Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 11 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Layysema the human guard at level 5 on the 74th Pyre 122nd year of Ascendancy at 14:44 0 / 5Killed by Layysema the human guard at level 5 on the 74th Pyre 122nd year of Ascendancy at 14:52 Killed by Xitta the mean looking elven guard at level 10 on the 77th Pyre 122nd year of Ascendancy at 10:24 Killed by Velewen the elven cultist at level 11 on the 77th Pyre 122nd year of Ascendancy at 23:18 Killed by Elokira the elven warrior at level 11 on the 78th Pyre 122nd year of Ascendancy at 12:52 |
Primary Stats
| Strength | 36 (base 34) |
| Dexterity | 15 (base 10) |
| Constitution | 23 (base 10) |
| Magic | 22 (base 20) |
| Willpower | 16 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | -18/407 |
| Positive | 40/50 |
| Stamina | 168/179 |
| Healing Factor | 0.84406015037594 |
| Regeneration | 9.5313584736526 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -90% |
| Spell | 0% |
| Global | +116.55816838864% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 33 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 28 |
| Crit Chance | 7% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.8 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 28.24 (76.629213483146%) |
| Defense | 31.875 |
| Ranged Defense | 33.875 |
| Fatigue | 35 |
| Physical Save | 32.057424180064 |
| Spell Save | 48.221616120043 |
| Mental Save | 30.125 |
Defense: Resistances
| All | 4%( 70%) |
Defense: Immunities
| Bleed Resistance | 5% |
| Disarm Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| beneficial effect | The target is able to instantly travel alongside Sun Paths. Path of the Sun |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Huge cut that bleeds, doing 18.59 physical damage per turn. Bleeding |
| detrimental effect | Huge cut that bleeds, doing 8.37 physical damage per turn and decreasing all heals received by 38%. Deep Wound |
| detrimental effect | Bleak Outcome |
| detrimental effect | Movement speed is reduced by 40%. Slow movement |
| beneficial effect | Increases global action speed by 17%. Speed |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders&LIGHT_GREENWHITESLATE | active |
Equipment
| On feet | Brightquencher the pair of iron boots (0 def, 3 armour) Brightquencher the pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 12 light Changes resistances: +6% blight Changes damage: +3% blight Spellpower: +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | brass lantern &039; brass lantern &039;Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% mind Mental save: +6 Light radius: +3 Infravision radius: +2 See stealth: +6 See invisible: +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hettorand (0 def, 3 armour) Hettorand (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 mind Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con Changes resistances: -30% light / +5% arcane Spell save: +20 Mental save: +12 Disease immunity: +5% Cut immunity: +5% Life regen: +5.10 See invisible: +6 A cap made of leather. |
| Tool | Betyta [power 139] (9 cooldown) Betyta [power 139] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +3% darkness Disarm immunity: +15% Maximum vim: +5.00 It can be used to fire a bolt of a random element (dam 70-139), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Halysus the voratun ring Halysus the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +13 Defense: +14 Damage when hit (Melee): 8 acid Changes stats: +9 Con / +3 Wil Changes resistances: +26% acid Changes damage: +13% acid Spell save: +19 Maximum stamina: +34.00 Infravision radius: +2 See invisible: +15 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | rogue& rogue&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Changes stats: +4 Cun Rings can have magical properties. |
| Around waist | blurring rough leather belt blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Stealth bonus: +6 A belt that goes around your waist. |
| In main hand | steel waraxe &039; (13-18.2 power, 3 apr) steel waraxe &039; (13-18.2 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +12 lightning Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +8 blight When wielded/worn: Changes resistances penetration: +9% acid / +8% fire / +11% cold / +9% lightning One-handed war axes. |
| In off hand | iron shield (4 def, 2 armour, 8.5 dam, 23.5 block) iron shield (4 def, 2 armour, 8.5 dam, 23.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +24 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Silutta (2 def, 0 armour) Silutta (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +9% fire / +9% light / +6% cold Maximum encumbrance: +10 Physical save: +12 Spell save: +11 Mental save: +10 Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour &039; (5 def, 11 armour) dwarven-steel plate armour &039; (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 20 acid Changes resistances: +9% temporal / +6% fire Life regen: +2.80 Maximum life: +64.00 Healing mod.: +22% A suit of armour made of metal plates. |
Inventory
wizard& wizard&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Silence immunity: +20% Mana each turn: +0.10 Rings can have magical properties. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Asphyxiation Rod of AsphyxiationPowered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand It can be used to asphyxiate an unsuspecting target, costing 6 power out of 80/80. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By wweiweiwei the Shalore Sun Paladin level 10
77th Pyre 122nd year of Ascendancy at 05:33 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By wweiweiwei the Shalore Sun Paladin level 9
77th Pyre 122nd year of Ascendancy at 05:07 see stats
Log
Elokira the elven warrior hits Yvyssra the mean looking elven guard for 2 fire damage.
Elokira the elven warrior hits wweiweiwei for 10 fire damage.
Elokira the elven warrior&LIGHT_REDLASTLASTLASTLAST039;s Shock hits wweiweiwei for 60 lightning damage.
Wweiweiwei shrugs off the effect &039;!
You feel a surge of power as a powerful creature falls nearby.
Wweiweiwei uses Shield Pummel.
Yvyssra the mean looking elven guard is stunned!
Elokira the elven warrior casts Congeal Time.
Elven mage&fbd578LASTaaaaaaLASTaaaaaaLASTLASTwweiweiwei hits Yvyssra the mean looking elven guard for (11 resist armour), 9 physical, (11 resist armour), 1 light, 0 arcane, (11 resist armour), 12 physical, (11 resist armour), 1 light, 0 arcane (22 total damage).
Elven mage&fbd578LASTaaaaaaLASTaaaaaaLASTLASTfbd578LASTaaaaaaLASTLASTfbd578LASTaaaaaaLASTLASTaaaaaaLASTLASTLASTaaaaaaLASTaaaaaaLASTLASTLASTUID:26866:0fbd578LASTLIGHT_REDLASTLASTUID:26866:0LIGHT_REDLASTLAST039;s fire area effect hits Yvyssra the mean looking elven guard for (11 resist armour) damage.
Rune: Shielding is still on cooldown for 7 turns.
Wweiweiwei casts Path of the Sun.
Elven mage misses wweiweiwei.
Yvyssra the mean looking elven guard slows down.
Elokira the elven warrior casts Shadowstep.
Saving game...
