










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 34 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Xyriassra the skeleton archer at level 25 on the 16th Pyre 123rd year of Ascendancy at 05:19 0 / 7Killed by worm that walks at level 26 on the 18th Pyre 123rd year of Ascendancy at 14:26 Killed by Zubyrassra the vampire lord at level 28 on the 24th Pyre 123rd year of Ascendancy at 04:57 Killed by Zubyrassra the vampire lord at level 28 on the 24th Pyre 123rd year of Ascendancy at 06:18 Killed by Doomed Shade of M E N E M at level 34 on the 48th Haze 123rd year of Ascendancy at 17:15 Killed by orc necromancer at level 34 on the 60th Haze 123rd year of Ascendancy at 01:53 Killed by orc necromancer at level 34 on the 60th Haze 123rd year of Ascendancy at 03:20 |
Primary Stats
| Strength | 50 (base 25) |
| Dexterity | 94 (base 52) |
| Constitution | 46 (base 40) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 58 (base 35) |
Resources
| Life | -99/973 |
| Mana | 178/178 |
| Stamina | 64/126 |
| Healing Factor | 1.35 |
| Regeneration | 15.525 |
Speed
| Mental | -2.2204460492503E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 9 |
| See Stealth | 35.84903874937 |
| See Invisible | 43.84903874937 |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 73 |
| Crit Chance | 29% |
| APR | 22 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +23% |
| All | +0% |
Offense: Damage Penetration
| Nature | +14% |
Defense: Base
| Armour (hardiness) | 23 (38.536585365854%) |
| Defense | 47 |
| Ranged Defense | 49 |
| Fatigue | 3.669446550417 |
| Physical Save | 60 |
| Spell Save | 32 |
| Mental Save | 41 |
Defense: Resistances
| Darkness | 27%( 70%) |
| Blight | 30%( 70%) |
| Nature | 31%( 70%) |
| Fire | 32%( 70%) |
| All | 23%( 70%) |
Defense: Immunities
| Stun Resistance | 47% |
| Confusion Resistance | 51% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 37% |
| Bleed Resistance | 100% |
| Disarm Resistance | 26% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 125.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 143 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 142.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 63 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Undead / Skeleton | 1.10 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Trained Reactions |
| talent | Premonition |
| talent | Chant of Fortitude |
| detrimental effect | The target is on fire, taking 26.34 fire damage per turn. Burning |
| beneficial effect | Reduces fire damage received by 12%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by fire wyrm. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Shardskin. Escort: injured seer (level 4 of Old Forest) | failed |
Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&SLATEWHITESLATE There and back again | active |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of uncanny dodging (4 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% Silence- +27% Confus- +26% Stun/Frz- +32% A pair of boots made of leather. |
| Quiver | plaguebringer&3.0 T4 arrow ammo [Ego++] Arcane Power 43.5 - 60.9 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 22 Ranged+ +32 blight +23 darkness On Hit: 10% Epidemic 4 On Hit: * 21% chance to disease * 20% chance to curse the target Arrows are used with bows to pierce your foes to death. |
| Light source | bright alchemist&1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+4 eff.) ----- def ----- Resists +9% blight +5% darkness ---------- misc Light +6 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 9 turns, and deals 25 blight damage or heals 38 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eilinumira (0 def, 10 armour)3.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +10 Fatigue +4% Phys.save +55 (+14 eff.) Silence- +10% Confus- +15% Stun/Frz- +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | savior&0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +8 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Max.HP +22.00 Disarm- +26% Pinning- +23% Knockbk- +25% Rings can have magical properties. |
| On fingers | savage&0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Con dps ---------- Melee+ 26 light Ranged+ 32 light On Hit (Melee): * 21% chance to blind On Hit (Ranged): * 13% chance to blind ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Max.stam +17.00 Rings can have magical properties. |
| Around waist | balancing hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +8 Dex +8 Cun +6 Lck dps ---------- Phys.crit +7.0% Mind.crit +8% ----- def ----- Stealth +7 ---------- misc T.Disarm +8 Infravis +5 A belt that goes around your waist. |
| In main hand | thaloren yew longbow of nature4.0 T3 longbow 2H weapon [Ego++] Nature/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +18 nature While equipped: dps ---------- Dmg.mod +18% physical Res.pen +14% nature ----- def ----- Resists +11% all ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
| On hands | brawler&1.0 T3 hands armor [Ego++] Master While equipped: Stats +3 Str +7 Dex +7 Cun dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Armour +2 Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Steady Shot: Puts all charms on 16 cooldown Level 3.9 Pwr.cost 16 out of 20/20. Range 8 Travel.spd instantaneous Description: Fire a steady shot, doing 170% damage with a 40% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rejuvenating drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% HP.reg +7.60 ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
| Cloak | enveloping cashmere cloak of protection (12 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +12 (+4 eff.) Phys.save +7 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object&FFD700LAST |
| Around neck | wanderer&0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +3 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.50 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Touch a target (or yourself) to infuse it with Nature, healing it for 172 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of willpower (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +10% mind Confus- +20% Amulets can have magical properties. |
clarifying steel amulet of willpower (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +12% mind Confus- +24% Amulets can have magical properties. |
copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets can have magical properties. |
gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +13% Cut- +50% Heal: Puts all charms on 28 cooldown Level 3.0 Pwr.cost 28 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 200 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
gold amulet of teleportation0.1 T3 amulet jewelry [Ego] Arcane While equipped: ----- def ----- Teleport- +50% Teleport you randomly (rad 35) Puts all charms on 12 cooldown Amulets can have magical properties. |
gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +23% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets can have magical properties. |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets can have magical properties. |
restful copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +1.10 Amulets can have magical properties. |
stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets can have magical properties. |
warrior&0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Duryrand0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Melee Ret 20 mind ----- def ----- Resists +6% acid +6% mind Max.HP +29.00 Disarm- +28% Pinning- +20% Knockbk- +28% Rings can have magical properties. |
Mardosabers the Searwreck0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +14% acid +9% fire Melee Ret 12 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +28% acid +6% temporal +9% nature +9% blight Poison- +17% Disease- +14% Rings can have magical properties. |
copper ring of arcana(+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
gold ring &039;0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Str +1 Dex +6 Wil +5 Cun +2 Con dps ---------- Mind.pwr +8 (+4 eff.) Acc +2 (+1 eff.) Melee Ret 16 physical Rings can have magical properties. |
gold ring &039;0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness +15% cold Res.pen +20% darkness Melee Ret 12 darkness 8 lightning On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% lightning +30% cold Rings can have magical properties. |
gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.30 Stun/Frz- +22% Rings can have magical properties. |
marksman&0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Dex dps ---------- Acc +16 (+4 eff.) Apr +9 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 8 cooldown Level 2.4 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
mule&0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +27% ---------- misc Max.enc +25 Infravis +4 See.Stealth +5 See.Invis +7 Rings can have magical properties. |
psionicist&0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+4 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +4 (+1 eff.) Rings can have magical properties. |
psionicist&0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+3 eff.) HP.reg +1.90 Stun/Frz- +22% Rings can have magical properties. |
rogue&0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% light ----- def ----- Defense +4 (+2 eff.) Resists +20% light Rings can have magical properties. |
savage&0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con ----- def ----- Spell.save +15 (+7 eff.) Blind- +32% ---------- misc Max.stam +16.00 Infravis +4 See.Stealth +5 See.Invis +7 Rings can have magical properties. |
solipsist&0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +7 (+5 eff.) Mind.pwr +17 (+8 eff.) Rings can have magical properties. |
solipsist&0.1 T4 ring jewelry [Ego++] Psionic While equipped: Stats +7 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 10 bleed Ranged+ 10 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
solipsist&0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Cun +4 Wil dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings can have magical properties. |
steel ring &039;0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% light +9% acid Res.pen +15% blight Melee Ret 12 acid 20 blight ----- def ----- Resists +6% acid +24% light +6% blight Rings can have magical properties. |
steel ring of aether (+10%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% arcane ----- def ----- Resists +10% arcane Rings can have magical properties. |
stralite ring of lightning (+26%)0.1 T4 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +13% lightning ----- def ----- Resists +26% lightning Rings can have magical properties. |
wizard&0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) Confus- +22% Rings can have magical properties. |
wizard&0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Max.HP +22.00 Disarm- +20% Pinning- +24% Knockbk- +20% Rings can have magical properties. |
Eksatin&3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 130% Str Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
blurring hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) ----- def ----- Defense +11 (+4 eff.) Stealth +8 A belt that goes around your waist. |
dispeller&2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +8% darkness +19% blight +8% fire +9% light +10% cold Phys.save +18 (+4 eff.) Spell.save +26 (+11 eff.) Mind.save +11 (+4 eff.) Max.HP +56.00 HP.reg +3.50 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Kindlefoe (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +9 Str +2 Cun +4 Con dps ---------- Res.pen +5% light ----- def ----- Armour +4 Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ragiregomasus (6 def, 8 armour)9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +7 Dex +4 Mag +4 Wil +4 Cun dps ---------- Mov.spd +20% Melee+ 5 darkness Ranged+ 7 darkness Acc +2 (+1 eff.) ----- def ----- Armour +8 Defense +6 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +7% Resists +13% darkness +16% temporal Max.HP +38.00 Def/telep +13 Res/telep +10% Dur/telep +15% Blink to a nearby random location (rad 8) Puts all charms on 20 cooldown A suit of armour made of leather. |
volcanic reinforced leather armour of command (12 def, 20 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 6 fire Ranged+ 7 fire ----- def ----- Armour +20 Defense +12 (+4 eff.) Fatigue +8% Resists +13% physical +14% fire Mind.save +11 (+4 eff.) A suit of armour made of leather. |
hateful quiver of yew arrows of daylight (21/21, 34-47.6 power, 10 apr)3.0 T3 arrow ammo [Ego+] Arcane/Psionic Power 34.0 - 47.6 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 21 Ranged+ +17 darkness +11 light Against +12% Living +12% Undead Arrows are used with bows to pierce your foes to death. |
hateful quiver of yew arrows of erosion (22/22, 32-44.8 power, 10 apr)3.0 T3 arrow ammo [Ego+] Nature/Psionic Power 32.0 - 44.8 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 22 Ranged+ +8 temporal +20 darkness +11 nature Against +12% Living Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of elven-wood arrows of amnesia (46/46, 41.5-58.1 power, 14 apr)3.0 T4 arrow ammo [Ego+] Master/Psionic Power 41.5 - 58.1 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 46 On Hit: * 25% chance to put talents on cooldown While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 40 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
178 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe &039; (dig speed 17 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +7% physical Crit.dmg- 10.00% Mind.save +30 (+10 eff.) ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (50 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 16 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune&2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 15 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj& |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful iron torque of kinetic psionic shield [power 25] (20/16 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns Puts all charms on 16 cooldown 100% to regenerate 1 hate. Torques are made by powerful psionics to store psionic powers. |
quick dwarven-steel torque of charged psionic shield [power 53] (20/12 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 53 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
quick steel torque of thermal psionic shield [power 37] (20/12 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 37 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psychoportation [power 27] (20/24 cooldown)2.0 T2 torque charm [Ego] Psionic Teleport randomly (rad 27) Puts all charms on 24 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of clear mind [power 3] (20/11 cooldown)2.0 T3 torque charm [Ego] Psionic Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of cure ailments [power 2] (20/8 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin &039; [power 56] (20/19 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +3% light +3% blight Phys.save +9 (+2 eff.) Pinning- +10% Stun/Frz- +5% ---------- misc Talents +2 Rushing Claws +3 Lay Web Cooldown Rushing Claws -1 Lay Web -1 Harden the skin for 7 turns increasing armour by 56 and armour hardiness by 50% Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer&2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+7 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 44 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 28 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 24 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By M E N E M the Skeleton Archer level 31
49th Dusk 123rd year of Ascendancy at 05:41 see stats
Brave new world
Went to the Far East and took part in the war.By M E N E M the Skeleton Archer level 33
43rd Haze 123rd year of Ascendancy at 01:15 see stats
Bringer of Doom
Killed a Bringer of Doom.By M E N E M the Skeleton Archer level 24
7th Pyre 123rd year of Ascendancy at 12:01 see stats
Clone War
Destroyed your own Shade.By M E N E M the Skeleton Archer level 34
48th Haze 123rd year of Ascendancy at 18:22 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By M E N E M the Skeleton Archer level 20
71st Haze 122nd year of Ascendancy at 21:19 see stats
Destroyer's bane
Killed Golbug the Destroyer.By M E N E M the Skeleton Archer level 33
39th Haze 123rd year of Ascendancy at 17:14 see stats
Exterminator
Killed 1000 creatures.By M E N E M the Skeleton Archer level 14
23rd Dusk 122nd year of Ascendancy at 02:40 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By M E N E M the Skeleton Archer level 30
32nd Dusk 123rd year of Ascendancy at 15:57 see stats
Fear me not!
Survived the Fearscape!By M E N E M the Skeleton Archer level 31
28th Haze 123rd year of Ascendancy at 02:13 see stats
Level 10
Got a character to level 10.By M E N E M the Skeleton Archer level 10
10th Flare 122nd year of Ascendancy at 03:01 see stats
Level 20
Got a character to level 20.By M E N E M the Skeleton Archer level 20
61st Haze 122nd year of Ascendancy at 20:33 see stats
Level 30
Got a character to level 30.By M E N E M the Skeleton Archer level 30
38th Pyre 123rd year of Ascendancy at 20:41 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By M E N E M the Skeleton Archer level 20
8th Decay 122nd year of Ascendancy at 02:17 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By M E N E M the Skeleton Archer level 17
38th Dusk 122nd year of Ascendancy at 01:11 see stats
Size is everything
Did over 1500 damage in one attack.By M E N E M the Skeleton Archer level 30
39th Pyre 123rd year of Ascendancy at 13:20 see stats
Size matters
Did over 600 damage in one attack.By M E N E M the Skeleton Archer level 24
8th Pyre 123rd year of Ascendancy at 13:20 see stats
Sliders
Activated a portal using the Orb of Many Ways.By M E N E M the Skeleton Archer level 33
39th Haze 123rd year of Ascendancy at 18:56 see stats
The Arena
Unlocked Arena mode.By M E N E M the Skeleton Archer level 9
6th Flare 122nd year of Ascendancy at 22:28 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By M E N E M the Skeleton Archer level 18
45th Haze 122nd year of Ascendancy at 04:08 see stats
The secret city
Discovered the truth about mages.By M E N E M the Skeleton Archer level 14
17th Dusk 122nd year of Ascendancy at 21:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By M E N E M the Skeleton Archer level 24
9th Pyre 123rd year of Ascendancy at 15:36 see stats
Treasure Hunter
Amassed 1000 gold pieces.By M E N E M the Skeleton Archer level 17
37th Dusk 122nd year of Ascendancy at 23:26 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By M E N E M the Skeleton Archer level 28
25th Pyre 123rd year of Ascendancy at 21:59 see stats
Log
The protective shield of M E N E M disappears.
Burning from Armoured skeleton warrior hits M E N E M for 20 fire damage.
M E N E M shoots!
The shield around armoured skeleton warrior crumbles.
M E N E M&SLATELASTWHITELASTSLATELASTGREYLASTSLATELASTLIGHT_GREENLASTSLATELASTDARK_GREENLASTYELLOWLASTLASTLIGHT_GREENLAST039;s purging blight area effect.
M E N E M receives 52 healing from M E N E M&LASTLIGHT_GREENLAST039;s purging blight area effect.
Skeleton master archer receives 39 healing from M E N E M&LASTLIGHT_GREENLAST039;s purging blight area effect.
Skeleton warrior receives 39 healing from M E N E M&LASTLASTLASTLAST039;s Shoot hits Skeleton warrior for (130 absorbed), 0 physical, (23 absorbed), 0 darkness, (18 absorbed), 0 nature, (32 absorbed), 0 blight, (32 absorbed), 0 light (0 total damage).
M E N E M casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Burning from Armoured skeleton warrior hits M E N E M for 17 fire damage.
Skeleton warrior hits M E N E M for 114 physical damage.
Armoured skeleton warrior receives 39 healing from M E N E M&LASTfbd578LASTLIGHT_GREENLAST039;s purging blight area effect.
Skeleton warrior receives 39 healing from M E N E M&LASTLIGHT_GREENLAST039;s purging blight area effect.
Skeleton archer receives 39 healing from M E N E M&LASTLIGHT_GREENLAST039;s purging blight area effect.
Orc necromancer casts Invoke Darkness.
M E N E M reacts to damage from Orc necromancer, mitigating the blow!.
Orc necromancer roars triumphantly.
Saving game...








































































































