light Spell.save +3 (+0 eff.) Stealth +7 Silence- +10% Confus- +20% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: dps ---------- Res.pen +30% lightning ----- def ----- Defense +3 (+0 eff.) Resists +24% fire +7% arcane +12% darkness Crit.dmg- 20.00% Phys.save +21 (+5 eff.) Spell.save +15 (+3 eff.) Mind.save +30 (+8 eff.) Max.HP +136.01 Teleport- +27% ---------- misc Max.psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Crit.mult +5.00% Res.pen +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +1% physical Poison- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +1 Mag +2 Wil +4 Con dps ---------- Dmg.mod +3% cold On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +1 Dex +2 Cun +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +12% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego] Nature/Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Defense +3 (+0 eff.) Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +30 (+6 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +15% all Spell.save +25 (+6 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
shimmering elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +19 (+3 eff.) S.pwr/crit +7 Dmg.mod +30% arcane ----- def ----- Resists +15% all Silence- +50% ---------- misc Max.mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe &039; (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +12 Cun +9 Mag dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +25% temporal +25% physical Res.pen +13% temporal +13% physical ----- def ----- Resists +13% all Mind.save +12 (+3 eff.) Anom.red +14 ---------- misc Max.psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer&2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +6 Wil +6 Cun dps ---------- Spell.crit +7% Spell.pwr +28 (+5 eff.) S.pwr/crit +7 Dmg.mod +27% light +30% darkness ----- def ----- Resists +15% all Silence- +45% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of light (+55%) (7 def, 8 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +55% light ----- def ----- Armour +8 Defense +7 (+1 eff.) Resists +15% darkness +55% light +15% all Max.HP +70.00 ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe &039; (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +14% lightning +10% cold ----- def ----- Resists +8% blight +15% cold +21% lightning +9% all Max.HP +42.00 HP.reg +1.80 Heal.mod +14% ---------- misc Max.mana +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gotta (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +9 Mag dps ---------- Spell.pwr +9 (+1 eff.) Dmg.mod +12% blight +8% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Armour +5 Fatigue +4% Resists +3% darkness +6% blight +10% fire +5% arcane +10% cold Disease- +49% Silence- +44% Confus- +50% Stun/Frz- +41% Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Wanderer&0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+0 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
grounding pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature/Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +5 Resists +15% lightning +11% temporal ---------- misc Size +1 A pair of boots made of leather. |
pair of iron boots &039; (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Str +3 Mag +3 Wil +2 Con dps ---------- Spell.crit +2% Dmg.mod +6% blight Melee Ret 2 blight ----- def ----- Armour +3 Fatigue +2% ---------- misc Mana/turn +0.04 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of voratun boots &039; (30 def, 12 armour)3.0 T5 feet armor [Random Unique] Master While equipped: Stats +8 Dex dps ---------- Phys.crit +5.0% Phys.pwr +4 (+0 eff.) Apr +6 On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Armour +12 Defense +30 (+5 eff.) Fatigue +4% Resists +9% blight ---------- misc Stam/turn +3.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of voratun boots of force (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +16 (+2 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +18 (+6 eff.) ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
restorative pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +7.00 Heal.mod +19% ---------- misc Stam/turn +1.20 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +50% Confus- +50% Stun/Frz- +44% ---------- misc Stam/turn +1.30 Max.stam +33.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Will of Ul&1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Cun, 40% Str, 60% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul& |
Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Umbrawyrd the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +20% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Armour +1 Fatigue +1% Resists +5% cold +3% mind +9% fire ---------- misc Breathe water A cap made of leather. |
defender&3.0 T5 head armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +14 Defense +8 (+1 eff.) Fatigue +5% Resists +25% cold +7% all Phys.save +15 (+4 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating elven-silk wizard hat of lightning (+30%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +20% lightning ----- def ----- Defense +3 (+0 eff.) Resists +30% lightning +14% fire +15% cold A pointy cloth hat, very wizardly... |
rejuvenating voratun mail armour of the deep (5 def, 15 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +15 Defense +5 (+1 eff.) Fatigue +12% Resists +14% acid +14% cold HP.reg +8.00 ---------- misc Stam/turn +2.40 Breathe water A suit of armour made of mail. |
impenetrable voratun plate armour of delving (0 def, 36 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Master While equipped: Stats +10 Str ----- def ----- Armour +36 Fatigue +22% Resists +18% darkness +15% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
searing voratun plate armour of clarity (0 def, 16 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Arcane/Psionic While equipped: dps ---------- Melee+ 23 acid 22 fire Melee Ret 16 acid 16 fire ----- def ----- Armour +16 Fatigue +22% Resists +19% acid +29% fire +10% mind Mind.save +25 (+7 eff.) A suit of armour made of metal plates. |
acidic voratun shield of lightning resistance (+30%) (0 def, 10 armour, 204 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Ego] Nature/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Melee+ 10 acid Melee Ret 17 acid ----- def ----- Armour +10 Fatigue +8% Resists +30% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
904 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Erelehir (dig speed 20 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +8% nature Res.pen +25% acid ----- def ----- Defense +30 (+5 eff.) Resists +18% acid +15% nature +9% lightning HP.reg +4.04 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Poretira (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +6 Str dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +3% arcane Res.pen +5% mind ----- def ----- Armour +4 Defense +8 (+1 eff.) Fatigue -8% Resists +9% physical ---------- misc Mana/turn +0.16 Equi/ret +0.08 Max.psi +20.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Charlord2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +7% mind +6% fire ----- def ----- Resists +12% cold +3% physical Crit.dmg- 5.00% Mind.save +3 (+1 eff.) Die.at -80.00 life Disarm- +10% Confus- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +9 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 99). Release absorbed darkness in a 9 radius cone with a 90% chance to blind (based on lite radius), dealing 224.40 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
ethereal dwarven lantern of the moons0.0 T5 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +17 (+3 eff.) Dmg.mod +11% darkness ----- def ----- Resists +11% light Affinity +5% darkness ---------- misc Light +7 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 321.76 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker&1.0 T5 lite [Ego+] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+1 eff.) ----- def ----- Mind.save +11 (+3 eff.) ---------- misc Light +5 See.Stealth +22 See.Invis +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching dwarven lantern of corpselight1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Melee Ret 16 fire ----- def ----- Resists +13% blight +9% fire +13% darkness ---------- misc Light +5 Infravis +4 See.Invis +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 61 blight damage or heals 39 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune&2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj& |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
48 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 903.12 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
focusing stralite torque of clear mind [power 3] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
powerful dwarven-steel torque of psionic shield [power 73] (25 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Chamaharaneg [power 49] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +15 (+2 eff.) Dmg.mod +6% blight +9% physical Res.pen +10% acid Melee Ret 8 blight ----- def ----- Armour +8 Harden the skin for 7 turns increasing armour by 49 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to increase all damage by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of summon tentacle &039; [power 450] (25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Mind.pwr +10 (+3 eff.) Acc +10 (+3 eff.) On Hit (Melee): * 21% chance to slow global speed by 54% ----- def ----- Defense +20 (+3 eff.) Resists +24% fire +12% darkness +6% temporal Spell.save +9 (+2 eff.) Blind- +20% Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1300 Base Damage: 550 Armor: 50 All Resist: 50 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
piercing yew totem of healing [power 236] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 236 Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of shielding &039; [power 200] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +9% blight +18% temporal +9% arcane +9% physical Melee Ret 6 arcane ---------- misc Stam/turn +3.00 Create a shield absorbing up to 214 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Tieriosm the Dwarf Reaver level 43
28th Voratun 123rd year of Ascendancy at 15:10 see stats
A different point of view (Insane (Adventure) difficulty)
4th Stralite 123rd year of Ascendancy at 08:25 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Tieriosm the Dwarf Reaver level 43
24th Voratun 123rd year of Ascendancy at 16:33 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Tieriosm the Dwarf Reaver level 35
25th Steel 123rd year of Ascendancy at 01:10 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Tieriosm the Dwarf Reaver level 48
19th Profit 123rd year of Ascendancy at 06:24 see stats
Back and there again (Insane (Adventure) difficulty)
1st Shortage 123rd year of Ascendancy at 20:18 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Tieriosm the Dwarf Reaver level 46
6th Profit 123rd year of Ascendancy at 02:27 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Tieriosm the Dwarf Reaver level 36
13rd Gold 123rd year of Ascendancy at 09:40 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tieriosm the Dwarf Reaver level 11
8th Profit 122nd year of Ascendancy at 13:31 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Tieriosm the Dwarf Reaver level 45
2nd Profit 123rd year of Ascendancy at 17:07 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Tieriosm the Dwarf Reaver level 35
24th Steel 123rd year of Ascendancy at 17:31 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Tieriosm the Dwarf Reaver level 50
19th Gold 124th year of Ascendancy at 21:27 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Tieriosm the Dwarf Reaver level 23
36th Dearth 122nd year of Ascendancy at 13:45 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tieriosm the Dwarf Reaver level 32
7th Steel 123rd year of Ascendancy at 19:27 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Tieriosm the Dwarf Reaver level 50
16th Gold 124th year of Ascendancy at 19:10 see stats
Home sweet home (Insane (Adventure) difficulty)
4th Stralite 123rd year of Ascendancy at 07:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tieriosm the Dwarf Reaver level 10
30th Voratun 122nd year of Ascendancy at 21:45 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tieriosm the Dwarf Reaver level 20
12nd Dearth 122nd year of Ascendancy at 04:47 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Tieriosm the Dwarf Reaver level 30
22nd Shortage 122nd year of Ascendancy at 09:34 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Tieriosm the Dwarf Reaver level 40
17th Voratun 123rd year of Ascendancy at 19:44 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Tieriosm the Dwarf Reaver level 50
19th Wealth 123rd year of Ascendancy at 17:59 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Tieriosm the Dwarf Reaver level 38
4th Stralite 123rd year of Ascendancy at 08:25 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Tieriosm the Dwarf Reaver level 50
15th Gold 124th year of Ascendancy at 20:56 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Tieriosm the Dwarf Reaver level 38
9th Stralite 123rd year of Ascendancy at 13:27 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tieriosm the Dwarf Reaver level 50
37th Steel 124th year of Ascendancy at 00:25 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Tieriosm the Dwarf Reaver level 49
16th Wealth 123rd year of Ascendancy at 13:47 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Tieriosm the Dwarf Reaver level 37
22nd Gold 123rd year of Ascendancy at 04:31 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Tieriosm the Dwarf Reaver level 45
2nd Profit 123rd year of Ascendancy at 18:53 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Tieriosm the Dwarf Reaver level 6
19th Voratun 122nd year of Ascendancy at 04:52 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Tieriosm the Dwarf Reaver level 50
19th Gold 124th year of Ascendancy at 21:26 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Tieriosm the Dwarf Reaver level 38
4th Stralite 123rd year of Ascendancy at 08:25 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tieriosm the Dwarf Reaver level 10
31st Voratun 122nd year of Ascendancy at 19:20 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Tieriosm the Dwarf Reaver level 38
4th Stralite 123rd year of Ascendancy at 08:25 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Tieriosm the Dwarf Reaver level 50
19th Gold 124th year of Ascendancy at 21:27 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Tieriosm the Dwarf Reaver level 50
35th Steel 124th year of Ascendancy at 12:12 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tieriosm the Dwarf Reaver level 13
39th Profit 122nd year of Ascendancy at 04:32 see stats
There and back again (Insane (Adventure) difficulty)
35th Profit 123rd year of Ascendancy at 07:29 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Tieriosm the Dwarf Reaver level 23
36th Dearth 122nd year of Ascendancy at 21:11 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tieriosm the Dwarf Reaver level 18
1st Dearth 122nd year of Ascendancy at 17:57 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Tieriosm the Dwarf Reaver level 42
24th Voratun 123rd year of Ascendancy at 05:54 see stats
Log
Tieriosm picks up ( .): impenetrable voratun plate armour of delving (0 def, 36 armour).
Tieriosm picks up (6.): blazebringer&LASTLASTLASTLASTLASTLASTLAST039;Eyal.
The time is 00:00.
Rested for 66 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Tieriosm wears (replacing Fortune&LASTTulutosin the elven-wood totem of healing [power 434] (15 cooldown).
Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Tieriosm deactivates Contingency.
Tieriosm deactivates Defensive Posture.
Tieriosm deactivates Premonition.
Tieriosm deactivates Ruin.
Tieriosm deactivates Infestation.
Tieriosm deactivates Bone Shield.
Tieriosm deactivates Elemental Discord.














































































































































































