














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 50 / 1528% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 198 (base 60) |
| Dexterity | 185 (base 60) |
| Constitution | 191 (base 39) |
| Magic | 81 (base 10) |
| Willpower | 91 (base 14) |
| Cunning | 157 (base 61) |
Resources
| Life | 2385/2385 |
| Steam | 100/100 |
| Stamina | 450/450 |
| Psi | 161/161 |
| Healing Factor | 1.868611124965 |
| Regeneration | 34.318314625788 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 6 |
| See Stealth | 129.77359882255 |
| See Invisible | 135.77359882255 |
Offense: Barehand
| Damage | 227 |
| Accuracy | 104 |
| Crit Chance | 152% |
| APR | 74 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +33% |
| Cold | +24% |
| All | +7% |
| Darkness | +19% |
| Light | +41% |
| Temporal | +13% |
| Physical | +29% |
| Fire | +19% |
| Mind | +28% |
Offense: Damage Penetration
| Physical | +63% |
| Nature | +28% |
| Fire | +38% |
| Arcane | +18% |
| Mind | +43% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 27 (63.304188961773%) |
| Defense | 102 |
| Ranged Defense | 102 |
| Fatigue | 0 |
| Physical Save | 86 |
| Spell Save | 58 |
| Mental Save | 88 |
Defense: Resistances
| Acid | 67%( 70%) |
| Blight | 70%( 70%) |
| Arcane | 68%( 70%) |
| Cold | 70%( 70%) |
| All | 64%( 70%) |
| Physical | 70%( 70%) |
| Lightning | 70%( 70%) |
| Light | 70%( 70%) |
| Temporal | 67%( 70%) |
| Mind | 70%( 70%) |
| Darkness | 70%( 70%) |
| Fire | 70%( 70%) |
| Nature | 66%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 47% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 81% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 797 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 232% efficiency and cooldown mod of 56%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Artifice | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Absorption | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Pugilism | 1.00 |
| 4/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| Steamtech / Furnace | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Battle tactics | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Chant of Fortitude |
| talent | Melting Point |
| talent | Striking Stance |
| talent | Thermal Shield |
| talent | Kinetic Shield |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Fight to the brink of death, can not die before going under -668 life (but life under 0 is not shown) and increases all resistances by 27%. Pain Suppressor Salve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Back and there again | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You failed to protect the lost warrior from death by fire drake hatchling. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Poltergeist&039;Armodig&Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Defense: +20 (+3 eff.) Changes stats: +12 Str / +7 Dex / +10 Mag / +22 Wil / +13 Cun / +26 Con Disarm immunity: +20% Knockback immunity: +20% Maximum life: +30.00 Sharp, long, and deadly. |
| Quiver | Yvyriakira the Smolderwing (18/18, 52-62 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 51.5 - 61.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +18.5% Capacity: 18 When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 27 * 20% chance to knock the target back 3 spaces and deal 254 physical damage On weapon crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +19 blight / +20 fire / +24 physical Damage (radius 1) on hit: +20 fire Shots are used with slings to pummel your foes to death. |
| On hands | Homnir (0 def, 22 armour) Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +22 Armour Hardiness: +15% Fatigue: +5% Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 27 Damage (Melee): 15 cold Changes stats: +5 Str / +7 Dex / +6 Mag / +4 Cun / +17 Con Changes resistances: +21% cold / +5% arcane / +10% physical Changes damage: +11% arcane / +11% cold Talent cooldown: Double Strike (-1 turn) Talent granted: +5 Iron Grip Physical save: +13 (+2 eff.) Disarm immunity: +100% Knockback immunity: +20% Maximum life: +80.00 When used to modify unarmed attacks: Base power: 30.0 - 42.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +15 Crit. chance: +24.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Set Up (10% chance level 5). Damage (Melee): +17 arcane Damage (radius 2) on crit: +12 ice / +15 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Eastern Wood Hat (15 def, 0 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+7 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +15 (+2 eff.) Changes stats: +22 Cun / +18 Dex Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Mental save: +15 (+3 eff.) Blindness immunity: +100% Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| Tool | Rotbrace (dig speed 8 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +28.0% Effects on melee hit: * 10% chance to slow global speed by 66% Changes stats: +18 Str / +4 Dex / +16 Wil Changes resistances: +10% darkness / +10% fire Mental crit. chance: +22% Light radius: +3 Infravision radius: +1 See invisible: +12 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +20 Dex / +15 Cun / +4 Con Changes resistances penetration: +10% physical Physical save: +20 (+4 eff.) Rings make your fingers look great! |
| On fingers | Chamoblek the ArcrunePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +10 Str / +6 Cun / +10 Con Changes resistances: +6% lightning / +36% light / +24% darkness Changes damage: +18% light / +12% darkness Reduces incoming crit damage: 5.00% See invisible: +6 Rings make your fingers look great! |
| Around waist | Velata Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Defense: +10 (+1 eff.) Fatigue: -10% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Wil / +20 Mag Critical mult.: +14.00% Reduces incoming crit damage: 5.00% Maximum encumbrance: +60 Spell save: +3 (+1 eff.) Mental save: +9 (+2 eff.) Disease immunity: +24% Cut immunity: +10% Stun/Freeze immunity: +24% Mana each turn: +0.60 Only die when reaching: -40.00 life Maximum mana: +53.00 Spell crit. chance: +5% Slows Projectiles: +25% A belt that goes around your waist. |
| Main armor | Moldpain the elven-silk robe (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +3 Changes stats: +10 Str / +10 Dex / +24 Mag / +24 Wil / +10 Cun / +10 Con Changes resistances: +19% darkness / +1% physical / +19% mind / +15% all Changes resistances penetration: +15% nature / +20% mind Critical mult.: +5.00% Physical save: +20 (+4 eff.) Spell save: +50 (+13 eff.) Mental save: +39 (+8 eff.) Silence immunity: +47% Mana each turn: +0.36 Psi each turn: +0.38 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +26 (+8 eff.) Spell crit. chance: +6% Mindpower: +20 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On feet | Satyrire the pair of voratun boots (9 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+1 eff.) Fatigue: +4% Changes stats: +4 Cun / +16 Dex Changes resistances: +12% mind / +3% nature Changes resistances penetration: +10% mind Changes damage: +21% mind Physical save: +15 (+3 eff.) Silence immunity: +49% Confusion immunity: +37% Pinning immunity: +25% Stun/Freeze immunity: +42% Knockback immunity: +25% Teleport immunity: +100% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.5 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Cloak | elven-silk cloak &039; (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Defense: +3 (+0 eff.) Fatigue: -7% Changes stats: +6 Str / +6 Dex / +6 Cun / +6 Con Changes resistances: +6% acid / +25% fire / +25% light / +9% lightning Physical save: +25 (+5 eff.) Mental save: +15 (+3 eff.) Silence immunity: +20% Pinning immunity: +24% Only die when reaching: -144.66 life Maximum life: +99.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Blizzardradiance the dwarven lantern Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +6 Con Changes resistances: +15% blight / +6% temporal / +6% arcane / +12% cold Changes resistances penetration: +5% arcane / +13% all Changes damage: +16% light / +6% temporal / +15% arcane / +6% cold Mental save: +30 (+6 eff.) Life regen: +13.00 Light radius: +11 See stealth: +56 See invisible: +44 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Inventory
steam generator implant of the sneak (steam 15)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.9 steam per turn. Can be activated for an instant burst of 75 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 24)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 23.7 steam per turn. Can be activated for an instant burst of 118 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
shielding rune of the duelist (absorb 660; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 660 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral InjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral NeedlegunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic SentryRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: White Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Limmir&0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 100 fire Changes stats: +15 Con Changes resistances: +10% blight / +5% all Changes damage: +20% fire Damage affinity(heal): +15% nature Pinning immunity: +50% Stun/Freeze immunity: +30% Life regen: +2.00 Maximum life: +60.00 Light radius: +2 Healing mod.: +30% Amulets make your neck look great! |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Emyta the SatyrbringerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 66% Changes stats: +11 Dex / +6 Cun / +4 Con Changes resistances: +6% nature Changes resistances penetration: +15% light Changes damage: +3% nature Physical save: +8 (+1 eff.) Rings make your fingers look great! |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Shield defense +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Pugilism +0.30 Technique / Superiority +0.30 Technique / Two-handed assault +0.30 Technique / Berserker&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTANTIQUE_WHITECRIMSON039;s Vault. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
enhanced voratun battleaxe of massacre (70-106 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.5 - 105.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +14 Dex / +12 Mag / +17 Wil / +10 Cun / +9 Con Massive two-handed battleaxes. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+13 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
drakeskin leather belt &039;Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Changes stats: +4 Wil Changes resistances: +8% acid / +10% fire / +14% lightning / +8% cold Changes resistances penetration: +10% blight / +15% lightning Changes damage: +9% lightning / +12% blight Critical mult.: +10.00% Mental save: +12 (+2 eff.) Maximum life: +79.00 A belt that goes around your waist. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+0 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Jetpack (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+0 eff.) Defense: +10 (+1 eff.) Changes stats: +6 Cun Talent granted: +1 Rocket Dash Physical save: +10 (+2 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
Mayiba (0 def, 12 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +12 Changes stats: +5 Str / +4 Mag / +5 Wil Changes resistances: +7% lightning / +7% cold / +9% all Changes resistances penetration: +20% arcane Changes damage: +10% lightning / +8% physical / +10% cold Knockback immunity: +10% Life regen: +4.00 Maximum life: +80.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Anti-Gravity Boots (8 def, 8 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+1 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Pinning immunity: +50% Steampower: +3 (+1 eff.) These boots have a 3% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (164 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (272 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning) Activation costs 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you& |
Steam Powered Boots (8 def, 15 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+1 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Steam Powered Gauntlets (0 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% Gauntlets. But with steam power! |
Steam Powered Helm (3 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
194 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.5 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 39.03 cold damage and 40.58 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 256/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing pain suppressor salve [power 288] amazing pain suppressor salve [power 288]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 No medical injector available, values are indicative only. Activating this item is instant. It can be used to let you fight up to -288 life and reduces all damage by 27% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun back supportPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Fatigue: -20% Maximum encumbrance: +50 Tinkers can be attached to normal items to improve them with steam power! |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Dairyhek the Skeleton Adventurer level 28
51st Regrowth 123rd year of Ascendancy at 02:35 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Dairyhek the Skeleton Adventurer level 26
47th Regrowth 123rd year of Ascendancy at 13:40 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dairyhek the Skeleton Adventurer level 50
22nd Regrowth 124th year of Ascendancy at 00:40 see stats
Atamathoned! (Roguelike)
Killed the giant golem Atamathon after foolishly reactivating it.By Dairyhek the Skeleton Adventurer level 50
30th Regrowth 124th year of Ascendancy at 20:16 see stats
Bookception! (Roguelike)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Dairyhek the Skeleton Adventurer level 50
46th Regrowth 124th year of Ascendancy at 23:11 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Dairyhek the Skeleton Adventurer level 31
62nd Regrowth 123rd year of Ascendancy at 04:02 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dairyhek the Skeleton Adventurer level 16
31st Dusk 122nd year of Ascendancy at 19:55 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Dairyhek the Skeleton Adventurer level 38
20th Dusk 123rd year of Ascendancy at 08:21 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Dairyhek the Skeleton Adventurer level 30
59th Regrowth 123rd year of Ascendancy at 00:03 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Dairyhek the Skeleton Adventurer level 50
70th Regrowth 124th year of Ascendancy at 06:50 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dairyhek the Skeleton Adventurer level 17
48th Dusk 122nd year of Ascendancy at 20:53 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Dairyhek the Skeleton Adventurer level 50
67th Regrowth 124th year of Ascendancy at 20:29 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Dairyhek the Skeleton Adventurer level 38
20th Dusk 123rd year of Ascendancy at 09:22 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Dairyhek the Skeleton Adventurer level 43
44th Dusk 123rd year of Ascendancy at 16:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dairyhek the Skeleton Adventurer level 50
22nd Regrowth 124th year of Ascendancy at 01:43 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Dairyhek the Skeleton Adventurer level 41
25th Dusk 123rd year of Ascendancy at 20:39 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dairyhek the Skeleton Adventurer level 10
10th Mirth 122nd year of Ascendancy at 20:58 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dairyhek the Skeleton Adventurer level 20
54th Haze 122nd year of Ascendancy at 08:27 see stats
Level 30 (Roguelike)
Got a character to level 30.By Dairyhek the Skeleton Adventurer level 30
58th Regrowth 123rd year of Ascendancy at 16:11 see stats
Level 40 (Roguelike)
Got a character to level 40.By Dairyhek the Skeleton Adventurer level 40
24th Dusk 123rd year of Ascendancy at 23:01 see stats
Level 50 (Roguelike)
Got a character to level 50.By Dairyhek the Skeleton Adventurer level 50
65th Haze 123rd year of Ascendancy at 00:37 see stats
Myths of an age past (Roguelike)
Learned all there is to learn about the Gods and the Godslayers.By Dairyhek the Skeleton Adventurer level 19
32nd Haze 122nd year of Ascendancy at 12:50 see stats
Now, this is impressive! (Roguelike)
Killed Linaniil, the Supreme Archmage of Angolwen.By Dairyhek the Skeleton Adventurer level 50
78th Regrowth 124th year of Ascendancy at 16:45 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Dairyhek the Skeleton Adventurer level 36
1st Summertide 123rd year of Ascendancy at 22:01 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Dairyhek the Skeleton Adventurer level 50
65th Haze 123rd year of Ascendancy at 08:39 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Dairyhek the Skeleton Adventurer level 50
67th Regrowth 124th year of Ascendancy at 14:39 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dairyhek the Skeleton Adventurer level 46
29th Haze 123rd year of Ascendancy at 21:52 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Dairyhek the Skeleton Adventurer level 18
72nd Dusk 122nd year of Ascendancy at 21:05 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dairyhek the Skeleton Adventurer level 28
50th Regrowth 123rd year of Ascendancy at 03:12 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Dairyhek the Skeleton Adventurer level 37
6th Flare 123rd year of Ascendancy at 20:34 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dairyhek the Skeleton Adventurer level 22
69th Haze 122nd year of Ascendancy at 08:49 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Dairyhek the Skeleton Adventurer level 30
59th Regrowth 123rd year of Ascendancy at 03:08 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Dairyhek the Skeleton Adventurer level 50
70th Regrowth 124th year of Ascendancy at 06:49 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dairyhek the Skeleton Adventurer level 8
7th Mirth 122nd year of Ascendancy at 21:52 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Dairyhek the Skeleton Adventurer level 19
32nd Haze 122nd year of Ascendancy at 12:50 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Dairyhek the Skeleton Adventurer level 33
29th Pyre 123rd year of Ascendancy at 14:36 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dairyhek the Skeleton Adventurer level 24
5th Allure 123rd year of Ascendancy at 17:13 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Dairyhek the Skeleton Adventurer level 50
70th Regrowth 124th year of Ascendancy at 06:50 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Dairyhek the Skeleton Adventurer level 50
65th Haze 123rd year of Ascendancy at 15:18 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dairyhek the Skeleton Adventurer level 12
6th Flare 122nd year of Ascendancy at 07:58 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Dairyhek the Skeleton Adventurer level 46
29th Haze 123rd year of Ascendancy at 01:03 see stats
They Came From Outer Space! (Roguelike)
Discovered the true origin of dwarves and drems.By Dairyhek the Skeleton Adventurer level 48
39th Haze 123rd year of Ascendancy at 15:37 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Dairyhek the Skeleton Adventurer level 27
49th Regrowth 123rd year of Ascendancy at 07:10 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dairyhek the Skeleton Adventurer level 20
55th Haze 122nd year of Ascendancy at 04:16 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Dairyhek the Skeleton Adventurer level 25
46th Regrowth 123rd year of Ascendancy at 03:49 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Dairyhek the Skeleton Adventurer level 50
45th Regrowth 124th year of Ascendancy at 19:31 see stats
Log
Skeleton master archer is afflicted by a crippling illness!
Dairyhek revels in the spilt blood and grows stronger!
Skeleton master archer is dazed!
Dairyhek performs a melee critical strike against Skeleton master archer!
Skeleton master archer is not dazed anymore.
Dairyhek performs a melee critical strike against Skeleton master archer!
Dairyhek&LAST039;s blood frenzy intensifies!
Dairyhek performs a melee critical strike against Skeleton master archer!
Dairyhek&LASTDairyhek hits Skeleton master archer for (743 absorbed), 305 physical, 23 arcane, 19 cold, 20 arcane, 15 cold, 1232 physical (1612 total damage).
Dairyhek killed Skeleton master archer!
Skeleton master archer&fbd578LASTLASTLASTTalent Double Strike is ready to use.
Resting starts...
Talent Hidden Blades is ready to use.
Dairyhek is not affected anymore by the salve.
Talent Implant: Medical Injector is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).
Dairyhek no longer revels in blood quite so much.
Talent Greater Weapon Focus is ready to use.
Cutpurse uses Wrath of the Highborn.
Cutpurse radiates power.
Dairyhek uses a pain suppressor salve.
Ran for 11 turns (stop reason: hostile spotted to the east (cutpurse)).
Dairyhek lashes out with a spinning backhand.

















































































































