__Arhimagi the level 3 Shalore Archmage by Funky

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp3 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic21 (base 19)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life110/110
Mana151/152
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance9%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save12
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Fire1.50
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

__Arhimagi picks up (a.): sun infusion (rad 6; power 20; turns 4; dispells darkness).

__Arhimagi picks up (b.):
wild infusion of the sneak (resist 11%; cure mental).
__Arhimagi picks up (d.):
phase door rune (range 6; power 15; dur 3).
__Arhimagi picks up (c.):
manasurge rune (604% regen over 10 turns; 30 instant mana).
__Arhimagi picks up (a.):
regeneration infusion (heal 60 over 5 turns).
__Arhimagi picks up (b.):
regeneration infusion of the psychic (heal 142 over 5 turns).
__Arhimagi picks up (g.):
phase door rune (range 5; power 16; dur 3).
__Arhimagi picks up (h.):
phase door rune (range 6; power 18; dur 4).
There is a way to the next level here (press &039; or right click to use).
Ran for 16 turns (stop reason: at exit).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.46 gold from the transmogrification of
earthen elm magestaff (100% power, 2 apr, arcane element).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 3).
You gain 1.70 gold from the transmogrification of
phase door rune (range 6; power 18; dur 4).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 3).
You gain 0.59 gold from the transmogrification of
manasurge rune (604% regen over 10 turns; 30 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 11%; cure mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
You gain 1.26 gold from the transmogrification of
regeneration infusion of the psychic (heal 142 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a way to the previous level here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)
Saving game...

Saving done.

Saving game...

__Arhimagi deactivates Arcane Power.