Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 38 / 51% |
| Size | small |
| Lifes / Deaths | Killed by elven blood mage at level 14 on the 52nd Dusk 122nd year of Ascendancy at 21:44 0 / 9Killed by Xeruthra the umbral horror at level 18 on the 13rd Haze 122nd year of Ascendancy at 18:19 Killed by Belotira the brown bear at level 20 on the 71st Haze 122nd year of Ascendancy at 05:07 Killed by Betalaith the black bear at level 21 on the 72nd Haze 122nd year of Ascendancy at 15:45 Killed by Glemiseta the war bear at level 21 on the 74th Haze 122nd year of Ascendancy at 07:39 Killed by Kyfa at level 22 on the 4th Allure 123rd year of Ascendancy at 07:07 Killed by Porowe the fire drake at level 35 on the 6th Allure 124th year of Ascendancy at 11:12 Killed by orc cryomancer at level 38 on the 62nd Pyre 124th year of Ascendancy at 04:54 Killed by multi-hued drake at level 38 on the 62nd Pyre 124th year of Ascendancy at 11:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 49 (base 40) |
| Constitution | 14 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 91 (base 60) |
| Cunning | 93 (base 60) |
Resources
| Life | -39/283 |
| Equilibrium | 18 |
| Psi | 183/432 |
| Psi_feedback | 140/140 |
| Healing Factor | 1.19 |
| Regeneration | 4.1055 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +135.9693877551% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 26 |
| See Invisible | 24 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 55 |
| Crit Chance | 32% |
| APR | 60 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 96 |
| Accuracy | 55 |
| Crit Chance | 32% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 75.109334701857 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 64.091845358606 (60%) |
| Defense | 47.647281786202 |
| Ranged Defense | 47.647281786202 |
| Fatigue | 1 |
| Physical Save | 38.36 |
| Spell Save | 48.285333333333 |
| Mental Save | 60.2 |
Defense: Resistances
| All | 4%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Silence Resistance | 17% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 52% |
| Knockback Resistance | 50% |
| Stun Resistance | 75% |
| Poison Resistance | 15% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 479 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Psionic / Dream Forge | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Thought-Form: Defender |
| talent | Forge Shield |
| talent | Dreamforge |
| talent | Psiblades |
| detrimental effect | Reduces global action speed by 20%. Slow |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
| beneficial effect | Absorbs 26 damage from the next blockable attack. Currently Blocking: Cold, Fire, Physical. Forge Shield |
| beneficial effect | You gain 27% resistance against cold. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You abandoned injured seer to death. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&SLATEWHITESLATE There and back again | active |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots &039; (0 def, 6 armour) pair of rough leather boots &039; (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +6 Fatigue: +1% Changes damage: +12% fire Critical mult.: +3.00% Infravision radius: +2 A pair of boots made of leather. |
| Quiver | Negen the pouch of steel shots (20/20, 21.5-25.8 power, 2 apr) Negen the pouch of steel shots (20/20, 21.5-25.8 power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 20 On weapon hit: * 20% chance to corrode armour * 10% chance to knock the target back Damage (Ranged): +23 physical Burst (radius 2) on crit: +8 acid Shots are used with slings to pummel your foes to death. |
| Light source | dreamer&039;s lamp of clarity dreamer&039;s lamp of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +14 (+4 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +5% Light radius: +3 See stealth: +11 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFFANTIQUE_WHITE |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Physical power: +0 (+0 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +0 (+0 eff.) Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 65.73 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.9 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 20 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Isenne the voratun ring Isenne the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +7 Cun / +6 Dex Changes resistances: +3% cold / +3% fire Changes resistances penetration: +5% acid Poison immunity: +15% Teleport immunity: +10% Rings can have magical properties. |
| On fingers | solipsist& solipsist&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +6 Wil Stun/Freeze immunity: +35% Life regen: +1.70 Mindpower: +10 (+2 eff.) Rings can have magical properties. |
| Around neck | serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +10 (+3 eff.) Changes stats: +8 Lck Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
| In main hand | wyrm& wyrm&Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. The set is complete. Base power: 13.5 - 14.9 Uses stats: 82% Wil, 45% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +58 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning / 5 physical / 2 fire / 5 cold / 3 acid Changes resistances: +4% lightning / +6% physical / +3% fire / +6% acid / +6% cold Mental save: +5 (+1 eff.) Blindness immunity: +40% Stun/Freeze immunity: +40% Maximum psi: +13.00 Mindpower: +15 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | reinforced hardened leather belt of the vagrant reinforced hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Changes stats: +4 Con Physical save: +12 (+4 eff.) Mental save: +9 (+2 eff.) Mindpower: +5 (+1 eff.) A belt that goes around your waist. |
| In off hand | pulsing mindstar of frost (14-15.4 power, 58 apr, nature damage) pulsing mindstar of frost (14-15.4 power, 58 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. The set is complete. Base power: 14.0 - 15.4 Uses stats: 82% Wil, 45% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +58 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +19 Damage when hit (Melee): 8 ice Changes resistances: +8% cold Changes resistances penetration: +14% cold Changes damage: +13% cold Mindpower: +15 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Porileba (8 def, 0 armour) Porileba (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +3% lightning / +15% light / +13% blight / +12% fire / +12% nature / +9% mind Stealth bonus: +8 Spell save: +18 (+4 eff.) Life regen: +1.50 Healing mod.: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
This item will automatically be transmogrified when you leave the level. resonating pulsing mindstar of balance (13.5-14.85 power, 32 apr, mind damage)resonating pulsing mindstar of balance (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% mind Changes resistances penetration: +5% mind Changes damage: +5% mind Physical save: +4 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Equilibrium when hit: +0.90 Psi when hit: +0.90 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Damage Resonance (when hit): +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff (25-30 power, 5 apr, cold element)elven-wood magestaff (25-30 power, 5 apr, cold element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% cold Talent granted: +1 Command Staff Spellpower: +12 (+11 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element)elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +3 Mag Changes damage: +25% arcane Talent granted: +1 Command Staff Maximum mana: +62.00 Spellpower: +18 (+14 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood vilestaff of power (25-30 power, 5 apr, acid element)infernal elven-wood vilestaff of power (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes damage: +25% acid Talent granted: +1 Command Staff Critical mult.: +26.00% Spellpower: +28 (+19 eff.) Spell crit. chance: +4% See invisible: +14 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. nightruned hardened leather belt of magerynightruned hardened leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Wil / +5 Mag Changes resistances: +8% light / +8% darkness Spell crit. chance: +4% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of darkness (+24%) (3 def, 0 armour)spellwoven silk robe of darkness (+24%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +24% darkness Changes damage: +16% darkness Spell save: +17 (+4 eff.) Spellpower: +4 (+4 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. scholar&scholar& Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Spellpower: +5 (+5 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. naturalist&naturalist& Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 nature Changes stats: +3 Cun / +3 Mag Changes resistances: +7% darkness / +7% nature / +7% light Changes damage: +5% nature Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 29.46 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
shattering dwarven-steel pickaxe (dig speed 15 turns) shattering dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances penetration: +15% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin [power 60] (20 cooldown)elven-wood totem of thorny skin [power 60] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 60 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Kyfa the Yeek Solipsist level 34
55th Haze 123rd year of Ascendancy at 12:41 see stats
Against all odds
Killed Ukruk in the ambush.By Kyfa the Yeek Solipsist level 33
53rd Haze 123rd year of Ascendancy at 20:30 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Kyfa the Yeek Solipsist level 20
62nd Haze 122nd year of Ascendancy at 21:54 see stats
Arachnophobia
Destroyed the spydric menace.By Kyfa the Yeek Solipsist level 38
5th Pyre 124th year of Ascendancy at 22:28 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Kyfa the Yeek Solipsist level 38
62nd Pyre 124th year of Ascendancy at 11:50 see stats
Brave new world
Went to the Far East and took part in the war.By Kyfa the Yeek Solipsist level 36
10th Regrowth 124th year of Ascendancy at 23:43 see stats
Bringer of Doom
Killed a Bringer of Doom.By Kyfa the Yeek Solipsist level 35
6th Allure 124th year of Ascendancy at 06:20 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Kyfa the Yeek Solipsist level 21
75th Haze 122nd year of Ascendancy at 01:09 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Kyfa the Yeek Solipsist level 13
16th Dusk 122nd year of Ascendancy at 19:25 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Kyfa the Yeek Solipsist level 35
7th Allure 124th year of Ascendancy at 00:03 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Kyfa the Yeek Solipsist level 29
51st Dusk 123rd year of Ascendancy at 07:16 see stats
Exterminator
Killed 1000 creatures.By Kyfa the Yeek Solipsist level 19
14th Haze 122nd year of Ascendancy at 03:02 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kyfa the Yeek Solipsist level 27
10th Flare 123rd year of Ascendancy at 13:15 see stats
Level 10
Got a character to level 10.By Kyfa the Yeek Solipsist level 10
8th Mirth 122nd year of Ascendancy at 14:06 see stats
Level 20
Got a character to level 20.By Kyfa the Yeek Solipsist level 20
59th Haze 122nd year of Ascendancy at 18:33 see stats
Level 30
Got a character to level 30.By Kyfa the Yeek Solipsist level 30
65th Dusk 123rd year of Ascendancy at 21:04 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Kyfa the Yeek Solipsist level 20
60th Haze 122nd year of Ascendancy at 07:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kyfa the Yeek Solipsist level 15
73rd Dusk 122nd year of Ascendancy at 16:25 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kyfa the Yeek Solipsist level 26
72nd Pyre 123rd year of Ascendancy at 05:06 see stats
Size matters
Did over 600 damage in one attack.By Kyfa the Yeek Solipsist level 29
65th Dusk 123rd year of Ascendancy at 09:24 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Kyfa the Yeek Solipsist level 36
7th Allure 124th year of Ascendancy at 01:14 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Kyfa the Yeek Solipsist level 28
24th Dusk 123rd year of Ascendancy at 03:18 see stats
The Arena
Unlocked Arena mode.By Kyfa the Yeek Solipsist level 13
3rd Dusk 122nd year of Ascendancy at 21:34 see stats
The secret city
Discovered the truth about mages.By Kyfa the Yeek Solipsist level 13
5th Dusk 122nd year of Ascendancy at 18:35 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Kyfa the Yeek Solipsist level 16
7th Haze 122nd year of Ascendancy at 16:54 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Kyfa the Yeek Solipsist level 31
50th Haze 123rd year of Ascendancy at 21:56 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kyfa the Yeek Solipsist level 26
70th Pyre 123rd year of Ascendancy at 20:59 see stats
Unstoppable
Returned from the dead.By Kyfa the Yeek Solipsist level 22
4th Allure 123rd year of Ascendancy at 07:07 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Kyfa the Yeek Solipsist level 32
53rd Haze 123rd year of Ascendancy at 02:46 see stats
Well trained
Deal one million damage to training dummies in a single training session.By Kyfa the Yeek Solipsist level 30
1st Haze 123rd year of Ascendancy at 03:02 see stats
Log
Kyfa strikes the dreamforge!
Kyfa receives 1 healing (2 psi heal).
Saving game...
New Achievement: Are you out of your mind?!!
Saving done.
Overpowered greater multi-hued wyrm breathes sand!
Kyfa forges a dream shield to block the attack!
Kyfa resists the sandstorm!
Thought-forged defender shrugs off the effect &039;!
Multi-hued drake hatchling resists the sandstorm!
Multi-hued drake hatchling resists the sandstorm!
Multi-hued drake hatchling resists the sandstorm!
Multi-hued drake hatchling resists the sandstorm!
Multi-hued drake resists the sandstorm!
Multi-hued drake breathes ice!
Kyfa&LAST{bold}039;s mind surges with critical power!
Kyfa attunes to the damage.
Kyfa is invigorated by the attack!
Kyfa slows down.
Thought-forged defender slows down.
Multi-hued drake hatchling slows down.
Multi-hued drake hatchling resists!
Multi-hued drake hatchling slows down.
Multi-hued drake hatchling resists!
Multi-hued drake breathes fire!
Kyfa&
