










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Boring Steamsaw Sound 1.6.0Replaces steamsaw sound with default melee attack sound. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Wanderer |
| Level / Exp | 25 / 67% |
| Size | big |
| Lifes / Deaths | Killed by Adevea the umbral horror at level 25 on the 49th Dusk 122nd year of Ascendancy at 23:17 / 1 |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 19 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 61 (base 55) |
| Willpower | 34 (base 28) |
| Cunning | 33 (base 28) |
Resources
| Mana | 87/364 |
| Life | -279/656 |
| Steam | 100/100 |
| Stamina | 232/232 |
| Paradox | 346 |
| Healing Factor | 0.56294151927397 |
| Regeneration | 2.3925014569144 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 18 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +34% |
| Acid | +24% |
| Light | +18% |
| Cold | +62% |
| Darkness | +12% |
| Arcane | +4% |
| Mind | +3% |
| All | +0% |
Offense: Damage Penetration
| Acid | +25% |
| Cold | +30% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 12 (68.304188961773%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 37 |
| Mental Save | 28 |
Defense: Resistances
| Acid | 15%( 70%) |
| Fire | 13%( 70%) |
| Physical | 34%( 70%) |
| Cold | 48%( 70%) |
| All | 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 44% |
| Confusion Resistance | 69% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 48% |
| Bleed Resistance | 100% |
| Stun Resistance | 69% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 86% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 59 with a minimum range of 15. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.2 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Magic stat. |
Class Talents
| Spell / Grave | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Gravity | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Demented / Friend of the worm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.28 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
Escort: repented thief (level 1 of Ruins of Kor'Pul) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zubelebeth the pair of rough leather boots (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +9% acid +6% physical On Hit (Melee): * 10% chance to reduce armor by 35% ----- def ----- Armour +1 Resists +6% fire +6% cold Curse of Nightmares A pair of boots made of leather. |
| Light source | Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o&LIGHT_GREENLAST1133F3LASTLAST999900LASTANTIQUE_WHITE |
| On head | Demongrinder the rough leather cap (Shrouds) (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +3% light Res.pen +15% darkness ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% Max.HP +60.00 HP.reg +4.00 Curse of Shrouds A cap made of leather. |
| Tool | supercharged steel torque of mindblast [power 205] (18/19 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
| On fingers | Dretokalthorim the steel ring (Misfortune)0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Mind.pwr +15 (+6 eff.) Dmg.mod +3% mind +12% physical ----- def ----- Resists +12% physical Max.HP +45.00 Disarm- +48% Pinning- +44% Knockbk- +48% Curse of Misfortune Rings make your fingers look great! |
| On fingers | savior&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical Phys.save +6 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Curse of Misfortune Rings make your fingers look great! |
| Around waist | hardened leather belt &039; (Madness)1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +3% acid Res.pen +25% acid +20% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +9% acid Spell.save +8 (+4 eff.) ---------- misc Size +1 Curse of Madness A belt that goes around your waist. |
| In main hand | blighted yew magestaff of fate (Misfortune) (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +14 (+5 eff.) Dmg.mod +20% cold ----- def ----- Phys.save +9 (+5 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Vim/s.crit +1.00 Max.vim +22.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
| On hands | Glitteroath (Madness) (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% acid +15% cold +4% arcane +15% light Melee Ret 4 acid ----- def ----- Armour +1 ---------- misc Light +1 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | linen robe &039; (Corpses) (0 def, 9 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+7 eff.) Dmg.mod +12% cold Acc +5 (+3 eff.) ----- def ----- Armour +9 Hardiness +20% Fatigue +3% Resists +18% cold +1% physical +7% all Die.at -40.00 life Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Wrap of Stone (Corpses) (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Curse of Corpses Stone Wall: Level 3.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 188.44 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Glyssra the Jetwrest0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Wil +3 Mag dps ---------- Dmg.mod +12% darkness Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ---------- misc See.Invis +15 Masteries +0.28 Cunning/Called Shots Amulets make your neck look great! |
Inventory
medical injector implant of the sneak (efficiency 170% / cooldown 70%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 70%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
teleportation rune of the psychic (range 62; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Murkpain0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +2% Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% * 10% chance to reduce armor by 35% ---------- misc Mana/turn +0.04 Amulets make your neck look great! |
copper amulet &039; (Madness)0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Resists +11% blight +9% acid +12% nature +6% darkness Poison- +22% Disease- +21% Curse of Madness Amulets make your neck look great! |
mindweaver&0.1 T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +1 Wil dps ---------- Mind.pwr +7 (+3 eff.) S.pwr/crit +3 ----- def ----- Mind.save +7 (+3 eff.) Confus- +12% ---------- misc Mana/turn +0.13 Max.mana +25.00 Amulets make your neck look great! |
Bokoblek (Madness)0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +14% lightning Acc +8 (+4 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Resists +28% lightning +6% blight +9% fire +6% nature +9% cold Poison- +10% Disease- +13% Disarm- +10% Curse of Madness Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Lelugrim the copper ring (Madness)0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag +1 Con dps ---------- Dmg.mod +11% light Res.pen +15% arcane Melee Ret 4 arcane ----- def ----- Resists +22% light Curse of Madness Rings make your fingers look great! |
Thunderwreck (Madness)0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% lightning Melee Ret 8 lightning ----- def ----- Resists +21% lightning +6% light Blind- +26% ---------- misc Light +3 Infravis +4 See.Stealth +9 See.Invis +13 Curse of Madness Rings make your fingers look great! |
copper ring &039; (Corpses)0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% acid +10% cold On Hit (Melee): * 10% chance to reduce armor by 35% ----- def ----- Resists +9% acid +18% cold HP.reg +2.00 Stun/Frz- +25% Curse of Corpses Rings make your fingers look great! |
copper ring &039; (Madness)0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +10 (+5 eff.) Dmg.mod +6% temporal Acc +5 (+3 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +23% ---------- misc Stam/turn +3.00 Curse of Madness Rings make your fingers look great! |
Glaciertitan (Misfortune) (23-37 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 23.0 - 36.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +20 cold On Hit: * 20% chance to reduce armor by 35% While equipped: dps ---------- Res.pen +15% acid Melee Ret 2 cold ----- def ----- Resists +3% nature Curse of Misfortune Massive two-handed swords. |
yew longbow &039; (Shrouds)4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Random Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +3 Str +7 Dex dps ---------- Phys.pwr +9 (+5 eff.) Res.pen +11% all +9% physical Acc +20 (+10 eff.) Apr +14 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Corpathus (Shrouds) (40-56 power, 12 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Curse of Shrouds Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Sparkpunish the ash starstaff (Misfortune) (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light +6% lightning ----- def ----- Defense +12 (+6 eff.) Resists +3% blight +12% fire ---------- misc Light +6 Talents +1 Command Staff Curse of Misfortune Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 133.40 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Turachak the ash magestaff (Nightmares) (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +1 Wil dps ---------- Spell.crit +9% Spell.pwr +17 (+6 eff.) Dmg.mod +6% blight +15% cold +9% arcane Phasing +10% Melee Ret 2 arcane ---------- misc Mana/turn +0.16 Max.mana +25.00 Talents +1 Command Staff Curse of Nightmares Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
ash magestaff &039; (Madness) (15-18 power, 3 apr, arcane element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.2% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) S.pwr/crit +8 Dmg.mod +15% arcane Res.pen +10% blight +15% acid Melee Ret 2 acid ----- def ----- Resists +6% acid ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Cloudbloom (Corpses) (52-73 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Master/Psionic Power 52.0 - 72.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 lightning On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +1 Str +2 Mag +3 Cun +2 Con dps ---------- Acc +11 (+6 eff.) ----- def ----- Defense +8 (+4 eff.) Resists +10% blight Disarm- +35% ---------- misc See.Invis +12 Curse of Corpses One-handed war axes. It was hardened by the digestive sack. |
Arubar the Growclamor (Corpses)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% nature ----- def ----- Resists +6% light +5% arcane HP.reg +0.80 Heal.mod +11% Cut- +10% Curse of Corpses A belt that goes around your waist. |
Kuzilarain the Frozenstone (Shrouds)1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +9 Wil dps ---------- Against +29% Summoned ----- def ----- Resists +6% blight +6% cold +3% lightning Crit.dmg- 15.00% D.Red.from +30% Summoned Teleport- +10% ---------- misc Infravis +1 Curse of Shrouds A belt that goes around your waist. |
Cloak of Deception (Corpses)1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere cloak &039; (Nightmares) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% light Melee Ret 4 fire ----- def ----- Defense +2 (+1 eff.) Resists +3% light +9% fire Max.HP +39.00 ---------- misc Light +3 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (Corpses) (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of the mountain (+10%) (Madness) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +10% physical ----- def ----- Resists +9% all +10% physical Spell.save +17 (+7 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden&2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Curse of Madness Boost speed by 37% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Shineream (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Spell.crit +4% Phasing +30% ----- def ----- Armour +1 Fatigue -4% Resists +6% light Phys.save +5 (+3 eff.) ---------- misc Max.enc +22 Mana/s.crit +1.00 Curse of Shrouds A pair of boots made of leather. |
Shinewarden (Corpses) (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% acid +5% light Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +3 Resists +6% acid ---------- misc Light +1 Infravis +1 Curse of Corpses A pair of boots made of leather. |
Arcmortal the rough leather gloves (Misfortune) (0 def, 3 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +4 Dex +2 Con dps ---------- Phys.pwr +15 (+7 eff.) Dmg.mod +3% lightning Acc +11 (+6 eff.) ----- def ----- Armour +3 Die.at -40.00 life Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethamiba the iron helm (Corpses) (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +4 Dex +1 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Mind.save +9 (+4 eff.) ---------- misc Psi/ret +0.04 Infravis +1 Breathe water Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bethomiyalaith (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil +2 Cun +2 Con dps ---------- Dmg.mod +15% physical ----- def ----- Armour +1 Fatigue +1% Phys.save +12 (+6 eff.) Mind.save +9 (+4 eff.) ---------- misc Max.psi +50.00 Curse of Madness A hat made of leather. Very stylish. |
Falurohir the linen wizard hat (Nightmares) (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +6% arcane +11% temporal ----- def ----- Defense +1 (+1 eff.) Resists +11% temporal ---------- misc Mana/turn +0.12 Curse of Nightmares A pointy cloth hat, very wizardly... |
Flowerwinter (Corpses) (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +6% nature ----- def ----- Defense +1 (+1 eff.) Resists +3% nature Phys.save +5 (+3 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
Gota (Misfortune) (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Phys.crit +1.0% Crit.mult +5.00% Mind.pwr +24 (+9 eff.) Dmg.mod +12% physical ----- def ----- Armour +3 Fatigue +5% ---------- misc Hate/m.crit +1.00 Max.stam +30.00 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Zaran (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Melee Ret 6 acid ----- def ----- Armour +1 Fatigue +1% Resists +5% blight +3% cold +6% nature Spell.save +3 (+2 eff.) Die.at -40.00 life Max.HP +20.00 Pinning- +10% Curse of Madness A cap made of leather. |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
278 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Wildmistress the iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +3 Mag dps ---------- Spell.crit +5% S.pwr/crit +6 Dmg.mod +3% blight Res.pen +20% nature ---------- misc Mana/turn +0.04 Max.mana +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Hathaduhell the Glittermark2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +15% arcane +5% temporal Melee Ret 4 light ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Vorima the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Max.HP +42.00 ---------- misc Hate/m.crit +1.00 Max.psi +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist&1.0 T3 lite [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing elm wand of conjuration [power 110] (18/15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 136 acid damage Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mudin the Skeleton Wanderer level 22
38th Dusk 122nd year of Ascendancy at 08:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mudin the Skeleton Wanderer level 10
9th Mirth 122nd year of Ascendancy at 06:49 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mudin the Skeleton Wanderer level 20
14th Dusk 122nd year of Ascendancy at 18:49 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Mudin the Skeleton Wanderer level 22
33rd Dusk 122nd year of Ascendancy at 17:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mudin the Skeleton Wanderer level 20
28th Dusk 122nd year of Ascendancy at 12:15 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Mudin the Skeleton Wanderer level 23
45th Dusk 122nd year of Ascendancy at 12:38 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mudin the Skeleton Wanderer level 9
8th Mirth 122nd year of Ascendancy at 08:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mudin the Skeleton Wanderer level 22
38th Dusk 122nd year of Ascendancy at 11:59 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mudin the Skeleton Wanderer level 15
8th Flare 122nd year of Ascendancy at 06:54 see stats
Log
Fire drake receives 4 healing from Shadow.
Adevea the umbral horror hits Shadow for 0 fire damage.
Adevea the umbral horror hits Shadow for 0 fire damage.
Adevea the umbral horror hits Shadow for 0 fire damage.
Adevea the umbral horror hits Shadow for 0 fire damage.
Fire drake receives 3 healing from Adevea the umbral horror.
Fire drake receives 4 healing from Shadow.
Fire drake receives 4 healing from Shadow.
Shadow hits Mudin for (12 flat reduction), 82 physical (82 total damage).
Fire drake&LIGHT_REDLASTLAST039;s devouring flames area effect hits Mudin for (12 flat reduction), 17 fire (17 total damage).
Fire drake&LIGHT_REDLASTLAST039;s devouring flames area effect hits Shadow for 24 fire damage.
Fire drake&LIGHT_REDLASTLAST039;s devouring flames area effect hits Shadow for 24 fire damage.
Fire drake&LIGHT_REDLASTLASTLAST{bold}039;s gravity area effect killed Fire drake hatchling!
Mudin&
Mudin&
Adevea the umbral horror&fbd578LASTGREYLASTGREYLAST31 total damage).
Lava floor heals Adevea the umbral horror!
Adevea the umbral horror deactivates Fearscape.
Adevea the umbral horror strikes Mudin in the darkness (+42% damage).
Adevea the umbral horror receives 79 healing.
Adevea the umbral horror hits Mudin for (12 flat reduction), 125 mind, (3 flat reduction), 0 cold, (12 flat reduction), 7 fire, (12 flat reduction), 108 nature (240 total damage).
Melee retaliation hits Adevea the umbral horror for 1 physical, 1 mind, 1 physical, 3 cold, 1 physical, 3 acid, 1 physical, 3 mind, 1 physical, 3 cold, 1 physical, 3 acid (24 total damage).
Mudin the level 25 skeleton wanderer was naturalised to death by Adevea the umbral horror on level 1 of Fearscape.
You are brought back from the Fearscape!




























































































































