











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 26 / 46% |
| Size | small |
| Lifes / Deaths | Killed by elven cultist at level 14 on the 29th Dusk 122nd year of Ascendancy at 09:57 0 / 7Killed by Velussra the white ooze at level 17 on the 61st Dusk 122nd year of Ascendancy at 21:22 Killed by gigantic sandworm tunneler at level 18 on the 63rd Dusk 122nd year of Ascendancy at 11:51 Killed by Gloruwyn the white crystal at level 19 on the 73rd Dusk 122nd year of Ascendancy at 01:42 Killed by fire drake at level 22 on the 77th Dusk 122nd year of Ascendancy at 03:11 Killed by elven corruptor at level 25 on the 13rd Haze 122nd year of Ascendancy at 04:25 Killed by ritch flamespitter at level 26 on the 15th Haze 122nd year of Ascendancy at 11:50 |
Primary Stats
| Strength | 39 (base 27) |
| Dexterity | 18 (base 11) |
| Constitution | 30 (base 26) |
| Magic | 13 (base 10) |
| Willpower | 49 (base 36) |
| Cunning | 58 (base 40) |
Resources
| Life | -58/555 |
| Mana | 320/325 |
| Equilibrium | 55 |
| Healing Factor | 1.3400000000001 |
| Regeneration | 9.0450000000007 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 51.84903874937 |
| See Invisible | 49.84903874937 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 33 |
| Crit Chance | 30% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 33 |
| Crit Chance | 31% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +16% |
| Darkness | +5% |
| Mind | +31% |
| Temporal | +24% |
Offense: Damage Penetration
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 48.521305378697 (74.117647058824%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 20 |
| Physical Save | 50 |
| Spell Save | 31 |
| Mental Save | 58 |
Defense: Resistances
| Blight | 17%( 70%) |
| Cold | 14%( 70%) |
| All | 4%( 70%) |
| Lightning | 10%( 70%) |
| Light | 15%( 70%) |
| Temporal | 15%( 70%) |
| Mind | 0%( 70%) |
| Fire | 31%( 70%) |
| Nature | 16%( 70%) |
Defense: Immunities
| Pinning Resistance | 23% |
| Disarm Resistance | 33% |
| Confusion Resistance | 0% |
| Silence Resistance | 34% |
| Stun Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 10 turns. While Heroism is active, you will only die when reaching -522 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Premonition |
| talent | Elemental Harmony |
| beneficial effect | Reduces fire damage received by 11%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort: injured seer (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Escort: repented thief (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one pouch of faeros ash. They&039; The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITELIGHT_GREEN039;ve found the needed ice ant stinger. * &039;t drink it, even if it tells you to.&WHITELIGHT_GREEN039;ve found the needed orc heart. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Adarebeth the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Dmg.mod +21% temporal ----- def ----- Armour +4 Fatigue +3% Resists +6% mind +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Blink to a nearby random location (rad 10) Puts all charms on 23 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Belonn1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Phys.crit +10.0% ----- def ----- Phys.save +36 (+11 eff.) Mind.save +23 (+6 eff.) ---------- misc Light +3 See.Stealth +16 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Lustresear the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Dex +4 Cun dps ---------- Dmg.mod +3% temporal ----- def ----- Armour +3 Phys.save +9 (+3 eff.) HP.reg +4.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +2.10 Psi/turn +0.28 Max.stam +16.00 Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | natural yew totem of thorny skin [power 40] (18 cooldown)2.0 T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50% Puts all charms on 18 cooldown 100% to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +23.00 Disarm- +23% Pinning- +23% Knockbk- +22% Rings can have magical properties. |
| On fingers | Erelulathatar the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 8 physical ----- def ----- Resists +12% light Spell.save +9 (+4 eff.) HP.reg +1.00 Confus- +5% Stun/Frz- +43% Rings can have magical properties. |
| Around neck | Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% Inner Demons: Level 4.0 Pwr.cost 27 out of 30/30. Range 7 Travel.spd instantaneous Is a mind power Description: Brings the target&LIGHT_GREENLAST039;s a 16% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon&039;s rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| In main hand | Xerynne (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic This mindstar absorbs psionic energy that needs to be projected. Power 5.0 - 5.5 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Phasing +40% While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +6% physical Acc +4 (+2 eff.) ----- def ----- Resists +7% lightning +8% fire +8% cold Max.HP +40.00 ---------- misc Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Neruth1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +3% fire +3% temporal +3% cold Max.HP +30.00 Disarm- +10% Stun/Frz- +5% A belt that goes around your waist. |
| In off hand | horrifying pulsing mindstar (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +6% mind +5% darkness Melee Ret 6 mind 6 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cindersweep the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +10 Cun ----- def ----- Defense +2 (+2 eff.) Resists +14% blight +6% fire +13% nature HP.reg +1.50 Heal.mod +19% ---------- misc Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying dwarven-steel mail armour of implacability (3 def, 15 armour)14.0 T3 heavy armor [Ego++] Master While equipped: Stats +2 Str +4 Con ----- def ----- Armour +15 Defense +3 (+3 eff.) Fatigue +9% Phys.save +9 (+3 eff.) Max.HP +39.00 A suit of armour made of mail. |
Inventory
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +10% mind Confus- +21% Amulets can have magical properties. |
cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +11% nature +10% blight Poison- +21% Disease- +20% Amulets can have magical properties. |
warrior&0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings can have magical properties. |
copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical Rings can have magical properties. |
mule&0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings can have magical properties. |
rogue&0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+8 eff.) Mind.save +8 (+3 eff.) Confus- +25% Rings can have magical properties. |
warrior&0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Silence- +21% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
stralite greatmaul &039; (53-79.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Disrupt Power 53.0 - 79.5 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +12 darkness On Hit: * Slows global speed by 24% * 40% chance to inflict 15% damage reduction While equipped: Stats +5 Mag dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness ---------- misc See.Invis +6 Telepathy Humanoid/Orc Massive two-handed mauls. |
Erelohor (5.5-6.05 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.5 - 6.1 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Mind.save +18 (+5 eff.) Blind- +15% Disease- +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Weeppride (9.5-10.45 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic This psionic mindstar hates not to be wrathful. Power 9.5 - 10.5 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +8.5% Atk.spd 100% Melee+ +12 physical While equipped: dps ---------- Mind.crit +3% Crit.mult +9.00% Mind.pwr +6 (+2 eff.) Dmg.mod +16% mind +11% darkness Res.pen +8% mind +8% darkness ----- def ----- Resists +9% nature HP.reg +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Hellhunter the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +5 Con dps ---------- Melee Ret 4 fire ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
sand hardened leather gloves of dexterity (+3) (0 def, 9 armour)1.0 T3 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 physical Dmg.mod +5% physical Acc +11 (+6 eff.) ----- def ----- Armour +9 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.13 to 114.38 lightning damage. The damage will increase with your Mindpower. This hat& |
cashmere wizard hat of fire (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Defense +2 (+2 eff.) Resists +18% fire A pointy cloth hat, very wizardly... |
iron helm &039; (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Str +1 Mag +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
127 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of endurance (dig speed 30 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (106 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright alchemist&1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
burglar&2.0 T1 lite [Ego+] Master While equipped: Stats +3 Cun ---------- misc Light -8 Infravis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai&2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 326.00 fire damage (based on Magic). Uses 45 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of psychoportation [power 34] (27 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 34) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of clear mind [power 2] (9 cooldown)2.0 T3 torque charm [Ego] Psionic Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 9 cooldown 100% to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
steel torque of charged psionic shield [power 49] (18 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 49 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged iron torque of thermal psionic shield [power 35] (23 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 35 for 7 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
quick elm totem of cure ailments [power 1] (8 cooldown)2.0 T1 totem charm [Ego] Nature Remove up to 1 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Chuboner the Yeek Summoner level 20
74th Dusk 122nd year of Ascendancy at 21:40 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Chuboner the Yeek Summoner level 11
9th Dusk 122nd year of Ascendancy at 05:43 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Chuboner the Yeek Summoner level 20
74th Dusk 122nd year of Ascendancy at 13:15 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Chuboner the Yeek Summoner level 10
4th Flare 122nd year of Ascendancy at 17:28 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Chuboner the Yeek Summoner level 20
73rd Dusk 122nd year of Ascendancy at 15:35 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Chuboner the Yeek Summoner level 24
12nd Haze 122nd year of Ascendancy at 14:30 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Chuboner the Yeek Summoner level 8
9th Mirth 122nd year of Ascendancy at 21:57 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Chuboner the Yeek Summoner level 13
21st Dusk 122nd year of Ascendancy at 22:03 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Chuboner the Yeek Summoner level 22
76th Dusk 122nd year of Ascendancy at 16:37 see stats
Log
Fire drake&LIGHT_REDLASTLASTLIGHT_GREENLASTLASTLIGHT_GREENLASTLASTLAST039;s devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Talent Track is ready to use.
Talent Fire Drake is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the southeast (Polymibeth the mean looking elven guard)).
You fail to use Ritch Flamespitter due to your equilibrium!
Polymibeth the mean looking elven guard slows down.
Polymibeth the mean looking elven guard summons a War Hound!
Polymibeth the mean looking elven guard summons a Ritch Flamespitter!
Polymibeth the mean looking elven guard&
Chuboner hits War hound for 7 physical, 6 darkness, 7 mind (22 total damage).
War hound hits Chuboner for 213 physical damage.
Chuboner misses War hound.
Chuboner misses War hound.
Ritch flamespitter spits flames!
Ritch flamespitter&
Chuboner casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Saving game...




























































































