Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Items Vault 1.3.0Donators/Buyers bonus! Assassin 1.3.3Reworks the Rogue class. Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Reaver Tweaks 1.2.4 Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Nur Kit 1.3.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: NPC Forgiveness 2.4 1.3.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Illim race 1.2.3This addon adds an Illim race, an otherworldly explorers whose native world died from old age before their kind did. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Illim |
| Class | Shadowblade |
| Level / Exp | 29 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by forest troll at level 2 on the 77th Pyre 122nd year of Ascendancy at 20:06 / 82Killed by Forest Troll Hedge-Wizard at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:42 Killed by thief at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:37 Killed by thief at level 6 on the 4th Mirth 122nd year of Ascendancy at 18:53 Killed by The Possessed at level 6 on the 5th Mirth 122nd year of Ascendancy at 08:15 Killed by The Withering Thing at level 9 on the 57th Dusk 122nd year of Ascendancy at 04:29 Killed by brecklorn at level 10 on the 16th Haze 122nd year of Ascendancy at 23:51 Killed by Aeraleba the bandit at level 10 on the 17th Haze 122nd year of Ascendancy at 08:47 Killed by Siluda the hornet swarm at level 11 on the 20th Haze 122nd year of Ascendancy at 06:32 Killed by brecklorn at level 11 on the 21st Haze 122nd year of Ascendancy at 02:20 Killed by Horned Horror at level 12 on the 22nd Haze 122nd year of Ascendancy at 14:28 Killed by Gludhewyn the green ooze at level 13 on the 28th Haze 122nd year of Ascendancy at 09:01 Killed by snow giant thunderer at level 14 on the 60th Haze 122nd year of Ascendancy at 05:10 Killed by snow giant boulder thrower at level 14 on the 60th Haze 122nd year of Ascendancy at 06:23 Killed by Layaldara the giant venus flytrap at level 15 on the 61st Haze 122nd year of Ascendancy at 15:31 Killed by Layaldara the giant venus flytrap at level 15 on the 61st Haze 122nd year of Ascendancy at 17:30 Killed by venom drake at level 15 on the 61st Haze 122nd year of Ascendancy at 18:16 Killed by venom wyrm at level 15 on the 61st Haze 122nd year of Ascendancy at 18:56 Killed by Urkis, the High Tempest at level 16 on the 72nd Haze 122nd year of Ascendancy at 23:16 Killed by Urkis, the High Tempest at level 16 on the 73rd Haze 122nd year of Ascendancy at 00:25 Killed by Emelymilaith the snow giant at level 17 on the 73rd Haze 122nd year of Ascendancy at 19:00 Killed by snow giant boulder thrower at level 18 on the 6th Allure 123rd year of Ascendancy at 21:05 Killed by snow giant boulder thrower at level 18 on the 6th Allure 123rd year of Ascendancy at 22:29 Killed by ultimate telugoroth at level 19 on the 10th Allure 123rd year of Ascendancy at 17:34 Killed by ultimate telugoroth at level 19 on the 10th Allure 123rd year of Ascendancy at 18:49 Killed by slaver at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 19:19 Killed by slaver at level 21 on the 74th Regrowth 123rd year of Ascendancy at 08:42 Killed by skeleton mage at level 21 on the 2nd Pyre 123rd year of Ascendancy at 09:38 Killed by Andonai the human at level 22 on the 12nd Pyre 123rd year of Ascendancy at 03:33 Killed by elven corruptor at level 23 on the 31st Pyre 123rd year of Ascendancy at 02:14 Killed by thief at level 23 on the 31st Pyre 123rd year of Ascendancy at 13:02 Killed by Adera the assassin at level 23 on the 31st Pyre 123rd year of Ascendancy at 14:48 Killed by elven blood mage at level 23 on the 31st Pyre 123rd year of Ascendancy at 23:20 Killed by Grand Corruptor at level 23 on the 32nd Pyre 123rd year of Ascendancy at 09:38 Killed by Grand Corruptor at level 23 on the 32nd Pyre 123rd year of Ascendancy at 10:37 Killed by fire wyrm at level 24 on the 54th Pyre 123rd year of Ascendancy at 11:22 Killed by fire drake at level 24 on the 54th Pyre 123rd year of Ascendancy at 12:33 Killed by fire wyrm at level 24 on the 54th Pyre 123rd year of Ascendancy at 13:35 Killed by fire wyrm at level 24 on the 54th Pyre 123rd year of Ascendancy at 14:30 Killed by fire drake at level 24 on the 54th Pyre 123rd year of Ascendancy at 15:34 Killed by oozing horror at level 24 on the 54th Pyre 123rd year of Ascendancy at 17:17 Killed by radiant horror at level 24 on the 54th Pyre 123rd year of Ascendancy at 23:43 Killed by luminous horror at level 24 on the 55th Pyre 123rd year of Ascendancy at 00:45 Killed by radiant horror at level 24 on the 55th Pyre 123rd year of Ascendancy at 02:21 Killed by radiant horror at level 24 on the 55th Pyre 123rd year of Ascendancy at 03:16 Killed by emperor wight at level 24 on the 57th Pyre 123rd year of Ascendancy at 13:27 Killed by elder vampire at level 25 on the 58th Pyre 123rd year of Ascendancy at 06:37 Killed by barrow wight at level 25 on the 58th Pyre 123rd year of Ascendancy at 13:37 Killed by thief at level 25 on the 58th Pyre 123rd year of Ascendancy at 15:07 Killed by master vampire at level 25 on the 58th Pyre 123rd year of Ascendancy at 18:46 Killed by vampire lord at level 25 on the 58th Pyre 123rd year of Ascendancy at 21:25 Killed by ghoul at level 25 on the 59th Pyre 123rd year of Ascendancy at 05:37 Killed by multi-hued drake at level 25 on the 60th Pyre 123rd year of Ascendancy at 15:26 Killed by Gliwyn the cold drake hatchling at level 25 on the 60th Pyre 123rd year of Ascendancy at 16:26 Killed by Gliwyn the cold drake hatchling at level 25 on the 60th Pyre 123rd year of Ascendancy at 19:33 Killed by ghoulking at level 26 on the 62nd Pyre 123rd year of Ascendancy at 04:13 Killed by venom drake at level 26 on the 64th Pyre 123rd year of Ascendancy at 14:36 Killed by Borfast the Broken at level 26 on the 65th Pyre 123rd year of Ascendancy at 23:05 Killed by will o&039; the wisp at level 28 on the 70th Pyre 123rd year of Ascendancy at 05:51 Killed by elven corruptor at level 28 on the 70th Pyre 123rd year of Ascendancy at 08:57 Killed by Belyma the elven cultist at level 29 on the 71st Pyre 123rd year of Ascendancy at 12:22 Killed by Glibressra the ghast at level 29 on the 73rd Pyre 123rd year of Ascendancy at 12:43 Killed by Glibressra the ghast at level 29 on the 73rd Pyre 123rd year of Ascendancy at 13:55 Killed by Yvogawyn the ghoul at level 29 on the 73rd Pyre 123rd year of Ascendancy at 16:47 Killed by Yvogawyn the ghoul at level 29 on the 73rd Pyre 123rd year of Ascendancy at 18:25 Killed by Xethra the ghoul at level 29 on the 73rd Pyre 123rd year of Ascendancy at 20:19 Killed by Islisetha the bone giant at level 29 on the 74th Pyre 123rd year of Ascendancy at 07:01 Killed by Salurassra the elder vampire at level 29 on the 74th Pyre 123rd year of Ascendancy at 10:07 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 58 (base 43) |
| Constitution | 11 (base 10) |
| Magic | 57 (base 43) |
| Willpower | 28 (base 10) |
| Cunning | 56 (base 43) |
Resources
| Life | 437/437 |
| Mana | 358/358 |
| Stamina | 159/159 |
| Healing Factor | 1 |
| Regeneration | 3.35 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 54.123568681438 |
| See Invisible | 54.123568681438 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 66 |
| Crit Chance | 58% |
| APR | 46 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 66 |
| Crit Chance | 53% |
| APR | 42 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 44.333333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.5 |
| Crit Chance | 15% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 24.4 |
| Ranged Defense | 24.4 |
| Fatigue | 13 |
| Physical Save | 25.95 |
| Spell Save | 29.875 |
| Mental Save | 42.8 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 25% |
| Confusion Resistance | 10% |
| Teleport Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 385 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1023% for 10 turns and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Duellist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Illim | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Deadly Strikes |
| talent | Precise Strikes |
| talent | Shadow Combat |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by multi-hued drake. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Magic by +1. | done |
Escort: repented thief (level 1 of Dreadfell) | failed |
Escort: repented thief (level 4 of Dreadfell) | failed |
Escort: worried loremaster (level 1 of Ruins of Kor'Pul) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed vampire lord fang. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed pouch of faeros ash. * You&WHITELIGHT_GREEN039;ve found the needed vial of fire wyrm saliva. * You&WHITELIGHT_GREEN039;ve found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It& |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o&LASTANTIQUE_WHITE |
| On head | Neriwe the hardened leather cap (0 def, 3 armour) Neriwe the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +2 (+1 eff.) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% A cap made of leather. |
| On hands | brawler& brawler&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 4 arcane Changes stats: +3 Str / +3 Dex / +5 Mag / +4 Wil / +2 Cun Changes resistances: +5% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+4 eff.) It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | wizard& wizard&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+5 eff.) Silence immunity: +25% Mana each turn: +0.11 Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | archmage& archmage&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes damage: +6% acid / +5% fire / +6% cold / +5% lightning Teleport immunity: +50% Spellpower: +4 (+1 eff.) Spell crit. chance: +5% It can be used to teleport you randomly (rad 33), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
| In main hand | Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target&LASTYELLOWLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTANTIQUE_WHITE |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Shadow Defender (10-13 power, 5 apr) Shadow Defender (10-13 power, 5 apr)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 3 Base power: 10.0 - 13.0 Uses stat: Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +2.5% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +30 darkness / +30 % blind chance When wielded/worn: Changes damage: +10% darkness Talent cooldown: Shadow Leash (-8 turns) This swordbreaker has enchanted to call upon the wielder& |
| Cloak | Ebonydredge (2 def, 0 armour) Ebonydredge (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +28% darkness / +15% temporal Changes resistances penetration: +5% darkness Changes damage: +3% darkness Defense after a teleport: +12 Resist all after a teleport: +10% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating hardened leather armour of command (8 def, 11 armour) rejuvenating hardened leather armour of command (8 def, 11 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +2 Cun Mental save: +14 (+5 eff.) Life regen: +3.10 Stamina each turn: +1.30 A suit of armour made of leather. |
Inventory
gold amulet of healing gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Cut immunity: +50% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 241 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
gold amulet of the fish gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% cold Allows you to breathe in: water Amulets can have magical properties. |
serendipitous steel amulet of constitution (+10) serendipitous steel amulet of constitution (+10)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+3 eff.) Changes stats: +10 Lck / +3 Con Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
rogue& rogue&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +12% physical Changes damage: +12% physical Rings can have magical properties. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper& sapper&Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +3 Cun / +2 Str Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof& Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak&039;inal the Illim Shadowblade level 2345th Pyre 123rd year of Ascendancy at 13:46 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher&039;inal the Illim Shadowblade level 2321st Pyre 123rd year of Ascendancy at 05:07 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers&039;inal the Illim Shadowblade level 2173rd Regrowth 123rd year of Ascendancy at 19:15 see stats
Log
There is an item here: Twilight&
There is an item here: Anmalice (47-65.8 power, 20 apr)
There is an item here: Revenant (8 def, 20 armour)
Ma&Revenant (8 def, 20 armour).
You transfer Colaryem (48-76.8 power, 12 apr) to the online item&LASTLASTLASTLASTLIGHT_BLUE039;s vault.
Saving done.
Saving game...
Saving done.
You transfer Blackfire Aegis (8 def, 18 armour, 235 block) to the online item&LASTLASTLASTLASTLAST039;Eyal.
The time is 00:00.
Ma&Crystal Focus.
Your Crystal Focus is magically sorted by the storage room.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ma&LAST039;inal deactivates Deadly Strikes.
