
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Psyshot |
| Level / Exp | 20 / 43% |
| Size | small |
| Lifes / Deaths | Killed by Vorura the shadowblade at level 19 on the 12nd Haze 122nd year of Ascendancy at 10:48 3 / 2Killed by bloated horror at level 20 on the 13rd Haze 122nd year of Ascendancy at 04:06 |
Primary Stats
| Strength | 44 (base 29) |
| Dexterity | 46 (base 34) |
| Constitution | 8 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 34 (base 19) |
| Cunning | 50 (base 27) |
Resources
| Life | 133/283 |
| Steam | 14/100 |
| Equilibrium | 0 |
| Psi | 92/99 |
| Healing Factor | 0.90045689043397 |
| Regeneration | 0.22511422260849 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 39 |
| Crit Chance | 18% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 34 |
| Crit Chance | 20% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +13% |
| Lightning | +15% |
| Acid | +3% |
| All | +0% |
Offense: Damage Penetration
| Nature | +10% |
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 19.335093952971 (48.103448275862%) |
| Defense | 22 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 26 |
| Mental Save | 40 |
Defense: Resistances
| Nature | 44%( 70%) |
| Lightning | 40%( 70%) |
| Cold | 43%( 70%) |
| Mind | 24%( 70%) |
| Blight | 41%( 70%) |
| Acid | 26%( 70%) |
| Fire | 28%( 70%) |
| All | 20%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Confusion Resistance | 85% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Silence Resistance | 35% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 119% efficiency and cooldown mod of 65%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.6 steam per turn. Can be activated for an instant burst of 23 steam. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Thoughts of iron | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Dread | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Molten Iron Blood |
| talent | Gestalt |
| talent | Mechanical Arms |
| beneficial effect | The target is surrounded by a psionic shield, absorbing 29/34 damage before it crumbles. Psionic Damage Shield |
| detrimental effect | Scoured by natural acid, reducing their offensive power ratings by 20%. Scoured |
| detrimental effect | Cursed Wound |
| beneficial effect | Steampower increased by 7. Gestalt |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed warg claw. The Brotherhood of Alchemists* &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.&WHITELIGHT_GREEN039;ve found the needed green worm. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don&039; * &039; Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * &039; * &039; * &039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Getuleblek (0 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: Stats +6 Str +1 Dex dps ---------- Phys.crit +1.0% Res.pen +10% physical Apr +1 ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+2 eff.) Max.HP +10.00 ---------- misc Max.enc +24 Talents +2 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | Glimmersever the pouch of steel shots (20/25, 22-26.4 power, 2 apr) 3.0 T2 shot ammo [Random Unique] Nature/Psionic Power 22.0 - 26.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 25 Ranged+ +12 lightning +12 light On Crit.r2 +5 lightning On Hit: * 40% chance to corrode armour by 30% * 25% chance to put talents on cooldown While equipped: ---------- misc Talents +2 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil +3 Con ----- def ----- Fatigue -10% Phys.save +6 (+2 eff.) Heal.mod +11% ---------- misc Light +5 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed hardened leather hat of trickery (0 def, 3 armour) 2.0 T3 head armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +2 Cun dps ---------- Acc +4 (+1 eff.) Apr +5 Melee Ret 6 physical ----- def ----- Armour +3 Fatigue +3% Mind.save +0 (+0 eff.) ---------- misc Light +4 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
| On hands | Hellviper (0 def, 1 armour) 1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Resists +6% blight Phys.save +6 (+2 eff.) Disarm- +10% Confus- +15% ---------- misc Talents +2 Flash Powder Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | rogue&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings can have magical properties. |
| On fingers | solipsist&0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Rings can have magical properties. |
| Around neck | savior&0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) Amulets can have magical properties. |
| In main hand | Armymadig the Corpsetouch4.0 T2 steamgun 1H weapon [Random Unique] Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% nature Res.pen +10% nature ----- def ----- Resists +7% acid +9% fire +9% lightning +9% cold Spell.save +5 (+2 eff.) ---------- misc Light +2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Fatigue -8% Resists +20% blight +20% cold +20% nature Heal.mod +30% ---------- misc Max.enc +20 A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Serpent&3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 191.58 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Str +5 Dex dps ---------- Crit.mult +3.00% Dmg.mod +3% acid Acc +2 (+0 eff.) Apr +1 ----- def ----- Defense +1 (+0 eff.) Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour &039; (5 def, 10 armour)14.0 T1 heavy armor [Rare] Psionic While equipped: Stats +4 Str dps ---------- Res.pen +10% physical Apr +2 ----- def ----- Armour +10 Defense +5 (+2 eff.) Rng.Def +3 (+2 eff.) Fatigue +12% Resists +5% mind Mind.save +12 (+4 eff.) A suit of armour made of mail. |
Inventory
medical injector implant of the wizard (efficiency 97% / cooldown 90%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 97% efficiency and cooldown mod of 90%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
titan&0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings can have magical properties. |
steel steamgun &039;4.0 T2 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +15% acid ---------- misc See.Invis +6 Telepathy Demon/Minor Demon/Major Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
acidic pouch of dwarven-steel shots (19/19, 32.5-39 power, 3 apr)3.0 T3 shot ammo [Ego] Arcane Power 32.5 - 39.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 19 Ranged+ +5 acid On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
Growqueen (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +7% acid +6% physical +6% fire +6% nature +6% cold Res.pen +20% nature On Hit (Melee): * Slows global speed by 30% * 20% chance to disease ----- def ----- Resists +12% acid +12% physical +12% fire +12% cold ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galarehor1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +3 Str +2 Dex +1 Con dps ---------- Phys.pwr +2 (+1 eff.) Dmg.mod +6% physical Res.pen +15% mind ----- def ----- Resists +6% acid +6% blight A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 12 darkness ----- def ----- Fatigue -4% Mind.save +6 (+2 eff.) ---------- misc Infravis +2 See.Invis +9 A belt that goes around your waist. |
murderer&2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emolevena the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Resists +11% fire +6% cold Die.at -20.00 life ---------- misc Max.stam +10.00 A pair of boots made of leather. |
miner&2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +1% ---------- misc Infravis +1 A pair of boots made of leather. |
heroic hardened leather gloves (0 def, 5 armour)1.0 T3 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +8 (+3 eff.) Max.HP +47.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather hat &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +4 Cun +1 Con dps ---------- Dmg.mod +6% light ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Breathe water A hat made of leather. Very stylish. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
177 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Myrin the Glowblast2.0 T1 lite [Rare] Master While equipped: dps ---------- On Hit (Melee): * 15% chance to blind ----- def ----- Resists +9% acid +3% temporal +3% light +5% arcane ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Cun +3 Str ----- def ----- Fatigue -2% Mind.save +5 (+2 eff.) ---------- misc Light +2 See.Stealth +6 See.Invis +5 Telepathy Demon/Minor Demon/Major A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
crude explosive shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
crude focus lens0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Tinkers can be attached to normal items to improve them with steam power! |
simple air recycler0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +10% Returns 1 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 145] simple healing salve [power 145]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 145 Puts Talent Medical Injector on 15 cooldown Medical salve. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman&3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged iron torque of thermal psionic shield [power 37] (16/24 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 37 for 7 turns Puts all charms on 24 cooldown Torques are made by powerful psionics to store psionic powers. |
Blazewreck [power 223] (16/10 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +4 Dex dps ---------- Dmg.mod +9% light ---------- misc See.Invis +6 Talents +3 Volcano Cooldown Volcano -2 Fire a bolt of a random element with (base) damage 112 to 223 Puts all charms on 10 cooldown 100% to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tiell the Yeek Psyshot level 18
45th Dusk 122nd year of Ascendancy at 09:43 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tiell the Yeek Psyshot level 10
1st Summertide 122nd year of Ascendancy at 13:39 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tiell the Yeek Psyshot level 20
12nd Haze 122nd year of Ascendancy at 17:32 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Tiell the Yeek Psyshot level 20
13rd Haze 122nd year of Ascendancy at 09:41 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tiell the Yeek Psyshot level 11
1st Flare 122nd year of Ascendancy at 13:29 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tiell the Yeek Psyshot level 13
8th Dusk 122nd year of Ascendancy at 17:08 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tiell the Yeek Psyshot level 18
45th Dusk 122nd year of Ascendancy at 09:43 see stats
Log
You collect a new ingredient: sandworm tooth (1).
Tiell hits Sandworm destroyer for 51 fire damage.
Tiell hits Gigantic sandworm tunneler for 40 fire damage.
Tiell hits Cyradhethra the sandworm for 34 fire damage.
Tiell receives 78 healing.
Tiell killed Sandworm destroyer!
Gigantic sandworm tunneler rushes out!
Gigantic sandworm tunneler misses Tiell.
Gigantic sandworm tunneler is poisoned!
Gigantic sandworm tunneler has been harassed.
Mechanical Arms hits Gigantic sandworm tunneler for 2 nature, 22 nature (24 total damage).
Poison from Tiell hits Cyradhethra the sandworm for 1 nature damage.
There is a ladder to worldmap here (press &039; or right click to use).
Gigantic sandworm tunneler misses Tiell.
Cyradhethra the sandworm shrugs off the effect &039;!
Talent Lucid Shot is ready to use.
Cyradhethra the sandworm hits Tiell for (5 absorbed), 0 acid, 0 arcane (0 total damage).
Poison from Tiell hits Gigantic sandworm tunneler for 2 nature damage.
Mechanical Arms hits Cyradhethra the sandworm for 0 nature, 5 nature (5 total damage).
Mechanical Arms hits Gigantic sandworm tunneler for 1 nature, 20 nature (22 total damage).
Poison from Tiell hits Cyradhethra the sandworm for 1 nature damage.
You cannot go into the wilds with the following effects: Scoured, Cursed Wound
Tiell no longer has a cursed wound.
Tiell deactivates Molten Iron Blood.
Tiell deactivates Gestalt.
Tiell deactivates Mechanical Arms.
Tiell power has recovered.
The psionic shield around Tiell crumbles.




























































































