Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 35 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 7 on the 5th Mirth 122nd year of Ascendancy at 03:12 / 68Killed by bandit at level 7 on the 5th Mirth 122nd year of Ascendancy at 09:11 Killed by thief at level 7 on the 5th Mirth 122nd year of Ascendancy at 09:48 Killed by Caloma the thalore at level 7 on the 14th Dusk 122nd year of Ascendancy at 18:22 Killed by Vzbo the dwarf at level 12 on the 4th Haze 122nd year of Ascendancy at 11:53 Killed by Broklik the halfling at level 13 on the 17th Haze 122nd year of Ascendancy at 02:42 Killed by Brman the halfling at level 13 on the 19th Haze 122nd year of Ascendancy at 05:43 Killed by giant lightning ant at level 13 on the 43rd Haze 122nd year of Ascendancy at 14:08 Killed by devourer at level 16 on the 50th Haze 122nd year of Ascendancy at 01:04 Killed by Weirdling Beast at level 16 on the 50th Haze 122nd year of Ascendancy at 15:07 Killed by Weirdling Beast at level 16 on the 50th Haze 122nd year of Ascendancy at 16:12 Killed by Siluvea the sandworm at level 17 on the 60th Haze 122nd year of Ascendancy at 21:56 Killed by Siluvea the sandworm at level 17 on the 60th Haze 122nd year of Ascendancy at 22:56 Killed by Xanawen the bone giant at level 18 on the 75th Haze 122nd year of Ascendancy at 03:48 Killed by Geba the skeleton warrior at level 18 on the 75th Haze 122nd year of Ascendancy at 08:44 Killed by Ce&039;Zun at level 19 on the 24th Regrowth 123rd year of Ascendancy at 05:29 Killed by Kar at level 20 on the 25th Regrowth 123rd year of Ascendancy at 18:03 Killed by snow giant boulder thrower at level 20 on the 25th Regrowth 123rd year of Ascendancy at 19:09 Killed by Salassra the greater teluvorta at level 20 on the 26th Regrowth 123rd year of Ascendancy at 07:32 Killed by temporal stalker at level 21 on the 27th Regrowth 123rd year of Ascendancy at 04:12 Killed by temporal stalker at level 21 on the 27th Regrowth 123rd year of Ascendancy at 05:23 Killed by temporal stalker at level 21 on the 27th Regrowth 123rd year of Ascendancy at 06:33 Killed by snow giant boulder thrower at level 22 on the 29th Regrowth 123rd year of Ascendancy at 03:33 Killed by Cultist at level 23 on the 29th Regrowth 123rd year of Ascendancy at 13:12 Killed by Shasshhiy&039; the wisp at level 29 on the 36th Dusk 123rd year of Ascendancy at 05:36 Killed by The Master at level 29 on the 36th Dusk 123rd year of Ascendancy at 06:55 Killed by The Master at level 29 on the 36th Dusk 123rd year of Ascendancy at 10:28 Killed by cold drake hatchling at level 30 on the 39th Dusk 123rd year of Ascendancy at 00:42 Killed by Kar at level 31 on the 59th Dusk 123rd year of Ascendancy at 14:11 Killed by naga myrmidon at level 31 on the 59th Dusk 123rd year of Ascendancy at 19:39 Killed by Aerivea the temporal stalker at level 31 on the 60th Dusk 123rd year of Ascendancy at 00:45 Killed by Ivyreda the dread at level 32 on the 60th Dusk 123rd year of Ascendancy at 05:50 Killed by Greater Mummy Lord at level 33 on the 50th Haze 123rd year of Ascendancy at 12:19 Killed by naga myrmidon at level 33 on the 4th Allure 124th year of Ascendancy at 16:31 Killed by water imp at level 34 on the 1st Regrowth 124th year of Ascendancy at 10:52 Killed by naga myrmidon at level 34 on the 1st Regrowth 124th year of Ascendancy at 19:01 Killed by Walrog at level 34 on the 2nd Regrowth 124th year of Ascendancy at 00:19 Killed by naga myrmidon at level 34 on the 4th Regrowth 124th year of Ascendancy at 01:56 Killed by water imp at level 34 on the 4th Regrowth 124th year of Ascendancy at 12:46 Killed by Ukllmswwik the Wise at level 34 on the 4th Regrowth 124th year of Ascendancy at 13:50 |
Primary Stats
| Strength | 72 (base 60) |
| Dexterity | 104 (base 60) |
| Constitution | 29 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 78 (base 27) |
Resources
| Life | 717/717 |
| Stamina | 144/144 |
| Healing Factor | 1.12 |
| Regeneration | 11.551372128332 |
Speed
| Mental | -28.571428571429% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 184 |
| Accuracy | 93 |
| Crit Chance | 106% |
| APR | 101 |
| Speed | 1.12 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.35 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 31.95 |
| Ranged Defense | 31.95 |
| Fatigue | 8 |
| Physical Save | 44.825 |
| Spell Save | 29.4875 |
| Mental Save | 42.391666666667 |
Defense: Resistances
| All | 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 472 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 278 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Slow Motion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITEGREENWHITELIGHT_GREEN039;ve found the needed giant spider spinneret. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed sandworm tooth. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&SLATEWHITESLATE There and back again | active |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots &039; (0 def, 3 armour) pair of hardened leather boots &039; (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +3 Fatigue: +3% Changes stats: +3 Str / +1 Dex / +3 Con Critical mult.: +6.00% Physical save: +20 (+7 eff.) Maximum stamina: +5.00 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.7 Power cost: 23 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | sentry& sentry&Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 48.5 - 67.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +2.5% Capacity: 50 Turns elapse between self-loadings: 4 Arrows are used with bows to pierce your foes to death. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 72 power out of 150/150) : Effective talent level: 4.0 Power cost: 72 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.28 cold damage and 13.02 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Cyrutta the hardened leather cap (0 def, 3 armour) Cyrutta the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +12 Armour: +3 Fatigue: +3% Changes stats: +6 Dex / +4 Wil / +6 Cun / +3 Con Changes resistances: +7% blight Mental save: +7 (+2 eff.) Maximum mana: +20.00 A cap made of leather. |
| Tool | The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim&LASTANTIQUE_WHITE |
| On fingers | sneakthief& sneakthief&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 20 bleed Changes stats: +9 Cun / +6 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | steel ring &039; steel ring &039;Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +4 Cun / +3 Str Changes resistances penetration: +10% darkness Changes damage: +6% darkness Physical save: +10 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| Around waist | Prismlash the hardened leather belt Prismlash the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 8 light Changes stats: +4 Cun / +4 Dex Changes resistances: +3% light / +6% fire Mental crit. chance: +6% Light radius: +3 A belt that goes around your waist. |
| In main hand | yew longbow &039; yew longbow &039;Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +10 lightning When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +8.0% Changes stats: +1 Wil Changes resistances: +3% temporal Changes damage: +11% lightning Talent cooldown: Steady Shot (-1 turn) Critical mult.: +10.00% Equilibrium when hit: +0.04 Maximum psi: +20.00 Longbows are used to shoot arrows at your foes. |
| On hands | hardened leather gloves &039; (0 def, 9 armour) hardened leather gloves &039; (0 def, 9 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +22 (+4 eff.) Armour penetration: +8 Armour: +9 Damage (Melee): 7 physical Changes stats: +4 Cun / +7 Dex Changes damage: +3% arcane / +6% physical Mana when firing critical spell: +3.00 Vim when firing critical spell: +2.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Voraba the hardened leather armour (3 def, 6 armour) Voraba the hardened leather armour (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +15% lightning / +6% blight Changes damage: +12% blight / +6% acid Critical mult.: +12.00% Life regen: +5.10 Healing mod.: +12% A suit of armour made of leather. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 3.3 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 42 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | wanderer& wanderer&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +5 Cun / +9 Con Life regen: +0.90 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Delyruindil the Shimmerquill (dig speed 36 turns) Delyruindil the Shimmerquill (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +3 Str Changes resistances: +18% lightning Changes damage: +3% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target&LASTANTIQUE_WHITE |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Kar the Cornac Archer level 30
53rd Dusk 123rd year of Ascendancy at 21:25 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Kar the Cornac Archer level 35
22nd Regrowth 124th year of Ascendancy at 06:22 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kar the Cornac Archer level 18
79th Haze 122nd year of Ascendancy at 05:22 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Kar the Cornac Archer level 35
5th Regrowth 124th year of Ascendancy at 03:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Kar the Cornac Archer level 32
61st Dusk 123rd year of Ascendancy at 07:42 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kar the Cornac Archer level 17
60th Haze 122nd year of Ascendancy at 13:24 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Kar the Cornac Archer level 28
33rd Dusk 123rd year of Ascendancy at 03:41 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Kar the Cornac Archer level 34
4th Regrowth 124th year of Ascendancy at 14:42 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Kar the Cornac Archer level 31
58th Dusk 123rd year of Ascendancy at 09:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kar the Cornac Archer level 10
25th Dusk 122nd year of Ascendancy at 16:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kar the Cornac Archer level 20
24th Regrowth 123rd year of Ascendancy at 07:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Kar the Cornac Archer level 30
36th Dusk 123rd year of Ascendancy at 11:28 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Kar the Cornac Archer level 7
5th Mirth 122nd year of Ascendancy at 15:07 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Kar the Cornac Archer level 30
39th Dusk 123rd year of Ascendancy at 13:08 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Kar the Cornac Archer level 18
75th Haze 122nd year of Ascendancy at 18:13 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Kar the Cornac Archer level 33
4th Allure 124th year of Ascendancy at 12:40 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Kar the Cornac Archer level 19
24th Regrowth 123rd year of Ascendancy at 00:54 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kar the Cornac Archer level 26
64th Pyre 123rd year of Ascendancy at 17:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Kar the Cornac Archer level 10
29th Dusk 122nd year of Ascendancy at 18:21 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Kar the Cornac Archer level 19
23rd Regrowth 123rd year of Ascendancy at 05:12 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Kar the Cornac Archer level 26
65th Pyre 123rd year of Ascendancy at 13:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kar the Cornac Archer level 17
61st Haze 122nd year of Ascendancy at 09:57 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Kar the Cornac Archer level 29
36th Dusk 123rd year of Ascendancy at 11:28 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press &039; or right click to use).
Ran for 10 turns (stop reason: at exit).
She marks the location of Ardhungol on your map.
Accepted quest &039;! (Press &039; to see the quest log)
Ran for 5 turns (stop reason: interesting character).
You don&LAST039;t see how to get there...
Ran for 6 turns (stop reason: didn&LASTLAST039;t move).
Ran for 2 turns (stop reason: didn&LASTLASTLIGHT_GREEN039;The many Prides of the Orcs&WHITE039;j&LASTLASTVIOLETLASTLASTLASTLIGHT_GREEN039;There and back again&WHITE039;j&LASTLASTYELLOW_GREEN039;&LASTLAST
