









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 20 / 53% |
| Size | big |
| Lifes / Deaths | Killed by Silemina the master vampire at level 20 on the 68th Dusk 122nd year of Ascendancy at 07:45 / 1 |
Primary Stats
| Strength | 47 (base 47) |
| Dexterity | 17 (base 10) |
| Constitution | 54 (base 36) |
| Magic | 25 (base 18) |
| Willpower | 17 (base 10) |
| Cunning | 21 (base 11) |
Resources
| Life | -81/814 |
| Stamina | 113/174 |
| Vim | 0/114 |
| Healing Factor | 1.2946428571428 |
| Regeneration | 82.041517857142 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 31 |
| Crit Chance | 32% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +9% |
| Darkness | +12% |
| Fire | +6% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +15% |
| Physical | +11% |
| Darkness | +25% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 51.202806977781 (86.030927835052%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 25 |
| Physical Save | 41 |
| Spell Save | 23 |
| Mental Save | 32 |
Defense: Resistances
| Acid | 16%( 70%) |
| Nature | 15%( 70%) |
| Lightning | 17%( 70%) |
| Cold | 30%( 70%) |
| Physical | 20%( 70%) |
| Fire | 32%( 70%) |
| All | 12%( 70%) |
Defense: Immunities
| Disarm Resistance | 32% |
| Stun Resistance | 72% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 243 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Abyssal Shield |
| talent | Share the Pain |
| talent | Eternal Suffering |
| talent | Chant of Fortitude |
| beneficial effect | The target is near a font of life, granting +13.00 life regeneration, -2.05 equilibrium regeneration, +2.05 stamina regeneration and +2.05 psi regeneration. (Only living creatures benefit.) Font of Life |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| detrimental effect | Bleak Outcome |
| beneficial effect | A flow of life spins around the target, regenerating 48.72 life per turn. Regeneration |
| beneficial effect | Spellsurge |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons&039;ve used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | done |
Escort: lost warrior (level 2 of Ruins of Kor'Pul) | done |
You failed to protect the temporal explorer from death by fire drake. Escort: temporal explorer (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one vial of elder vampire blood. Once you&039; The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.&WHITELIGHT_GREEN039;ve found the needed electric eel tail. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dawnbliss (18 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +5 (+2 eff.) Dmg.mod +9% light +6% fire Res.pen +20% lightning +11% physical +15% light ----- def ----- Armour +3 Defense +18 (+9 eff.) Fatigue +3% Resists +7% cold +8% fire Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +25% darkness Melee Ret 8 darkness ----- def ----- Resists +3% nature Max.HP +44.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit&3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | elm totem of cure ailments [power 1] (8/10 cooldown)2.0 T1 totem charm [Ego] Nature Remove up to 1 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring &039;0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Acc +10 (+5 eff.) ----- def ----- Resists +9% fire +3% physical +6% cold Phys.save +6 (+2 eff.) Disarm- +10% ---------- misc Stam/turn +0.80 Rings can have magical properties. |
| On fingers | savior&0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) HP.reg +0.90 Stun/Frz- +20% Rings can have magical properties. |
| Around waist | hardened leather belt &039;1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +15% nature ----- def ----- Armour +8 Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Die.at -80.00 life ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | insidious dwarven-steel battleaxe of massacre (38.5-57.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Nature/Master Power 38.5 - 57.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +34 insidious poison Massive two-handed battleaxes. |
| On hands | heroic iron gauntlets (0 def, 4 armour)1.5 T1 hands armor [Ego+] Master While equipped: ----- def ----- Armour +4 Mind.save +5 (+2 eff.) Max.HP +41.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening steel plate armour of the dragon (4 def, 9 armour)17.0 T2 massive armor [Ego++] Nature/Psionic While equipped: Stats +2 Str +4 Wil +3 Cun +2 Con ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +5% acid +6% physical +6% fire +7% cold +6% lightning Mind.save +10 (+5 eff.) Disarm- +22% Stun/Frz- +22% Knockbk- +21% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | cashmere cloak &039; (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Cun +5 Con dps ---------- Acc +8 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Max.HP +50.00 ---------- misc Stam/turn +0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer&0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Dex +3 Mag +5 Cun +5 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.50 ---------- misc Stam/turn +0.60 Mana/turn +0.10 Max.mana +20.00 Amulets can have magical properties. |
Inventory
regeneration infusion of the warrior (heal 257 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the psychic (resist 19%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune (absorb 86 for 4 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Cyreseletha the Naturewreck0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +24% nature +21% acid On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +10% light +13% darkness Blind- +21% Amulets can have magical properties. |
copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets can have magical properties. |
steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +13% Cut- +40% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 124 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
warrior&0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
psionicist&0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Mind.save +6 (+3 eff.) Rings can have magical properties. |
psionicist&0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+4 eff.) Rings can have magical properties. |
rogue&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +4 (+2 eff.) Resists +20% lightning Rings can have magical properties. |
steel ring of blight (+12%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% blight ----- def ----- Resists +12% blight Rings can have magical properties. |
steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +5 Rings can have magical properties. |
titan&0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
titan&0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Phys.save +4 (+2 eff.) Rings can have magical properties. |
wizard&0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +6 (+3 eff.) Rings can have magical properties. |
arcing steel greatsword of phasing (22.5-36 power, 11 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 22.5 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +11 Crit +3.0% Atk.spd 100% Phasing +19% Melee+ +10 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed swords. |
steel greatsword &039; (22.5-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 22.5 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +12 darkness +10 fire On Hit: * Slows global speed by 20% While equipped: dps ---------- Dmg.mod +15% nature Res.pen +15% nature On Hit (Melee): * Slows global speed by 30% Massive two-handed swords. |
truestriking steel greatsword of amnesia (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Master/Psionic Power 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +10% physical Acc +10 (+5 eff.) Apr +10 Massive two-handed swords. |
Twilight&3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Cun +4 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
ash vilestaff &039; (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Dex +4 Wil dps ---------- Spell.crit +9% Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight Melee Ret 12 physical ----- def ----- Armour +6 Heal/summ +40 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash magestaff of might (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +9% Crit.mult +10.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) S.pwr/crit +3 Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Flashire1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +25% lightning Melee Ret 4 arcane ----- def ----- Defense +9 (+4 eff.) Resists +5% arcane +9% lightning Stealth +6 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% acid +6% physical +6% cold +6% fire ----- def ----- Resists +11% acid +10% physical +12% cold +11% fire ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of the mind (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Resists +12% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner&2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 Fatigue +1% ---------- misc Stam/turn +0.40 Max.stam +13.00 Infravis +2 A pair of boots made of leather. |
Polyma the Morbusstake (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +4% lightning +3% mind ----- def ----- Armour +1 Resists +6% lightning +9% nature Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 167.34 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
psychic&1.5 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 mind Dmg.mod +3% mind ----- def ----- Armour +1 Resists +5% mind Metal gloves protecting the hands up to the middle of the lower arm. |
Corruptionqueller (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% nature +20% fire Melee Ret 4 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Resists +9% nature +6% cold ---------- misc Breathe water A cap made of leather. |
miner&3.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic steel mail armour of clarity (2 def, 6 armour)14.0 T2 heavy armor [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +11% light +10% darkness +6% mind Mind.save +12 (+6 eff.) A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it&039;s a bit special... |
prismatic rough leather armour of lightning resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +16% lightning +11% light +11% darkness A suit of armour made of leather. |
impenetrable steel plate armour of resilience (4 def, 16 armour)17.0 T2 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +16 Defense +4 (+2 eff.) Fatigue +22% Max.HP +26.00 A suit of armour made of metal plates. |
dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 74 block)7.0 T3 shield armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +18% fire ---------- misc Talents +3 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.2 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 83.78 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 83.78 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Belochak the Mucustorrent (18/18, 13.5-16.2 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 18 Ranged+ +6 gravity +24 nature On Hit.r1 +4 nature On Hit: * Slows global speed by 40% * 10% chance to crush the target Shots are used with slings to pummel your foes to death. |
slimey pouch of steel shots of wind (23/23, 20-24 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Disrupt Power 20.0 - 24.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 23 Proj.spd +200% On Hit: * Slows global speed by 6% * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
iron torque of thermal psionic shield [power 25] (8/20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of kinetic psionic shield [power 47] (8/20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
telekinetic steel torque of charged psionic shield [power 47] (8/20 cooldown)2.0 T2 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +1 Telekinetic Blast Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
natural ash totem of cure ailments [power 2] (8/10 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
supercharged ash totem of thorny skin [power 33] (8/23 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 23 cooldown Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By NighmareSchwarchenerguer the Shalore Doombringer level 9
10th Mirth 122nd year of Ascendancy at 14:37 see stats
Earth Master (Nightmare (Roguelike) difficulty)
67th Dusk 122nd year of Ascendancy at 22:24 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By NighmareSchwarchenerguer the Shalore Doombringer level 17
51st Dusk 122nd year of Ascendancy at 06:27 see stats
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By NighmareSchwarchenerguer the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 10:50 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By NighmareSchwarchenerguer the Shalore Doombringer level 10
6th Flare 122nd year of Ascendancy at 17:52 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By NighmareSchwarchenerguer the Shalore Doombringer level 20
67th Dusk 122nd year of Ascendancy at 13:50 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By NighmareSchwarchenerguer the Shalore Doombringer level 15
42nd Dusk 122nd year of Ascendancy at 09:50 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By NighmareSchwarchenerguer the Shalore Doombringer level 9
2nd Flare 122nd year of Ascendancy at 23:23 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By NighmareSchwarchenerguer the Shalore Doombringer level 17
52nd Dusk 122nd year of Ascendancy at 23:26 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By NighmareSchwarchenerguer the Shalore Doombringer level 16
50th Dusk 122nd year of Ascendancy at 09:33 see stats
Log
Silemina the master vampire casts Surge of Power.
Silemina the master vampire surges with an incredible power!
Silemina the master vampire receives 446 healing.
NighmareSchwarchenerguer is not stunned anymore.
NighmareSchwarchenerguer has finished recovering.
Talent Obliterating Smash is ready to use.
Talent Surge of Power is ready to use.
Talent Fearscape Shift is ready to use.
Talent Fiery Grasp is ready to use.
Silemina the master vampire leeches life from NighmareSchwarchenerguer!
Rotting Disease from Silemina the master vampire hits NighmareSchwarchenerguer for 26 blight damage.
Burning from Silemina the master vampire hits NighmareSchwarchenerguer for 19 fire damage.
NighmareSchwarchenerguer activates his elm totem of cure ailments!
NighmareSchwarchenerguer is free from the rotting disease.
Insidious Poison from NighmareSchwarchenerguer hits Silemina the master vampire for 1 nature damage.
NighmareSchwarchenerguer stops burning.
NighmareSchwarchenerguer slows down.
Silemina the master vampire is not disabled anymore.
Insidious Poison from NighmareSchwarchenerguer hits Silemina the master vampire for 1 nature damage.
Talent Draining Assault is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Incinerating Blows is ready to use.
NighmareSchwarchenerguer uses Infusion: Regeneration.
NighmareSchwarchenerguer starts regenerating health quickly.
Silemina the master vampire casts Fiery Grasp.
Saving game...













































































































