Fire the level 11 Cornac Archmage by Feeva

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp11 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic36 (base 36)
Willpower25 (base 25)
Cunning18 (base 11)

Resources

Life-14/166
Mana114/155
Healing Factor1.13
Regeneration0.9605

Speed

Mental0%
Attack0%
Movement+12.5%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible7

Offense: Mainhand

Damage16
Accuracy6
Crit Chance6%
APR4
Speed1.00

Offense: Spell

Spellpower32
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+30%
Physical+4%

Defense: Base

Armour (hardiness)10 (30%)
Defense15
Ranged Defense15
Fatigue2
Physical Save21
Spell Save20
Mental Save20

Defense: Resistances

Light 6%( 70%)
Fire 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
4/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
1/5
1/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
failed
done
done
done
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Fire the Cornac Archmage level 10
3rd Summertide 122nd year of Ascendancy at 09:23
see stats

Log

Something killed Fire!
Saving done.

Resting starts...

Talent Fireflash is ready to use.
Talent Flameshock is ready to use.
Talent Shielding is ready to use.
Talent Vision is ready to use.
Fire activates Shielding.

Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Talent Arcane Shield is ready to use.
Fire activates Arcane Shield.


Ran for 3 turns (stop reason: interesting character).


You are sent back to the material plane!
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Fire picks up (P.):
citrine.
Fire picks up (G.):
brass lantern.
Ran for 2 turns (stop reason: hostile spotted to the northwest (red ooze)).


Fire casts Fireflash.


Saving game...