












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game FlexSpec Respec Limitation Relaxer 1.5.5Ashes of Urh'Rok 1.6.7Official Expansion!Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 25 / 19% |
| Size | big |
| Lifes / Deaths | Killed by Isubrevena the white wolf at level 25 on the 12nd Loss 122nd year of Ascendancy at 22:39 5 / 2Killed by Boridzo at level 25 on the 12nd Loss 122nd year of Ascendancy at 22:43 |
Primary Stats
| Strength | 127 (base 55) |
| Dexterity | 43 (base 37) |
| Constitution | 37 (base 22) |
| Magic | 10 (base 10) |
| Willpower | 33 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 996/996 |
| Stamina | 230/230 |
| Steam | 100/100 |
| Healing Factor | 1.305652173913 |
| Regeneration | 5.8101521739129 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +276.66666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 60 |
| Crit Chance | 14% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Blight | +5% |
| Physical | +16% |
| Cold | +39% |
| All | +0% |
| Lightning | +8% |
| Light | +9% |
| Mind | +3% |
| Darkness | +9% |
| Fire | +5% |
| Nature | +9% |
Offense: Damage Penetration
| Darkness | +15% |
| Mind | +20% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 51.317011280365 (73.452380952381%) |
| Defense | 36 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 46 |
| Mental Save | 48 |
Defense: Resistances
| Acid | 7%( 70%) |
| Blight | 58%( 70%) |
| Arcane | 9%( 70%) |
| Cold | 23%( 70%) |
| All | 4%( 70%) |
| Lightning | 21%( 70%) |
| Light | 10%( 70%) |
| Darkness | 64%( 70%) |
| Nature | 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 52% |
| Bleed Resistance | 0% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 530 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 587% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | Movement is 1000% faster. Step Up |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You failed to protect the repented thief from death by Aditta the red ooze. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by Eilinawe the large white snake. Escort: worried loremaster (level 2 of Scintillating Caves) | failed |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITESLATE039;Needed: one mummified bone. That is, a bone from a corpse that&039;re certain to find when you kick a mummy apart. I recommend finding one that doesn&039; The Brotherhood of Alchemists* &039; Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% physical ----- def ----- Resists +6% nature +5% arcane Max.HP +46.00 ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | iron gauntlets &039; (0 def, 5 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Melee+ 6 lightning Dmg.mod +3% lightning Apr +1 ----- def ----- Armour +5 Fatigue +1% Resists +6% lightning +3% nature Phys.save +3 (+1 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Belida the Gloomsweeper [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Crit.mult +15.00% Dmg.mod +3% mind ----- def ----- Resists +6% darkness Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring &039;0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +9% light Res.pen +20% mind ----- def ----- Resists +6% light Mind.save +6 (+2 eff.) Confus- +21% ---------- misc Max.psi +30.00 Rings can have magical properties. |
| On fingers | marksman&0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +28% Rings can have magical properties. |
| Around neck | Ebonyidol the steel amulet0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +2 Mag +4 Cun +4 Con dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Mov.spd +10% Dmg.mod +5% acid +9% darkness +5% fire +5% lightning +4% cold Res.pen +15% darkness ----- def ----- Fatigue -4% Resists +12% lightning +3% darkness HP.reg +1.00 Stun/Frz- +24% ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
| In main hand | Corpathus (150% power, 24 apr) 3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +24 Crit +10.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +8.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Around waist | Xyrimira the Purefiend1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% physical ----- def ----- Armour +6 Defense +15 (+6 eff.) Resists +3% acid Phys.save +9 (+2 eff.) HP.reg +1.20 Heal.mod +11% A belt that goes around your waist. |
| In off hand | Black Mesh (8 def, 2 armour, 100% power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Mind.crit +1% Acc +15 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Phys.save +9 (+2 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xeryvena the stralite mail armour (4 def, 20 armour)14.0 T4 heavy armor [Random Unique] Nature/Master While equipped: Stats +7 Wil dps ---------- Spell.crit +1% Mind.crit +4% Spell.pwr +15 (+7 eff.) ----- def ----- Armour +20 Defense +4 (+2 eff.) Fatigue +12% Resists +31% blight +29% darkness ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Light +4 A suit of armour made of mail. |
Inventory
medical injector implant (efficiency 118% / cooldown 67%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 118% efficiency and cooldown mod of 67%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 8)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.7 steam per turn. Can be activated for an instant burst of 38 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the sneak (heal 97; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 97 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 138; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 138 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 22%; mental, physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 17; resist 13%; move 33%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 33% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 72; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 30; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Arthugorn the Dourbreak0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Cun +1 Wil dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 7 light 8 darkness Dmg.mod +9% temporal +8% light +8% darkness On Melee Ret: * 5% chance to reduce damage dealt by 15% * 8% chance to blind ----- def ----- Resists +9% darkness Mind.save +7 (+2 eff.) Confus- +12% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets can have magical properties. |
Drekalthomnir the Arcriver0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Con ----- def ----- Resists +19% lightning Stun/Frz- +22% ---------- misc See.Invis +3 Amulets can have magical properties. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Layinne the Kindlevile0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +1 Wil +5 Cun +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +10% Dmg.mod +9% acid +6% fire ----- def ----- Fatigue -4% Resists +9% fire +10% light +14% darkness Mind.save +7 (+2 eff.) HP.reg +2.00 Blind- +25% Confus- +12% ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Betelenne the Pitchraider0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Resists +2% physical Cut- +20% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Blastbrawn0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 6 lightning ----- def ----- Defense +5 (+2 eff.) Fatigue -5% Resists +5% arcane Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 Rings can have magical properties. |
Korydothel the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +22% blight +6% temporal +3% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% blight Rings can have magical properties. |
copper ring &039;0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% physical Apr +3 ----- def ----- Resists +6% light +15% physical Phys.save +6 (+2 eff.) Rings can have magical properties. |
gladiator&0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Rings can have magical properties. |
gold ring &039;0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Mag +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +11% nature Melee Ret 10 fire ----- def ----- Fatigue -6% Resists +22% nature Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +26 Rings can have magical properties. |
titan&0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings can have magical properties. |
Korostir the steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 105% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +6% temporal Phys.save +6 (+2 eff.) Mind.save +18 (+6 eff.) Max.HP +40.00 Disarm- +43% Stun/Frz- +20% Sharp, short and deadly. |
Rhigorn the dwarven-steel dagger (114% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 114% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 nature While equipped: ----- def ----- Armour +4 Resists +15% nature Crit.dmg- 15.00% Phys.save +3 (+1 eff.) Sharp, short and deadly. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+6 eff.) Phys.save +15 (+4 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Gotira (110% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Psionic Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +17 mind On Hit: * 22% chance to reduce all saves and defense by 17 While equipped: Stats +9 Wil +4 Cun +8 Con dps ---------- Dmg.mod +3% physical ----- def ----- Max.HP +35.00 Cut- +20% ---------- misc Max.stam +20.00 Sharp, long, and deadly. |
Raventooth (104% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 mind On Hit.r1 +8 darkness On Hit: * 13% chance to reduce all saves and defense by 17 While equipped: Stats +1 Cun +1 Wil dps ---------- Crit.mult +5.00% On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% light Sharp, long, and deadly. |
acidic stralite longsword of massacre (151% power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 Sharp, long, and deadly. |
iron longsword (105% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
lifebinding ash starstaff (111% power, 3 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +2% Spell.pwr +11 (+5 eff.) Dmg.mod +15% temporal ----- def ----- HP.reg +0.70 Heal.mod +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming steel steamsaw of massacre (118% power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 118% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 On Hit.r1 +5 fire Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel waraxe &039; (104% power, 5 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +9 nature While equipped: Stats +2 Str +3 Dex dps ---------- Phys.crit +2.0% Dmg.mod +7% physical Acc +12 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +3% cold +1% physical Disarm- +21% One-handed war axes. |
Betildanor the Blastspire1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +2 Str dps ---------- Res.pen +15% lightning ----- def ----- Resists +3% light Max.HP +33.00 A belt that goes around your waist. |
Cobramarrow the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +9% arcane +9% temporal Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 43% * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Mana/turn +0.34 Max.mana +32.00 A belt that goes around your waist. |
Lelydor the Tundradream1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Str +4 Mag +1 Con dps ---------- Dmg.mod +3% mind +21% cold ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Mana/turn +0.15 Max.mana +24.00 A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +15% nature +10% fire On Hit (Melee): * 10% chance to slow global speed by 43% * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +6% fire Mind.save +6 (+2 eff.) A belt that goes around your waist. |
rough leather belt of transcendence1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +5 (+1 eff.) A belt that goes around your waist. |
Elylle the Freezewar (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +4 Wil +2 Cun dps ---------- Dmg.mod +12% cold Res.pen +5% cold ----- def ----- Defense +1 (+0 eff.) Resists +6% cold Mind.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Camoregogar the linen robe (0 def, 12 armour)2.0 T1 cloth armor [Rare] Disrupt While equipped: Stats +2 Con dps ---------- Phys.pwr +20 (+5 eff.) Apr +2 On Melee Ret: * 4% chance to slow global speed by 43% * 4 arcane resource burn ----- def ----- Armour +12 Resists +2% physical +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+6 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+7 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
dispeller&2.0 T3 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +8% all ----- def ----- Resists +6% lightning +6% darkness +8% light +7% blight +7% fire +8% cold +11% all Phys.save +12 (+3 eff.) Spell.save +24 (+8 eff.) Mind.save +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken Robe of the Worm (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Dmg.mod +5% arcane +5% temporal ----- def ----- Resists +7% all ---------- misc Max.mana +17.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eremygorim the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Con ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+2 eff.) ---------- misc Max.enc +22 Infravis +1 A pair of boots made of leather. |
Nerewyn (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Max.psi +10.00 A pair of boots made of leather. |
Salydawyn the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.crit +1% S.pwr/crit +10 Mov.spd +25% ----- def ----- Armour +1 Resists +5% arcane A pair of boots made of leather. |
Unlightprophet (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +5 Con dps ---------- Crit.mult +5.00% Phys.pwr +10 (+2 eff.) Dmg.mod +9% darkness Melee Ret 2 darkness ----- def ----- Armour +1 Phys.save +11 (+3 eff.) Mind.save +12 (+4 eff.) Die.at -40.00 life A pair of boots made of leather. |
pair of iron boots &039; (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Str +4 Mag +1 Wil dps ---------- Spell.pwr +14 (+7 eff.) Dmg.mod +6% blight ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable &039; to see combat stats. These gloves are coated with a thick, green liquid. |
Unlightwasp (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: Stats +4 Mag +3 Wil +2 Con dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 25 mind 18 darkness On Hit (Melee): * 14% chance to reduce all saves and defense by 17 ----- def ----- Armour +2 Fatigue +3% Resists +18% darkness Mind.save -10 (-3 eff.) ---------- misc Infravis +2 Learn an unarmed attack talent or enable &039; to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
restful rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Duridunarim the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +3.0% Acc +20 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Quasit&3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Velubretta (0 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Apr +4 ----- def ----- Armour +5 Fatigue +5% Phys.save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+3 eff.) A cap made of leather. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% cold A suit of armour made of mail. |
Tidewar (11 def, 10 armour)9.0 T2 light armor [Random Unique] Master While equipped: Stats +9 Cun +8 Dex dps ---------- Dmg.mod +3% cold ----- def ----- Armour +10 Defense +11 (+5 eff.) Fatigue +7% Resists +3% lightning +6% physical +6% darkness +5% arcane +3% light Phys.save +12 (+3 eff.) A suit of armour made of leather. |
steel plate armour of Eyal (0 def, 9 armour)17.0 T2 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Max.HP +20.00 HP.reg +4.00 Heal.mod +11% A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 100% power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
iron shield (0 def, 2 armour, 100% power, 19 block)7.0 T1 shield armor [Normal] When used to Attack: Power 97% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +19 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
high-capacity quiver of ash arrows of crippling (58/58, 122% power, 7 apr)3.0 T2 arrow ammo [Ego+] Master Power 122% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 58 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
317 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of quickening (dig speed 27 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Balancepower2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Resists +3% nature Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 69.66 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 69.66 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel razor edge0.0 T2 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +8 Crit +8.0% Tinkers can be attached to normal items to improve them with steam power! |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Islegatira [power 122] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% physical ----- def ----- Armour +2 Resists +6% fire ---------- misc Infravis +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (131 total damage) Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Boridzo the Dwarf Bulwark level 11
22nd Profit 122nd year of Ascendancy at 09:53 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Boridzo the Dwarf Bulwark level 23
10th Loss 122nd year of Ascendancy at 08:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Boridzo the Dwarf Bulwark level 10
1st Acquisition 122nd year of Ascendancy at 14:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Boridzo the Dwarf Bulwark level 20
10th Dearth 122nd year of Ascendancy at 11:18 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Boridzo the Dwarf Bulwark level 24
12nd Loss 122nd year of Ascendancy at 16:31 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Boridzo the Dwarf Bulwark level 6
18th Voratun 122nd year of Ascendancy at 23:42 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Boridzo the Dwarf Bulwark level 10
5th Profit 122nd year of Ascendancy at 02:49 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Boridzo the Dwarf Bulwark level 10
3rd Acquisition 122nd year of Ascendancy at 22:52 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Boridzo the Dwarf Bulwark level 24
12nd Loss 122nd year of Ascendancy at 06:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Boridzo the Dwarf Bulwark level 17
15th Wealth 122nd year of Ascendancy at 05:14 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Boridzo the Dwarf Bulwark level 25
12nd Loss 122nd year of Ascendancy at 22:43 see stats
Log
Boridzo&LASTLASTLASTUID:76148:0fbd578LASTWHITELASTLASTUID:74236:0fbd578LASTWHITELASTWHITELAST100 total damage).
Aduyath the multi-hued drake uses Willful Strike.
Aduyath the multi-hued drake&
Isubrevena the white wolf shoots!
Boridzo is no longer being stalked by Silyna the fox.
Isubrevena the white wolf&fbd578LASTWHITELASTLASTUID:74395:0fbd578LAST446 physical damage.
Boridzo the level 25 dwarf bulwark was decapitated to death by Isubrevena the white wolf on level 4 of Old Forest.
You have 5 life(s) left.
Boridzo is no longer harassed.
Boridzo is no longer pinned.
Boridzo is no longer terrified
Boridzo has finished recovering.
Boridzo regains balance.
Boridzo no longer has a cursed wound.
Boridzo deactivates Shield Wall.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aduyath the multi-hued drake killed Boridzo!
Saving game...
Saving done.
Talent Resilience of the Dwarves is ready to use.
Boridzo prepares for the next kill!.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
Boridzo slows down.


























































































































