










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 33 / 79% |
| Size | big |
| Lifes / Deaths | Killed by Salodana the wolf at level 27 on the 31st Regrowth 123rd year of Ascendancy at 22:47 2 / 4Killed by Xaniriawyn the armoured skeleton warrior at level 29 on the 51st Regrowth 123rd year of Ascendancy at 00:40 Killed by Islybreda the skeleton magus at level 32 on the 77th Pyre 123rd year of Ascendancy at 09:21 Killed by Pologanne the skeleton warrior at level 33 on the 4th Dusk 123rd year of Ascendancy at 07:03 |
| Antimagic | Follower |
Primary Stats
| Strength | 74 (base 60) |
| Dexterity | 16 (base 10) |
| Constitution | 32 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 92 (base 60) |
| Cunning | 53 (base 21) |
Resources
| Life | 689/689 |
| Equilibrium | 0 |
| Steam | 100/100 |
| Healing Factor | 1.5133663366336 |
| Regeneration | 5.8264603960394 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -2 |
| Infravision | 8 |
| See Stealth | 57.928899878503 |
| See Invisible | 60.928899878503 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 50 |
| Crit Chance | 21% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 98 |
| Accuracy | 50 |
| Crit Chance | 22% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +45% |
| Blight | +15% |
| Arcane | +12% |
| Mind | +14% |
| All | +0% |
| Darkness | +10% |
| Temporal | +3% |
| Physical | +7% |
| Fire | +15% |
| Nature | +40% |
Offense: Damage Penetration
| Darkness | +8% |
| Light | +20% |
| Acid | +25% |
| Mind | +30% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 30.413408721348 (66.666666666667%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 8 |
| Physical Save | 52 |
| Spell Save | 29 |
| Mental Save | 55 |
Defense: Resistances
| Acid | 24%( 70%) |
| Arcane | 5%( 70%) |
| Mind | 15%( 70%) |
| All | 0%( 70%) |
| Light | 15%( 70%) |
| Temporal | 12%( 70%) |
| Cold | 0%( 70%) |
| Physical | 8%( 70%) |
| Fire | 14%( 70%) |
| Nature | 27%( 70%) |
Defense: Immunities
| Pinning Resistance | 19% |
| Confusion Resistance | 25% |
| Poison Resistance | 83% |
| Blind Resistance | 100% |
| Disarm Resistance | 80% |
| Bleed Resistance | 63% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 140% efficiency and cooldown mod of 61%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 138% efficiency and cooldown mod of 61%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 388 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Moss | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.50 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You failed to protect the lost anorithil from death by Isutta the master vampire. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj&WHITEREDWHITEREDWHITELIGHT_GREEN039;ve found the needed vampire lord fang. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed mummified bone. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed vial of squid ink. * &039; You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed black mamba head. * You&WHITEGREEN | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerolerin the pair of hardened leather boots (13 def, 3 armour) 2.0 T3 feet armor [Random Unique] Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +3% temporal +7% physical Melee Ret 8 temporal ----- def ----- Armour +3 Defense +13 (+6 eff.) Fatigue -3% Resists +15% acid Phys.save +19 (+6 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% ---------- misc Max.enc +35 Size +1 Heave: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | alchemist&039;Unrulach&1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +5 Cun +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) Dmg.mod +12% arcane Res.pen +10% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +5% arcane Blind- +31% Confus- +15% ---------- misc Light -4 Infravis +6 See.Stealth +7 See.Invis +10 Track: Puts all charms on 28 cooldown Level 4.4 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 39 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +12 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +21 (+7 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% Disarm- +80% ---------- misc Talents +3 Iron Grip Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Tool | hateful dwarven-steel torque of mindblast [power 213] (5 cooldown)2.0 T3 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 9 beam dealing 106.50 to 213.00 mind damage Puts all charms on 5 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist&0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | Lightrebel0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +20% light Acc +6 (+4 eff.) Melee Ret 12 light 12 physical ----- def ----- Phys.save +9 (+3 eff.) Die.at -60.00 life Max.HP +30.00 Amulets can have magical properties. |
| In main hand | Rainkiller the thorny mindstar (96% power, 23 apr, mind damage) 3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. The set is complete. Power 96% Range: 1.1x Uses 80% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +23 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 40% * splashes acid on your target dealing 30 damage and reducing their armor While equipped: dps ---------- Mind.crit +3% Mind.pwr +12 (+3 eff.) Dmg.mod +6% acid Res.pen +5% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% nature +3% temporal Heal.mod +16% HP.leech%% +10% HP.leech +12% Heal/summ +25 ---------- misc Equi/ret +0.90 Hate/m.crit +3.00 Max.hate +13.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Radhydas the rough leather belt |
| In off hand | hateful living mindstar (113% power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This psionic mindstar hates not to be wrathful. The set is complete. Power 113% Range: 1.1x Uses 90% Wil, 29% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * splashes acid on your target dealing 30 damage and reducing their armor While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+5 eff.) Dmg.mod +5% mind +10% darkness Res.pen +5% mind +8% darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Runaldil (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +24% acid +9% mind Res.pen +15% acid +25% mind ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +15% fire +15% mind +15% light Phys.save +10 (+3 eff.) Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aeromidhelaith the stralite mail armour (15 def, 21 armour) 14.0 T4 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +11 Cun +9 Con dps ---------- Phys.crit +1.0% Melee Ret 0 physical ----- def ----- Armour +21 Defense +15 (+7 eff.) Fatigue +16% Resists +9% temporal +9% physical Phys.save +22 (+7 eff.) Mind.save +22 (+7 eff.) Max.HP +77.00 HP.reg +3.60 Heal.mod +19% A suit of armour made of mail. |
Inventory
medical injector implant (efficiency 144% / cooldown 86%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 86%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 134% / cooldown 73%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 134% efficiency and cooldown mod of 73%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 129% / cooldown 57%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 57%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 12)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.8 steam per turn. Can be activated for an instant burst of 63 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 155)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 155 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 19%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 18%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (557% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 557% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+9 for 7 turns, die at -234)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 7 turns. While Heroism is active, you will only die when reaching -234 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Zubutira the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Resists +23% lightning +13% mind +3% acid Spell.save +6 (+3 eff.) Confus- +20% Stun/Frz- +41% ---------- misc Mana/turn +0.04 Amulets can have magical properties. |
copper ring &039;0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +2 Dex dps ---------- Dmg.mod +12% mind On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +12% mind +3% nature ---------- misc Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
steel ring &039;0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% acid +3% fire +5% arcane +12% darkness Spell.save +43 (+18 eff.) ---------- misc Max.stam +20.00 Rings can have magical properties. |
earthen yew vilestaff of might (120% power, 4 apr, blight element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 120% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +9 (+5 eff.) Dmg.mod +20% blight ----- def ----- Armour +5 Hardiness +2% Phys.save +5 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +28.00% Spell.pwr +17 (+9 eff.) Melee+ 20 fire Dmg.mod +25% darkness ---------- misc See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel longsword of massacre (136% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Master Power 136% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
Serpent&3.0 T1 mindstar 1H weapon [Unique] Nature Power 91% Range: 1.1x Uses 70% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 237.62 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Cloudhash the vined mindstar (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 88% Range: 1.1x Uses 75% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 lightning On Crit.r2 +4 blight On Hit: * 40% chance to daze at end of turn While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+1 eff.) On Hit (Melee): * 15% chance to daze at end of turn Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar &039; (85% power, 20 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 85% Range: 1.1x Uses 75% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +20 Crit +3.0% Atk.spd 100% On Crit.r2 +12 physical While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Phys.pwr +6 (+1 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +12% physical ----- def ----- Phys.save +5 (+2 eff.) Die.at -80.00 life Max.HP +20.00 ---------- misc Max.stam +15.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing thorny mindstar of the jelly (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic This mindstar absorbs psionic energy that needs to be projected. Power 93% Range: 1.1x Uses 80% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% acid ----- def ----- Resists +5% lightning +6% fire +8% cold ---------- misc Equi/ret +0.70 Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor&3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt Power 97% Range: 1.1x Uses 80% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +23 Crit +3.5% Atk.spd 100% On Hit: * 15 arcane resource burn On Crit: * burns latent spell energy While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% arcane ----- def ----- Spell.save +3 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced steel shield of cold resistance (+19%) (6 def, 7 armour, 60 block)7.0 T2 shield armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +19% cold ---------- misc Talents +2 Block Handheld deflection devices. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+8 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 11 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
silk robe of darkness (+21%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +14% darkness ----- def ----- Defense +3 (+1 eff.) Resists +21% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of protection (6 def, 3 armour)2.0 T4 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +4 (+3 eff.) ----- def ----- Armour +3 Defense +6 (+3 eff.) Phys.save +20 (+7 eff.) Spell.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of light (+22%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +15% light +16% arcane ----- def ----- Defense +5 (+2 eff.) Resists +22% light ---------- misc Max.mana +24.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spiked reinforced leather armour of lightning resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +20% lightning A suit of armour made of leather. |
dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 T3 heavy armor [Ego] Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +8% mind Mind.save +15 (+5 eff.) A suit of armour made of mail. |
steel plate armour &039; (4 def, 11 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% acid Melee Ret 8 acid 0 physical ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +22% Resists +12% acid +12% physical +7% cold Phys.save +21 (+7 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
Daimivon1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Defense +10 (+5 eff.) Resists +7% darkness +3% fire +5% arcane +15% light Mind.save +3 (+1 eff.) Stealth +11 Poison- +10% A belt that goes around your waist. |
Belevor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Phys.crit +3.0% Apr +3 ----- def ----- Defense +1 (+0 eff.) Resists +0% light +0% fire Phys.save +12 (+4 eff.) ---------- misc Stam/turn +0.40 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+2 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 8% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (62 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (107 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 13 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you& |
blighted dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 blight Dmg.mod +3% blight ----- def ----- Armour +2 Resists +7% blight Metal gloves protecting the hands up to the middle of the lower arm. |
Cuthulathagrim (0 def, 11 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Apr +5 ----- def ----- Armour +11 Fatigue +3% Resists +12% fire Die.at -40.00 life Silence- +20% A cap made of leather. |
Un&039;s Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+5 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 11 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Zurand (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +15 Str +6 Dex +1 Mag +5 Wil +0 Cun +4 Con dps ---------- Phys.pwr +4 (+1 eff.) S.pwr/crit +8 Res.pen +10% arcane ----- def ----- Armour +3 Fatigue +3% Mind.save +9 (+3 eff.) ---------- misc Mana/turn +0.12 Light +2 A cap made of leather. |
Halaregoduhor (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +0 Cun dps ---------- Acc +20 (+11 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +8% fire +5% cold Mind.save +0 (+0 eff.) Die.at -80.00 life ---------- misc Max.stam +25.00 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
798 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Branirokhad the Noonwrack2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +6 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +12% lightning Max.HP +48.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel spike attachment0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 30 physical ----- def ----- Armour +12 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
powerful healing salve [power 287] powerful healing salve [power 287]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 138% efficiency and 61% cooldown modifier. Heal 287 Puts Talent Medical Injector on 11 cooldown Medical salve. |
great fiery salve [power 24] great fiery salve [power 24]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 138% efficiency and 61% cooldown modifier. Remove 2 magical effects and grants a fiery aura (24% fire, light and lightning affinity) Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
great frost salve [power 24] great frost salve [power 24]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 138% efficiency and 61% cooldown modifier. Remove 2 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
great water salve [power 24] great water salve [power 24]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 138% efficiency and 61% cooldown modifier. Remove 2 mental effects and grants a water aura (24% blight, mind and acid affinity). Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
miner&3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tulakor the dwarven-steel pickaxe (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +2 Wil +2 Cun dps ---------- Spell.pwr +2 (+2 eff.) Res.pen +17% physical Acc +4 (+3 eff.) ----- def ----- Armour +4 Resists +6% fire Max.HP +30.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +24.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+6 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 11 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak& |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 142 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of charged psionic shield &039; [power 47] (14 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Con dps ---------- Acc +4 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Die.at -60.00 life Max.HP +50.00 ---------- misc Stam/turn +1.00 Talents +2 Telekinetic Blast Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
Armiyarion [power 79] (14 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +2% On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% temporal ---------- misc Equi/ret +0.36 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 79 for 7 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
Bleakvortex the dwarven-steel torque of charged psionic shield [power 87] (14 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +10% mind On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 87 for 7 turns Puts all charms on 14 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of thermal psionic shield &039; [power 71] (14 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.pwr +6 (+2 eff.) Melee Ret 8 mind ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) ---------- misc Max.hate +10.00 Telepathy Dragon Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 71 for 7 turns Puts all charms on 14 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Yronar the Cornac Oozemancer level 18
6th Haze 122nd year of Ascendancy at 12:05 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Yronar the Cornac Oozemancer level 31
79th Regrowth 123rd year of Ascendancy at 00:59 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Yronar the Cornac Oozemancer level 11
11st Dusk 122nd year of Ascendancy at 02:18 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Yronar the Cornac Oozemancer level 23
18th Regrowth 123rd year of Ascendancy at 13:05 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yronar the Cornac Oozemancer level 29
56th Regrowth 123rd year of Ascendancy at 22:29 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Yronar the Cornac Oozemancer level 31
78th Regrowth 123rd year of Ascendancy at 16:52 see stats
Home sweet home (Insane (Adventure) difficulty)
70th Regrowth 123rd year of Ascendancy at 16:04 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Yronar the Cornac Oozemancer level 10
3rd Dusk 122nd year of Ascendancy at 09:58 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Yronar the Cornac Oozemancer level 20
79th Haze 122nd year of Ascendancy at 12:45 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Yronar the Cornac Oozemancer level 30
57th Regrowth 123rd year of Ascendancy at 13:20 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Yronar the Cornac Oozemancer level 19
61st Haze 122nd year of Ascendancy at 19:35 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Yronar the Cornac Oozemancer level 32
77th Pyre 123rd year of Ascendancy at 10:32 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By Yronar the Cornac Oozemancer level 32
77th Pyre 123rd year of Ascendancy at 09:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Yronar the Cornac Oozemancer level 11
31st Dusk 122nd year of Ascendancy at 23:46 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Yronar the Cornac Oozemancer level 26
22nd Regrowth 123rd year of Ascendancy at 19:39 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Yronar the Cornac Oozemancer level 16
1st Time of Equilibrium 122nd year of Ascendancy at 01:34 see stats
Log
Pologanne the skeleton warrior&
Yronar is invigorated by the attack!
Yronar is invigorated by the attack!
Yronar is not affected anymore by the salve.
Yronar is invigorated by the attack!
Yronar shares damage with his oozes!
Yronar HEALS from nature damage!
Numbing Poison from Pologanne the skeleton warrior hits Yronar for 13 nature, 8 healing (13 total damage) [9 healing].
Deep Wound from Pologanne the skeleton warrior hits Yronar for 14 physical damage.
Acid Splash from Pologanne the skeleton warrior hits Yronar for 2 acid damage.
Pologanne the skeleton warrior&fbd578LASTLIGHT_GREENLASTLAST039;s crippling poison area effect hits Bloated ooze for 79 nature damage.
Yronar the level 33 cornac oozemancer was treehugged to death by Pologanne the skeleton warrior on level 2 of Last Hope Graveyard.
You have 2 life(s) left.
Yronar&LASTLASTLASTLAST039;s nature damage is no longer so potent.
Yronar deactivates Psiblades.
Yronar deactivates Unstoppable Nature.
Yronar is no longer poisoned.
The skin of Yronar starts dripping acid.
Yronar is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Pologanne the skeleton warrior&
Pologanne the skeleton warrior&fbd578LAST
Saving done.























































































































